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Stu Pendisdick
Caldari School of Applied Knowledge
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Posted - 2010.12.16 19:43:00 -
[1]
Seriously.
This is geting ridiculous.
Every time certain nullsec alliances get a burr up their arses to do something in the thousands, it kills the game for everyone.
How long do the rest of us have to put up with this crap?
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Ejit
Amarr STD contractors
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Posted - 2010.12.16 19:49:00 -
[2]
Edited by: Ejit on 16/12/2010 19:50:41 Actually I'd bet more on it being the 1700 they're letting in Jita now.
Awesome name btw...
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Tyber Zaan
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Posted - 2010.12.16 19:52:00 -
[3]
Blame the fleet lag, always blame the fleet lag.
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Kalle Demos
Amarr Hysteria Nexus
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Posted - 2010.12.16 19:52:00 -
[4]
How many bots are crying right now because the 2 mins they were offline, they couldnt make 2p to feed their family
Originally by: Kool StoryBro <---
Originally by: CCP Spitfire Spam post removed.
Random forum moments ftw |
Dutch Psycho00
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Posted - 2010.12.16 19:55:00 -
[5]
main problem of the nullsec alliances and their space is that their nodes are more unstable then the once in highsec. cause of this bigger fleet battles 300+ can cause major lag over entire New Eden.
nothing much that can be done to fix it only to inform CCP on time on fleet battles but nobody does that though so nodes don't get reinforced so they can handle more players in a system instead of just jumping blindly into the system without reinforcement.
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Jason Edwards
Internet Tough Guy Spreadsheets Online
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Posted - 2010.12.16 19:59:00 -
[6]
blame canada ------------------------ To make a megathron from scratch, you must first invent the eve universe.
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Kal Murmur
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Posted - 2010.12.16 20:44:00 -
[7]
Originally by: Dutch Psycho00 nothing much that can be done to fix it only to inform CCP on time on fleet battles but nobody does that though so nodes don't get reinforced so they can handle more players in a system instead of just jumping blindly into the system without reinforcement.
Actually we inform CCP about pretty much all big fleet battles, because it's not a barrel of laughs trying to fight when it takes 20 minutes for you to lock anything, and another 20 for your guns to cycle. Unfortunately sometimes they don't reinforce even when it's been requested, and other times they do but it still lags like hell.
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Sandrestal
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Posted - 2010.12.16 20:46:00 -
[8]
Awww...high sec weenies getting a taste of what null sec players have to put up with
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Flinchery
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Posted - 2010.12.16 20:48:00 -
[9]
Originally by: Jason Edwards blame canada
No you.
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Damiez
Amarr Ascendancy. Black Star Alliance
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Posted - 2010.12.16 20:50:00 -
[10]
Originally by: Dutch Psycho00 main problem of the nullsec alliances and their space is that their nodes are more unstable then the once in highsec. cause of this bigger fleet battles 300+ can cause major lag over entire New Eden.
nothing much that can be done to fix it only to inform CCP on time on fleet battles but nobody does that though so nodes don't get reinforced so they can handle more players in a system instead of just jumping blindly into the system without reinforcement.
0o fleets 4tw.
You need what, 48hrs to inform ccp of a large fleet battle, Most i go on are spur of the moment.
Grow a set..... ________________ Recruitment Open
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Bhattran
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Posted - 2010.12.16 20:58:00 -
[11]
Originally by: Stu Pendis**** Seriously.
This is geting ridiculous.
Every time certain nullsec alliances get a burr up their arses to do something in the thousands, it kills the game for everyone.
How long do the rest of us have to put up with this crap?
Until CCP does something to stop stupid ass lag fest battles by changing the mechanics in such a way that bringing in thousands of ships to ****ing fight isn't the way to win or lag it out so everybody gets sent home via the black screen of nothing.
--WIS/Incarna/Ambulation where microtransactions come to play, and uh bars.-- |
Sebastien LeReparteur
Minmatar Sebastien LeReparteur Corp
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Posted - 2010.12.16 21:00:00 -
[12]
Edited by: Sebastien LeReparteur on 16/12/2010 21:00:37 it's the Jovians, they are going to attack!!!
Incoming fleet of CCP employee to pawn all whiners in elite t23 ships!
