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Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
487
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Posted - 2012.08.06 20:19:00 -
[1] - Quote
Why do we need Faction Navy attacking outlaws? Serious question.
I'm hoping their removal is being considered for Crimewatch - placing security in the hands of the players, not automated scripts. Could have sworn I'd heard something about this mentioned, once - but its still vaporware at this point. So far, most of it has been laughably bad, like Concord protected neutral RR and gate guns killing can flippers.
One thing I've never really understood is why it is necessary for NPC Navy to attack, when outlaws already have no protection from Concord....
A typical situation in highsec:
1. My -10 suicide ganker alt blows up a Hulk. 2. Miner gets mad, and hops in a Drake, and starts calling out the ganker. 3. Now...as much as I'd LOVE to deprive the angry miner of his failfit Drake....its not really possible to fight him because of Faction Navy interfering with the fight.
So, why is 'Concord's re-tarded half-brother' - the Navy needed?
-Concord already whacks you if you do anything aggressive, outlaw or not. -ANY player is allowed to attack and pod you at any time....which means the fight will always be initiated by the 'good player'. -The 'good player' can easily recruit more help... -and last, currently the Faction Navy is completely incapable of stopping suicide ganks in highsec anyway.
Why is it necessary to make legit fights between pirates and high-sec 'vigilantes' mostly impossible? Why do faction navy ships need to put their thumb on the scale?
Why NOT let -10 players 'move' through highsec, going about their business and/or trolling for fights with random players?
It creates no additional disadvantage for highsec players who wish to remain 'non-interactive' and it provides amble opportunities for budding 'vigilantes' to take a shot at PVP - without leaving the safety of highsec! Its a risky endeavor for the outlaw, as they can move in highsec - but could easily be overwhelmed by high-sec players looking for a pirate killmail....
'Game lore arguments' and pointless real life comparisons need not apply.
If 'Crimewatch' is supposed to be about putting high-sec security into player hands - why not nerf the Navy? Or is 'Crimewatch' merely going to be one more excuse to make highsec even safer, and further segregate the player base? |
El Cid Campeador
Exploding Squirrels
44
|
Posted - 2012.08.06 20:23:00 -
[2] - Quote
Herr Wilkus wrote:Why do we need Faction Navy attacking outlaws? Serious question.
I'm hoping their removal is being considered for Crimewatch - placing security in the hands of the players, not automated scripts. Could have sworn I'd heard something about this mentioned, once - but its still vaporware at this point. So far, most of it has been laughably bad, like Concord protected neutral RR and gate guns killing can flippers.
One thing I've never really understood is why it is necessary for NPC Navy to attack, when outlaws already have no protection from Concord....
A typical situation in highsec:
1. My -10 suicide ganker alt blows up a Hulk. 2. Miner gets mad, and hops in a Drake, and starts calling out the ganker. 3. Now...as much as I'd LOVE to deprive the angry miner of his failfit Drake....its not really possible to fight him because of Faction Navy interfering with the fight.
So, why is 'Concord's re-tarded half-brother' - the Navy needed?
-Concord already whacks you if you do anything aggressive, outlaw or not. -ANY player is allowed to attack and pod you at any time....which means the fight will always be initiated by the 'good player'. -The 'good player' can easily recruit more help... -and last, currently the Faction Navy is completely incapable of stopping suicide ganks in highsec anyway.
Why is it necessary to make legit fights between pirates and high-sec 'vigilantes' mostly impossible? Why do faction navy ships need to put their thumb on the scale?
Why NOT let -10 players 'move' through highsec, going about their business and/or trolling for fights with random players?
It creates no additional disadvantage for highsec players who wish to remain 'non-interactive' and it provides amble opportunities for budding 'vigilantes' to take a shot at PVP - without leaving the safety of highsec! Its a risky endeavor for the outlaw, as they can move in highsec - but could easily be overwhelmed by high-sec players looking for a pirate killmail....
