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lizzy54
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Posted - 2010.10.12 11:16:00 -
[1]
Is it crap? If so, how can I improve it?
[Stiletto, pvp] Damage Control II Nanofiber Internal Structure II Nanofiber Internal Structure II
Catalyzed Cold-Gas I Arcjet Thrusters Warp Disruptor II Invulnerability Field II Small Capacitor Booster II, Cap Booster 50
200mm AutoCannon II, EMP S 200mm AutoCannon II, EMP S [empty high slot]
Small Anti-EM Screen Reinforcer I Small Polycarbon Engine Housing I
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Mutant Caldari
Caldari Percussive Diplomacy
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Posted - 2010.10.12 11:21:00 -
[2]
If you aren't going for the cookie cutter MSE version, take advantage of the mid slots and throw on some sensor boosters for godly scan res. Yeah I am a pirate. What are you gonna do about it? Killboard link is not allowed to be used in a signature.Applebabe
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Korg Leaf
Time Bandits. Black Cartel.
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Posted - 2010.10.12 11:35:00 -
[3]
Go for the dual sebo fit, it has nearly 4k scan res. Or the mse fit so you can actually tank stuff for a little while
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Stygian Knight
Blood Covenant Pandemic Legion
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Posted - 2010.10.12 11:51:00 -
[4]
Who are you gonna kill with that pathetic dps ?
remove guns, free pg and cpu, put more useful mods, you need both tackles (its tackle ship and it have bonuses to that), add more survivability and rely on others to kill target, you only catch it.
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lizzy54
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Posted - 2010.10.12 12:03:00 -
[5]
Dual sebo is only nice if you want to catch small fast stuff, and the standard lockings times are nice as they are.
MSE fit: I EFT'd it, but I cannot fit it, it uses to much pg.
About the guns: They were the last thing I added. I thought about adding a web, but that would put myself withing web range. I don't have any experience in flying an interceptor but I thought that would be bad. |

Korg Leaf
Time Bandits. Black Cartel.
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Posted - 2010.10.12 12:07:00 -
[6]
Originally by: lizzy54 Dual sebo is only nice if you want to catch small fast stuff, and the standard lockings times are nice as they are.
MSE fit: I EFT'd it, but I cannot fit it, it uses to much pg.
About the guns: They were the last thing I added. I thought about adding a web, but that would put myself withing web range. I don't have any experience in flying an interceptor but I thought that would be bad.
Well I imagined this was for gang work so the dual sebo might be helpful catching stuff on gates for your gang, before they warp off. You only need guns to kill any drones flying at you.
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Stygian Knight
Blood Covenant Pandemic Legion
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Posted - 2010.10.12 12:38:00 -
[7]
If you miss PG try exploring all kind of fittings with MAPC
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Lady Corrigan
Havoc Violence and Chaos BricK sQuAD.
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Posted - 2010.10.12 14:13:00 -
[8]
Edited by: Lady Corrigan on 12/10/2010 14:14:34 Fit like this or dont fit at all imo.
150mm auto's T2 150mm auto's t2 Salvager
Catalyzed-colgas arject MWD (meta for more overloads) Warp scram T2 Warp Disruptor T2 Sensor booster T2 (leave un scripted to get a boost to scan rez and also a boost locking range for overloaded point when u have skirmish bonuses)
Overdrive t2 overdrive t2 DCU T2
RIgs Small polycarb Small polycarb
cookiecutter dont see why you would fit it differnt. The MSE is stupid it negates its extra buffer by increasing your sig radius. Dual sebo is stupid because u do not take advantage of the bonuses scram
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ROXGenghis
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Posted - 2010.10.12 14:24:00 -
[9]
To the OP:
It looks like you're fitting a cap booster just to power your invul field. This uses 2 valuable midslots for tank, whereas just one medium shield extender will be more effective and use less midslots.
To fit it, you can use a rig: small ancillary current router I. The suggestion above to use a MAPC is overkill and uses a lowslot; it's better to sacrifice a rig slot than a low for a fitting mod.
