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Flitterby
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Posted - 2010.10.13 18:46:00 -
[1]
I want to train for a cloaky transport ship but I'm not sure how to decide which one racial industrial to train for. Can someone please explain to me what factors I should consider as I make my decision?
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iKill Giants
Minmatar
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Posted - 2010.10.13 18:56:00 -
[2]
You should consider the factor that the Amarrian deep space transport has the most cargohold. ---------
People always ask me for my Rupture fit after I blow up their Abaddon. |
Flitterby
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Posted - 2010.10.13 19:01:00 -
[3]
The Amarr Prorator does look nice because it can fit a cruiser without T2 rigs or a level 5 skill. Are all the ships pretty comparable except for cargo capacity? I see the Prowler has an extra high slot.
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Joe Starbreaker
M. Corp
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Posted - 2010.10.13 19:07:00 -
[4]
Three factors to consider:
1. You need to train Industrial V for that race. Do you want to use a T1 industrial like the Iteron V? Will you also buy a deep space transport? Will you be training later for a freighter or jumpfreighter? Each race has different strengths when it comes to industrials. Pick the one that best balances your needs.
2. Cargo room. The Amarr blockade runner is the biggest.
3. High slots. The Minmatar one is the only blockade runner with a second high slot. The most common use for it is to carry a probe launcher, so it might be the best choice for wormhole living, or moon probing.
... Join M. Corp, see the Galaxy |
Haoibuni
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Posted - 2010.10.13 19:10:00 -
[5]
Using EFT, fit out all ships to warp quicker (that's one rig), then with the remainder of the lows and the other rig slot fit to align in under 5 secs, then with any other remaining low slots fit for max velocity.
Then look at sig radius and max velocity and weight that up against cargo capacity
Crane, align 4.9, max velo 1885, sig 810, cargo 4375 - 2nd if you prefer cargo cap Prorator, align 4.9, max velo 2057, sig 797, cargo 3750 - 2nd if you prefer speed and sig Prowler, align 4.9, max velo 2096, sig 762, cargo 4063 - the winner Viator, align 4.9, max velo 1808, sig 833, cargo 3750 - the loser
Disclaimer - I have never flown a transport but have read up on how to fit them (fit for speed, align time, low sig. Forget about tanking ability and fitting for extra cargo capacity)
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Flitterby
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Posted - 2010.10.13 19:23:00 -
[6]
Align time I can understand, but why is velocity that useful? Do people actually use Hyperspatial Velocity Optimizers on blockade runners?
It seems to me like achieving 10k m3 cargo is important for having the option to move t2 cruisers. That means three cargo rigs no matter what.
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Phyllobates Terribilis
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Posted - 2010.10.13 19:32:00 -
[7]
Both velocity and agility are critical for nosec travel. Agility not only helps align time but it also equals acceleration to get into warp. Velocity is critical, in combo with AB/MWD to escape bubbles when you jump into one in nosec, to approach a gate to evade a bubble to exit a nosec system, and for making undock bookmarks and other manuevers to evade getting locked/bubbled. For the most part, all blockade runners are fine for losec. However, keep in mind that the more cargo expanders you use, the lower your agility and thus the longer to align and accelerate to warp. A good gate camp with a reasonable number of campers and speedy/smart pilots can decloak, bump, and point you. Black Frog LogisticsùLosec Jump Freighter Services Division of Red Frog |
Settledown Yankabitch
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Posted - 2010.10.13 19:34:00 -
[8]
Prowler, because the second high slot is invaluable for wormhole operations. Even if you don't use it now, better to have it later on than need to train up another racial industrial V.
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Haoibuni
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Posted - 2010.10.13 19:50:00 -
[9]
Hyperspatial Velocity Optimizers was just an example.
The point being that you gotta compare apples with apples.
Velocity, sig, align time are altered by modules and rig slots. Warp time is only altered by rigs. So by me chosing to warp quicker, and putting that rig on all the ships, I have less modules and and rig slots to play around with.
Not explaining very well wot I mean :-(. Sorry.
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Joe Starbreaker
M. Corp
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Posted - 2010.10.13 19:58:00 -
[10]
Originally by: Phyllobates Terribilis Both velocity and agility are critical for nosec travel. Agility not only helps align time but it also equals acceleration to get into warp. Velocity is critical, in combo with AB/MWD to escape bubbles when you jump into one in nosec, to approach a gate to evade a bubble to exit a nosec system, and for making undock bookmarks and other manuevers to evade getting locked/bubbled.
If you're flying your blockade runner through a bubble camp, you've already screwed up. Use a covert ops for that trick... and even then, don't do it if you're carrying valuable cargo like blueprints.
Any blockade runner is fine for lowsec, and they're all about equally good for 0.0 when you know the route is basically clear.
... Join M. Corp, see the Galaxy |
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Flitterby
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Posted - 2010.10.13 20:33:00 -
[11]
I've flown through plenty of bubble camps in inties, frigs, and covops, but attempting to fly through bubbles in a blockade runner sounds kinda dumb. I'm not really sure that velocity would be any more useful than tank, tbh.
At this point, Prorator and Prowler are sounding the best to me.