'Game lore arguments' and pointless real life comparisons need not apply.
If 'Crimewatch' is supposed to be about putting high-sec security into player hands - why not nerf the Navy? Or is 'Crimewatch' merely going to be one more excuse to make highsec even safer, and further segregate the player base?
Player bases always "segregate" themselves, different people, different ideas and opinions... and "game lore arguments and pointless real life comparisons need not apply" When there can be perfectly good arguments against you.... RULE THEM OUT FIRST. Plus this is GD no suggestions...
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Velicitia
Open Designs
1047
|
Posted - 2012.08.06 20:23:00 -
[3] - Quote
other than the fact this belongs in F&I ... I like it. |
Lin-Young Borovskova
Science and Trade Institute Caldari State
622
|
Posted - 2012.08.06 20:27:00 -
[4] - Quote
Posting in another Herr Wilkus thread.
o/ brb |
Jim Era
The Syndicate Inc En Garde
109
|
Posted - 2012.08.06 20:28:00 -
[5] - Quote
Because Herr, nobody likes you.
also, posting in a Wilkus thread. |
Pankas Carter
Viziam Amarr Empire
14
|
Posted - 2012.08.06 20:30:00 -
[6] - Quote
Perhaps you should go fight someone willing to fight, instead of inciting people who were minding their own business? Adama: Starbuck, what do you hear? Starbuck: Nothing but the rain. Adama: Then grab your gun and bring in the cat. |
Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
487
|
Posted - 2012.08.06 20:31:00 -
[7] - Quote
El Cid Campeador wrote:
Player bases always "segregate" themselves, different people, different ideas and opinions... and "game lore arguments and pointless real life comparisons need not apply" When there can be perfectly good arguments against you.... RULE THEM OUT FIRST. Plus this is GD no suggestions...
Just trying to avoid idiots arguing about 'murderers walking down mainstreet'.
I'm trying to figure out if there is a good 'gameplay' related reason for dumping endless NPC cops on any outlaw that ventures into high-sec - when all it does is prevent fights.
High sec players that don't want to get involved won't. High sec players that want to fight - get a chance without having to venture to lowsec. (and they could lose, but so what?) High sec players that got ganked were going to get ganked anyway, as the NPCs don't prevent that. Pirates get easier access to facilities in highsec (though they have that through alts anyway) Pirates get to actively troll for some fights - rather than waiting passively on gates to curbstomp a victim 10-1?
Since Soundwave is so keen on breaking camps to encourage high sec players into low sec - why not bring some of the fights to highsec in a slightly more controlled setting? (Outlaws fighting highsec vigilantes - but the vigilantes choose when and where to engage....)
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malcovas Henderson
Smoking Minerals Syndicate Cannabis Legionis
123
|
Posted - 2012.08.06 20:37:00 -
[8] - Quote
Herr Wilkus wrote:Why do we need Faction Navy attacking outlaws? Serious question.
I'm hoping their removal is being considered for Crimewatch - placing security in the hands of the players, not automated scripts. Could have sworn I'd heard something about this mentioned, once - but its still vaporware at this point. So far, most of it has been laughably bad, like Concord protected neutral RR and gate guns killing can flippers.
One thing I've never really understood is why it is necessary for NPC Navy to attack, when outlaws already have no protection from Concord....
A typical situation in highsec:
1. My -10 suicide ganker alt blows up a Hulk. 2. Miner gets mad, and hops in a Drake, and starts calling out the ganker. 3. Now...as much as I'd LOVE to deprive the angry miner of his failfit Drake....its not really possible to fight him because of Faction Navy interfering with the fight.
So, why is 'Concord's re-tarded half-brother' - the Navy needed?
-Concord already whacks you if you do anything aggressive, outlaw or not. -ANY player is allowed to attack and pod you at any time....which means the fight will always be initiated by the 'good player'. -The 'good player' can easily recruit more help... -and last, currently the Faction Navy is completely incapable of stopping suicide ganks in highsec anyway.
