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Thread Statistics | Show CCP posts - 1 post(s) |
Willbur
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Posted - 2010.11.29 15:09:00 -
[1]
Let's make a skill that reduce jump clone delay by 1 hour / level.
At level 4, this will allow you to clone jump after 20 hours.
(For example, if you jump clone at 11pm for pvp purpose, the day after, you can jump clone back at 7pm for pve.)
This will allow a more dynamic EVE playing experience. You have more fun with EVE. You don't waste a whole evening waiting for jump clone. You don't need to go to WoW to spend time. You don't stay in WoW for one month because you find new features. You don't forgot to come back to EVE. You don't cancel your subscription to EVE. CCP don't loose money. Blizzard win less money. Blizzard don't buy CCP EVE don't become a WoW-like game.
So please, DO IT ! Your life depend of it.
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Gemberslaafje
Vivicide
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Posted - 2010.11.29 15:12:00 -
[2]
While I like the idea, I don't like you spending more time on comparing EVE with WOW then on the actual idea. ---
Creator of the Eve Character Appraiser:
http://gemblog.nl/skill/
Also a spy. |
Willbur
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Posted - 2010.11.29 15:18:00 -
[3]
You are right. I don't like it too. Really. That's why I did it. I just want to provoque a reaction from CCP. (does it works ? )
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Robert Caldera
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Posted - 2010.11.29 15:19:00 -
[4]
extend the reactivation delay to 1 week or longer.
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CCP Fear
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Posted - 2010.11.29 15:19:00 -
[5]
I like it. I'll discuss it with my fellow designers.
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Gemberslaafje
Vivicide
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Posted - 2010.11.29 15:52:00 -
[6]
Edited by: Gemberslaafje on 29/11/2010 15:53:06
Originally by: Willbur You are right. I don't like it too. Really. That's why I did it. I just want to provoque a reaction from CCP. (does it works ? )
It worked.
Originally by: CCP Fear I like it. I'll discuss it with my fellow designers.
Come on, now everyone's going to add WOW references to their feature posts... ---
Creator of the Eve Character Appraiser:
http://gemblog.nl/skill/
Also a spy. |
Zan Altier
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Posted - 2010.11.29 17:19:00 -
[7]
I would prefer if it was reduced down to around 4 hours but you could only clone jump twice every 24 hours.
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BinaryIdiot
Dreddit Test Alliance Please Ignore
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Posted - 2010.11.29 17:30:00 -
[8]
Originally by: CCP Fear I like it. I'll discuss it with my fellow designers.
Woot, thank you! I would love a way to shorten the time.
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eleve
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Posted - 2010.11.29 18:24:00 -
[9]
Yeah, about one hour reduce per lvl in jump clone delay would be very nice. You can do things in different place without ruining the next night completely with just waiting to get back home. In my opinion it wouldn't make eve too small either.
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Ezekiel Sulastin
Gallente Shiva Morsus Mihi
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Posted - 2010.11.29 20:25:00 -
[10]
Why not just make the jump clone timer 23 hours then, as has been suggested before, and not give us more stuff to train? :p
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Mibad
Sickle Moon
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Posted - 2010.11.29 23:57:00 -
[11]
Edited by: Mibad on 30/11/2010 00:03:54 Edited by: Mibad on 30/11/2010 00:02:04 24 hours waiting for a jump clone feels like ages when you really want to use them.
I think it would be cool if you could do 2 jumps in a 48 hour period instead (6 hour limit between jumps to prevent abuse), I bet a lot more people would use them. Skill book would reduce waiting time for 2nd jump by 1 hour. So at level 5 you would have to wait 1 hour before you could use your 2nd jump that day.
So people dont go jump crazy I would make this like 8x or 10x multiplier :)
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Infinity Ziona
Minmatar Sebiestor tribe
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Posted - 2010.11.30 00:06:00 -
[12]
Edited by: Infinity Ziona on 30/11/2010 00:07:31
Originally by: CCP Fear I like it. I'll discuss it with my fellow designers.
?
Why not just give players a hearth stone with a 30 minute timer that can be set to any station in game?
Its already too easy to move around EVE. Devs should be trying to increase player interaction and that can't happen if you can zip all over the galaxy without even undocking.
