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Thread Statistics | Show CCP posts - 3 post(s) |
Faolan Fortune
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Posted - 2010.12.17 14:12:00 -
[181]
Just as long as I can still autohide the Neocom. It's my favourite feature, the fact that I only see it when I mouse over to the right/left side of my screen.
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Melfina Rayne
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Posted - 2010.12.17 15:03:00 -
[182]
would love to see the addition of a black transparent matting behind moduales buttons. it is a little difficult at times to see if they are active sometimes (colorblind) used to play in widescreen mode but it just cut off too much of the screen :(
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Taedrin
Gallente The Green Cross Sev3rance
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Posted - 2010.12.17 15:05:00 -
[183]
First I was like: ENGINE TRAILS!!!
Then I was like: Oh, it's only a UI change.
Actually... I LOVE UI changes.
Some notes: a) The UI looks almost identical to the Windows taskbar UI. Would you be in any legal danger by releasing it like this? b) Can you drag the neocom around, so that it occupies different borders of the game window? Some of us LIKED having it off to the side. I say this because it is difficult to maneuver EVE's camera to see things below you. ----------
Originally by: Dr Fighter "how do you know when youve had a repro accident"
Theres modules missing and morphite in your mineral pile.
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Draahk Chimera
Supervillains
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Posted - 2010.12.17 15:20:00 -
[184]
While you are making things customizable. Is there any way to allow us to change the butt-ugly square target pictures to the old good looking cirkular ones?
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Apple Boy
Gallente Tri-gun Everto Rex Regis
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Posted - 2010.12.17 15:31:00 -
[185]
This would suck when playing eve in windowed mode on a mac. DO NOT WANT!!! Try something innovative instead of taskbars in a game.
I also like that guy's idea of separating autopilot controls from the map, please do that
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Ebisou
1st Cavalry Division
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Posted - 2010.12.17 15:40:00 -
[186]
Originally by: Raneru
Originally by: Mjana
Pretty-please with cherry on top for a button for "Autopilot-window" (contents of "Autopilot"-tab from map, without having to switch to the map)
THIS!!!
Adding my love for this idea!!!
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Aphrodite Skripalle
Galactic Defence Consortium
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Posted - 2010.12.17 15:57:00 -
[187]
Originally by: Ricky Wrath PLEASE FOR THE LOVE OF GOD
Add Mutliscreen functionality! So I can have all my chat windows on an external monitor, and my Overview on the other (i have 3)
I"m begging you CCP!
^This. (I have 4)
Dont stop halfway, make it fully customizable.
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Clueless Alt
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Posted - 2010.12.17 16:59:00 -
[188]
Loosing vertical space on a 16:9 screen is really a pro move, or is it?
I really hope we can put it like before, on the left or right. I have ton of space left or right, I don't up or down.
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Sturmwolke
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Posted - 2010.12.17 17:07:00 -
[189]
I'm not sold on the idea of a bottom horizontal Neocom bar for a few reasons :
* Widescreen real-estate, there's not enough vertical to crowd it in. The current vertical bar sits fine where it is. Yes, you do have options to auto-hide, but it's very rare for anyone to enable it for the current Neocom as it already sits fairly unobtrusive.
* Putting the new Neocom into the primary focus area (which is the center screen ship status wheel) may fuzz or scatter player attention when in space. The current Neocom does not do this as it sits in the peripheral view.
This revamp critically need a vertical option made available to players uncomfortable with the horizontal positioning. |
Faolan Fortune
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Posted - 2010.12.17 17:37:00 -
[190]
Originally by: Sturmwolke Edited by: Sturmwolke on 17/12/2010 17:30:17 I'm not sold on the idea of a bottom horizontal Neocom bar for a few reasons :
* Widescreen real-estate, there's not enough vertical to crowd it in. The current vertical bar sits fine where it is. Yes, you do have options to auto-hide, but it's very rare for anyone to enable it for the current Neocom as it already sits fairly unobtrusive.
* Putting the new Neocom into the primary focus area (which is the center screen ship status wheel) may fuzz or scatter player attention when in space. The current Neocom does not do this as it sits in the peripheral view.
This revamp critically need a vertical option made available to players uncomfortable with the horizontal positioning.
Edit: /flamemode - I'm left to wonder about the person who let this go through :
a) he's an idiot who works on a 4:3 CRT b) he knows about these issues but decided to troll the playerbase anyway to check for responses. c) someone above said so "do it this way!", so all the peons had to follow without objections. In that case, refer to a).
Quote: We already have plenty of ideas for iterations beyond the BETA, such as allowing alignment to any side of the screen
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Sturmwolke
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Posted - 2010.12.17 17:50:00 -
[191]
Originally by: Faolan Fortune
Quote: We already have plenty of ideas for iterations beyond the BETA, such as allowing alignment to any side of the screen
Words "beyond the BETA". Scary CCP word "iteration".
Was there any particular pressing reason(s) why the alignment needs to be pushed into "later" state, instead of beta?
