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Dorian Tormak
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Posted - 2011.01.12 01:14:00 -
[1]
Hi, I'm dorian tormak.
anyway so sometimes i am in a ranged/kiting setup and orbit my enemies around 15-20 km, and a lot of the time they simply fly away, so I need to use a mix of approach, orbit, and double clicking to stay on them, but sometimes before I can react they are warping away.
I'm like wtf, if they can just fly away, cant they just fly straight to me as well, or doesn't it work like that?
thanks in advance for answering this ****** idiot genious' question.
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Lilla Kharn
Amarr
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Posted - 2011.01.12 01:18:00 -
[2]
Orbiting != warp scramming. Yes, they can fly right into you, but they can warp because they are not warp scrammed.
But to further answer, what the hell are you asking in the first place? ============================================= "Only the dead have seen the end of war" - Plato
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Omara Otawan
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Posted - 2011.01.12 01:20:00 -
[3]
Edited by: Omara Otawan on 12/01/2011 01:24:28
Think it has something to do with how the orbit autopilot thing works, I always found it easier to break an orbit by first breaking out and when the thing starts to react breakin in.
YMMV though.
Edit: A good reason to break and run can also be that the fight already swung in your favor too much, and their leftover hp isnt enough to win. If you dont know the exact fit on the other side, its sometimes better to tuck tail and leave
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Dorian Tormak
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Posted - 2011.01.12 01:37:00 -
[4]
Originally by: Lilla Kharn Orbiting != warp scramming. Yes, they can fly right into you, but they can warp because they are not warp scrammed.
But to further answer, what the hell are you asking in the first place?
I have them warp scrammed, and i am orbiting them
but sometimes i look up and im supposed to be at fifteen but all of a sudden 20, 21, 22, so im liked overheat warp disruptor but its too late. generally i know how to keep on them, but the question is, if I have enough speed to kite them, how do they have enough speed to run away?
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Lilla Kharn
Amarr
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Posted - 2011.01.12 01:47:00 -
[5]
The faster you go, the farther out you orbit. So if you have orbit set at 20km but you are going 3 km/s you are going to orbit around 26 km. So, the faster you go, the closer in you need to orbit.
The orbit range is set from your ship going at 0 m/s. Not the speed your going at. ============================================= "Only the dead have seen the end of war" - Plato
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Dorian Tormak
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Posted - 2011.01.12 01:51:00 -
[6]
Originally by: Lilla Kharn The faster you go, the farther out you orbit. So if you have orbit set at 20km but you are going 3 km/s you are going to orbit around 26 km. So, the faster you go, the closer in you need to orbit.
The orbit range is set from your ship going at 0 m/s. Not the speed your going at.
OMG I KNOW THAT
I am orbiting fine, i am at fifteen kilometers, i click fifteen i orbit at fifteen, than after they realize theyre losing, they fly away. thats why i am asking, how can they just fly away? like if they cant catch but somehow they can escape me?
just so you know I was orbiting at fifteen with an afterburner, not an mwd, so i was at fifteen, not farther out.
thanks for the help and sorry for my inability to spoke my thoughts to people :P
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Daneel Trevize
Black Viper Nomads
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Posted - 2011.01.12 01:52:00 -
[7]
Originally by: Dorian Tormak I have them warp scrammed...
...im supposed to be at fifteen
Found your problem. Check your scram range... |
Lilla Kharn
Amarr
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Posted - 2011.01.12 01:53:00 -
[8]
Edited by: Lilla Kharn on 12/01/2011 01:54:03 Warp core stabs?
I don't know you don't make much sense. Maybe I assumed that scram also could mean disruptor.
Maybe EVE hates you and renders your warp disruptor ineffective by mass vote of GM's and devs. ============================================= "Only the dead have seen the end of war" - Plato
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Dorian Tormak
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Posted - 2011.01.12 01:53:00 -
[9]
Originally by: Daneel Trevize
Originally by: Dorian Tormak I have them warp scrammed...
...im supposed to be at fifteen
Found your problem. Check your scram range...