-1. Sig ---
Quote: Originally by Oveur: High security empire space is supposed to be quite safe. ... That's the whole point of high security.
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Terranid Meester
Tactical Assault and Recon Unit
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Posted - 2010.11.30 01:27:00 -
[13]
Edited by: Terranid Meester on 30/11/2010 01:28:25 Terrible idea. Alliances can defend multiple regions with jump clones if they can jump their fleet from one side of the map to the other. Personally I think you should only be able to get into your jump clone if you are in the same station it is in or if theres a rorqual next to you that has a jump clone bay.
Jump clones as they are only make eve smaller.
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wizard87
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Posted - 2010.11.30 01:35:00 -
[14]
Originally by: Terranid Meester Edited by: Terranid Meester on 30/11/2010 01:28:25 Jump clones as they are only make eve smaller.
This.
There is no need to jump every 20 hours instead of every 24. Another pointless skill.
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Pesets
The Hunt Club
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Posted - 2010.11.30 06:28:00 -
[15]
Edited by: Pesets on 30/11/2010 06:32:37
Originally by: Infinity Ziona Why not just give players a hearth stone with a 30 minute timer that can be set to any station in game?
Its already too easy to move around EVE. Devs should be trying to increase player interaction and that can't happen if you can zip all over the galaxy without even undocking.
Umm... shorter jumpclone timer will increase player interaction, by enabling people to pvp more often.
You see, losing training time is the worst kind of loss in the game, because it puts you at a disadvantage to other players and it's about the only loss in game that you can never recover from (there's a cap on how fast you can train, once you're behind you're always behind). The cost of regularly losing high grade implants is asinine for most, and people WILL lose them regularly when they pvp regularly. So every time a player wants to pvp, [s]he has to accept the loss of 10% training speed that day (equivalent of about two to three hours). Which really adds up if you do that every day or close to every day.
Which means that ton of people who would otherwise be happy to pew pew choose to stay in hisec instead, because the cost of pvp is too high - either two hours of lost training that day (even if you've only actually pvp'd for a few hours), or potential loss of couple hundred mil in implant costs (even if you're just flying a bloody Rifter with T1 mods) - AND lost training time if you do get killed, until you buy the new implants. And don't give me that crap about "losses have to hurt" - there has to be a choice of how much they hurt, or people will just choose avoid them altogether (which is what's happening now and it's not much fun for either side).
Also, for the record, even reducing the jumpclone cooldown to four hours total wouldn't let people "zip around the galaxy" any faster than they already can, because that's still enough time to get anywhere by in-game means. Also, you can already zip around the galaxy as fast as you want by jumping into an implant-less clone, then moving your med-clone and self-destructing. Also, traders can and do use alts when they don't have to move actual stuff around. So "slower travel around the galaxy" argument makes no sense.
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Doctor Aibolit
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Posted - 2010.11.30 07:05:00 -
[16]
lets reduce jump clone delay to 20hour
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Infinity Ziona
Minmatar Sebiestor tribe
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Posted - 2010.11.30 07:33:00 -
[17]
Originally by: Pesets Edited by: Pesets on 30/11/2010 06:32:37
Originally by: Infinity Ziona Why not just give players a hearth stone with a 30 minute timer that can be set to any station in game?
Its already too easy to move around EVE. Devs should be trying to increase player interaction and that can't happen if you can zip all over the galaxy without even undocking.
Umm... shorter jumpclone timer will increase player interaction, by enabling people to pvp more often.
You see, losing training time is the worst kind of loss in the game, because it puts you at a disadvantage to other players and it's about the only loss in game that you can never recover from (there's a cap on how fast you can train, once you're behind you're always behind). The cost of regularly losing high grade implants is asinine for most, and people WILL lose them regularly when they pvp regularly. So every time a player wants to pvp, [s]he has to accept the loss of 10% training speed that day (equivalent of about two to three hours). Which really adds up if you do that every day or close to every day.
Which means that ton of people who would otherwise be happy to pew pew choose to stay in hisec instead, because the cost of pvp is too high - either two hours of lost training that day (even if you've only actually pvp'd for a few hours), or potential loss of couple hundred mil in implant costs (even if you're just flying a bloody Rifter with T1 mods) - AND lost training time if you do get killed, until you buy the new implants. And don't give me that crap about "losses have to hurt" - there has to be a choice of how much they hurt, or people will just choose avoid them altogether (which is what's happening now and it's not much fun for either side).
