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Luscius Bruschye
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Posted - 2005.01.13 04:17:00 -
[1]
Edited by: Luscius Bruschye on 13/01/2005 06:28:12
Hello - i just started even on trial and am becoming interested in continuing play past a trial period but have read that my attribute choices were bad - unfortunate because i was hoping to avoid that by reading a guide prior to creation, which turned out to be a bad one.
started with 8 int 11 charisma 7 perc 7 memory and 6 will
I was hoping to be competant in a fight and otherwise bathing in Isk by running the market to my advantage. to that end am i looking forward towards days upon days of extra training time by having chosen my attribute set?
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RollinDutchMasters
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Posted - 2005.01.13 04:45:00 -
[2]
Edited by: RollinDutchMasters on 13/01/2005 04:46:11 In a word - yes.
Charisma is of at most marginal utility. Its a secondary on leadership and trade skills, and a primary on social. And thats it.
If you want to play the market, good trade skills are helpful, but thats the extent of your real use for charisma.
I would suggust that you reroll and try to go high int/perc/will. If you want balance, try Minmatar-Sebastior-Rebel and give +1 int, +2 perc, +2 mem a shot. You'll start out 8/6/10/8/7.
Originally by: Sochin CCP has provided you with the tools you need to avoid crime. You're just too lazy/stupid to use them.
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Minerva IV
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Posted - 2005.01.13 04:49:00 -
[3]
How new is your char? as it may be worth while if you intend on using it to fight with starting over so you can compleatly re-select your atributes, as those ones are affull for well almost anything.
If you are over a few weeks old then you can ajust your skills to be reasonable with the learning skills which are the most usefull skill in the game, even if they are a bit boring to train!
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Luscius Bruchye
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Posted - 2005.01.13 05:26:00 -
[4]
Edited by: Luscius Bruchye on 13/01/2005 05:47:47 as it stands i just like the Gallente/Intaki mix.. i was thinking remaking and neglecting charisma alltogether - aiming for an even spread with intelligence a bit above the rest ---------------- MMmmm.. Gallente aren't that popular are they
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Jin Entres
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Posted - 2005.01.13 08:21:00 -
[5]
I did the same mistake and started out with 12 charisma. Even bigger a mistake was that I didn't remake the char.
I say if you are newer than 3 weeks, do it. It will affect the rest of your "life".
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Khristopher
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Posted - 2005.01.13 08:27:00 -
[6]
Yeah if your not happy with your starter stats recreate. I wish I had of. I have really high per/wil and while I like that for my gunnery skills my mem/int are dirt poor low. If I were you I'd aim for a middle of the road on stats. You will need them all in the long run. Per/wil for combat, CHA for social/trade and such, mem/int for pretty much everything else such as drones and the like.
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Luscius Bruchye
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Posted - 2005.01.13 10:08:00 -
[7]
Charismatic dog that he is, Bruschye is headed for termination, or "retirement" being a professional party guest.. or something.
Being replaced by "Luscius Bruscheye" [i do like the original spelling but cant wait 10 hours.. but the upside is this variant is more phoneticallly acurate. though longer] After understanding a bit better what impact the creation choices had on skills and attributes I went with a Gallente Intake reborn.. It doesn't seem like Gallente/intaki are too popular in terms of those purely thinking of attributes - but from a social/history/cultural/aesthetic standpoint i just couldn't stray away from the beloved intaki - but i wanted the best attribute start i could get from him - SO i went with Intaki Reborn
10 int 6 cha 6 perc 11 mem 6 will.
What do you folks think? I realize i still have a bit of an achilles heel in my perception/willpower combo for someone with combat in mind [in the future]. But being that I'm kind of going into the game wanting to try a bit of everything I think this could really serve me well considering I have a "jack of all trades" modus operandi in mind.
My game plan is to spend many of the coming days getting all my attribute tied learning skills along with learning up to level 4, maybe even one or two up to 5.. possibly. and then - get the generous drone capacity of my beloved imicus working.
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Jin Entres
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Posted - 2005.01.13 10:17:00 -
[8]
Edited by: Jin Entres on 13/01/2005 10:19:27 That new set sounds good. I'd go with it.
