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Thread Statistics | Show CCP posts - 1 post(s) |
Lord Helghast
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Posted - 2011.01.18 11:56:00 -
[61]
dear god, less Pi extracted from the planets = higher prices on market = same isk value ...
yummy tears
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Acac Sunflyier
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Posted - 2011.01.18 12:24:00 -
[62]
Maybe the OP is in high sec. And that would make a difference
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Istomi
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Posted - 2011.01.18 15:15:00 -
[63]
Originally by: Acac Sunflyier Maybe the OP is in high sec. And that would make a difference
Nope in 0.0 the most you can effectively run now is a 3/Basic/Basic/Advanced setup vs a 4/B/B/A setup like before due to the extra powergrid the ECU use + the Extractor heads. If you currently run a p0->p2 chain the most you can get now is 15 P2s an hour vs the 20 you could get before. However there is a lot less clicking so maybe more people will get in on the action.
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Dirk Smacker
United Space Marine Corp
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Posted - 2011.01.18 15:21:00 -
[64]
Originally by: Lord Helghast dear god, less Pi extracted from the planets = higher prices on market = same isk value ...
yummy tears
I thought the same as the OP until I realized how the hardcore PI player can utilize TIME.
If you were risking carpel tunnel and doing 4x5hr cycles on 8 characters, you won't be able to match the output rate under the new system. However, you can set that last cycle to cover most of the dead time you had under the old system, making up the difference in total extraction.
This is especially beneficial if you are used to two cycles a day. Instead of 14 hours of dead time, you can reduce it down to a very short amount of time if you know when you will be resetting them. Again, the output RATE will be lower, but the TOTAL will be much higher.
The only ones getting hosed are the ones in 0.0 extracting more than two materials on a single planet and making P3's. The power requirements for three ECU's are pretty tight.
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Lain Umi
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Posted - 2011.01.18 15:31:00 -
[65]
im not too worried. the prices will go up.
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Elim Hayane
Gallente Twilight Exodus
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Posted - 2011.01.18 16:56:00 -
[66]
I don't care so much about the price but my hours of work optimizing extractor and link locations to squeeze the most out of the powergrid are now wasted because of the drastically different power requirements of extractor control units. Why didn't they just make ECUs free and extractor heads the same? Or alternatively left the old extractors in game? Having to redo everything is a turnoff. * * * Ask not what your profits can do for you, but what you can do for your profits. |
Sephiroth Valentine
The Secret PoIice
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Posted - 2011.01.18 17:18:00 -
[67]
Edited by: Sephiroth Valentine on 18/01/2011 17:22:50 Wow P.I. got 66% less cool.
Lemme get this straight.
You can no longer build Advanced Materials from one planet.
True or False statement?
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queenbee22
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Posted - 2011.01.18 17:19:00 -
[68]
Ok so Im trying to reestablish my extractors. I finally get a spot where I feel is a good spot, try and route the p0 mats and wow its to congested to move it. Now what? Im routing less material than I was previously. Is there anything I can do?
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Grashin Melar
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Posted - 2011.01.18 18:19:00 -
[69]
Originally by: Sephiroth Valentine Edited by: Sephiroth Valentine on 18/01/2011 17:29:53 Edited by: Sephiroth Valentine on 18/01/2011 17:22:50 Wow P.I. got 66% less cool.
Lemme get this straight.
You can no longer build Advanced Materials from one planet.
True or False statement?
haha it's funny, I was waiting all morning for this to go live. Now I don't even want to play. Buzz Kill!
From what I can tell: true. Power grid requirements will not allow you a fourth extractor control unit.
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Fu Young
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Posted - 2011.01.18 18:22:00 -
[70]
Edited by: Fu Young on 18/01/2011 18:22:53 so is the basic plan for ccp want us to have is even if you got advanced center, should still only get 1 extrator head? im trying to make 2x p2 on planet, doesnt seem possible anymore
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Sephiroth Valentine
The Secret PoIice
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Posted - 2011.01.18 18:28:00 -
[71]
Only way you can build robotics now using just one planet seems to be staggering the material extracting.