Also, for the record, even reducing the jumpclone cooldown to four hours total wouldn't let people "zip around the galaxy" any faster than they already can, because that's still enough time to get anywhere by in-game means. Also, you can already zip around the galaxy as fast as you want by jumping into an implant-less clone, then moving your med-clone and self-destructing. Also, traders can and do use alts when they don't have to move actual stuff around. So "slower travel around the galaxy" argument makes no sense.
You can't fall behind in skillpoints, theres a cap on skillpoints that you cannot breach for each particular ship in EVE, even a titan or supercarrier. At some stage there will be nothing you can train that will make you better in the ship you are flying.
I think that sort of skillpoint fanaticism is a little pathological, it prevents you from just going and having fun, stresses you out when you get podded, not being mean but it sounds like you get all shaky on the way to Jita to get your +5's cause your training modifier went down by a couple of points.
I don't usually use learning implants apart from low grade slaves, snakes and hardwirings. I have never had a jumpclone. I don't understand the big deal to be honest.
I use the medical clone jumping when I need it but it costs 30 million isk per jump. Given that I guess you have a point. I'll change my opinion to +1 or 0 since its not really that important to me.
Sig ---
Quote: Originally by Oveur: High security empire space is supposed to be quite safe. ... That's the whole point of high security.
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Pesets
The Hunt Club
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Posted - 2010.11.30 09:05:00 -
[18]
Originally by: Infinity Ziona You can't fall behind in skillpoints, theres a cap on skillpoints that you cannot breach for each particular ship in EVE, even a titan or supercarrier. At some stage there will be nothing you can train that will make you better in the ship you are flying.
Technically, yes. In practice, i've been playing for two years now, and don't see that point coming for another couple years, and i'm only flying sub-battleship hulls. There's over a year's worth of support skills alone (and yes, training them to V makes a ton of difference, you'd be surprised how much difference those extra 5% make when you have them across the board).
Flying without implants for a year means that by the end of that year you could have had an extra Cruisers V, Turrets V, and probably a couple of small extras like Controlled Bursts V (if you were flying with +5s instead). You may or may not care about it, but essentially it's still a penalty for doing what this game is supposed to be about (and conversely, an encouragement to stay the hell away from it in hisec and just pve till you go blind and quit). I don't think it makes sense for it to be there.
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Lord Rapture
Amarr Appetite 4 Destruction
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Posted - 2010.11.30 09:16:00 -
[19]
reduce by 4 hours per level makes more sense. at level5 would open up alot of ninja pew, nina ratting opportunities.
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Jint Hikaru
OffWorld Exploration Inc
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Posted - 2010.11.30 09:21:00 -
[20]
I don't see any problems with this idea.... with a 20 hour jump it means you can jump back to your main clone at the beginning of your evenings gaming time even if you jumped sometime during your previous evening.
Yet, it isn't too small of a time so people start jumping back and forth all over the place. ------------------------ Jint Hikaru - Miner / Salvager / Explorer / SpaceBum "I've got a couple of Strippers on my ship... and they just love to dance!" ------------------------ |
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JitaPriceChecker2
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Posted - 2010.11.30 09:59:00 -
[21]
This will create even more blob.
Server cant handle current numbers.
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Space Wanderer
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Posted - 2010.11.30 10:02:00 -
[22]
I believe that both those who say that jump clones make eve smaller and those who say that they enable more pvp are right.
Therefore I would suggest a variation. Let the duration of the wait between jump clones be proportional to the distance of the jump clone from your current location, say four or five hours per jump.
In this way, if you just want to change clones for pvp you can change between your skilling and pvp clone exceedingly fast. But if you want to jump throughout half the galaxy you had better not expect to be able to go back soon. The further you jump, the longer you have to LIVE where you jumped.
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Furb Killer
Gallente
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Posted - 2010.11.30 10:04:00 -
[23]
Originally by: Space Wanderer I believe that both those who say that jump clones make eve smaller and those who say that they enable more pvp are right.
Therefore I would suggest a variation. Let the duration of the wait between jump clones be proportional to the distance of the jump clone from your current location, say four or five hours per jump.