I suggest you first train all basic learning skills to level 3 before training anything else. Then some useful skills, but very soon improving them to level 4. And some more of dem useful skills, for maybe a week - perhaps two and then 4 -> 5 and advanced 3~4 for the most important attributes (pretty much anything else but charisma). 'Learning' skill is only worth training to level 4, though. Remember the right order of training: First memory, then intelligence, then the rest.
Edit: I think I'll put my own Charisma to good use later by training the leadership-skills to ~4-5 ;)
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Luscius Bruchye
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Posted - 2005.01.13 10:17:00 -
[9]
Edited by: Luscius Bruchye on 13/01/2005 10:17:32 new portrait!!!!... turned out looking a bit more "intense" than it looked at the creation screen. whenever it decides to show in place of the exclamation point.. ahem
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Rodge
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Posted - 2005.01.13 13:28:00 -
[10]
Originally by: Luscius Bruchye 10 int 6 cha 6 perc 11 mem 6 will.
I'd try and lower that mem a bit and plug some more to perc. High memory is nice at the start as it helps with your learning skills (though not the advanced ones). But long term it's not as useful as it's mainly just a secondary attribute to the intelligence skills. Oh, and it is used for training drones too.
I'd certainly rate perc/int as the most important two attributes in that order. I certainly wish I had devoted my skillpoints to having perc as my primary attribute. Int of 24 without an implant is nice, but not when I'm looking to focus mainly on gunnery/spaceship command skills with my 16 perc and 15 will (I was freed from the shackles of using implants a little while ago)
So for a general allrounder, I'd say perc is most important, int slightly behind. Mem and Will are about equal, though both quite behind perc/int. I wouldn't invest a single point in char if you can avoid it, even if you plan on learning char based skills. There just isn't enough of them to justify it.
[ 2005.04.17 00:34:30 ] Nagilam > u better leave Rodge, u will not gank any1 else 2nite......
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Vigilant
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Posted - 2005.01.13 15:09:00 -
[11]
I would have to agree with Rodge....
Percep then Int then Mem....
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Wired
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Posted - 2005.01.13 17:51:00 -
[12]
Yes.
Will + Perc for combat char Int + Mem for science (yawn) char
Or be like me and keep them balancd (cept charisma), and put a bit of bias towards the area you'd prefer.
A combat char still has to train skills that rely on int and mem, so although you'll be in a ship using bigger guns quicker than some, you'll lose time when it comes to trainign the importanat backup skills like engineering and electronics. (plus your learning skills will take a while, coz all the basics rely on int and mem) =============================================
If you cant have sex with the monkey Make friends with the organ grinder.... |
Daiken
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Posted - 2005.01.13 18:50:00 -
[13]
Just remember, this is a roleplay game ! Everyone should be able to live-out new things. So a mix of full charisma and intelligence, can be a new adventure. ---------------------
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Skogul
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Posted - 2005.01.13 22:12:00 -
[14]
At 26 currently, and not completely maxed or +4 implant, I probably have the highest charisma on the server. It's uh really awesome, I swear.
It's not sooo terrible, I mean I train up Research Project Management pretty quickly, and my social skills are like maxed out the roof, which is great for doing missions (uh, yeah!). My Leaderships are all at 5, too. I would like to see some cool black market skill stuff available for people with criminal connections 5 ... which I am like a few days away from having, heh. Um, yay for Empire Control 5?
In summary, having a high charisma isn't extraordinarily great.
What we really need is some way to have different GOVERNMENT schemes (this was brought up at the fanfest). I'd like to see something like a Civ3 tech tree, whereby you have to train particular skills to access particular types of governance, that have different benefits. E.g., a Democracy skill that would increase the annual fee for corps in an alliance headed by the executor (president?), but would allow for a +2% per day increase on R&D agents for every members of the alliance.
Or perhaps some skills like the advanced leaderships that were supposed to come out but more charisma focused. Like Oration, +1% to all resistances per level for fleets. Stuff like that. Neat group-oriented things you can do with Charisma... it's a shame they aren't around yet.
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Captain Rod
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Posted - 2005.01.13 23:30:00 -
[15]
The long and short of it mate is Yes. You are buggered, but I am too so keep going lol or I'll cry some more The only advice I can give is either keep that character so you dont waste the time and make a new one with great willpower, intel and memory ( I believe the most heavily used attributes) if you can. Willpower is my worst followed by memory. So my character is bad at learning industry skills and crippled at the ship/gun skills lol.