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Tippia
Sunshine and Lollipops
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Posted - 2010.12.17 19:37:00 -
[192]
Originally by: Sturmwolke
Originally by: Faolan Fortune
Quote: We already have plenty of ideas for iterations beyond the BETA, such as allowing alignment to any side of the screen
Words "beyond the BETA". Scary CCP word "iteration".
Was there any particular pressing reason(s) why the alignment needs to be pushed into "later" state, instead of beta?
^^ Pretty much that. The whole "beyond BETA" thing means that it's probably in he "Should" or even in the "Could" part of their MuSCoW prioritisation ù the fact that they label it an "idea for iteration" actually rather suggests it's been categorised as a a "Could".
That's not where it belongs. It's a "Must" feature, and should be prioritised as such. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Waaaaaagggh
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Posted - 2010.12.17 19:42:00 -
[193]
Please, please, please make teh font size resizable. Please??? Playing this game at 1080 is painful on the eyes.
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Antihrist Pripravnik
4S Corporation Morsus Mihi
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Posted - 2010.12.17 20:05:00 -
[194]
Originally by: Taedrin a) The UI looks almost identical to the Windows taskbar UI. Would you be in any legal danger by releasing it like this?
Nope... Windows "borrowed" many features on the taskbar from Linux. Windows 7 taskbar is basically a ripoff from KDE that I was working on a couple of years before Microsoft implemented it.
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Adunh Slavy
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Posted - 2010.12.17 20:39:00 -
[195]
Could it be that CCP has finally overcome its not invented here syndrome? Time will tell.
The Real Space Initiative - V7
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trjcquee
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Posted - 2010.12.17 21:17:00 -
[196]
If it ain't broke don't fix it. How about just leaving the damn thing alone?
Move the autopilot settings off of the map page. That is broken.
Also I want to pod every one of you fsckers raging about engine trails ITT. You have a valid issue but ranting about it in a neocom discussion is little more than trolling. |
Bhattran
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Posted - 2010.12.17 22:35:00 -
[197]
Quote: Releasing new features as BETA before fully integrating them into the game is a new concept we at CCP are trying out
Lies.
Devblog TLDR: Eve spaceships just got Windows 7.
--WIS/Incarna/Ambulation where microtransactions come to play, and uh bars.-- |
Harotak
Method of Destruction
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Posted - 2010.12.17 22:39:00 -
[198]
Damnit CCP, why do you taunt us so with old pics of engine trails.
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ivar R'dhak
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Posted - 2010.12.17 22:41:00 -
[199]
At first I thought; AWESOME, the UI is finally getting spruced up!
But I could not believe my eyes when I finally understood what they were telling me.
We¦re getting fracking EVE XP !?
Yes I mad.
I could understand the EVE UI 6 years ago getting programmed by complete UI noobs and spreadsheet fanatics. But by now you should¦ve acquired some proper game designers that understand that the BIGGEST cardinal error of designing a game UI is making it look like a mothafracking OS!
Give us FINALLY a game UI not another "space OS". There are enough great hints in this thread here. From the different "desktops" to an actual battle mode.
Oh and by now you REALLY should know that: You always bet on
V E R T I C A L
!1evellen!
______________ Mal-¦Appears we got here just in a nick of time. What does that make us?¦ Zoe-`Big damn heroes, sir.` Mal-¦Aint we just.¦ |
Rusty Waynne
Caldari Waynne Industries
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Posted - 2010.12.17 22:59:00 -
[200]
Yay. \o/
Now some love for drones window and the overview/current item screens.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.12.17 23:30:00 -
[201]
Edited by: Tres Farmer on 17/12/2010 23:32:10
Originally by: Sturmwolke Yes, you do have options to auto-hide, but it's very rare for anyone to enable it for the current Neocom as it already sits fairly unobtrusive.
To be true, the only reason why my minimized neocom isn't on autohide (god, how I hate those highlighted icons for no *real* reason), is because of the shenanigans it plays with all the other windows when it unfolds. Nothing stays in place then, thus I have to waste visual and rendered area for nothing.
@Optimal Please make the Neocom on autohide an OVERLAY to all other windows on screen. Not how it works now. Thanks!
Originally by: Sturmwolke Putting the new Neocom into the primary focus area (which is the center screen ship status wheel) may fuzz or scatter player attention when in space. The current Neocom does not do this as it sits in the peripheral view.
Might be not that bad if you get some additional functionality (drones, statuses) and a battle-neocom to switch to.
Why are you getting personal from here on? "Idiot"? Your whole post is being graded down by this and let's you look like an ass tbh.
Originally by: Sturmwolke Edit: /flamemode - I'm left to wonder about the person who let this go through :
a) he's an idiot who works on a 4:3 CRT b) he knows about these issues but decided to troll the playerbase anyway to check for responses. c) someone above said so "do it this way!", so all the peons had to follow without objections. In that case, refer to a).
