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Hanna Danika
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Posted - 2010.12.31 20:02:00 -
[1]
Hello, please are Amarr ships still decent? I mean mainly Frigate, Destroyer and Cruiser class. I was not active very long time, now i came back. I have Amarr Frigate V + Amarr Cruiser IV. But with free 1.5 mil SP from learning, should i go further in Amarr or would be better to spend the SP elsewhere?
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Hirana Yoshida
Behavioral Affront
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Posted - 2010.12.31 20:08:00 -
[2]
Amarr has a superb frigate in the Imperial Slicer, decent T2 frigates, superb T2 cruisers ..
T1 doesn't really kick off until you hit battlecruisers, so if you are a T2 addict then sure stick with it .. if not I'd recommend training Matar - they have the most solid T2 line-up and a pretty good T2 line as well.
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TimMc
Brutal Deliverance Extreme Prejudice.
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Posted - 2010.12.31 20:22:00 -
[3]
BS and above, amarr are great. BCs good, below that ok.
Sub BS though, minmatar are king.
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Jhagiti Tyran
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Posted - 2010.12.31 20:50:00 -
[4]
Frigate wise the Navy slicer is a good ship and so are the Malediction and Crusader, the purifier is as good as a bomber gets and has a good cargo hold which matters more than you would think because of the m3 volume of bombs, the Retribution sucks because its crippled by only having a single mid slot but the Vengeance has one of the toughest tanks of all frigate hulls. The pirate faction frigs have a few tricks up their sleeves but they don't seem to get as much attention as the Dramiel and Daredevil.
Destroyers don't make much sense for pvp unless its a Thrasher but the Heretics not bad and can drop bubbles as well as any other dictor.
Amarr T1 cruisers are generally poor apart from the Arbitrator, they either have a lack of grid and cpu or have poor damage but the T2 lineup more than makes up for it. The Zealot is one of the most versatile HACs around, it can be heavily tanked or fit for damage output and it can go for medium range with 40km pulse lasers of death or for long range sniping at around 110km. The Sacrilege isn't quite as good as a HAM Drake but if you want the cruiser sized hull it works well, it can be plated or active tanked and can even take sentry fire for short periods and its cap regen bonus allows it to run propulsion mods or neuts for ages and helps run any reps without burning up cap charges as fast. Recon wise both are very good with the Pilgrim being more of a solo or very small gang ship but the Curse can do either well and is one of the most feared recon ships, tracking disruptor's can really ruin a turret ships day and nuets are always a handy thing to have when you need to stop a fast moving ship or shut down a monster active tank.
You cant really go wrong with Amarr as they have lots of good ships just avoid most of the T1 cruisers.
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Grimpak
Gallente The Whitehound Corporation Hounds of Anarchy
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Posted - 2011.01.01 02:31:00 -
[5]
Originally by: Jhagiti Tyran Amarr T1 cruisers are generally poor apart from the Arbitrator, they either have a lack of grid and cpu or have poor damage but the T2 lineup more than makes up for it. The Zealot is one of the most versatile HACs around, it can be heavily tanked or fit for damage output and it can go for medium range with 40km pulse lasers of death or for long range sniping at around 110km. The Sacrilege isn't quite as good as a HAM Drake but if you want the cruiser sized hull it works well, it can be plated or active tanked and can even take sentry fire for short periods and its cap regen bonus allows it to run propulsion mods or neuts for ages and helps run any reps without burning up cap charges as fast. Recon wise both are very good with the Pilgrim being more of a solo or very small gang ship but the Curse can do either well and is one of the most feared recon ships, tracking disruptor's can really ruin a turret ships day and nuets are always a handy thing to have when you need to stop a fast moving ship or shut down a monster active tank.
as far as T1 cruisers go, maller is also a good bet since it makes an interesting heavy tackler. ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |
Saaya Illirie
Caldari Absinthe Brothers
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Posted - 2011.01.01 02:43:00 -
[6]
Amarr Battleships are the bread and butter of battleship gangs, Amarrian capitals have some of the hardest to break tanks in the game, Amarrian T2 HAC's are situation dependent and fly like bricks, but are fantastic in specific categories, the Amarrian recons are second best to the Falcon and typically not the first to die, like the Falcon, the Harbinger is a beast on damage but is quick to die, and the Amarrian interceptors are probably the best if you fly inties well. Their logi is also probably the best for gangs.
Their T1 cruisers and HIC's have something left to be desired, and if you want to carebear, Amarrian ships typically can only do EM-Thermal damage, which is very limiting for missions.
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Ruah Piskonit
Amarr PIE Inc.