Why is it necessary to make legit fights between pirates and high-sec 'vigilantes' mostly impossible? Why do faction navy ships need to put their thumb on the scale?
Why NOT let -10 players 'move' through highsec, going about their business and/or trolling for fights with random players?
It creates no additional disadvantage for highsec players who wish to remain 'non-interactive' and it provides amble opportunities for budding 'vigilantes' to take a shot at PVP - without leaving the safety of highsec! Its a risky endeavor for the outlaw, as they can move in highsec - but could easily be overwhelmed by high-sec players looking for a pirate killmail....
'Game lore arguments' and pointless real life comparisons need not apply.
If 'Crimewatch' is supposed to be about putting high-sec security into player hands - why not nerf the Navy? Or is 'Crimewatch' merely going to be one more excuse to make highsec even safer, and further segregate the player base?
Comon dude you can do better than this.
We all know you'll bring NR's.
I'd have all priates Concorded the moment they flew a ship in high sec, and Pod a vulnerable target with 2 minute warp align. Want to abuse the laws of the land, then pay the consequence.
You yourself made a rule to Miners. Tank your Hulk or get podded. Made them pay the consequence.
This idea would put Pirates as safe in Hi sec, as the ones that don't do criminal activity. Which even you must be able to see how stupid that would be.
o7 |
Richard Desturned
GoonWaffe Goonswarm Federation
1598
|
Posted - 2012.08.06 20:40:00 -
[9] - Quote
malcovas Henderson wrote:Comon dude you can do better than this.
We all know you'll bring NR's.
I'd have all priates Concorded the moment they flew a ship in high sec, and Pod a vulnerable target with 2 minute warp align. Want to abuse the laws of the land, then pay the consequence.
You yourself made a rule to Miners. Tank your Hulk or get podded. Made them pay the consequence.
This idea would put Pirates as safe in Hi sec, as the ones that don't do criminal activity. Which even you must be able to see how stupid that would be.
o7
so you want the consequences provided by scripts rather than taking matters into your own hands and dishing the punishments out yourself EVE Online: Trammel (or NGE) |
Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
487
|
Posted - 2012.08.06 20:41:00 -
[10] - Quote
Pankas Carter wrote:Perhaps you should go fight someone willing to fight, instead of inciting people who were minding their own business?
Of course. If someone wants to 'minding their own business' - how would this change anything?
Simple example: You undock from station in your CNR and see a -10 'red' pilot in a Drake. You are interested in running missions, not shooting pirates, so you ignore him warp to your mission. Ta da. Even if the -10 pilot scanned you down and followed you into your mission, he couldn't actually 'do' anything to you.
OR, you change ships into a PVP Hurricane and you fight, and either win or lose, depending on your skills.
Whatever - choices are good right? |
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Jorma Morkkis
State War Academy Caldari State
132
|
Posted - 2012.08.06 20:45:00 -
[11] - Quote
So, you want highsec removed and turned into blob war zone? |
Denidil
Red Federation RvB - RED Federation
396
|
Posted - 2012.08.06 20:46:00 -
[12] - Quote
i propose that CCP change concord to kill and pod you the moment you undock from now on, until you stop shitposting. If you don't see a problem in 0.0 eroding into two big super-coalitions and a few hangers on in areas nobody cares about.. then you don't have brains. |
Jim Era
The Syndicate Inc En Garde
109
|
Posted - 2012.08.06 20:47:00 -
[13] - Quote
I agree, turn hs into null. then watch the gankers cry when they are the ganked. |
malcovas Henderson
Smoking Minerals Syndicate Cannabis Legionis
123
|
Posted - 2012.08.06 20:48:00 -
[14] - Quote
Richard Desturned wrote:malcovas Henderson wrote:Comon dude you can do better than this.