It might have slipped you, but you can buy reasonable priced 22" or even 26" desktop screens for a while now, which have 1cm or 6.5cm respective vertical gain over a the old 19" 5:4 "reference" screens. And I bet CCP has its art department Devs sitting on something like 22-26" TFTs with 16:10 screens.. not those old 19" 5:4 or the rubbish 19" 16:10 they sold to the real idiots here.
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dungabee
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Posted - 2010.12.17 23:31:00 -
[202]
I would love to see a "quick search" textbox. It would be a bit like the textbox in your web browser's Google toolbar that lets you do a search without loading Google in a webpage.
So, for example I could type in "Trit" and press return which would bring up the market window and look at prices, whereas at the moment I have to first open the market window then type "Trit".
Similar type of thing to get info for characters and corps without first having to open the appropriate window.
Keep up the good work guys.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.12.17 23:46:00 -
[203]
Originally by: dungabee I would love to see a "quick search" textbox. It would be a bit like the textbox in your web browser's Google toolbar that lets you do a search without loading Google in a webpage.
So, for example I could type in "Trit" and press return which would bring up the market window and look at prices, whereas at the moment I have to first open the market window then type "Trit".
Similar type of thing to get info for characters and corps without first having to open the appropriate window.
And if you want info about 'Brut' you get the character 'Brutos' or the market window with 'Brutix' which then queries actual prices, although you really wanted that show info window for 'Brutix'. Might rethink this functionality or demand more result options.
The fastest way to get show info for me is to type it partly into chat, mark it, rclick and choose what I want. And the rclick menu is a PITA for this - but faster than opening the market and going from there, as this somehow always manages to query prices...
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.12.17 23:58:00 -
[204]
Edited by: Tres Farmer on 18/12/2010 00:02:39 Edited by: Tres Farmer on 17/12/2010 23:59:44
Originally by: trjcquee If it ain't broke don't fix it. How about just leaving the damn thing alone?
Move the autopilot settings off of the map page. That is broken.
Also I want to pod every one of you ****ers raging about engine trails ITT. You have a valid issue but ranting about it in a neocom discussion is little more than trolling.
Man, you really have to think outside of your small box. Get real. We're getting a new NeoCom because they need to modify the core of Eve to also handle the WoD GUI.
What's the first thing they're going to need for this? Right.. not the auto-walk options to get from place A to B from the map to an extra window.. that can be implemented later, if it's needed for WoD too that is No, what they really need is the main interface corified and adapted.
And while they're at it, they simply HAVE TO adapt Eve:SSGs (read spaceshipgame) NeoCom too.. if they want it or not. Why? 1) the old Neocom won't work with the new interface, it needs to be rewritten/adapted 2) somebody needs to test this, and who would be better suited as us, the Eve-Nerds?
And about those engine trails. You really think CCP Optimal put that screenshot in there by 'accident' (or whoever from the Devs is responsible)? You're really new here, are you? CCP Devs like to get us to the edge.. that's why the pic is there and that's why we scream like 13-year old schoolgirls.
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SwoopingHawkeye
We See Dead People Initiative Mercenaries
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Posted - 2010.12.18 02:58:00 -
[205]
Edited by: SwoopingHawkeye on 18/12/2010 02:58:52 +1 on having a better method of controling drones. There are several good ideas in this thread. Swoop
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Heimdal Galplen
Minmatar Forced Entry Industries
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Posted - 2010.12.18 03:03:00 -
[206]
Ok I usually never add to these whinefests, but have to echo the sentiments of many above, re: fix the damned drone interface, overheat interface, and module display. The neocom is not a critical part of the UI, the combat related stuff is.
Please
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Nuniki
Percussive Diplomacy
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Posted - 2010.12.18 03:09:00 -
[207]
Very cool.
Looking forward to the main incursion release (aka the new portraits and the NEW HOTKEYS!*). This new neocom is just another cherry on top.
*I was very sad this didn't make it into the earlier releases of incursion. I think i'll go into mourning if they were cut totally.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.12.18 03:14:00 -
[208]
Originally by: Heimdal Galplen Ok I usually never add to these whinefests, but have to echo the sentiments of many above, re: fix the damned drone interface, overheat interface, and module display. The neocom is not a critical part of the UI, the combat related stuff is.
Please
Neocom get's updated cause the corified components it's interfacing too are needed for World Of Darkness Online. If there were no WoD, there would be no changes/updates to the Neocom. Naivlings
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Niccolado Starwalker
Gallente Shadow Templars
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Posted - 2010.12.18 03:28:00 -
[209]
Holy batman! Now this is what I call a good update! Even if this update was the only thing coming in an expansion, it would be worth it - just by its own!
Originally by: Dianabolic Your tears are absolutely divine, like a fine fine wine, rolling down your cheeks until they flow down the river of LOL. |
Brannoncyll
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Posted - 2010.12.18 04:04:00 -
[210]
Please allow the UI to be scaled with a slide so that when I put my game in windowed mode I dont have the UI occupying most of the screen space.
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