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Posted - 2011.01.01 04:45:00 -
[7]
First off - All the races are good.
But that said, yes, Amarr have great ships across the whole ship lineup.
Punisher - is as good as a rifter ven if it does not get the press. Crucifier - Is also a grat t1 frigate for support, especially in FW. Sentinal - arguably the best EAS along with the Kitsune. but it takes a lot of skill to master. Retribution - fantastic AF in a gang. Vengence - A great rocket boat and one of the best solo ships in its class. Arbitrator - One of the best t1 cruisers. Zelot - the stanard in ranged hac gangs. Guardian - Great RR in fleets. Habinger - A popular BC. Absolution - Equal to th slephnier in close range CS combat ship. Damnation - Largest sub cap tank in the game, arguably the best field CS. And the best battleships, capital ships, and super-capitals.
There are a few others - but yah - Amarr are definatly more then 'ok'.
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Dorian Tormak
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Posted - 2011.01.01 04:58:00 -
[8]
Ruah has got it right.
Except the Crucifier is good solo too. (no joke)
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NoLimit Soldier
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Posted - 2011.01.01 06:16:00 -
[9]
Quote: First off - All the races are good. But that said, yes, Amarr have great ships across the whole ship lineup. Punisher - is as good as a rifter ven if it does not get the press. Crucifier - Is also a grat t1 frigate for support, especially in FW. Sentinal - arguably the best EAS along with the Kitsune. but it takes a lot of skill to master. Retribution - fantastic AF in a gang. Vengence - A great rocket boat and one of the best solo ships in its class. Arbitrator - One of the best t1 cruisers. Zelot - the stanard in ranged hac gangs. Guardian - Great RR in fleets. Habinger - A popular BC. Absolution - Equal to th slephnier in close range CS combat ship. Damnation - Largest sub cap tank in the game, arguably the best field CS. And the best battleships, capital ships, and super-capitals.
Come on at least be honest with the guy.
Punisher sucks, to slow, low damage, cap sensitive, and can't fit a web. Sentinal - Other than FW NO ONE USES these crappy ships. Arbitrator - Sure, one of the best...except its out classed by the vexor at the same job, curbstomped by the rupture, and ok MAYBE against a caracal it would be ok. Harbringer - Curb stomped by both the cane and drake, while shooting drakes' weakness.
Don't get me wrong, they have some GREAT ships (Best battleships, best HAC, Tied for best Recon, etc.) but they are very much all tank, so be prepared for when you get in a fight you are either winning or dieing. There is no bailing out for *MOST* amaar ships.
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Dorian Tormak
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Posted - 2011.01.01 06:40:00 -
[10]
NoLimit Soldier is just a closed minded ******.
I have been killed by this guys crucifier solo
[Crucifier, This guys crucifier] 200mm Reinforced Rolled Tungsten Plates I Damage Control II Adaptive Nano Plating II
1MN Afterburner II Warp Scrambler II Tracking Disruptor II
Gatling Pulse Laser II, Imperial Navy Multifrequency S Gatling Pulse Laser II, Imperial Navy Multifrequency S
Small Ancillary Current Router I Small Ancillary Current Router I Small Energy Burst Aerator I
Warrior II x1
And I know another guy who owns in his Inquisitor.
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Zhim'Fufu
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Posted - 2011.01.01 08:31:00 -
[11]
Amarr t1 lineup needs a total rethink on pretty much every ship past the stellar arbitrator. But as others have said the harbinger and up all pretty much own along with nearly the entire t2 lineup. So just like lasors amarr are only really good when you have a fairly stout amount of sp under your belt. But once you get to that magic max support skills level you will never use anything but amarr for your medium to large gang pew pew pleasure.
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Ruah Piskonit
Amarr PIE Inc.
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Posted - 2011.01.01 09:32:00 -
[12]
I am not gonna get into some detaild argument here - but I know Amarr ships do fine. you need the skills for sure, cap skills, armor skills, navigation skills, gunnery - but they have a fantastic lineup and having flown them for 7 years exclusivly, and watching some othr PIE pilots who are expert in them - they do fine against Minmatar and Gallente ships. If anything, Caldari missle and ECM ships cause a lot of pain - but then again thse ships cause problems for everyone. . .so
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Grimpak
Gallente The Whitehound Corporation Hounds of Anarchy
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Posted - 2011.01.01 17:03:00 -
[13]
what most people fail to realize however is that amarr lacks on flexibility.
they have the best direct dps gang ships of the game, and even if they have a very few select ships that escape that norm (khanid) their weaknesses lie on doing something else besides tanking and/or ganking.
that said, what Ruah said is right. ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |
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