FFS you people, WARP DISRUPTOR II i was warp disrupting not warp scramming sorry my bad
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Lilla Kharn
Amarr
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Posted - 2011.01.12 01:55:00 -
[10]
Originally by: Dorian Tormak
Originally by: Daneel Trevize
Originally by: Dorian Tormak I have them warp scrammed...
...im supposed to be at fifteen
Found your problem. Check your scram range...
FFS you people, WARP DISRUPTOR II i was warp disrupting not warp scramming sorry my bad
Calm down dude. Seriously. You aren't very clear to begin with so sorry if we get lost in translation with your weird ramble. Read up btw, I'm not reposting that. ============================================= "Only the dead have seen the end of war" - Plato
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Aerilis
Gallente Percussive Diplomacy
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Posted - 2011.01.12 01:56:00 -
[11]
What you want to do is turn on the "radial velocity" column. Pay attention to this, and be prepared to manually correct your path if it gets too positive or negative--this will give you more time to react than just paying attention to the absolute distance.
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Dorian Tormak
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Posted - 2011.01.12 01:56:00 -
[12]
Originally by: Lilla Kharn Edited by: Lilla Kharn on 12/01/2011 01:54:03 Warp core stabs?
I don't know you don't make much sense. Maybe I assumed that scram also could mean disruptor.
Maybe EVE hates you and renders your warp disruptor ineffective by mass vote of GM's and devs.
No he simply flies out of warp disruptor range and THEN warps.
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Lilla Kharn
Amarr
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Posted - 2011.01.12 01:58:00 -
[13]
Originally by: Dorian Tormak
Originally by: Lilla Kharn Edited by: Lilla Kharn on 12/01/2011 01:54:03 Warp core stabs?
I don't know you don't make much sense. Maybe I assumed that scram also could mean disruptor.
Maybe EVE hates you and renders your warp disruptor ineffective by mass vote of GM's and devs.
No he simply flies out of warp disruptor range and THEN warps.
Ummmmm...
Originally by: Aerilis What you want to do is turn on the "radial velocity" column. Pay attention to this, and be prepared to manually correct your path if it gets too positive or negative--this will give you more time to react than just paying attention to the absolute distance.
This. Pay attention?
Somehow I think this is just a rant thread not one that needs informing. He just seems like an angry person. ============================================= "Only the dead have seen the end of war" - Plato
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Dorian Tormak
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Posted - 2011.01.12 01:59:00 -
[14]
yeah maybe i posted that just right before he posted it.
thanks
ill just go **** myself.
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Daneel Trevize
Black Viper Nomads
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Posted - 2011.01.12 02:03:00 -
[15]
Edited by: Daneel Trevize on 12/01/2011 02:05:52 Having someone scramed is vastly different to having them pointed by a disruptor. 1 means they can't mwd but are probably in web & point range of you, the other means you can be much further away but they can head off while you're doing merry circles.
Think about it, if they're not stationary but aligning, your orbit is going to vary your relative direction from going in the same way but apparently faster (low tranvs), to going side on to theirs (perpendicular, 90degrees, etc), and eventually the opposite way to them assuming they didn't already change theirs and catch you out while you'd done a half-orbit.
Extra factor is that if you set orbit to a range greater than you're at atm, the autopilot will pretty much head directly away from them to get to this range first, and if they see this they just head away from you rather than towards something past you (if they weren't already). |
Dorian Tormak
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Posted - 2011.01.12 02:05:00 -
[16]
Originally by: Daneel Trevize Having someone scramed is vastly different to having them pointed by a disruptor. 1 means they can't mwd but are probably in web & point range of you, the other means you can be much further away but they can head off while you're doing merry circles.
Think about it, if they're not stationary but aligning, your orbit is going to vary your relative direction from going in the same way but apparently faster, to going side on to theirs, and eventually the opposite way to them assuming they didn't already change theirs and catch you out while you'd done a half-orbit.
ok well i didnt really get that but i am able to keep up with them most of the time anyway, just sometimes theyre already too far away for me to make a difference, i was just wondering.