In this way, if you just want to change clones for pvp you can change between your skilling and pvp clone exceedingly fast. But if you want to jump throughout half the galaxy you had better not expect to be able to go back soon. The further you jump, the longer you have to LIVE where you jumped.
This is pretty much what i have been indeed telling in every similar topic. Just decreasing the timer flat out only encourages blobbing and 0.0 wastelands. Only 4 or 5 hours per jump is kinda harsh, i would just let it depend on the distance in light year. Make the minimum something like 12 hours (or even less) for in station jump cloning, and the maximum a few days if you jump to other side of the galaxy.
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XxCirke LinexX
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Posted - 2010.11.30 10:07:00 -
[24]
I like this idea!
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Kai Yuen
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Posted - 2010.11.30 10:07:00 -
[25]
Originally by: Space Wanderer I believe that both those who say that jump clones make eve smaller and those who say that they enable more pvp are right.
Therefore I would suggest a variation. Let the duration of the wait between jump clones be proportional to the distance of the jump clone from your current location, say four or five hours per jump.
In this way, if you just want to change clones for pvp you can change between your skilling and pvp clone exceedingly fast. But if you want to jump throughout half the galaxy you had better not expect to be able to go back soon. The further you jump, the longer you have to LIVE where you jumped.
I've always thought this. Even jump cloning across the galaxy isn't OP. You can't take your ship with you and you have to go there in first place to install a clone. People always seem to think the JC timer prevents instant travel. It doesn't in the slightest. Instant travel works like this: Set medical to a station in or near the system you want to travel to. Get in pod. Undock. Self destruct. Mission accomplished. The jump clone system also hurts newer players more than old. They have very few stations they can install new clones, they have to wait 24 hours between using a PvP clone and a PvE clone, and they have very few available clones to begin with. Shortening the JC timer wouldn't make it OP at all. It would only make the use of implants a little more convenient.
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Mara Rinn
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Posted - 2010.11.30 11:26:00 -
[26]
An easier option to reduce the pain of losing +5 implants (or lose access to those implants because you're in a different clone) would be to remove attribute implants from the game.
If you want to PvP you just update your medical clone and go do some PvP. Perhaps consider whether you want to lose your high grade Snake implants or your high grade Crystal implants... -- [Aussie players: join ANZAC channel] |
Terranid Meester
Tactical Assault and Recon Unit
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Posted - 2010.11.30 14:11:00 -
[27]
Also I don't think theres a way for alliances to destroy enemy jump clones in a station that they own.
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Rugs
Amarr Clown Punchers. Clown Punchers Syndicate
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Posted - 2010.11.30 18:16:00 -
[28]
No, another "I can't wait for x, please make it go faster/quicker or make it easier" thread.
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Solid Prefekt
Haven Front
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Posted - 2010.11.30 18:28:00 -
[29]
Eve is already ******ly small with all the ways you can jump around in eve. The JC should change to one week and then have a skill that reduces the week by 5% per level. Then people can't instantly go all over like they do now making the universe smaller.
And, while you are at it, nerf jump bridges, cyno beacons, titan bridges, and jumpable caps.
Short sighted people think all these things are great on a personal level, but on a macro level it ruins the game. So do what is right for the betterment of the entire game which will result in rewards much greater then fixes that simmer down the whines.
The results will be
* more regional warfare * less blobs * less wow like * more fun * more money for ccp
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Gandar Kimokanen
Reikoku IT Alliance
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Posted - 2010.11.30 19:02:00 -
[30]
lvl 5 = 12 hours clone jump timer instead. I support the idea tho
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Septu Resheph
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Posted - 2010.11.30 19:38:00 -
[31]
Originally by: Solid Prefekt Eve is already ******ly small with all the ways you can jump around in eve. The JC should change to one week and then have a skill that reduces the week by 5% per level. Then people can't instantly go all over like they do now making the universe smaller.
And, while you are at it, nerf jump bridges, cyno beacons, titan bridges, and jumpable caps.
Short sighted people think all these things are great on a personal level, but on a macro level it ruins the game. So do what is right for the betterment of the entire game which will result in rewards much greater then fixes that simmer down the whines.
