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Ticker Troon
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Posted - 2011.01.16 21:01:00 -
[31]
I just had a 10/10 run of Incursus -> Ishkur invention.
This is clearly a reverse nerf.
I want this fixed.
Now.
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Wyke Mossari
Gallente Staner Industries
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Posted - 2011.01.16 22:58:00 -
[32]
Originally by: AstarothPrime Doing batches of 5 inventions at the time I found out that its either almost all fail or almost all hit.
5:0 and 4:1 are regular outcome so I guess random generator functions in batches as well :D
I.
I agree, there seems to be definite clumping in the results, and there are two other things that I think affect the results.
There also seems to be a beginners luck fudge that significantly improves the chances for success the first couple of dozen or so jobs, this also appears to kick in after most patches, like something is being reset.
Characters that also do significant amounts of other research jobs, ME/PE/Coping also appear to earn a success bonus.
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Linda Flamewalker
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Posted - 2011.01.17 01:58:00 -
[33]
Originally by: Wyke Mossari I agree, there seems to be definite clumping in the results, and there are two other things that I think affect the results.
There also seems to be a beginners luck fudge that significantly improves the chances for success the first couple of dozen or so jobs, this also appears to kick in after most patches, like something is being reset.
Characters that also do significant amounts of other research jobs, ME/PE/Coping also appear to earn a success bonus.
ANd where is your data backing this up? Or is this just your gut instinct?
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RaTTuS
BIG Majesta Empire
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Posted - 2011.01.17 17:13:00 -
[34]
Invention rates have changed again ..
up to this morning 4/4/4 52% 5/4/4 52% 5/5/5 58%
and I bet they'll change again after the patch..
so you see the RNG hates you ... [or something]
--
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RaTTuS
BIG Majesta Empire
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Posted - 2011.01.21 17:19:00 -
[35]
as a potential 49.56 I got 4/4/4 52.17% 5/5/4 48.75% 5/5/5 50.0%
up to incursion 1.1.1 --
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Talon Dreyua
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Posted - 2011.01.21 23:15:00 -
[36]
Ok, I am never one to complain, but I finally got frustrated enough to even look this subject up. Before incursion I was running a life time tally of near exact 45% success, I have been reviewing my success over the last 200 jobs, and it sits at 38.5% (77/200). I agree that previously I would have a few bad batches, but this is getting really frustrating.
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Initori Kawashime
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Posted - 2011.01.22 09:26:00 -
[37]
Edited by: Initori Kawashime on 22/01/2011 09:31:34 umm...
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RaTTuS
BIG Majesta Empire
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Posted - 2011.01.25 17:24:00 -
[38]
Edited by: RaTTuS on 25/01/2011 17:26:40 Total
4/4/4 48.26% 5/5/4 64.86% 5/5/5 50.40%
Since Incursion 1.1.1
4/4/4 57.50% 5/5/4 64.85% 5/5/5 36.36%
edit was stupid me not posting anythign --
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wr3cks
Reliables Inc Majesta Empire
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Posted - 2011.01.26 00:14:00 -
[39]
Originally by: Ticker Troon I just had a 10/10 run of Incursus -> Ishkur invention.
This is clearly a reverse nerf.
I want this fixed.
Now.
No, the game just feels sorry for you because you're inventing things that are unprofitable.
Anyone who thinks that the RNG is well-designed needs to play the game for a few days. This entire game (client, server) is obviously one giant heap of spaghetti code. Since a good rand() function is relatively computationally expensive, and since the game uses so very many of them, it would not surprise me in a little if it was optimized in a way that made it streakier but faster to calculate.
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dungabee
Minmatar Molden Heath Software Company
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Posted - 2011.01.28 22:39:00 -
[40]
As someone who does a lot of invention: 4/4/4 character.
Module invention:
pre-3rd part of Incursion: ~50% since 3rd part of Incursion: ~30%
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Eraseri
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Posted - 2011.01.29 13:15:00 -
[41]
Confirming I have too noticed that the chance of invention seems to be dropped somehow.
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Invention Nerf
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Posted - 2011.01.29 14:54:00 -
[42]
Originally by: Eraseri Confirming I have too noticed that the chance of invention seems to be dropped somehow.