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Daneel Trevize
Black Viper Nomads
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Posted - 2011.01.12 02:12:00 -
[17]
Super basics time:
afterburner, ab: moderate speed increase to ship, can't be directly turned off, can be equalled out by a web, can (like almost everything) be neuted off, typically perma-run.
microwarpdrive, mwd: much faster than usual ship speed and afterburner speed, makes your sig bigger and easier to lock & hit, needs more cap, best to pulse or turn off once in range unless you're speed-tanking under someone's guns/tracking or can't slow them down to keep them pointed.
warp scrambler, scram: 2 points of warp disruption, turns off target's mwd, short ranged, less cap use.
warp disruptor, (long) point: 1 point of warp disruption, no effect on their mwd, long ranged, more cap use.
stasis webifier, web: roughtly halves a target's speed, no points worth of warp disruption, less cap use. |
Dorian Tormak
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Posted - 2011.01.12 02:13:00 -
[18]
Edited by: Dorian Tormak on 12/01/2011 02:14:00
Originally by: Daneel Trevize Super basics time:
afterburner, ab: moderate speed increase to ship, can't be directly turned off, can be equalled out by a web, can (like almost everything) be neuted off, typically perma-run.
microwarpdrive, mwd: much faster than usual ship speed and afterburner speed, makes your sig bigger and easier to lock & hit, needs more cap, best to pulse or turn off once in range unless you're speed-tanking under someone's guns/tracking or can't slow them down to keep them pointed.
warp scrambler, scram: 2 points of warp disruption, turns off target's mwd, short ranged, less cap use.
warp disruptor, (long) point: 1 point of warp disruption, no effect on their mwd, long ranged, more cap use.
stasis webifier, web: roughtly halves a target's speed, no points worth of warp disruption, less cap use.
yeah i already knew that. you guys seem to be thick-headed on purpose. first you dont understand the question even though i explained it multiple times, now youre acting like a ******. i already found out what i wanted and you start giving me info on random ****? go away now this thread is done.
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Daneel Trevize
Black Viper Nomads
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Posted - 2011.01.12 02:14:00 -
[19]
Then you just fail, and I'm going to bed, bye. |
Lilla Kharn
Amarr
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Posted - 2011.01.12 02:18:00 -
[20]
I don't know what YOU call explaining, but everyone who has responded is still confused as hell because apparently you suck at explaining. Maybe they use warp core stabs, maybe they are flying a transport ship which gets a bonus, either way, you failed at keeping them in range, they warped out, you failed. Sucks for you. Learn to explain better without being such a hothead. Maybe one day we will be able to help you out better. Until then, deal with it. ============================================= "Only the dead have seen the end of war" - Plato
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Thermopylaee
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Posted - 2011.01.12 02:33:00 -
[21]
My guess is that the other pilot is watching the direction you're orbiting and then directs his craft away at a maximum velocity vector from you: meaning, your "orbit" function doesn't respond fast enough to compensate and he/she makes it out of disruptor range. It could have a lot to do with how fast you're going in the first place.
For example, if you're kiting a ship and the nme ship has a fairly agile boat (Interceptor, frigate, etc) they could try the tactic of flying directly away from you and then spamming the approach button: this has the effect of slingshotting them into Scrambler/Webifier range and ruining your 'kiting' approach. Could be that the nme pilots in the scenario you mentioned are simply doing the opposite of this to get OUT of range and to be able to warp off?...
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Jovan Geldon
Gallente Lead Farmers Kill It With Fire
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Posted - 2011.01.12 02:45:00 -
[22]
All I can grasp from this is that you activated a disruptor on someone and then simply orbited them at 15km and expected them to sit there and take it up the ass. Seems like you need to learn to fly better.
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Dorian Tormak
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Posted - 2011.01.12 03:07:00 -
[23]
Originally by: Jovan Geldon All I can grasp from this is that you activated a disruptor on someone and then simply orbited them at 15km and expected them to sit there and take it up the ass. Seems like you need to learn to fly better.
No, i expect my ship to go where i tell it to go, which was fifteen... people try escaping all the time, so i use aproach, and orbit at and whatever else to stay at my distance. I was just wondering how it is possible, if I am able to hold them at my range, they are able to fly away even though I said orbit at 15, now i know.
Originally by: Thermopylaee My guess is that the other pilot is watching the direction you're orbiting and then directs his craft away at a maximum velocity vector from you: meaning, your "orbit" function doesn't respond fast enough to compensate and he/she makes it out of disruptor range. It could have a lot to do with how fast you're going in the first place.