For instance find a spot where you can get 2 of the materials in a somewhat decent amount. Then every other time you run extraction, extract the other material. This will mean you extract at a 50% rate pre-patch but there you have it.
Guess they want multiple planet use for anything over P1.
Dumb
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LHA Tarawa
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Posted - 2011.01.18 18:29:00 -
[72]
Originally by: Sephiroth Valentine
Lemme get this straight.
You can no longer build Advanced Materials from one planet.
True or False statement?
False.
You can build advanced materials on a single planet.
However, it takes more work than just restarting extractors. You have to harvest some P0 1 and P0 2, run those through P1 and P2 processing. Then reset the extraction heads and extract some P0 3 ad P0 4, run those through P1, P2 and combine with the P2 from run one to make your P3.
There needs to be a time sink. If you don't want to spend 15 minutes restarting 100 extractors, then expect to spend it scanning, moving around extraction heads and reseting your production chain.
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Steve Thomas
Minmatar
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Posted - 2011.01.18 18:31:00 -
[73]
The basic plan was to first get us back to the production ratioes they had originaly planed for economicaly in the first place.
as I mentioned elsewhere they originaly did not expect us to plop down the layouts we did, they expected us to spread it out a bit more, resulting in fewer extractors as routes ate up power and cpu.
But due to them haveing to stick with a "no polution" modle for technical reasons we got what we got back then.
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Greg Huff
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Posted - 2011.01.18 18:31:00 -
[74]
Originally by: Fu Young Edited by: Fu Young on 18/01/2011 18:22:53 so is the basic plan for ccp want us to have is even if you got advanced center, should still only get 1 extrator head? im trying to make 2x p2 on planet, doesnt seem possible anymore
Looks that way.
I just did some quick playing with 2 of my planets (2 diff toons). The first in Worm-space - There doesn't seem to be much of an impact here. I'm running an Elite CC and was able to replace the original extractors I had and keep the same general extraction rate.
The second was high-sec - This one took a real hit. Because the ECU is limited to 10 heads I was unable to replace all my extractors. As this toon is not skilled for Elite CC yet I am stuck with Advanced and unable to place a second ECU.
Being able to move the heads anywhere within range of the ECU = +5 Power Requirements for the ECU = -8 Adjustable time table = +5
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LHA Tarawa
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Posted - 2011.01.18 18:42:00 -
[75]
Edited by: LHA Tarawa on 18/01/2011 18:44:27
Originally by: Sephiroth Valentine Only way you can build robotics now using just one planet seems to be staggering the material extracting.
true.
Originally by: Sephiroth Valentine
For instance find a spot where you can get 2 of the materials in a somewhat decent amount. Then every other time you run extraction, extract the other material. This will mean you extract at a 50% rate pre-patch but there you have it.
False.
You are still in the old "static colony" mindset. Think more dynamically, since you can now move the extractor heads for free.
Assuming you are not using a manufacturing planet where you take all P1 for furthere processing....
OLD way: Set up your colony once. Return to restart extractors in a boring, mind numbing click fest. Export goods.
New way: Set up your colony to extract some of the stuff you want and run a portion of the manufacturing chain. Come back, move your extraction heads, extract the rest of the materials you need, reset the production chain.
Gone is the mind numbing click fest as a time sink. Now you have to either haul between planets, or you have to move around extractor heads and rest production lines.
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Worgen Fratmon
Minmatar Instapop Industries
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Posted - 2011.01.18 18:49:00 -
[76]
Originally by: LHA Tarawa
OLD way: Set up your colony once. Return to restart extractors in a boring, mind numbing click fest. Export goods.
New way: Set up your colony to extract some of the stuff you want and run a portion of the manufacturing chain. Come back, move your extraction heads, extract the rest of the materials you need, reset the production chain.
Gone is the mind numbing click fest as a time sink. Now you have to either haul between planets, or you have to move around extractor heads and rest production lines.
Translation: More work (even if it is "engaging" work)and time for less production.
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Julien Brellier
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Posted - 2011.01.18 18:51:00 -
[77]
Instead of a boring clickfest, simply re-starting very efficient colonies....