The results will be
* more regional warfare * less blobs * less wow like * more fun * more money for ccp
Sounds to me like you got your butt hurt well trying to do something lame....its called use your DS
Roughly speaking this is just an example. Reducing JC time is a great idea, I was thinking about it myself. Its like, 1-3 pm my time I have time to mission. Things to do till 6. 6-8 my time there, time to pvp baby before groups are logging off for bed. 8-11 its time to rat / plex / mission some more and do it all over again tomorrow. So atm I either have to chose not to have implants or risk loosing some if I chose to put them in. Now if I can just go from a mission JC to a clean JC for pvp for a few hours and go pew pew. Then I can jump into another clone and rat or plex. Can we say BOYEA, I think yes.
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Kai Yuen
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Posted - 2010.11.30 23:41:00 -
[32]
Originally by: Solid Prefekt Eve is already ******ly small with all the ways you can jump around in eve. The JC should change to one week and then have a skill that reduces the week by 5% per level. Then people can't instantly go all over like they do now making the universe smaller.
And, while you are at it, nerf jump bridges, cyno beacons, titan bridges, and jumpable caps.
Short sighted people think all these things are great on a personal level, but on a macro level it ruins the game. So do what is right for the betterment of the entire game which will result in rewards much greater then fixes that simmer down the whines.
The results will be
* more regional warfare * less blobs * less wow like * more fun * more money for ccp
Another person who doesn't understand that the JC timer doesn't affect instant travel. Podding yourself after reseting your medical does that. It's something you can do at will and you don't even need a free jump clone to do it. The JC timer only affects implants, switching them or switching out of them.
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Pesets
The Hunt Club
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Posted - 2010.12.01 00:55:00 -
[33]
Originally by: Furb Killer This is pretty much what i have been indeed telling in every similar topic. Just decreasing the timer flat out only encourages blobbing and 0.0 wastelands. Only 4 or 5 hours per jump is kinda harsh, i would just let it depend on the distance in light year. Make the minimum something like 12 hours (or even less) for in station jump cloning, and the maximum a few days if you jump to other side of the galaxy.
12 hour timer isn't that much better than 20 hour one though. If i jump clone in the evening, it means i can only jump back tomorrow afternoon. Which might as well be tomorrow evening since i'm not going to log in from work.
I suppose it could work in some select cases where you rush home from work ASAP to switch into a pvp JC, and don't leave your house in the morning until you've switched back (or just don't have a job)... but you still get the training penalty for 12 hours out of 24, whereas you're going to actually pvp for maybe 6-8 hours at best.
As for longer jump timers for long distances, the problem i see is that it makes it much harder to relocate. Say i have five jump clones in one region, and want to move operations to another region. Is that supposed to take me a month?
I think a four hour timer at lvl5 would be ideal considering that, just like with learning skills, you essentially give up several days of your training time up front, so it's only worth it if it saves you a lot of training time in the long run. Especially since it's likely going to be a Charisma/Memory skill (and probably not rank 1 at that).
Originally by: Solid Prefekt Eve is already ******ly small with all the ways you can jump around in eve. The JC should change to one week and then have a skill that reduces the week by 5% per level. Then people can't instantly go all over like they do now making the universe smaller.
And, while you are at it, nerf jump bridges, cyno beacons, titan bridges, and jumpable caps.
Yea, and reduce warp speed by a factor of ten so people spend more time moving around than actually playing the game. Because it's so much more fun to click "jump" and then "warp to next gate" once a minute for an hour or two.
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Infinity Ziona
Minmatar Sebiestor tribe
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Posted - 2010.12.01 03:51:00 -
[34]
Originally by: Kai Yuen
Originally by: Solid Prefekt Eve is already ******ly small with all the ways you can jump around in eve. The JC should change to one week and then have a skill that reduces the week by 5% per level. Then people can't instantly go all over like they do now making the universe smaller.
And, while you are at it, nerf jump bridges, cyno beacons, titan bridges, and jumpable caps.
Short sighted people think all these things are great on a personal level, but on a macro level it ruins the game. So do what is right for the betterment of the entire game which will result in rewards much greater then fixes that simmer down the whines.
The results will be
* more regional warfare * less blobs * less wow like * more fun * more money for ccp
Another person who doesn't understand that the JC timer doesn't affect instant travel. Podding yourself after reseting your medical does that. It's something you can do at will and you don't even need a free jump clone to do it. The JC timer only affects implants, switching them or switching out of them.