We all know you'll bring NR's.
I'd have all priates Concorded the moment they flew a ship in high sec, and Pod a vulnerable target with 2 minute warp align. Want to abuse the laws of the land, then pay the consequence.
You yourself made a rule to Miners. Tank your Hulk or get podded. Made them pay the consequence.
This idea would put Pirates as safe in Hi sec, as the ones that don't do criminal activity. Which even you must be able to see how stupid that would be.
o7 so you want the consequences provided by scripts rather than taking matters into your own hands and dishing the punishments out yourself
What is there to do. I am not going to spend my night chasing down a pirate. I am usually mining or running Missions, in High. I have better things to do than spend a whole evening Pirate hunting. Added to this that if they could fly ships unhindered, then its more free kills to them, as that drake takes on their AF with 8 RR's, this is more about freedom to kill more targets than it is to improve PVP in high.
o7
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Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
487
|
Posted - 2012.08.06 20:48:00 -
[15] - Quote
malcovas Henderson wrote:
Comon dude you can do better than this.
We all know you'll bring NR's.
I'd have all priates Concorded the moment they flew a ship in high sec, and Pod a vulnerable target with 2 minute warp align. Want to abuse the laws of the land, then pay the consequence.
You yourself made a rule to Miners. Tank your Hulk or get podded. Made them pay the consequence.
This idea would put Pirates as safe in Hi sec, as the ones that don't do criminal activity. Which even you must be able to see how stupid that would be.
o7
-NR's are useless unless somebody starts a fight - and there is no requirement that a fight starts in the first place.
-Concord pirates and pod them. Oooooookay.
-Whatever rules I made were easily trumped by CCP's godlike power to give Mackinaws 50K EHP.
-Pirates AREN'T safe in highsec. Thats the point. They can be attacked by ANY player at any time - or by many players. Even with the odds against them, I think most outlaws would welcome having a few fights with vigilantes - where they aren't webbed, scrammed and pounded into dirt by omniscient NPCs before a fight can even get started.....
After all, a high-sec 'vigilante' might not venture into low sec.....but they might attack a pirate who wandered into highsec.... |
Jim Era
The Syndicate Inc En Garde
109
|
Posted - 2012.08.06 20:50:00 -
[16] - Quote
Can we petition to have CONCORD arrest Herr Wilkus? He is the worst troll ever, his logic is entirely fallible. |
Pilna Vcelka
Center for Advanced Studies Gallente Federation
4
|
Posted - 2012.08.06 20:54:00 -
[17] - Quote
Having negative sec status is a consequence of not having the balls to fight in 0.0 and picking easy carebear targets on highsec/lowsec gates .. EVE is all about consequence, sandbox and all.
Stop begging for easy kills and easy access to highsec, coming from a veteran player its worse than pathetic. |
malcovas Henderson
Smoking Minerals Syndicate Cannabis Legionis
124
|
Posted - 2012.08.06 20:57:00 -
[18] - Quote
Herr Wilkus wrote:malcovas Henderson wrote:
Comon dude you can do better than this.
We all know you'll bring NR's.
I'd have all priates Concorded the moment they flew a ship in high sec, and Pod a vulnerable target with 2 minute warp align. Want to abuse the laws of the land, then pay the consequence.
You yourself made a rule to Miners. Tank your Hulk or get podded. Made them pay the consequence.
This idea would put Pirates as safe in Hi sec, as the ones that don't do criminal activity. Which even you must be able to see how stupid that would be.
o7
-NR's are useless unless somebody starts a fight - and there is no requirement that a fight starts in the first place. -Concord pirates and pod them. Oooooookay. -Whatever rules I made were easily trumped by CCP's godlike power to give Mackinaws 50K EHP. -Pirates AREN'T safe in highsec. Thats the point. They can be attacked by ANY player at any time - or by many players. Even with the odds against them, I think most outlaws would welcome having a few fights with vigilantes - where they aren't webbed, scrammed and pounded into dirt by omniscient NPCs before a fight can even get started..... After all, a high-sec 'vigilante' might not venture into low sec.....but they might attack a pirate who wandered into highsec....