As stated above get some +3 implants but if you do. Stay out of trouble/PVP until you are prepared to lose them.
My charisma is currently like 23.... with no implants....waaaah boo hoo I'm getting councilling at the moment.
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Luscius Bruscheye
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Posted - 2005.01.14 04:45:00 -
[16]
Hello hello - i see my new setup doesn't garner much respect either - but all in all I believe in it. From what I gather int and memory are pretty well intwined with a large number of skills that are primary and have a hand in an awful lot of support skills. The numbers I have are simply reflective of the fact that I chose Intaki - a race/bloodline that I ultimately decided I wanted regardless. The only way I could get more perception was to choose the artist background and that would put 2 points to charisma which folks seem to see as a thankless black hole. Diplomats will have 10 starting char so that was out - that left me with reborn and high memory was just part of the package. If it were up to me to mix and match i would have shaved 2-3 points off memory and tossed them at perception, but that just wasn't possible.
From a roleplay perspective I kind of like my original mix better, but I have a tendancy to obsess over game mechanics so it really was good for me to do the remake. I believe this combination will serve me well considering I will go heavy into industry skills to fund my entry into the eve universe and have a comfortable Isk foundation before I go into heavy gunnery/piloting training. Furthermore my first orders of business are relatively maxing out my available learning and drone skills [i'm a gallente, a drone *****], for which my setup works well.
and if the final portrait showed up.. its intense looking!
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RollinDutchMasters
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Posted - 2005.01.14 06:14:00 -
[17]
I think your new attributes are pretty good. Training spaceship command and gunnary will be a bit slower then I'd prefer, but engineering/electronics skills are critical for good combat, and there are a lot of industry, science, and learning skills if you arent going to specialize just in combat.
Originally by: Sochin CCP has provided you with the tools you need to avoid crime. You're just too lazy/stupid to use them.
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Jalia Kovac
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Posted - 2005.01.14 12:39:00 -
[18]
Surprise, surprise, also Intaki. More than happy with my mix of stats which favored Memory, Intelligence and Perception, slightly less Willpower and little Charisma. If people are unsure of the focus they want out of their character I would suggest a pretty even spread over INT/MEM and PER/WIL (slight bent according to science/builder versus combat specialist as appropriate) and sacrificing CHA.
Memory I found to be a great early boost to doing Learning skills, Drone skills and Industry skills which was perfect for my concept and Gallente ship focus. If I went back however, I probably would have balanced MEM/INT/PER as evenly as possible, maybe 1 less WILL than those others. Such small tweaks would have been meaningless though really...
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LUKEC
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Posted - 2005.01.14 14:14:00 -
[19]
I will give you very small advice: kill yourself and make another character, otherwise you will regret it forever.
Probably most important attributes: fighter: perc,int, will, mem builder: int, mem, perc, will
but go for fighter...
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Karl Borhman
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Posted - 2005.01.14 21:31:00 -
[20]
Edited by: Karl Borhman on 14/01/2005 21:32:15 IMHO, doing anything the same for more than a week becomes very, very boring.
Sure, you can kick arse when the rats show up, but then what? Is that really all you want to do with the game? You want that new BS? Well, now cause you didn't put any time into Production Efficiency it's going to take you 20% more megacyte to build. Like the idea of a POS? Oops, sorry no anchoring skill. And Grrrrrrr, if you'd just had the mining barge skill perhaps you could have done some real work in that Jaspet field and made some good ISK today.
In Eve, ISK (or more specifically the lack of it) is usually your biggest handicap. By making more ISK, you can always purchase implants to train up your combat skills. When all's said and done only the account owner can decide what does and doesn't sound fun. I prefer to do a variety of things in game, even though I started as mainly a mining character. However, unless you've got an assembly line mentality, I'm betting you'll probably become bored with combat real quick, so keep that in mind and choose accordingly. __________________________________
Mining ... the other white meat. __________________________________ |
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skitszo
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Posted - 2005.01.15 01:40:00 -
[21]
i went caldari deteis for science/learn character with its high memory/decent intel.
another main i went as Brutor Minmatar with its focus on very high perception and decent willpower. great for spaceship operations and gunnery skills.