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Ainllo
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Posted - 2010.10.13 22:03:00 -
[12]
Originally by: Joe Starbreaker
3. High slots. The Minmatar one is the only blockade runner with a second high slot. The most common use for it is to carry a probe launcher, so it might be the best choice for wormhole living, or moon probing.
^ this. I went Gal because I was too young to know it mattered and just stuck with my starting race. I very much regret it now. Prowler is win simply for that slot and what it means for WH ops.
Also, I've run many, many bubble camps in my blockade. MWD then Cloak and a twisty turn or two to keep your trajectory unpredictable and you'll be home clear. |
El Liptonez
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Posted - 2010.10.13 23:40:00 -
[13]
Edited by: El Liptonez on 13/10/2010 23:44:29 Edited by: El Liptonez on 13/10/2010 23:43:19 I've been using the Prorator on my alt now for like a year, and I'd never ever give it away.
Those 4 low slots just can't be beaten. Either have the biggest cargohold, or the fastest ship - with 4 lows you can do anything. With a nano fit it comes close to a Vagabond's speed. And that with a covert cloak.
And then it's also the one with the biggest cargohold of all the blockade runners, I think.
Edit: And getting through a bubblecamp with a nano-blockade runner is not THAT hard. If you think you can't get out, just aggress the bubbler and reapproach. Keep in mind that they would be harder to catch than stealth bombers.
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Templar Dane
Amarrian Retribution
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Posted - 2010.10.14 00:59:00 -
[14]
I prefer the gallente lineup. Oh sure sure, the freighter is a MEGAHUGE turd in space, but pound for pound you get more out of gallente industrial 5 than any other industrial 5.
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Tau Cabalander
Caldari
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Posted - 2010.10.14 06:15:00 -
[15]
Edited by: Tau Cabalander on 14/10/2010 06:20:45
Originally by: Flitterby I want to train for a cloaky transport ship but I'm not sure how to decide which one racial industrial to train for. Can someone please explain to me what factors I should consider as I make my decision?
Consider all the ships that racial industrial makes available to you. There are no bad choices, but they all have different strengths and weaknesses.
I chose Caldari on 3 accounts. I own 2 Charons, 3 Bustards, and 3 Cranes.
For me it was the size of the Charon that convinced me, as I do need every m3. The Bustard is a fantastic DST. For me getting a BR (Crane) was just a bonus.
Rhea: Largest jump freighter. Charon: Largest freighter (best when ATK using WTZ). Bustard: Deep Space Transport with best EHP:m3 ratio (example 54,060:24,028). Crane: Blockade Runner Transport with largest base cargo. Badger & Badger Mark II: Really only useful for niche PvP roles and lols (I trained Amarr 1 for the Bestower = largest at skill level 1-3).
All blockade runners have a sweet-spot around 7,500 m3 which is also the largest size of level 4 regular courier missions.
If you can't decide, Amarr has the most balanced ships in my opinion. They were my second choice, mainly because of the Prorator.
Gallente: Largest Industrial. Minmatar: Fastest, and most jump fuel efficient, but smallest. Only BR with 2 hi-slots (great for w-space), but only BR that can't haul a 10,0000 m3 cruiser hull. Amarr: All-around good ships. Largest BR (but slowest BR in this fit).
You may find this useful: Eve-Online Cargo And Rigs : Cargo
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Atius Tirawa
Minmatar Sebiestor tribe
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Posted - 2010.10.14 08:06:00 -
[16]
Amarr imo, they can be made to suit your needs as you see fit. I find that I am never alone in a BR in WH space and teh tradeoff for that extra high for th ability to move a cruiser is too steep. Some disagree.
I of course fly the minimatar one for RP reasons. -----------
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Flitterby
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Posted - 2010.10.14 15:15:00 -
[17]
Ok so the first thing I need to decide is whether I want the extra high slot of the prowler or not. If not, then I can decide among the other three based on their capabilities and the other ships in their race.
Hrm. I've only been in a wormhole once. I know that having a probe launcher on every ship sounds like a good idea... but really, how often is the BR the only ship around or the one that NEEDS to find the wormhole? Would this extra high slot be a "nice to have" that could be useful once a year in an emergency, or would it be something needed all the time?
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FatherAzreal
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Posted - 2010.10.14 16:48:00 -
[18]
Edited by: FatherAzreal on 14/10/2010 16:54:55 Edited by: FatherAzreal on 14/10/2010 16:52:03
Originally by: Flitterby Ok so the first thing I need to decide is whether I want the extra high slot of the prowler or not. If not, then I can decide among the other three based on their capabilities and the other ships in their race.
Hrm. I've only been in a wormhole once. I know that having a probe launcher on every ship sounds like a good idea... but really, how often is the BR the only ship around or the one that NEEDS to find the wormhole? Would this extra high slot be a "nice to have" that could be useful once a year in an emergency, or would it be something needed all the time?
If you are making a hi-sec run, and the only one in your group in the wh and someone closes your wh behind you. Imho, every wh ship should have a probe launcher, particularly if it hauling assets to be sold. Just in case. (I actually don't fly any transport ships, just my Badger mark II, maxed cargo. With a probe launcher and cloak)
Edit: If you have an alt in wh with you that flies cov ops and can probe, you are probably set, may not be necessary.
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