Thats just it. With your idea, Pirates will be just as safe as your gank victim was. There is nothing stopping you from doing this now. It's just YOU dont like the odds, with the navy breathing down your neck.
o7 |
Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
488
|
Posted - 2012.08.06 21:05:00 -
[19] - Quote
malcovas Henderson wrote:
Thats just it. With your idea, Pirates will be just as safe as your gank victim was. There is nothing stopping you from doing this now. It's just YOU dont like the odds, with the navy breathing down your neck.
o7
With my idea, "Pirates will be just as safe as my gank victim was"
False statement. With my idea - If a non-outlaw sits outside a station, nobody can touch him without Concord getting involved. If an outlaw sits outside a station, ANYbody can attack him (and pod him) freely.
Under Crimewatch, neutral RR = suspect flag, so neutral reps are taking a large nerf in Crimewatch as well.
And you are right - The navy is useless at stopping suicide ganking.
The problem? They are only effective at stopping 'consensual' fights between outlaws and highsec vigilantes. |
La Nariz
GoonWaffe Goonswarm Federation
96
|
Posted - 2012.08.06 21:09:00 -
[20] - Quote
Jim Era wrote:Can we petition to have CONCORD arrest Herr Wilkus? He is the worst troll ever, his logic is entirely fallible.
Go back to sitting in stations with Makalu.
E: Please put more friendly ECM drones on him in fights too. Goonwaffe is now recruiting feel free to message me in game for information about joining! |
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Mr Epeen
It's All About Me
1694
|
Posted - 2012.08.06 21:10:00 -
[21] - Quote
Herr Wilkus wrote: A typical situation in highsec:
1. My -10 suicide ganker alt blows up a Hulk.
Well there is the real problem. Bad game mechanics.
You should be pod nuked as soon as you cross in to 0.5 space.
Mr Epeen There is no excuse beyond fatalistic self-indulgence and sheer laziness for doing nothing --á Iain Banks |
Metal Icarus
Deep Core Mining Inc. Caldari State
239
|
Posted - 2012.08.06 21:14:00 -
[22] - Quote
retire the faction navy and make it so that +sec players can engage -5.0 and lower sec players at will. Pods too.
High sec is for high security ppls.
I want to see anti pirate corporations using remote sensor boosting intys/lach/arazus to catch pirate pods and shuttles.
EDIT: They deserve the treatment they need. |
Richard Desturned
GoonWaffe Goonswarm Federation
1601
|
Posted - 2012.08.06 21:15:00 -
[23] - Quote
"abloobloobloo there's no risk in suicide ganking despite it being literally the only risk left to anyone in hisec outside of getting popped by rats" EVE Online: Trammel (or NGE) |
La Nariz
GoonWaffe Goonswarm Federation
96
|
Posted - 2012.08.06 21:16:00 -
[24] - Quote
Richard Desturned wrote:"getting popped by rats"
I know we have people losing carriers to rats out in Deklein, but highsec how do you lose even a shitfit ship to highsec rats?
Goonwaffe is now recruiting feel free to message me in game for information about joining! |
Richard Desturned
GoonWaffe Goonswarm Federation
1601
|
Posted - 2012.08.06 21:18:00 -
[25] - Quote
La Nariz wrote:Richard Desturned wrote:"getting popped by rats" I know we have people losing carriers to rats out in Deklein, but highsec how do you lose even a shitfit ship to highsec rats?
