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Thread Statistics | Show CCP posts - 0 post(s) |
Attila Hellsfury
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Posted - 2010.12.19 18:52:00 -
[1]
First of all, nice patch you made guys. :) But why you guys cant solve the lag in pvp battles with over 800 players ???? You telling us, that you buying new Hardware but it would be better to rewrite your server and client software and forget the stackless python. Maybe you need to have the right network devs, maybe they cost to much bucks, but we pay also for it so do something.
Hold up the good work and try to fix the lag.
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MMXMMX
Caldari Caldari Provisions
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Posted - 2010.12.19 18:58:00 -
[2]
Edited by: MMXMMX on 19/12/2010 18:58:51
Can i join yore corp ?
So i can be in the battles you talk about ?
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Jovan Geldon
Gallente Lead Farmers Kill It With Fire
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Posted - 2010.12.19 21:31:00 -
[3]
Solving lag is pointless; if you create a system that can handle X players, you nullsec tards will just cram it until it reaches X+1 and then you're back to square 1.
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Desya Dak'ann
Caldari Divine Power.
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Posted - 2010.12.19 21:36:00 -
[4]
I agree with OP, today we had an assault on IT's PNQY Outpost and POS's. Numerous people disconnected and at peak 918 were in local, when we achieved lock, guns refused to fire, warp would activate 20minutes after you commanded it to, even though the battle was won, the lag was F***ing horrible. Sort it out m'kay. Rule 7: Thou Shalt not whine. |
Surfin's PlunderBunny
Minmatar The Python Cartel. The Jerk Cartel
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Posted - 2010.12.19 22:00:00 -
[5]
Jita was laggy as hell today too
*Touches self*
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Terisok
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Posted - 2010.12.19 22:43:00 -
[6]
Originally by: Surfin's PlunderBunny Jita was laggy as hell today too
Was?
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.12.19 23:05:00 -
[7]
Originally by: Surfin's PlunderBunny Jita was laggy as hell today too
and yesterday. then again 1600+ in local
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edizA t0gym
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Posted - 2010.12.20 00:23:00 -
[8]
I used to lag too, but then i changed some settings and voila!
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Xercodo
Amarr INESTO Task Force
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Posted - 2010.12.20 00:32:00 -
[9]
fixing lag: drakes of destiny (part 1)
-------------------------------------------------- The drake is a lie
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Jenny Hawk
State War Academy
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Posted - 2010.12.20 00:34:00 -
[10]
Big fleet lag is impossible to fix, they can only try to avoid crashes. Servers that can really handle that cost more than CCP can afford.
Fleet battles like that are perhaps possible in 5-10 years time, when hardware gets a lot more powerful for less money. Don't get your hopes or expectation up too high, smooth battles with 1,000s of people is an illusion.
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Space Pinata
Amarr Discount Napkin Industries
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Posted - 2010.12.20 02:17:00 -
[11]
I like the whining.
CCP fixes server, players bring more, continue whining.
The amount of people we can get in one battle is 50-100% of an entire -server- on another MMO.
For instance, try to picture a 200v200 fight somewhere in WoW. I bet the server would go down like a cheap *****.
tl;dr: Do you realize you're complaining about lag in fights with over a thousand players at once? |
Greshick
Gallente Armored Elite Concordokken.
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Posted - 2010.12.20 02:20:00 -
[12]
I dont think there is any game that would support 1000 players and not lag. Many games lag at 30 people let alone 1000.
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YERMO
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Posted - 2010.12.20 02:21:00 -
[13]
Originally by: Jovan Geldon Edited by: Jovan Geldon on 19/12/2010 21:47:51 Improving lag is pointless; if a system can handle X players, you nullsec tards will just cram it until it reaches X+1 and then you're back to square 1.
indeed
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Nvermind
Native Freshfood
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Posted - 2010.12.20 02:38:00 -
[14]
It's been said once and we'll all say it again..
the lag is not really an issue with the servers, or the amount of resource available per node et al.. well kinda.
Simply put you can really only have so many players in a fight before the system will start to lag. And as some others have said, even if the system could handle 100's of players in the same spot then well, more would join in and you'd be back where you started.
Best solution to lag is to change the mechanics of wars and sov so that it is no longer nessassary (spell check required ) to have this kind of thing.
It should be "the war on blob", rather than "the war on lag".
The blob being a problem that CAN be solved, rather than lag. Which will not. Ever.
- Missioner - miner - all round nice guy -
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Zora'e
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Posted - 2010.12.20 02:47:00 -
[15]
Edited by: Zora''e on 20/12/2010 02:47:36
Originally by: Nvermind It's been said once and we'll all say it again..
the lag is not really an issue with the servers, or the amount of resource available per node et al.. well kinda.
Simply put you can really only have so many players in a fight before the system will start to lag. And as some others have said, even if the system could handle 100's of players in the same spot then well, more would join in and you'd be back where you started.
Best solution to lag is to change the mechanics of wars and sov so that it is no longer nessassary (spell check required ) to have this kind of thing.
It should be "the war on blob", rather than "the war on lag".
The blob being a problem that CAN be solved, rather than lag. Which will not. Ever.
Lag is caused by blobs, and each players hardware. Too many people in a system for the hardware to manage, and it lags. To many people in a system for the servers to handle and it lags. It's kinda a two pronged issue really. Well, three pronged really, you also have to factor in internet connections because some are faster than others. Distance to server adds a factor as well. It all adds up. Low/medium end systems will lag and most people have low/medium end systems. Not as many people have those top notch $5000.00 gaming rigs as CCP would like (if all EVE players had top flight game systems, I bet the whines about lag would reduce for .. about 30 seconds until they started throwing more people at a system)
But yeah, the BLOB is the biggest issue. Figure a way to reduce the BLOB and you have limited the production of lag causing events. - - - - - - - - - -
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