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Thread Statistics | Show CCP posts - 0 post(s) |
Putin VV2
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Posted - 2011.01.20 14:41:00 -
[61]
Edited by: Putin VV2 on 20/01/2011 14:41:42 +1
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Ferzenand
R.U.S.H Red Alliance
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Posted - 2011.01.20 16:37:00 -
[62]
+1 I like it!
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Laechyd Eldgorn
Certified Household Sweeping Consulting
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Posted - 2011.01.20 17:16:00 -
[63]
k
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Spliffsan
problematic Realistic originals
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Posted - 2011.01.20 17:32:00 -
[64]
+1 Yes, yes, yes! I think there should be much more of this type of damage dealing without capturing territory. Things like this that add complexity to the usual back and forth of Sov warfare are great ideas.
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Land0 CaIrissian
Burnin' Sky
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Posted - 2011.01.20 17:59:00 -
[65]
+1
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AS101101
Red's Swashbucklers Corp Legion of xXDEATHXx
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Posted - 2011.01.20 18:28:00 -
[66]
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Scintel
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Posted - 2011.01.20 20:37:00 -
[67]
It wiil be fun :)
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Zloj MaNGooST
Solar Dragons SOLAR FLEET
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Posted - 2011.01.20 21:59:00 -
[68]
+1 made in trollhettan by trolls |
Apsidia
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Posted - 2011.01.20 23:02:00 -
[69]
As the idea of hankey and my idea will look together at a real station (outpost) siege:
Possibility to appropriate station, appears only after period of the third reinforced mode and after destruction of half, or 1/3 of a structure. It will cause serious failures in operation of its vital subsystems and station can't resist to capture and assignment by corporation.
For the corporation owning stations in 0.0 regions, it will be necessary to have a store of spare parts and supplies for repairing of stations and to urge on extraction of planetary minerals by purchase of a quantity of these resources or to develop extraction by own forces. The given resources will cost certain, completely not small total of money, but not such which is necessary for construction of the whole new station. Thereby, for corporation, the stimulus won't allow to the enemy even to do its attempt to destroy. For corporation or an alliance, it is necessary will not only destroy a shield and the station armor, being not killed in fight, but also to provide during certain time protection of the repair crew consisting of several transport ships with spare parts. They should remote repair the armor and a transport shield, not to allow to enemies to approach too close, probably, to have in a store one more truck with spare parts. The enemy can prevent station assignment, having destroyed the trucks with spare parts and supplies before the outflow of time of minimum repairing of station.
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Dimann80
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Posted - 2011.01.21 00:24:00 -
[70]
+1
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hankey
Minmatar The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.01.21 05:27:00 -
[71]
Apsidia, please make me a favor and stop smoking weed. Nothing personal.
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Apsidia
Very Industrial Corp. Legion of xXDEATHXx
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Posted - 2011.01.21 07:25:00 -
[72]
Originally by: hankey Apsidia, please make me a favor and stop smoking weed. Nothing personal.
I can't stop smoking, but i can give you a favor :] No problems, i just bump this topic in top of the thread)
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Konogon
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Posted - 2011.01.21 09:21:00 -
[73]
+1
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Ardameon
Red Alliance
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Posted - 2011.01.21 10:09:00 -
[74]
+1
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Aineko Macx
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Posted - 2011.01.21 10:21:00 -
[75]
Interesting idea for a less stagnant 0.0. ________________________ CCP: Where fixing bugs is a luxury, not an obligation. |
RUS IIIaxiD
Brotherhood of Musketeers Red Alliance
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Posted - 2011.01.21 10:26:00 -
[76]
+1
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Crazy Karibas
Brotherhood of Musketeers Red Alliance
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Posted - 2011.01.21 10:30:00 -
[77]
+1
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The Xvost
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Posted - 2011.01.21 10:43:00 -
[78]
+1
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Tiberij brut
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Posted - 2011.01.21 10:47:00 -
[79]
+1
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Tuzilla
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Posted - 2011.01.21 11:47:00 -
[80]
+1
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Jonah Younbrog
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Posted - 2011.01.21 12:32:00 -
[81]
Edited by: Jonah Younbrog on 21/01/2011 12:39:23 I do not support your proposal.
However, I do support the idea that stations can be 'critically' broken, requiring another massive investment of resources (in some way proportional to the cost of building outposts) in order to once again become fully functional.
When a station reaches this critically broken phase docking will take some amount of time to complete (no insta-dock) and would not be able to store additional items in the station, only remove existing items and repackage items.
Change of station ownership shall follow whatever the current scheme involves.
Repair of the outpost will follow the current mechanics of building an outpost, perhaps at a slightly discounted cost.
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nazar7
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Posted - 2011.01.21 12:57:00 -
[82]
I support this idea
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Aariel
Brotherhood of Musketeers
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Posted - 2011.01.21 14:10:00 -
[83]
+1
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Pralva II
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Posted - 2011.01.21 15:51:00 -
[84]
+1
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Sk0lzkiy
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Posted - 2011.01.21 16:45:00 -
[85]
+1
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Joshawu Minden
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Posted - 2011.01.21 17:04:00 -
[86]
+1
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Hydraulic Jack
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Posted - 2011.01.21 17:07:00 -
[87]
Originally by: Joshawu Minden +1
^This
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captain foivos
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Posted - 2011.01.21 17:57:00 -
[88]
I totally support this. I'd even suggest adding a requirement that a supercapital be sacrificed to damage the station. Bam. It's a twofer.
Just kidding about the supercarrier part (sort of). -- Need a break from EVE? |
aryreyaey
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Posted - 2011.01.21 18:46:00 -
[89]
+1
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Dima Che
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Posted - 2011.01.21 19:56:00 -
[90]
Edited by: Dima Che on 21/01/2011 19:56:22 +1
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