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Capsulephage
Gallente
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Posted - 2010.10.30 14:52:00 -
[1]
hi, so i am training gallente battleship v right now. what i was wondering is if it is worth to get a carrier for runnung anoms in 0.0? i read that a carrier has as much dps as a bs, but that was an old website so it might have been true when they first appeared. I am using no a domi with sentries at lvl 4. once i finish bs 5, i will have to make a choice if i go in the carrier direction or not so, is it worth the carrier, how far do i need to take the carrier training to fly it effectively? i know that a carrier is best if used as support on pvp, and i might take it there if i can make isk fast enough.
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King Rothgar
Amarrian Retribution
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Posted - 2010.10.30 15:52:00 -
[2]
A Thanatos with fighters 4, carrier 4 and 3 DCU's does 1296 dps with fighters. With T2 Gardes it's 720 dps (no sentry rigs). So yes, they do as much or more dps than most BS's. However that is somewhat balanced out by the fact that fighters have travel time. They are a lot faster than the Ogre II's you've likely used but it still isn't instant.
In truth, it's not the dps that makes a carrier a good choice for high end pve, it's the tank and cap recharge. There are very few sub capital ships that can solo a lvl5 mission or high end anomaly for under 1B isk. On the other hand, any of the 4 carriers can easily manage that with a simple t2 fit and omni tank.
Thus far you shall read, but no further; for this is my sig. |
triafrenum
The Knights Templar R.A.G.E
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Posted - 2010.10.30 16:00:00 -
[3]
Idk what the hell the other guy is talking about for running anomalies the higher dps figures of a carrier are what make it worthwhile. You kill things faster which earns you better isk/hour a better tank and cap recharge don't matter at all for anomalies.
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Kiffe Mimic
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Posted - 2010.10.30 16:33:00 -
[4]
i know, my domi can perma run 1 repper and has a tank of about 2000 dps against guristas (with dual rep, but the second rep is rarely used) and the carrier has 2400 with the cap rapper, so i would be able to solo sanctums, which is the only one i can't do on my own. so i guess it will be worth it. is the limit on how many fighters i can assign still limited by my skill? i.e. if i can control 12 fighters (according to your skill distribution...) i can assign 5 and still control 7, or will i be able to control 12?
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Capsulephage
Gallente
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Posted - 2010.10.30 17:52:00 -
[5]
Edited by: Capsulephage on 30/10/2010 17:54:46 i know, my domi can perma run 1 repper and has a tank of about 2000 dps against guristas (with dual rep, but the second rep is rarely used) and the carrier has 2400 with the cap rapper, so i would be able to solo sanctums, which is the only one i can't do on my own.
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King Rothgar
Amarrian Retribution
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Posted - 2010.10.30 19:09:00 -
[6]
Originally by: triafrenum Idk what the hell the other guy is talking about for running anomalies the higher dps figures of a carrier are what make it worthwhile. You kill things faster which earns you better isk/hour a better tank and cap recharge don't matter at all for anomalies.
You misunderstood me. I was stating that although there are subcapital ships able to tank high end anomalies and lvl5's, you sacrifice tons of dps to do it. You end up with ships like a rattlesnake without a single damage mod fitted. Alternatively, you can make a BS do more dps than a non-thanny carrier. But then you can't tank the rats solo. The carrier allows you to get good dps while also having more than enough tank. Of the ship choices for solo, it's also one of the cheapest.
As for assigning fighters, the setup and skills I gave above allow for 12 drones. You can assign 5 fighters to each fleet member but you are not allowed to operate more than 12 at a time. So if you assign 5, you get to use 7 directly (or assign them to other players), the 5 you assigned will be listed as assigned drones. You will maintain partial control as well. You can still see their health if on grid and you can recall them at any time.
The player you assign fighters to cannot launch his own drones. They have direct control over yours as if they were their own drones. As such the standard limitation of 5 drones applies. If they are a very low SP player who lacks drones 5, you may only be able to assign 1-2 fighters to them. The ship you assign them to need not feature it's own drone bay however. I always get a chuckle when assigning 5 fighters to a punisher. 600 dps punisher ftw.
Thus far you shall read, but no further; for this is my sig. |
triafrenum
The Knights Templar R.A.G.E
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Posted - 2010.10.30 19:46:00 -
[7]
Ok what you are saying makes a lot more sense. Although there are plenty of subcap ships that can solo tank sanctums with ease sacrificing no gank
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Ateab792
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Posted - 2010.10.30 23:57:00 -
[8]
Nyx is best ship for doing sanctums.
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Kiffe Mimic
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Posted - 2010.10.31 00:53:00 -
[9]
Originally by: Ateab792 Nyx is best ship for doing sanctums.
If you have 2 billion isk lying around and there was actually one on the market.
If you have a way of getting those 2 bill, i'm all ears for a way of getting that cash! probably trading, if so, can you point me to a in depth guide where i can learn effective trading?