You pod yourself but it still requires a JC if you want to save your implants and it costs quite a bit of isk when you have higher skillpoint levels. Sig ---
Quote: Originally by Oveur: High security empire space is supposed to be quite safe. ... That's the whole point of high security.
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Kai Yuen
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Posted - 2010.12.01 04:55:00 -
[35]
Originally by: Infinity Ziona
You pod yourself but it still requires a JC if you want to save your implants and it costs quite a bit of isk when you have higher skillpoint levels.
Again, it doesn't work like that. You can't just take your implants along. If you want implants at the destination you have a drag a fresh clone out there in the first place. Most PvP players are smart enough not to PvP with implants in anyways, given how easy it is to be podded in 0.0, so reducing the JC timer won't even speed them up. They'll just take the pod express like they've done for years now. Hell, even I do it and my pods are 30 mil a pop. Shortening the JC timer just makes implants more viable, because now you can hop from a PvP to a PvE clone more efficiently and you don't have to dedicate an entire day to PvE just because you don't want to risk your implants. It has little to nothing to do with actual travel and more to do with implant convenience.
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Kireiina
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Posted - 2010.12.01 07:24:00 -
[36]
Make the delay between clone jumps equal to the distance travelled. For example 1 hour per system distance between clones. So if you are just jumping into a non-implant clone in the next system to do some PvP it's a 1 hour delay. If you are clone jumping across the universe it quickly becomes a larger delay up to the original 24 hours.
You even have lolRP justification in that longer jumps are more draining on the pilot.
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HeliosGal
Caldari
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Posted - 2010.12.01 11:25:00 -
[37]
2 hours per skill perhaps even as a level 6 skill ( 2 hours per level)
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Sol Fallstaff
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Posted - 2010.12.01 17:14:00 -
[38]
Keep the jump clone time as it is and allow implants to be removed safely, so players can indulge in whatever ship and activity they like with the benefit of the implants that aid the ship and activity of choice.
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Magnus Orin
Minmatar United Systems Navy Wildly Inappropriate.
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Posted - 2010.12.01 17:40:00 -
[39]
While I like the idea, you should really edit the WoW crap out of your post.
Seriously, if you leave Eve for WoW in one evening because you are waiting on a jump clone, you are crazy. It's also an extremely flawed argument if someone were to disagree with your idea; claiming this change will increase subscribers by luring people away from WoW is ridiculous.
Again, as long as the time reduction is small, I think it is alright.
Sarcasm - Because i'm too far away to strangle you. |
Solid Prefekt
Haven Front
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Posted - 2010.12.01 18:49:00 -
[40]
Originally by: Kai Yuen Most PvP players are smart enough not to PvP with implants in anyways, given how easy it is to be podded in 0.0, so reducing the JC timer won't even speed them up. They'll just take the pod express like they've done for years now. Hell, even I do it and my pods are 30 mil a pop. Shortening the JC timer just makes implants more viable, because now you can hop from a PvP to a PvE clone more efficiently and you don't have to dedicate an entire day to PvE just because you don't want to risk your implants. It has little to nothing to do with actual travel and more to do with implant convenience.
Every pvp player I know uses implants when they PVP. The low End ones are dirt cheap. And most I know do fit higher end Implants as your training time is killed without it. Especially if you pvp 80% of the time.
What you guys want is easy and convenience. If you want easy go play WOW. What I want Is to see more regional conflicts. As it stands now people go carebear at home them jump completely across eve to PVP daily. Make it so where you carebear is semi near where you fight.
Make Eve big again and bring back the harshness that is the core of this game.
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Jaik7
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Posted - 2010.12.07 14:44:00 -
[41]
how did this get a ccp response when ccp hasent even acknowledged the great idea and two years hard work that was put into the SOE exploration ship set?
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Kai Yuen
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Posted - 2010.12.07 14:54:00 -
[42]
Originally by: Solid Prefekt
Every pvp player I know uses implants when they PVP. The low End ones are dirt cheap. And most I know do fit higher end Implants as your training time is killed without it. Especially if you pvp 80% of the time.
What you guys want is easy and convenience. If you want easy go play WOW. What I want Is to see more regional conflicts. As it stands now people go carebear at home them jump completely across eve to PVP daily. Make it so where you carebear is semi near where you fight.