by virtue of being absolutely terrible EVE Online: Trammel (or NGE) |
La Nariz
GoonWaffe Goonswarm Federation
96
|
Posted - 2012.08.06 21:19:00 -
[26] - Quote
Richard Desturned wrote:La Nariz wrote:Richard Desturned wrote:"getting popped by rats" I know we have people losing carriers to rats out in Deklein, but highsec how do you lose even a shitfit ship to highsec rats? by virtue of being absolutely terrible
Don't we hold the crown for that? Goonwaffe is now recruiting feel free to message me in game for information about joining! |
Richard Desturned
GoonWaffe Goonswarm Federation
1601
|
Posted - 2012.08.06 21:20:00 -
[27] - Quote
La Nariz wrote:Richard Desturned wrote:La Nariz wrote:Richard Desturned wrote:"getting popped by rats" I know we have people losing carriers to rats out in Deklein, but highsec how do you lose even a shitfit ship to highsec rats? by virtue of being absolutely terrible Don't we hold the crown for that?
considering that we don't get many dudes showing up to fleet in armor tanked laser rokhs, no EVE Online: Trammel (or NGE) |
Arrs Grazznic
Poena Executive Solutions
71
|
Posted - 2012.08.06 21:24:00 -
[28] - Quote
Herr Wilkus wrote:1. My -10 suicide ganker alt blows up a Hulk. Have to admit this is the bit I'm confused about -- should a -10 sec status pilot be allowed enough time in high sec to board a ship and blow something up?
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Adalynne Rohks
Tax Evasion Anonymous
164
|
Posted - 2012.08.06 21:24:00 -
[29] - Quote
Herr Wilkus wrote:Why do we need Faction Navy attacking outlaws? Serious question.
I'm hoping their removal is being considered for Crimewatch - placing security in the hands of the players, not automated scripts. Could have sworn I'd heard something about this mentioned, once - but its still vaporware at this point. So far, most of it has been laughably bad, like Concord protected neutral RR and gate guns killing can flippers.
One thing I've never really understood is why it is necessary for NPC Navy to attack, when outlaws already have no protection from Concord....
A typical situation in highsec:
1. My -10 suicide ganker alt blows up a Hulk. 2. Miner gets mad, and hops in a Drake, and starts calling out the ganker. 3. Now...as much as I'd LOVE to deprive the angry miner of his failfit Drake....its not really possible to fight him because of Faction Navy interfering with the fight.
So, why is 'Concord's re-tarded half-brother' - the Navy needed?
-Concord already whacks you if you do anything aggressive, outlaw or not. -ANY player is allowed to attack and pod you at any time....which means the fight will always be initiated by the 'good player'. -The 'good player' can easily recruit more help... -and last, currently the Faction Navy is completely incapable of stopping suicide ganks in highsec anyway.
Why is it necessary to make legit fights between pirates and high-sec 'vigilantes' mostly impossible? Why do faction navy ships need to put their thumb on the scale?
Why NOT let -10 players 'move' through highsec, going about their business and/or trolling for fights with random players?
It creates no additional disadvantage for highsec players who wish to remain 'non-interactive' and it provides amble opportunities for budding 'vigilantes' to take a shot at PVP - without leaving the safety of highsec! Its a risky endeavor for the outlaw, as they can move in highsec - but could easily be overwhelmed by high-sec players looking for a pirate killmail....
'Game lore arguments' and pointless real life comparisons need not apply.
If 'Crimewatch' is supposed to be about putting high-sec security into player hands - why not nerf the Navy? Or is 'Crimewatch' merely going to be one more excuse to make highsec even safer, and further segregate the player base?
Translation: Derpity derp derp? Sniffity sniffety derp! Sniffy derpy sniffle sniffle.....
I sure wish general discussion would get rid of these "avatar above me" threads, so that we can have more room for cries from The Herr. |
Johan Civire
Dirty Curse inc.
69
|
Posted - 2012.08.06 21:25:00 -
[30] - Quote
Pankas Carter wrote:Perhaps you should go fight someone willing to fight, instead of inciting people who were minding their own business?
i almost pissed my self laughing at this post /trolling or what |
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