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Jane Jacobs
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Posted - 2010.10.18 21:38:00 -
[1]
I am working on a fit for a Keres and I am wondering about how these Sensor Dampeners actually work on the range of the target? Furthermore, how can you be sure that you will orbit the target outside of the "new" targeting range the sensor damps are creating?
Basically, with targeting range scripts, one damp will reduce targeting range by 51%. If my target has a 90km targeting range, I have to stay outside 44.1km right? So if I apply a second sensor damp, is that an additional 51% reduction in range? Is that 51% of 44.1km? Which would make the new targeting range of the target as 21.6km? Am I calculating this correctly?
How does the typical Keres pilot (if there is such a thing, I know they are rare) determine his/her attack range? Do you just assume that with 2 damps you should be safe at a 30km orbit no matter what?
Thanks
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FlameGlow
Rebellion Alliance
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Posted - 2010.10.18 22:33:00 -
[2]
Don't forget the stacking penalty, and it includes target's sensor boosters/signal amplifiers So if he has one range-scripted booster even your first dampener will work only at 87% efficiency |
Footoo Rama
Gallente Beyond Control.
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Posted - 2010.10.18 22:44:00 -
[3]
TBH the Keres is a support ship, they are subject to stacking so use the stacking formula to get teh results.
Think the same way you are thinking, then look at an arazu with 1 warp disrupter 1 scram and 3 scripted damps...
------- "Because the Dominix is the Chuck Norris of Eve!" |
Mordiss Nex
Blue Republic
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Posted - 2010.10.19 07:56:00 -
[4]
Maybe EFT can help you.
You can add shield transfers onto you to test your tank in a RR setup, that I am sure of. This means you don't fit the module, but have that module's effect on you.
I don't know if you can add sensor dampeners onto you and see how it will affect the targeting range and speed.
Expand one of the tabs at the bottom, projected effects is the description or something similar. Drag the module onto that section, make sure it is active and see if your stats is updated.
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