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Kajan Tormen
Minmatar Blood Money Inc. The Blood Money Cartel
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Posted - 2011.02.08 17:34:00 -
[91]
Originally by: GSq RADAR
you're still missing the effects on small ship pvp especially in 0.0 constant movement while at speed, simply changes what you are aligned to, so in pvp you can fly around at full speed during an engagement and all you need to do to pull out is to be pointed in the right direction and warp, this is part of fluid pvp, and would be detroyed by your proposed change in game mechanics. i suppose if you want all pvp to be shifted towards a slugfest last man standing sort of fight then this is just the right sort of change. so i must still maintain... suppourt for new graphics, not for gameplay mechanics changes.
good summary of why the mechanics change is a bad idea.
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Mister Short
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Posted - 2011.02.08 21:50:00 -
[92]
Originally by: klyeme Graphic change, yes, actual change to warp mechanics, no.
Will this give our ships a parking brake?
AGREED
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Sphit Ker
Dreddit Test Alliance Please Ignore
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Posted - 2011.02.09 06:04:00 -
[93]
First, It's about time warping gets an upgrade. We all spend a fair chunk of our time in warp so make it feel and look good! Give it a pace that is worth the many hundred times the speed of light we attain. We fly stupidly fast, it's got to be mind blowing cool.
A web is meant to slow a ship down, right? yet some people appear concerned about loosing the ability of using them to make things go faster... to me, it's just... WAT?
The following statement is not my signature. The preceding statement is my signature. |
Morgenholt Blue
Swift Redemption
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Posted - 2011.02.09 07:41:00 -
[94]
Edited by: Morgenholt Blue on 09/02/2011 07:41:09 I think all the changes are good. Maybe have a sound coming from ships charging there warp drives to a bit like Destiny in SGU.
http://www.youtube.com/watch?v=hr38b3uYCHA
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Commander Kennedy
Caldari Systerata Ventures
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Posted - 2011.02.10 23:54:00 -
[95]
Originally by: Sphit Ker First, It's about time warping gets an upgrade. We all spend a fair chunk of our time in warp so make it feel and look good! Give it a pace that is worth the many hundred times the speed of light we attain. We fly stupidly fast, it's got to be mind blowing cool.
A web is meant to slow a ship down, right? yet some people appear concerned about loosing the ability of using them to make things go faster... to me, it's just... WAT?
A web reduces a ship's maximum velocity, but not its acceleration. When a freighter is webbed, this allows it to enter warp sooner as it reaches 75% speed faster and is able to align faster due to being at a slower speed. "Punching" Warp
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Flamespar
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Posted - 2011.02.11 00:04:00 -
[96]
I like the idea of an update to the way going to warp appears. I like the idea of there being some sort of visual indication that a ship is about to go to warp (change in thruster colour, robotic hampsters being deployed to start pushing, whatever).
But no change to the actual mechanics; ie changes to the amount of time to warp etc.
DidnĘt CCP recently hire an effects artist? Perhaps this should be on their priority list.
So changes to graphics = supported. changes to machanics = not supported.
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Larkonis TrassIer
State Breast Inspectorate
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Posted - 2011.02.11 00:21:00 -
[97]
To further expand on this...
Currently ship warp speed doesn't count for toffee unless your making loooooong (30AU+ warps). How about your ship near instantly accelerates to top speed instead of the ~10 seconds of acceleration and decceleration at either end of the journey.
Trolls and Tribulations: Musings of a Spaceship Politician |
Linkoman
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Posted - 2011.02.12 11:48:00 -
[98]
Completely agree with OP. +1
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Explosivesonhand
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Posted - 2011.02.18 13:08:00 -
[99]
Graphics change yes, mechanics change no. Supported
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Commander Kennedy
Caldari Systerata Ventures
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Posted - 2011.03.16 04:40:00 -
[100]
Monthbump. "Punching" Warp
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Asa Tru
Lonetrek Trade and Industries
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Posted - 2011.03.16 11:06:00 -
[101]
This would be awesome but only so long as TRAILS were left behind. I know I sometimes pay attention to where the person is warping to, and chase the target down. If its instawarp, that would be impossible. But if they leave a trail behind (i know, that's a whole 'nother subject) then we can still easily tell where they warped to, and chase 'em down. ____ Asa Tru
"From his weapons away no one should ever stir one step on the field; for no one knows when need might have on a sudden a man of his sword."
--- Havamal 38 |
Val'Dore
Word Bearers of Chaos Word of Chaos Undivided
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Posted - 2011.03.16 19:05:00 -
[102]
~No matter what happens, somebody will find a way to take it too seriously.~
Tiericide |
Shandir
EVE University Ivy League
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Posted - 2011.03.17 14:59:00 -
[103]
Edited by: Shandir on 17/03/2011 14:59:21 Cool idea - definitely like the graphics update idea, also really like the idea of no-acceleration warp speed. I agree warp speeds would need to be lowered to compensate average ship travel speed, and session timers may need to be lowered for the now super-fast warping inties.
Changes to the align mechanic...I'm not so sure about, I don't dislike the idea, but there are some valid concerns and it needs further thought.
Why not make being aligned at speed help your warp drive spin up faster (diverting built up power from your engines to the warp core - visually slowing you down to a stop)
I imagine it like there being an extra 10% of the speed bar that's red and normally empty, the bar fills up from the right, and when it meets the speed level (which fills from the left) your bar goes full-red and you immediately hit your maximum warp speed with a flashy warp effect. This extra bar segment would take <1s to fill for all but the slowest ships and it would remove instawarp from aligned ships but allow for the rapid disengage that people worry about nerfing here. - Vote Trebor Daehdoow for CSM and Chairman of CSM. Trebor's Campaign Manifesto |
Laerise
PIE Inc.