For example, if you're kiting a ship and the nme ship has a fairly agile boat (Interceptor, frigate, etc) they could try the tactic of flying directly away from you and then spamming the approach button: this has the effect of slingshotting them into Scrambler/Webifier range and ruining your 'kiting' approach. Could be that the nme pilots in the scenario you mentioned are simply doing the opposite of this to get OUT of range and to be able to warp off?...
Yes this is it. Thanks. It's not a problem really since I am able to stick on them usually, but sometimes when I wasn't paying attention to the range they got to like 20k before I did anything and then out of disruptor range and warped.
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Apollo Gabriel
Brotherhood Of Fallen Angels Etherium Cartel
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Posted - 2011.01.12 03:10:00 -
[24]
To the OP
People are trying to answer your question. You need to calm down, you are asking a specific situation question and your details are fuzzy at best. We can't help you unless you help us understand.
If it were so easy to answer, you;d have answered it without needing to come here.
So please read my post and do not reply to it, as I haven't found any of your replies to be worth reading.
Warp Disruptor = prevents warping but NOT MWD Warp Scrambler = prevents warping and prevents MWD
So you're likely fighting them, you are winning, then they turn ON their MWD, which hasn't been turned on, since it uses so much Capacitor. Then with their new found speed they can just fly away. Because of this fact, many people use the warp scrambler and fight closer. Best regards, Apollo Gabriel
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Jejju
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Posted - 2011.01.12 09:53:00 -
[25]
If you are flying with an afterburner, then most ships will be faster than you, so they can break out of disruptor range at will. Even if they aren't faster than you, if they are only a bit slower than you, they can still break your orbit quite easily.
Unless there is a particular reason to use the AB, why not switch to an MWD?
If you have to use an AB, why not fit a scram and orbit at 500m?
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ChromeStriker
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Posted - 2011.01.12 11:22:00 -
[26]
Works on the same principle as if your unlucky enough to have to use artillery or other low tracking guns/lazers at an orbiting target! time a burst of speed in the right direction and you will reduce theyre transversal down to almost nothing and you get a wtf how did they hit me kill
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Dodgy Past
Amarr Digital Fury Corporation Northern Coalition.
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Posted - 2011.01.12 13:24:00 -
[27]
Edited by: Dodgy Past on 12/01/2011 13:25:25 Edited by: Dodgy Past on 12/01/2011 13:24:33 Sudden changes in velocity and direction by the target will momentarily confuse the autopilot. So a target could head in roughly in the opposite direction to which they want to warp out and then when your ship is heading in that direction hit align, pulse the mwd over heated and spam warp.
Since you're running a prop mod and they weren't when they started aligning you'll continue moving away from them due to inertia while they accelerate away from you under mwd. They'll be hoping that these 2 factors will mean that by the end of their mwd cycle they'll be out of point range and able to insta warp.
Of course if you're on the ball and watching them then you might notice quick enough to hit approach soon enough to avoid losing point. OTOH that will also kill your transversal meaning that if you're in a tackling ship they can pop you.
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Dorian Tormak
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Posted - 2011.01.12 15:59:00 -
[28]
Yup, thanks guys.
It isn't a problem anyway, they only get away when i wasnt paying attention to the range and stuff.
anyway to people who said calm down i am calm im not sitting here angry you should calm down.
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The Grabbler
Caldari Provisions
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Posted - 2011.01.12 16:16:00 -
[29]
Originally by: Dorian Tormak Yup, thanks guys.
It isn't a problem anyway, they only get away when i wasnt paying attention to the range and stuff.
anyway to people who said calm down i am calm im not sitting here angry you should calm down.
You sound mad bro.
Troll Detected.
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Dorian Tormak
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Posted - 2011.01.12 16:27:00 -
[30]
Originally by: The Grabbler
Originally by: Dorian Tormak Yup, thanks guys.
It isn't a problem anyway, they only get away when i wasnt paying attention to the range and stuff.
anyway to people who said calm down i am calm im not sitting here angry you should calm down.
You sound mad bro.
Troll Detected.
Are you an *******? i said thanks...
You're the one who is trolling... goofball.
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