Lol, nice come back "go to WoW". Never heard that one before... Jumping across eve is as simple as a pod SD away. You're still making an argument based on something that doesn't effect said argument. JCs affect IMPLANTS, not travel. Even if you DO use dirt cheap implants, you can afford to SD them away to make your CTAs clear across the universe. You haven't actually argued against my point, in fact you made it stronger.
Originally by: Solid Prefekt
Make Eve big again and bring back the harshness that is the core of this game.
Jump clones were never meant to make EVE harsh and what makes EVE harsh never had anything to do with travel. EVE is harsh because A) you're NEVER safe and B) people can stab you in the back for a handful of ISK and there's nothing you can do about it. The JC system was actually created with convenience in mind. If they didn't want implants to be somewhat viable they would never have instituted jump clones in the first place. All I want is for them to finish what they've started by perfecting the system they've already implemented.
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Sphit Ker
Dreddit Test Alliance Please Ignore
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Posted - 2010.12.07 19:23:00 -
[43]
24 hours is far too long. Altho I acknowledge the concerns about making the EVE universe feel too small, it really is just annoying. The proposed 1 hour reduction per level is too little and I gloss over yet another skill to train.
I propose 12 hours delay so you can jump where you want/need to be at the start of a sitting. To shut the concerns, lets count how many jumps one can make in 12 hours straight. IĘd bet itĘs possible to circumnavigate the entirety of New Eden anyway.
Jump cloning does not jump ships along. You know how buying and fitting the right ships with the right modules can be... a bit more than effortless. Different situations calling for different ships with specific fits... If you have well furnished hangars all over the universe then more power to you for putting the time, efforts and ISK into building your armada. Effort and organization must be rewarded. Artificial restrictions (like delays) on how much someone can be effective is @#$^#%$^@$%^%$
The following statement is not my signature. The preceding statement is my signature. |
Grarr Dexx
Amarr GK inc. Pandemic Legion
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Posted - 2010.12.08 10:52:00 -
[44]
This would be a great way to make all of the work to make the universe seem larger go poof in a single small patch.
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Durzel
The Xenodus Initiative.
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Posted - 2010.12.08 14:48:00 -
[45]
Edited by: Durzel on 08/12/2010 14:49:37 "Universe too small already" counterpoint:
Instead of a skill that arbitrarily decreases the time before you can JC, make it so that your proximity to the JC you want to jump into determines the delay between JC'ing.
- If you're in the same solar system, you can jump between clones every hour. - This JC delay increases by some amount the further you are away, increasing more significantly if the route involves 2 or more regions. - Optionally: Increase current "jump to anywhere in the universe" 24 hour timer to compensate for the above.
This means that if you can get to where you want to jump there is little penalty to JC'ing (and the whole "Eve universe is already small" argument is rendered void because you're still having to manually travel to JC)
Thoughts?
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Kai Yuen
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Posted - 2010.12.08 15:47:00 -
[46]
Originally by: Grarr Dexx This would be a great way to make all of the work to make the universe seem larger go poof in a single small patch.
Originally by: Durzel Edited by: Durzel on 08/12/2010 14:49:37 "Universe too small already" counterpoint:
It's pointless to counter this argument. It's already baseless. The JC system never made travel fast and the universe small. The "set medical and pod yourself" system did. It's a far more efficient method of travel than using the JC system. You don't even have to have been to a system to set your medical there, unlike the JC system where you have to both go to said system AND install a clone. The JC timer only handicaps implants and rewards ppl for not using them and/or using the cheap ones.
Originally by: Grarr Dexx
Instead of a skill that arbitrarily decreases the time before you can JC, make it so that your proximity to the JC you want to jump into determines the delay between JC'ing.
- If you're in the same solar system, you can jump between clones every hour. - This JC delay increases by some amount the further you are away, increasing more significantly if the route involves 2 or more regions. - Optionally: Increase current "jump to anywhere in the universe" 24 hour timer to compensate for the above.
This means that if you can get to where you want to jump there is little penalty to JC'ing (and the whole "Eve universe is already small" argument is rendered void because you're still having to manually travel to JC)
Thoughts?
No objections here. I can already pod myself across the universe so any ease of switching from ISK farming to combat clones would be helpful.
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