We now have a boring click-and-drag-fest due to having to move extractor heads to different resources because it's almost impossible to have more than 2 ECU on a planet, and therefore impossible to hoover up more than 2 diffrent resources at the same time. We now have to over-produce one P0, change heads to another P0, then change it back again later. What a PITA.
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Royaldo
Gallente Kongsberg Vaapenfabrikk Amarr branch. Sev3rance
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Posted - 2011.01.18 18:51:00 -
[78]
Originally by: LHA Tarawa Edited by: LHA Tarawa on 18/01/2011 18:44:27
Originally by: Sephiroth Valentine Only way you can build robotics now using just one planet seems to be staggering the material extracting.
true.
Originally by: Sephiroth Valentine
For instance find a spot where you can get 2 of the materials in a somewhat decent amount. Then every other time you run extraction, extract the other material. This will mean you extract at a 50% rate pre-patch but there you have it.
False.
You are still in the old "static colony" mindset. Think more dynamically, since you can now move the extractor heads for free.
Assuming you are not using a manufacturing planet where you take all P1 for furthere processing....
OLD way: Set up your colony once. Return to restart extractors in a boring, mind numbing click fest. Export goods.
New way: Set up your colony to extract some of the stuff you want and run a portion of the manufacturing chain. Come back, move your extraction heads, extract the rest of the materials you need, reset the production chain.
Gone is the mind numbing click fest as a time sink. Now you have to either haul between planets, or you have to move around extractor heads and rest production lines.
yeah cus that bit isnt annoying and time consuming at all
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Verkala Ven
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Posted - 2011.01.18 18:52:00 -
[79]
Originally by: LHA Tarawa Gone is the mind numbing click fest as a time sink. Now you have to either haul between planets, or you have to move around extractor heads and rest production lines.
The new system isn't really any less mind-numbing. "Move head, wait for horrible interface to refresh graph, mouse over graph because the height doesn't actually tell you what you need to know, move head, wait for..."
The new system isn't any more engaging than the old system, it's just more interactive. Not the same thing. Give it a week, people will hate the new even more than the old one.
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Worgen Fratmon
Minmatar Instapop Industries
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Posted - 2011.01.18 18:57:00 -
[80]
Originally by: Julien Brellier Instead of a boring clickfest, simply re-starting very efficient colonies....
We now have a boring click-and-drag-fest due to having to move extractor heads to different resources because it's almost impossible to have more than 2 ECU on a planet, and therefore impossible to hoover up more than 2 diffrent resources at the same time. We now have to over-produce one P0, change heads to another P0, then change it back again later. What a PITA.
I want my click-fest back. At least with that I could spend 15 minutes to produce instead of spending 30 minutes to get less.
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Fu Young
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Posted - 2011.01.18 19:01:00 -
[81]
agreed ccp, you done it again. don't fix something that ain't broken.
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Sephiroth Valentine
The Secret PoIice
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Posted - 2011.01.18 19:23:00 -
[82]
Originally by: LHA Tarawa Edited by: LHA Tarawa on 18/01/2011 18:44:27
Originally by: Sephiroth Valentine Only way you can build robotics now using just one planet seems to be staggering the material extracting.
true.
Originally by: Sephiroth Valentine
For instance find a spot where you can get 2 of the materials in a somewhat decent amount. Then every other time you run extraction, extract the other material. This will mean you extract at a 50% rate pre-patch but there you have it.
False.
You are still in the old "static colony" mindset. Think more dynamically, since you can now move the extractor heads for free.
Assuming you are not using a manufacturing planet where you take all P1 for furthere processing.... OLD way: Set up your colony once. Return to restart extractors in a boring, mind numbing click fest. Export goods.
New way: Set up your colony to extract some of the stuff you want and run a portion of the manufacturing chain. Come back, move your extraction heads, extract the rest of the materials you need, reset the production chain.
Gone is the mind numbing click fest as a time sink. Now you have to either haul between planets, or you have to move around extractor heads and rest production lines.
I was using an example of taking those P1 materials and processing them further, therefore still using one planet to make robotics.
