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Novarei
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Posted - 2005.01.16 13:10:00 -
[1]
Edited by: Novarei on 16/01/2005 13:11:37 I hear that the POS will have thier fuel requirements cut in half and the costs increased? Does anyone know if this is true, and do we have an estimated date for another patch and / or content addition??
ta
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Tobiaz
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Posted - 2005.01.16 13:33:00 -
[2]
I think it's better if the size of ice gets cut in half.
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Jayad
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Posted - 2005.01.16 14:05:00 -
[3]
I heard fuel requirements were getting reduced not no too clear.
Running a POS atm for our corp is "just something to do", rather than profit excercise. The burden is emmence getting so much m3 of fuel to the POS.
Doesnt happen in Lost-Boys but i can see problems with freeloaders mining away, while team players prime the fuel lines forever without reward.
So basically i hope fuel requirments are reduced :)
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Paw Sandberg
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Posted - 2005.01.17 03:17:00 -
[4]
what I would rather see would be deferent size/type CT
smaller CT that has less shielding/CPU/PWR output but that also use much less Isotopes a claim POS if you want that dont have enough output to deploy defenses and moon miners but that can do either or
also maybe deferent type POS that can use a combination of Isotopes Thank You Paw Sandberg
for all your BPC needs see http://oldforums.eveonline.com/?a=topic&threadID=55706&page=1
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Hakera
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Posted - 2005.01.17 03:23:00 -
[5]
Edited by: Hakera on 17/01/2005 03:22:58
Originally by: Oveur I'm assembling information to prioritize the next steps in Starbases, and I'd like to hear your top 5 things. We have decreased the cost of running it, are increasing the profitability of moon mining in the next patch
from here
Dumbledore - Eve-I.com |
Wrangler
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Posted - 2005.01.17 03:32:00 -
[6]
Originally by: Jayad I heard fuel requirements were getting reduced not no too clear.
Running a POS atm for our corp is "just something to do", rather than profit excercise. The burden is emmence getting so much m3 of fuel to the POS.
Doesnt happen in Lost-Boys but i can see problems with freeloaders mining away, while team players prime the fuel lines forever without reward.
So basically i hope fuel requirments are reduced :)
I think we're just seeing the start of POSs so far, hopefully they will be a lot more profitable in the future, probably with new and more advanced modules. Just me speculating though, but you have to keep the dreams alive.
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Lygos
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Posted - 2005.01.17 05:33:00 -
[7]
Edited by: Lygos on 17/01/2005 05:33:30 Cutting the size of only ice ore in half would only decrease the number of manhours needed to supply a single POS on the margin of the efficiency of the haulers. Cutting the extraction time in half on the other hand would be helpful. It takes way too many hours of work to supply a single POS. It should definitely be halved or quartered or more. Multiple POS per group just makes them harder to keep the lanes to the clear and more incentive to do so aye?
We should all need to be involved in multiple POS in order to exist in zero sec space. None of this freebie conquerable station business either.
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Harisdrop
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Posted - 2005.01.17 14:04:00 -
[8]
I dont think anything needs changed.
I think its well balanced.
The convect is good just add more POS mods to allow production to be centralized. --------------------------
Garsh ma it soo cool killing people in there space thingies |
Jayad
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Posted - 2005.01.17 14:42:00 -
[9]
yeah balanced so you dont make profit lol,
alright its not that bad we are bringin in the green, but some of our members are spending far too much time "Keeping the dream alive" :P
no matter tho, mybe your right wrangler its in the early stages. still feel obligated to take a pop at the current situation. the most pressing need however is more security within a POS. The options atm are either "your char can do everything" and "your char cant do anything". Which doesnt make great harmony within corp.
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Sybylle
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Posted - 2005.01.17 14:48:00 -
[10]
Originally by: Tobiaz I think it's better if the size of ice gets cut in half.
I second that (\_/) (O.o) (> <)=Oveur (proof) "Jumping 50 systems I can like, have sex 150 times during that period" |
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Oveur
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Posted - 2005.01.17 15:10:00 -
[11]
Let me clarify what I said earlier:
We have already made POS easier to run (last patch) and we are making moon mining more profitable in the next patch. _____________________________ I say hey sky, s'other say I won say, I pray to J I get the same ol' same ol. |
MaiLina KaTar
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Posted - 2005.01.17 16:08:00 -
[12]
Originally by: Oveur
We have already made POS easier to run (last patch) and we are making moon mining more profitable in the next patch.
Why can't we have scalable Isotope requirements for Control Towers?
Mai's Idealog |
Jayad
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Posted - 2005.01.17 18:31:00 -
[13]
Quote: Let me clarify what I said earlier:
We have already made POS easier to run (last patch) and we are making moon mining more profitable in the next patch.
excellent, ill keep watch of future posts
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Lagartija Nick
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Posted - 2005.01.17 18:55:00 -
[14]
Originally by: Oveur Let me clarify what I said earlier:
We have already made POS easier to run (last patch) and we are making moon mining more profitable in the next patch.