So, now you've got an extra midslot in which to put a scram, web, or sebo.
Finally, you can still fit 2x125mm autos in your highs to kill drones.
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Othran
Brutor tribe
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Posted - 2010.10.12 16:22:00 -
[10]
An invuln on no tank still = no tank
Total waste of slot I'm afraid.
Oh and putting two nanos and a DCU2 on smacks of indecision 
Stiletto is a fleet tackler really.
I've seen an amusing (and reasonably effective) rocket fit and there's a couple of fits which can't be probed/hard to jam.
If you want to do more than tackle for your fleet then the Claw is much better.
Personally I hate the Stiletto but if you want something for a bit of solo 0.0 exploration with the ability to go safe and NOT have to worry about probes then try this :
[Stiletto, Can't be Probed] Warded Ladar Backup Cluster I Warded Ladar Backup Cluster I Damage Control II
ECCM - Ladar II ECCM - Ladar II Warp Disruptor II 1MN MicroWarpdrive II
150mm Light AutoCannon II, EMP S 150mm Light AutoCannon II, EMP S Small Nosferatu II
Small Targeting System Subcontroller I Small Ionic Field Projector I
It still tackles fine (5km/sec overheat and 36km on the point), DPS is appalling but that's not surprising. 60+ sensor strength (overheated) makes it fairly tough to jam.
Better using a combat inty really. Claw is much more fun.
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Lady Corrigan
Havoc Violence and Chaos BricK sQuAD.
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Posted - 2010.10.12 18:26:00 -
[11]
Othran you have no idea what you are talking abott. That is one of the worst stilleto fits i have ever seen. Please do not follow this advice and use this horrible fit
Tackling intys have a DCU for tank. Intys have speed and small sig as a tank not a MSE. Tackling intys need to harness their bonus i.e use both scram and Long range point. Intys use nano's and overdrives to increase mobility (which equals higher transversal) which in turn effectively increases their tank.
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lizzy54
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Posted - 2010.10.13 07:23:00 -
[12]
Interesting to see how much different fits people use.
I won't use it for solo work, but in small gang during wartime.
DPS is really not needed only the point is important. I haven't decided if I'm going to fit a web. Please help me ou on this. Is it worth it or is it too dangerous to venture into the 10k webzone? (counterwebs) |

Dave Deadstar
Minmatar Interstellar eXodus BricK sQuAD.
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Posted - 2010.10.13 07:36:00 -
[13]
Edited by: Dave Deadstar on 13/10/2010 07:38:16 [Stiletto, Deadstar] Overdrive Injector System II Overdrive Injector System II Damage Control II
Warp Disruptor II Sensor Booster II Catalyzed Cold-Gas I Arcjet Thrusters Warp Scrambler II
250mm Light Artillery Cannon II, Republic Fleet Depleted Uranium S Salvager II 250mm Light Artillery Cannon II, Republic Fleet Depleted Uranium S
Small Polycarbon Engine Housing I Small Polycarbon Engine Housing I
Keep your structure its your biggest buffer with the DC II and it doesn't hurt your signature like the MSE does. Try and sandwich the MWD between the short point and the sensor booster for better heat distribution. Carry both scripts learn to choose when you need scan resolution, range, or both.
typo's
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James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2010.10.13 13:16:00 -
[14]
Originally by: lizzy54 Interesting to see how much different fits people use.
I won't use it for solo work, but in small gang during wartime.
DPS is really not needed only the point is important. I haven't decided if I'm going to fit a web. Please help me ou on this. Is it worth it or is it too dangerous to venture into the 10k webzone? (counterwebs)
If you enter web range, then you also enter scram range, and lose your MWD. That's potentially quite dangerous, if you don't have mobility control any more, because it means e.g. a MWD cruiser will be faster.
It's not the end of the world, but if you're doing that, I'd be very tempted to bring along your own scram, to level the playing field - web + scram + inty means you'll _probably_ be faster even if you also get scrammed and webbed.
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