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Joss56
Gallente The Scope
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Posted - 2010.12.16 21:03:00 -
[13]
Sorry i have no data about this. Come back later. ________________________________________________
"You do realise you live on a globe, right? And that there places outside the USA/UK?"
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Nimbat
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Posted - 2010.12.16 21:06:00 -
[14]
The logs show nothing. Carry on.
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Lady Aja
Caldari
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Posted - 2010.12.16 21:26:00 -
[15]
Originally by: Stfu Pencil****
This is geting ridiculous.
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Syn Callibri
Minmatar 21st Eridani Lighthorse Broken Chains Alliance
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Posted - 2010.12.16 21:28:00 -
[16]
Blame the volcano!
Commander Tac-Ops |
Grez
Neo Spartans Laconian Syndicate
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Posted - 2010.12.16 21:29:00 -
[17]
A fleet battle cannot affect the entire server. It'll affect, at most, a few other systems. ---
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Killstealing
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Posted - 2010.12.16 21:31:00 -
[18]
Originally by: Sebastien LeReparteur Edited by: Sebastien LeReparteur on 16/12/2010 21:00:37 it's the Jovians, they are going to attack!!!
Incoming fleet of CCP employee to pawn all whiners in elite t23 ships!
the ecm ships are prepared
BATTLE OF THE BLOBS
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Ragnar256
Minmatar
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Posted - 2010.12.16 21:33:00 -
[19]
How to fix that issue without hindering blob warfare........................................................
I got nothing. Any ideas?
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Antihrist Pripravnik
4S Corporation Morsus Mihi
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Posted - 2010.12.16 21:39:00 -
[20]
Edited by: Antihrist Pripravnik on 16/12/2010 21:39:10 If you bothered to read devblogs, you'd see that only systems on the same node are affected if some fight is happening in one of the systems on a node. You could also be enlightened by the fact that nullsec systems don't share nodes with high or lowsec because of the different code (short version: you don't have Concord, sentry guns and standings losses... for longer version dig in the devblogs).
So, if you want to see who's responsible for the lag in highsec, you'll have to look in a mirror.
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Flynn Fetladral
Brutal Deliverance
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Posted - 2010.12.16 21:50:00 -
[21]
Computer Says No...
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Cyprus Black
Caldari Ministry of Destruction SCUM.
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Posted - 2010.12.16 21:57:00 -
[22]
Do you have any idea what it takes to muster two thousand people?
It's not something that happens on the spur of the moment. It requires great effort, organization, and planning. _______________________________________
When you say "plz" because it's shorter than "please", I say "no" because it's shorter than "yes".
Grammar and spelling count. |
Omara Otawan
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Posted - 2010.12.16 21:57:00 -
[23]
Originally by: Ragnar256 How to fix that issue without hindering blob warfare........................................................
I got nothing. Any ideas?
Blob warfare could still be blob warfare if you'd introduce mechanics to spread battles over multiple systems.
For a fairly naive idea, having sov warfare not a huge grind over a specific system, but instead multiple simultaneous engagements over randomly generated 'strategic' spots spread around the region where you have to defend/conquer say 66% of objectives could be something.
Lets say you require the fleets to engage at up to 4 out of 6 spots at the same time, that would allow to use 4 reinforced nodes instead of a single one.
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Keta Fraal
Nul and Booleans
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Posted - 2010.12.16 23:12:00 -
[24]
Originally by: Omara Otawan
Originally by: Ragnar256 How to fix that issue without hindering blob warfare........................................................
I got nothing. Any ideas?
Blob warfare could still be blob warfare if you'd introduce mechanics to spread battles over multiple systems.
For a fairly naive idea, having sov warfare not a huge grind over a specific system, but instead multiple simultaneous engagements over randomly generated 'strategic' spots spread around the region where you have to defend/conquer say 66% of objectives could be something.
Lets say you require the fleets to engage at up to 4 out of 6 spots at the same time, that would allow to use 4 reinforced nodes instead of a single one.
Now this is the start of a solution.
It seems that battles are the result of one side showing up to take a system with everything they got. And as it stands now it becomes a race against timers and who has the most active players with the highest moral. There isn't any dynamic activity, and very few options on how to proceed at warring.