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King Rothgar
Amarrian Retribution
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Posted - 2010.10.31 00:56:00 -
[10]
Nyx's cost far more than 2B, try 15B for an unfit hull. A thanny on the other hand can have a good pve fit for around 1-1.2B. It doesn't take long to make that back either if running lvl5's or sanctums.
Thus far you shall read, but no further; for this is my sig. |
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General LoMein
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Posted - 2010.10.31 01:42:00 -
[11]
I find myself using T2 sentries often in my PvE carrier fit.
A carrier is not a bad idea, as I make more than I did with any T1 BS.
Get T2 sentries, though, you'll be happy you did.
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kano donn
New Path
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Posted - 2010.10.31 06:02:00 -
[12]
have a carrier assign you drones.
fast and dps
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Rahnim
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Posted - 2010.11.01 00:32:00 -
[13]
I do 1750 dps with 14 fighters in my thanatos.
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CoffinBait
Star Frontiers Talos Coalition
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Posted - 2010.11.02 03:36:00 -
[14]
Tengu or Legion with an alt feeding you fighters from a safespot. 1.2k dps and you dont need to recall fighters to deal with frigates.
Bringing carriers in anoms can be tricky if you dont have a cynogen close by just in case.
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Capsulephage
Gallente
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Posted - 2010.11.02 04:29:00 -
[15]
T2 sentries over fighters, really? for killing guristas, you'd go with warden II or bouncer II (from what i know, bouncer have 2nd highest dps after garde, but 2nd longest range, whereas the warden have lowest dps of all sentries but longest range). right now i have garde and bouncers (T1) for short and long-range respectively.
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Rahnim
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Posted - 2010.11.02 14:12:00 -
[16]
If you have two chars (1 in carrier and 1 in legion) you might aswell bring them both to the anomaly... it gives better income with 13-14 fighters + legion, than 5 fighters + legion
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Tyfuz
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Posted - 2010.11.03 10:06:00 -
[17]
I dont like Sentry II since i need to be aligned to the POS/station, if i got max speed towards a POS i can warp instantly when hostiles start probing. The fighters also will warp with me to POS. Its good to keep the web NPC¦s as long as possible since they will give you max speed and you will only move 5-30m/s, so web NPC¦s helps alot. If i would use sentrys i need to move my ship from 0m/s to max speed and it takes a while. Its a risk that im not willing to take.
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Natalia Erana
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Posted - 2010.11.03 16:19:00 -
[18]
A thanatos will give you the most DPS at the most range for a reasonable price (i.e., not a Nyx), but there are a couple of problems:
A) Carriers are slow. This can be dangerous if hostiles enter the system, or as an above poster noted, necessitates that you be aligned. If you have a Cyno Beacon within range this can be alleviated but it'd still be a pain in the ass to jump out when you're worried, and also a waste of fuel. This also means that you will take a long time aligning and warping between anomalies which can actually be a significant hit to your isk/hour, especially if you happen to warp to someone doing another anomaly and would rather not stay (f.ex if he's running something in a Drake and you'd rather not do 95% of the work for 50% of the income) B) Fighters have high DPS but they have significant travel time, so you're not dealing all that DPS all the time. C) You will likely have to change drones to deal with smaller ships (although a smartbomb to deal with frigates can help), so you can't apply that DPS to all targets.
Definitely don't train for a Carrier just for PVE. If you happen to have one for PVP/logistics it makes a pretty good PVE boat, but in the time it would take you to get a decent carrier fit (carrier 4, jump support skills, fighters, advanced drone interfacing for 2-3 DCUs, etc ete etc etc)... eh, you can do better.
Personally I use a Machariel and it makes more money than almost everyone I know, including people who dual box and people with Tengus with assigned fighters.
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Enduros
Desard's Nation Cha0s Theory
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Posted - 2010.11.03 16:33:00 -
[19]
With some target painters you can make fighters shoot down frigs pretty well. - This one time, at gate camp, I shot a shuttle... |
Rahnim
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Posted - 2010.11.04 07:07:00 -
[20]
Like the above said. And also, i agree a battleship can be better. But at thanatos, with max skills, and 4 dcu, its hard to beat in terms of cleaning an anomaly. But before level 5 fighters and carrier, a golem or mach can potentially do better, specially compared to the other races.
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Chesty McJubblies
Gallente Center for Advanced Studies
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Posted - 2010.11.04 11:04:00 -
[21]
Originally by: Kiffe Mimic
Originally by: Ateab792 Nyx is best ship for doing sanctums.
If you have 2 billion isk lying around and there was actually one on the market.
If you have a way of getting those 2 bill, i'm all ears for a way of getting that cash! probably trading, if so, can you point me to a in depth guide where i can learn effective trading?
I guess comments have been made on this. Suggestion: Remove the "new topic" button from everywhere apart from the list of topics section within a subforum.
That'd save those with chronic hand/eye coordination some face. |
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