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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Zhi Ying
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Posted - 2010.12.01 14:39:00 -
[31]
Supported!
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Salpun
Paramount Commerce
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Posted - 2010.12.01 15:23:00 -
[32]
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Jaari Val'Dara
Atomic Zeppelins BricK sQuAD.
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Posted - 2010.12.01 16:36:00 -
[33]
Supported.
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Henry Haphorn
Majesta Empire
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Posted - 2010.12.01 17:50:00 -
[34]
Supported.
I also like the idea of being able to disable said feature on command whenever necessary. That way, we won't have to worry about feeding the lag monster during fleet engagements.
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Alias 6322A
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Posted - 2010.12.01 23:16:00 -
[35]
Supported, but needs to be an option.
This is almost certainly going to tough on slower, or even normal computers as each target window is effectively a miniature version of an EVE window without ui. I'm not computer savvy but that sounds like it could be very graphic intensive.
The idea is very cool though and I think it'd be a neat, albeit unnecessary, feature.
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steave435
Caldari Sniggerdly Pandemic Legion
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Posted - 2010.12.02 08:32:00 -
[36]
I like it, but the extra info for each target that would have to be sent to every person targeting him would probably kill the already loaded server in big fights, so I still can't support this.
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Jai Di
Caldari
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Posted - 2010.12.02 11:18:00 -
[37]
Originally by: Alias 6322A Supported, but needs to be an option.
This is almost certainly going to tough on slower, or even normal computers as each target window is effectively a miniature version of an EVE window without ui. I'm not computer savvy but that sounds like it could be very graphic intensive.
The idea is very cool though and I think it'd be a neat, albeit unnecessary, feature.
I'm pretty sure it would be just as intensive as undocking from a station with 5-10 other people as undocking (ie not really). I highly doubt that it would have to render the entire world multiple times just to have several "look at" type requests going at the same time.
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Deitis Montage
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Posted - 2010.12.03 05:30:00 -
[38]
I like this.
Also add an option to lock the camera perspective in a fixed position relative to your ship so that everytime you orbit your target, your view doesn't have to go "past" the target. (Wasn't sure how to explain it better, but hope it's understood).
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hired goon
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Posted - 2010.12.03 17:17:00 -
[39]
I REALLY like this idea. It is in-line with my own musings on how to translate a game as beautiful as eve into more than just a sea of red-crosses and a confusing overview, into something more cinematic, without having to sacrifice gameplay effeciency.
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kyoukoku
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Posted - 2011.01.25 03:39:00 -
[40]
+1 --
The first rule of local is you don't talk in local |
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Mike Azariah
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Posted - 2011.01.25 19:45:00 -
[41]
Tactically this would be a godsend.
See the obvious fitings, where is he aligned to? Are my drones there yet? Which way did he warp out? Is he pulling a Crazy Ivan or straight running?
It would almst allow for slightly more skill coming into play for dogfights of the frigate variety.
Hell yes, please
m
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krickettt
Golden Orb Technology inc
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Posted - 2011.01.25 20:40:00 -
[42]
I support!
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Laechyd Eldgorn
Caldari Certified Household Sweeping Consulting
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Posted - 2011.01.25 21:05:00 -
[43]
I would rather see only pilot name and ship type instead of icon which takes unnecessarily screen space. Screen is already full enough without useless ship pictures.
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Jag Kara
Dirty Work Inc.
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Posted - 2011.01.25 22:04:00 -
[44]
I can see this adding tons of lag to bad comps (perhaps an option to turn off, maybe even no pics at all), but what the hell, the lag cant get much worse. In Soviet Russia, carebears gank YOU! |
Monkeedude
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Posted - 2011.01.25 22:20:00 -
[45]
To those suspecting this will cause more lag:
It won't. It's a client-side thing. Essentially it'll slow down how fast your computer can render things, so for some people they might have to turn the texture or resolution down a notch, but generally it won't be too bad. In otherwords, theres nothing that has to go across the network for this.
It's already rendering the object once out in space, so all it has to do is do it again in a certain frame, which already exists. From a programming perspective, this is almost as easy of a cut-paste job as it gets. The payoff for the work that goes into it will be well worth it.
This idea has my full support and then some. A checkbox in options for portrait or 3D would be best solution. |
lwxsky oli
FACTS on EVE OWN Alliance
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Posted - 2011.01.25 22:24:00 -
[46]
like
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GeeShizzle MacCloud
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Posted - 2011.01.25 22:30:00 -
[47]
very much supported, but ONLY so long as the feature can be turned off via the general settings under escape menu.
it shouldn't induce too much lag, depending on factors outlined below, but there would be a pretty big performance hit dependent on how many ships you've locked which is capped to a max as far as i know. Bear in mind the tech is there, we've all previewed ships from the show info menu whilst in space ourselves, and we've all "looked at" ships whilst in space.
the question is how much information should be visible when having a dynamic lock preview, as this would affect combat and the amount of lag (and hit on performance)?
i very much like the idea that the trajectory of the targeted ship relative to your ship should be the max. and that it shouldn't change if you move your view and zoom on your ship or any other ship that you're looking at. reasoning is to understand your trajectory relative to your enemies. this would not induce any lag as the dynamic preview would be of basic ship models.
the question id love other peoples opinions on is...
how much info should be visible?
bearing in mind you can determine gun type, active or passive and buffer shield and armor setups from a true "look at" lock preview. that kind of info readily available can turn the tide of a fight.
+1 btw :)
CSM Prop 1 CSM Prop 2 |
GeeShizzle MacCloud
Caldari
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Posted - 2011.01.25 22:38:00 -
[48]
Edited by: Gee****zle MacCloud on 25/01/2011 22:39:12 the only other thing id have to say about the preview is it should not have a fixed camera distance from the ship. it should always be set for each specific ship and locked like the default view on the preview feature in the show info window.
Otherwise locking say a mom or a titan would mean the camera would be inside the ship model... which would be useless and prompt a shower of abuse on forums.
tho if ur in a fight with moms and titans... u really should be minimising potential lag and performance hits anyway! CSM Prop 1 CSM Prop 2 |
Ellina Alleron
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Posted - 2011.01.26 04:59:00 -
[49]
Only if it's client side, not server side, and can be turned OFF. Otherwise the lag caused by this will kill the hamsters. |
Xyzibit
New-Roots
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Posted - 2011.01.26 10:47:00 -
[50]
supported but plz make it optional for bigger battles / slower PCs
but in general great idea :) like that one
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