The result is: Corps get more membership and alliances accumulate wealth beyond anything challenging until some thread in the leadership structure tears and the power-block is reformed again.
Why is sovereignty so rigid. It's like playing chess with permission to add chess pieces until there's no more room on the board
PS - And this thread is immune to becoming a widot thread.
--------------------------------------- Completely ignore any whining that is not toilet orientated. |
Kalexander
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Posted - 2010.12.16 23:36:00 -
[25]
Originally by: Keta Fraal
Now this is the start of a solution.
It seems that battles are the result of one side showing up to take a system with everything they got. And as it stands now it becomes a race against timers and who has the most active players with the highest moral. There isn't any dynamic activity, and very few options on how to proceed at warring.
The result is: Corps get more membership and alliances accumulate wealth beyond anything challenging until some thread in the leadership structure tears and the power-block is reformed again.
Why is sovereignty so rigid. It's like playing chess with permission to add chess pieces until there's no more room on the board
PS - And this thread is immune to becoming a widot thread.
I'm sure we would meta that down all the same to "broken" too. The emergent nature, and the ingenuity of the Eve community will always find ways to turn "design intent" around on its heels. Just look at fleet war as a great example. By design its awesome, people in constant battle with one another endlessly over strategic systems for points they can spend for shinies. In practice, people will keep breaking it no matter what.
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Keta Fraal
Nul and Booleans
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Posted - 2010.12.16 23:55:00 -
[26]
Originally by: Kalexander
I'm sure we would meta that down all the same to "broken" too. The emergent nature, and the ingenuity of the Eve community will always find ways to turn "design intent" around on its heels. Just look at fleet war as a great example. By design its awesome, people in constant battle with one another endlessly over strategic systems for points they can spend for shinies. In practice, people will keep breaking it no matter what.
I have no doubts about that.
If the current efforts at war are dictated by perceived gain vs the risk of a lag-battle where luck is your only tactic, then corps and alliances are better off with a policy of no-war and gaining population and assets through market manipulation. I'm certain fleet commanders would prefer to not engage in the thousands if it meant they had less frustrated outcomes, but when one side wants to attempt conquering sovereignty, there is no better way to do it than to bear down with all players in one system.
Is there a another way to cripple the enemy? Is the game even balanced to common real world tactics? --------------------------------------- Completely ignore any whining that is not toilet orientated. |
Ragnar256
Minmatar
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Posted - 2010.12.17 00:35:00 -
[27]
Well, players who are determined to fight in the same system cannot be stopped, unless you wish to make a cap limit per system, in which case, should one team begin to dominate in numbers, the losing team has no hope whatsoever as their allies can no longer warp in. Because of this, wars are discouraged which in turn will make sovereignty fairly static, unless the alliance doesn't pony up for the bills.
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Zverofaust
Gallente Locus Industries
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Posted - 2010.12.17 01:00:00 -
[28]
Originally by: Stu Pendis****
How long do the rest of us have to put up with this crap?
Only as long as it takes to delete Eve Online from your computer. I'd wager anywhere from 10 to 30 seconds.
Hope this helps answer your question.
Sincerely,
Zverofaust ___________________________________________ The Hero of Kamela The Terror of Tararan The Executioner of Ezzara |
IsoMetricanTaliac 2
Gallente Center for Advanced Studies
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Posted - 2010.12.17 01:26:00 -
[29]
Hmmm well I could be terribly mistaken but isn't this what CCP have been marketing the game to be all about? You know the "battle between thousands of players from 136 countries around the world"?
Now if the people that live in Highsec are upset at the game servers dying or whatever one time every now & then you have no idea of just how lucky you really are! This is something that is so common place in 0.0 space that FC's have to make 100% sure they have it in their plans some place cause more often than not if there is a decent turn out the node will simply die.
So maybe it's time to welcome those in highsec to the true EVE?
Make as much noise about it as you want as maybe something will eventually get done about it if the right people & everyone else starts making noise
In a Time When Many Will Seek Death, There Will Always Be Those Like Me Who Won't Mind Helping Them Along Their Way!?! |
Choujinburi
Gallente Institute for Technology Advancement
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Posted - 2010.12.17 01:52:00 -
[30]
I THINK [ACTIVITY X] IS CAUSING [UNRELATED ACTIVITY Y]
I demand satisfaction!
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