Confirming I have noticed that the IQ rating seems to be dropped somehow.
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DejaPeaux
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Posted - 2011.01.29 16:04:00 -
[43]
Well for me, the pass rate has been very good, 4/5,5/5,3/5,5/5,4/5 i'm doing ammo..
Long may it continue.
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dungabee
Minmatar Molden Heath Software Company
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Posted - 2011.01.30 11:56:00 -
[44]
All the highsec Incursions are in Amarr space. Incursions must be using the same Random Number Generator as inventions
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V'Thalla
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Posted - 2011.02.01 17:24:00 -
[45]
Originally by: Honey Lovetrap
In another words, every failure is result of other player success, and every your success is result of other players failure.
This statement is wrong. Each and every attempt is independent of any attempts prior or following.
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RaTTuS
BIG Majesta Empire
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Posted - 2011.02.01 17:33:00 -
[46]
Total for base rate 40%
4/4/4 53.17% 5/5/4 51.926% 5/5/5 42.86%
Since Incursion 1.1.1
4/4/4 53.75% 5/5/4 55.26% 5/5/5 38.10%
5/5/5 is being stupid a lot recently --
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Malik Barrelhouse
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Posted - 2011.02.04 04:44:00 -
[47]
Ok before Hulkaggedon was anounced I had a very good success rate at inventing Hulk BPC's at least 35%. When hulkaggedon was announced I went and invest in extra datacores to build up my BPC's for building after hulkaggedon to capitalize on the destruction. I have since had a 5% invention ratio. I have even used dycyptors. Anyone else having a less than average success rate?
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Turat
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Posted - 2011.02.04 04:59:00 -
[48]
i have had a pbad string last 3 days 4out of 11 have been bpcs oh well :(
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Malik Barrelhouse
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Posted - 2011.02.04 05:29:00 -
[49]
Originally by: Turat i have had a pbad string last 3 days 4out of 11 have been bpcs oh well :(
I got 1 out of 20 in the last three days. I ussualy get close to 50%
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Kerr avonn
Minmatar Standard By 10
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Posted - 2011.02.04 16:07:00 -
[50]
Just suck it up and deal with it i guess. Does **** me off though when iv just wasted 50mill in decrypters
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Novee InFeldspar
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Posted - 2011.02.05 01:26:00 -
[51]
Heehee, some of these posts made me chuckle.
320 inventions over the past four days (same item); my success rate (both engineering and the encryption skills at 4, stands at 48.75%. 156 successes vs 164 failures.
Not bad, pretty close to my all time (8171 jobs logged for that one item) success rate of 48.72%). 3981 successes vs 4190 failures.
Doing 10 at a time, I generally see the common 5/5, 4/6 or 6/4. Sure I see higher success rates than that, but very rarely do I get 8 or more successes from 10 jobs. Never seen a 10/10, either way.
Seems to be working fine for me, no difference noted.
I agree with the above poster who stated the random number generator may be simplified to speed calculation.
To the poster who thought toons who engaged in other research etc got better results... in my experience no. No change.
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Untraceable Alt
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Posted - 2011.02.11 08:04:00 -
[52]
Originally by: RaTTuS
Since Incursion 1.1.1
4/4/4 53.75% 5/5/4 55.26% 5/5/5 38.10%
5/5/5 is being stupid a lot recently
Makes sense... CCP wanted to nerf invention but they couldn't do it for newer players, or they would leave the game, so they decided to nerf only the professional inventors
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Bobhead
Caldari Imperial Motive Power Corporation
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Posted - 2011.02.11 20:11:00 -
[53]
Anyone ever consider that invention success might be tied to the number of said items on the market at certain given times?
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Invention Nerf
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Posted - 2011.02.11 21:43:00 -
[54]
Originally by: Bobhead Anyone ever consider that invention success might be tied to the number of said items on the market at certain given times?
Yes, but it is a bullsh!t scenario, instead I just randomize all invention successes again.
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Hakkar'al Gallente
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Posted - 2011.02.12 11:11:00 -
[55]
Why is invention luck based, not that I can complain - have 4/4 so far (so of course the 5th will fail =) )? I would rather see some kind of player influenced method of improving the outcome of invention. Which brings me to my suggestion of researching skill books and/or blueprints. Researching skill books and/or blueprints of the related T1 object for which you wish to have a T2 blueprint increases the probability of a successful T2 invention job.