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MechaMouse
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Posted - 2011.01.18 19:56:00 -
[83]
Originally by: Lord Helghast
yummy tears
from everyone, prices are going to go way up, POS will be allot harder to fuel now
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lushn
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Posted - 2011.01.18 20:40:00 -
[84]
I used to do robotics in one planet with 13 extractor and 7 processor, today i was unable to put even one processor after 4 ECU. This game start to punish industrial characters and miners more. But CCP dont forget. miners and industrials usually have multiple acounts. If this game will change in order to attract some new rookies who love to shot each other and lose its complexity , then it will lose many of its old users too |
Tnas
Gallente Liberation Army BricK sQuAD.
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Posted - 2011.01.19 03:34:00 -
[85]
So who's brilliant idea was it to make hot spots move?
-100 for that idea alone.
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Sigras
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Posted - 2011.01.19 10:25:00 -
[86]
Originally by: lushn I used to do robotics in one planet with 13 extractor and 7 processor, today i was unable to put even one processor after 4 ECU. This game start to punish industrial characters and miners more. But CCP dont forget. miners and industrials usually have multiple acounts. If this game will change in order to attract some new rookies who love to shot each other and lose its complexity , then it will lose many of its old users too
oh good grief, they added more complexity to the game by making PI take brains to do instead of just being a mindless clickfest.
If you're ever using more than 2 ECUs per planet youre doing it wrong.
Yes I make robotics on one planet, and it isnt even that hard.
Here's a hint, ECUs can be re-configured to mine something else after the current program is done.
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Argonaught
Minmatar Cabbage Tea
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Posted - 2011.01.19 12:58:00 -
[87]
Originally by: Sigras
Originally by: lushn I used to do robotics in one planet with 13 extractor and 7 processor, today i was unable to put even one processor after 4 ECU. This game start to punish industrial characters and miners more. But CCP dont forget. miners and industrials usually have multiple acounts. If this game will change in order to attract some new rookies who love to shot each other and lose its complexity , then it will lose many of its old users too
oh good grief, they added more complexity to the game by making PI take brains to do instead of just being a mindless clickfest.
If you're ever using more than 2 ECUs per planet youre doing it wrong.
Yes I make robotics on one planet, and it isnt even that hard.
Here's a hint, ECUs can be re-configured to mine something else after the current program is done.
Yes very true but you forget that not all want things so drastically changed that it fubars a much wider player base.
The Planets I have colonies on have their resources too spread apart for me to just switch what the ECU's are extracting. In order to do your plan I have to kill my ECU and rebuild it over near the other resource.
I'm in low sec .1 system too and the rates of extraction are cr@ppy.
Complexity is nice and all but they didn't have to make ECU's eat MW of PG, after all an ECU shouldn't use any of the CC PG or CPU until you add the heads and then only add what it used to be 800mw PG per head.
It's all down to whats gonna happen in the long run when the smaller corps can't afford to run their POS due to higher fuel costs.
Just my thoughts.
Argo. ------------------------------------------------ Coming soom or never.sig |
Chelone
Junkyard Gunners
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Posted - 2011.01.20 05:01:00 -
[88]
Originally by: Tnas So who's brilliant idea was it to make hot spots move?
-100 for that idea alone.
It's not a bad idea if it would work on a fair and sensible time scale. Like slowly diminishing over a period of many weeks, or several months. THAT would have been fine.
Oh did you hear about the new quarry they're setting up down the stree oh wait they already moved it. Riiiiggghhhttt.
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Yusimicon
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Posted - 2011.01.20 05:46:00 -
[89]
All I can say is this:
Wait until the players have already figured out efficient ways of using the new PI system and watch their tutorial videos. Either that, or figure it out yourself. Besides, PI production is still in its infancy since Tyrannis was released (which was not too long ago). Give it time and all will be better.
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Chelone
Junkyard Gunners
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Posted - 2011.01.20 06:27:00 -
[90]
Originally by: Yusimicon PI production is still in its infancy since Tyrannis was released (which was not too long ago). Give it time and all will be better.
But it WAS better. Now it is WORSE. Therefore, waiting isn't the answer. Screaming and screaming and screaming about it is, because the devs NEVER listen until the screaming reaches a certain threshold. People screamed about it on test server and not a single issue was addressed. The sad, sad state of operations at CCP.
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