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Posted - 2011.03.26 08:28:00 -
[104]
_______ "Surround yourself with the faithful, Stand together, for there is no strength like it under the heavens." - The Scriptures, Book of Missions 71:21 |
Ardamalis
Deep Core Mining Inc.
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Posted - 2011.03.26 18:33:00 -
[105]
Edited by: Ardamalis on 26/03/2011 18:34:50
Supported for graphics change.
On a side note, this affect could be better achieved by adding a Jerk and perhaps a Snap constant (3rd and 4th order differentiation of position) rather than changing the acceleration constant of warp. |
Commander Kennedy
Caldari Firebird Squadron Terra-Incognita
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Posted - 2011.04.03 03:58:00 -
[106]
Weekbump. "Punching" Warp
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krickettt
Golden Orb Technology inc EVE Animal Control
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Posted - 2011.04.03 10:21:00 -
[107]
Supported for graphical change only. Warp mechanic change is a waste of time. CCP has much more important stuff to do. Being that they never do the important stuff, warp mechanics will never change any time soon.
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BattleSister Oryx
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Posted - 2011.04.03 14:36:00 -
[108]
Originally by: klyeme Graphic change, yes, actual change to warp mechanics, no.
Will this give our ships a parking brake?
This post sums it up imo
I think it should remain exactly the same, only once you warp, you instantly hit max speed instead of completely stopping then speeding up to max warp speed.
I also think the same should happen at the other end. You instantly decelerate to whatever speed you were currently moving at (or 0? i know currently theres some "drift" as you come out of warp)
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Jonathan Malcom
Test Alliance Please Ignore
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Posted - 2011.04.03 14:38:00 -
[109]
How about making it so that while your warp core is charged, your capacitor doesn't regenerate. That would prevent miners from warping off instantly. It may have negative effects of capital ships, though. I don't fly caps, so any input from cap pilots would be welcome.
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Tyme Xandr
Gallente Dark Circle Enforcement
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Posted - 2011.04.04 05:01:00 -
[110]
Edited by: Tyme Xandr on 04/04/2011 05:02:44 I support a cooler animation for warping other then the current 'ship slides here', but I dont agree with much of the other changes put forth.
Edit: While were at it, bring back the last POD we had with the crazy random 3 firing thrusters that looked like something you really were unsure about making it back to saftey. [≡v≡] |
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Somir Kal
Gallente
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Posted - 2011.04.07 13:13:00 -
[111]
As stated: Visuals- Supported. Mechanics- Denied. That said, I feel there is another distinct benefit to having ships reach their 'warp bubble' speed almost instantaneously upon entering warp: at that speed, we can make it much harder to see ourselves warping through planets and other celestial objects, something that has always bothered me but I let it go as a necessity of the current warp system.
Update your original post and edit out the mechanical changes and you have my thumbs up. At most in terms of mechanics i'd support is having ships reach maximum warp speeds the moment they enter warp (and thus having maximum warp speeds re-evaluated to maintain game balance)
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Commander Kennedy
Caldari Firebird Squadron Terra-Incognita
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Posted - 2011.05.07 02:28:00 -
[112]
Mechanics changes have been removed.
This is now pure visuals. "Punching" Warp
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Raven Gale
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Posted - 2011.05.07 08:01:00 -
[113]
How about something along the lines of charging the warp core into a punch replacing the speed up and slow smooth shift to warp, you would still have to align and it would take the same amount of time, except instead of your ship speeding up slightly maybe its thrusters could go brighter and brighter until it hits the punching point and you warp. This would both make it clearer when people are trying to warp, make it look awesome and still keep the same mechanics of the game. If anything, punch makes it BETTER because the warping ship will be target-able until the punch (it's really annoying trying to lock someone when they're trying to warp, sometimes they don't appear to be warping and you can't lock them). It could also open up space for new modules like Warp Charge Accelerators or Warp Core Power Boosters with a charge system. |
Achrius
Caldari Galactic Federation of Lolis
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Posted - 2011.05.07 10:58:00 -
[114]
Yes, I support this awesome suggestion.
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Khaine Beralt
Wolves Of Legend
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Posted - 2011.05.09 01:45:00 -
[115]
Agree.
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PointlessWitch
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Posted - 2011.05.09 02:47:00 -
[116]
Mechanical change would be required to make this work. You would need to increase the speed your ship increases to max warp velocity. 1s/6.0AU would be a punching warp effect like in the examples provided.
BEFORE you troll me to death, warping time would have to be stretched slightly. Now: 5s align, 9s normal to warp, 30s warp, 9s warp to normal, done Proposal: 5s align, 1s normal to warp, 46s warp, 1s warp to normal, done
This would make Time the same and would accomidate this awesome effect. Dont change warp speed, it would just be a graphical change to accomidate this.
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DK Reborn
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Posted - 2011.05.09 23:05:00 -
[117]
Supported.
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Steve Kinney
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Posted - 2011.05.20 14:54:00 -
[118]
Support. |
Mystical Might
Amarr The Imperial Fedaykin
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Posted - 2011.05.20 16:50:00 -
[119]
Support the graphics. would make my tengu / machariel look kewler!
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Kaelie Onren
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Posted - 2011.05.21 04:28:00 -
[120]
Supported. As long as it doesn't change the game mechanics, the effect seems not only cool, but consistent with most EVE cutscenes.
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