How I'd see it if I want to improve invention outcome for a HAC blueprint.
1.Get one T1 cruiser bpc, 1a. Optionally get 1 cruiser skill book, 1b. Optionally get 1 HAC skill book 2. Add these to a pre-Invention "Study" job 3. Outcome of this job raises probability of success depending on object you put in (possibly of a new skill related to invention) 4. If new skill is implemented repeat until desired level of skill. 5. Proceed as now but with better chances of positive invention outcome
Pretty sketchy I know, but I think it would be neat. I don't like complete randomness in stuff I invest time in.
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Invention Nerf
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Posted - 2011.02.12 13:19:00 -
[56]
Originally by: Hakkar'al Gallente Why is invention luck based, not that I can complain - have 4/4 so far (so of course the 5th will fail =) )? I would rather see some kind of player influenced method of improving the outcome of invention. Which brings me to my suggestion of researching skill books and/or blueprints. Researching skill books and/or blueprints of the related T1 object for which you wish to have a T2 blueprint increases the probability of a successful T2 invention job.
How I'd see it if I want to improve invention outcome for a HAC blueprint.
1.Get one T1 cruiser bpc, 1a. Optionally get 1 cruiser skill book, 1b. Optionally get 1 HAC skill book 2. Add these to a pre-Invention "Study" job 3. Outcome of this job raises probability of success depending on object you put in (possibly of a new skill related to invention) 4. If new skill is implemented repeat until desired level of skill. 5. Proceed as now but with better chances of positive invention outcome
Pretty sketchy I know, but I think it would be neat. I don't like complete randomness in stuff I invest time in.
*cough, cough*
Raising the probability level doesn't make something any less random!
Also how is your method any different than to learn the corresponding invention skills on a higher level?
On a side note, I hope you trained for missiles, because the hit success of your drones and Gallente pew-pew are based on the same RNG as invention is.
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Adrian Idaho
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Posted - 2011.02.12 22:31:00 -
[57]
Edited by: Adrian Idaho on 12/02/2011 22:31:14
Originally by: wr3cks Since a good rand() function is relatively computationally expensive, and since the game uses so very many of them, it would not surprise me in a little if it was optimized in a way that made it streakier but faster to calculate.
Complete and utter bull****, you have no idea what you're talking about. For counterexamples to your statement, look at xorshift RNGS (theoretical background) or the Mersenne Twister û both are very efficient, high-quality RNGs. |
RaTTuS
BIG Majesta Empire
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Posted - 2011.02.15 10:30:00 -
[58]
Total for base rate 40%
4/4/4 51.32% [above] 5/5/4 44.68% [above] 5/5/5 52.66% [above]
Since last patch
4/4/4 46.88% [below] 5/5/4 46.84% [below] 5/5/5 45.45% [below]
though 5 has been a lot batter, [and has been inventing other things not on this list above average] --
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dungabee
Minmatar Molden Heath Software Company
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Posted - 2011.02.15 18:13:00 -
[59]
Every time one of these threads appear (and there have been a LOT since Incursion 1.1) you get the same RNG-trolls coming out to insist it's ok because it's all random.
Funny that the same working-as-expected RNG keeps giving me the same mission 5x in a row from the same agent.
Funny that the same working-as-expected RNG keeps generating Incursions in Amarr space.
Funny that the same working-as-expected RNG has given an Invention success rate down by 10-20%.
I wonder what else these trolls think is random?
Global warming, fruit machines, online poker?
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RaTTuS
BIG Gentlemen's Agreement
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Posted - 2011.03.28 10:37:00 -
[60]
Sine there have been more invention whines Total for base rate 40%
4/4/4 51.20% [above] 5/5/4 52.88% [above] 5/5/5 42.58% [below]
Since last patch
4/4/4 51.11% [above] 5/5/4 53.33% [above] 5/5/5 38.24% [below]
5/5/5 is just not having the good luck at all - though the number of jobs he's done is way down [like 10% of the other 2]
--
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