I'd just like to say Oveur that my 5 man corp went out and dropped 450 million on POS and fuel because of this:
Originally by: Oveur We have decreased the cost of running it, are increasing the profitability of moon mining in the next patch
Maybe you should "clarify" in that orginal thread, and even perhaps a devblog to clear up the confusion so that more small corps don't get pulled into the POS market thinking that because you said they are going to be cheaper to run it might be viable for them.
At the very least, can you enlighten us on how exactly your going to make moon mining more profitable when the market centers around 2 tech II items for the most part?
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Xthril Ranger
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Posted - 2005.01.17 19:05:00 -
[15]
Originally by: Oveur Let me clarify what I said earlier:
We have already made POS easier to run (last patch) and we are making moon mining more profitable in the next patch.
Anyone with a POS that could tell me what changes made it easier and when? Couldnt find anything first 3 pages in the factories forum and my google skils arent good enough to search this forum.
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Johnathan Roark
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Posted - 2005.01.17 19:25:00 -
[16]
Originally by: Xthril Ranger
Originally by: Oveur Let me clarify what I said earlier:
We have already made POS easier to run (last patch) and we are making moon mining more profitable in the next patch.
Anyone with a POS that could tell me what changes made it easier and when? Couldnt find anything first 3 pages in the factories forum and my google skils arent good enough to search this forum.
Originally by: Patch Notes Control Tower capacity decreased to 50k. An associated change to volume of ice products has been made for slightly easier transport.
This is what Oveur is talking about. What i would like to see is fuel requirements cut in half all the way accross and the storage of the towers to be modified to compensate. I have no idea what else CCP could do to make towers show a profit. ------------------------------------- Quantum Industries
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Miiko Hirayama
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Posted - 2005.01.17 21:59:00 -
[17]
The lack of enough CPU on some towers to do more complex reactions and the low demand for the finished products due to tech2 comp drops from agents really reduce the possibilities but that's really the only problems with tech 2 POS production. All the races CT's should comfortably be able to make reactors not just the caldari it may make sence in some twisted RP sence but its bad for the market.
As for profitablitity, if I mine and sell my ice I make about 30% less than if I use the ice to power my POS and sell the moon/reaction products. POS are already profitable, just not astronomically so. What we need is better demand to ensure we can consistently make sales and therefore generate consistant profit through volume rather than high profit per unit.
Currently on Sisi the reactions have been tweaked to increase output at every level of the chain but that doesnt fix the main problem, lack of demand due to agent drops. fix the agent drops and the whole system will start to work a whole lot better.
Reducing the time to mine the ice (ice harv 2's plz) would make the whole thing less painful but its not vital and I'm sure we'll get those soon(tm) anyway. :)
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Lagartija Nick
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Posted - 2005.01.17 23:06:00 -
[18]
Edited by: Lagartija Nick on 17/01/2005 23:23:37
Originally by: Miiko Hirayama
Currently on Sisi the reactions have been tweaked to increase output at every level of the chain
Nope, simple reactions are still the same, it's only the complex reactions that benefit from this increase.
Which, if I might add, does VERY little to make smaller POS operations profitable enough to get more people involved in the market.
It's already enough of a chore for most small corporations to supply someone higher up the chain with a steady supply of processed materials from a simple reaction.
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Morhon
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Posted - 2005.01.17 23:52:00 -
[19]
Edited by: Morhon on 17/01/2005 23:57:32 lol I fail to see how reducing volume of ice products and also lowering the size of the fuel hanger makes a POS any easier to run.
It's mining the stuff that takes too long for most not getting it to the POS. And surely making the fuel hanger smaller just makes any reduction in fuel size pointless?
A bit like suggesting that car would be cheaper to run if it did 50 miles to a gallon instead of 25 while putting the cost of petrol up 100%
A 5 min reduction in ice harvester cycle times is more like what I would call making a POS easier to run
News that they are testing speeding up the complex reaction time is excellent. If it's by about 100% then our POS will cover it's own fuel costs. ATM it's making about 50% of what we would get if we just sold the ice for current market value or just spent all our time mining trit instead.
Does my bum look big in this cape? |
Azeusus
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Posted - 2005.01.18 12:36:00 -
[20]
the mining of the ice is the killer of POS, too long and damn dull, i dont see issues with the other fuels really, takes some sourcing and dealing but all is good, the ice though just hurts
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Harisdrop
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Posted - 2005.01.18 14:19:00 -
[21]
Large Auxiliary Power Array Starbase Structures + Power Core Arrays
The dream to come.
These dont have description. The day they hit you will see everything go nuts.
POS is life...... --------------------------
Garsh ma it soo cool killing people in there space thingies |
Jayad
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Posted - 2005.01.18 22:49:00 -
[22]
Quote: the mining of the ice is the killer of POS, too long and damn dull, i dont see issues with the other fuels really, takes some sourcing and dealing but all is good, the ice though just hurts
Hell no!! mining ice in 0.0 is no way to play.
Azeusus, i agree. Only took LB a few weeks to realise that, but we have a semi-working solution. We have loads of high end ores and empire corps have loads of ice belts, we are not singular enough to belive others arnt using this advantage.
Ive spend the last few weeks talking with my old empire friends (HIVE) for a trade deal with LB. Whilst still a fledgling trade deal, already rewards have been collected from both sides.
thx
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