can you say 28days for amarre Bship5 with perception 9 and no implants. 8}
and my caldari trained memory 10 in 10 days. 8}
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Droidster
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Posted - 2005.01.15 03:30:00 -
[22]
I think you are witty and charming. _____________________________________________ I am motivated by various things, mostly ISK. |
Amiga A4000
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Posted - 2005.01.15 09:30:00 -
[23]
next patch charisma may be really useful - who knows |
Joshua Foiritain
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Posted - 2005.01.15 10:09:00 -
[24]
Charisma is sort of usfull, im currently training my charisma learning skill to lvl 5 and will be training the advanced one to lvl 4.
Then im gonna train all my social skills to lvl 5 and hope the advanced ones come out. Imagine all the ebil mission whoring i could do with the advanced ones...
*starts dreaming about his lvl 4 agent with an EQ of +50 * ---------------------------
[Coreli Corporation Mainframe] |
Luscius Bruscheye
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Posted - 2005.01.15 12:29:00 -
[25]
Thank you all for your input. The original poster of this topic is gone - here is the replacement. I'm happy with my High memory/int build with the rest of attributes dead even. In fact - i've decided to concentrate on industrial skills/sience/learning and drones which as far as I can tell, means I picked a winner. I know many of you have warned me to be leary about such a build that I will not be competant in vessal command and combat, but I am very excited about staking a claim in the eve economy as an entrepreneur. I believe this will be the most enjoyable way for me to make a handsom amount of Isk - and from that point I'll be able to fun my combat training more aptly. Yes - ultimately I want to try everything. I want to get lost, but its better to get strong first - then you'll cover more ground.
Thanks everyone for your input. This one's here to stay. Consequently, this thread needs no more attention. Look me up in Eve - when i'm present, i'm usually very chatty.
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Kaeten
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Posted - 2005.01.15 13:36:00 -
[26]
Edited by: Kaeten on 15/01/2005 13:36:33 rgr ___________________________________ Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante |
Jalia Kovac
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Posted - 2005.01.15 14:18:00 -
[27]
Good for you Luscius! You have a clear character concept and the choices you've made in stat assignment should put you in good stead. Now, if you plan on being in the game for a substantial period of time then grinding through those learning skills will really work for your development.
If you're looking to progress to the advanced learning skills quickly (which I did and have never regretted) I suggest taking Instant Recall to 5 before any of the others so you can quickly add another three points to Memory with Eidetic Memory and speed up all those other learning trainings.
Of course that Memory will come in handy for the Drones skills which won't go amiss if you're planning on piloting Gallente ships.
Best of luck!
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Menkalinan
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Posted - 2005.01.15 16:19:00 -
[28]
I've got 30 charisma.
It's useful I swear. . . . NOT. |
Novarei
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Posted - 2005.01.16 11:21:00 -
[29]
I think everyone will agree that charisma is pretty much not that important, when you look at the number of skills that use it (even if you decide to train these skills religiously) there just arent enough skills that utilise charisma to justify having high attributes in that area. My primary character is doing well with the general spread of skills that i gave him, high inteligence, and ok percep, willpower with low charisma. Caldari aer a good choice as a race. Those dam gallente love their perception, I made a new gallente char and he ended up with 13 charsima, even looking through and choosing the lowest charisma it was still higher than my caldari (which i didnt look at all, you know the first character is always the worst). but got him some nice perception and willpower (roll on gallente indy 5).
IMO For the number of skillpoints they influence the importance of the attributes should be like this;
Perception > Intelligence > Memory > Willpower > Charisma
But theres no clearcut verdict.
+--------------------------------------------+
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Kusotarre
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Posted - 2005.01.17 01:07:00 -
[30]
Eventually, when more leadership skills are put into the game, and when the market skills are 'turned on', charisma will be of a lot more use.
I think the market is going to be seriously jolted when CCP makes the visibility skill required for... uh, visibility of your sale order. People who train those skills will be able to play the market like a fiddle, and people with some charisma are going to be able to make it happen sooner.
I have pretty high charisma. At some point, I will train it up to advanced level, and I will max out a lot of the leadership skills, in prep for whatever new ones are added. At that point, I will be happy to have not melted my character down for Soylent Green.
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