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Thread Statistics | Show CCP posts - 9 post(s) |

Two step
Aperture Harmonics K162
2119
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Posted - 2012.08.02 22:35:00 -
[91] - Quote
Tanaka Aiko wrote:concerning the POS ideas : I do like a lot what was said, but as also said, removing forcefield will be a big issue for fleet on 0.0.
for people who don't know, we can wait 20-40-60mn on the staging POS, waiting for jump bridge or for call to go manually. it would obviously not be possible without a protection, as given the time we'll often be afk.
and it can't be done docked, as we can't see the situation while docked. we need to know if it's safe to undock... or simply if the fleet is still here !
an anchorable shield as proposed would be okay, but there must be something. you may ask for sov3-4-5 and/or a bill for it if you don't want it everywhere.
but I see it again ; except for FF (where I wonder what the good solution is) I loved what I read here.
currently it takes ages to mount a POS, which look like a pile of junk without any soul, so having a modular system, with only one unique object which looks great and where we can dock would be really great for immersion. we don't feel "at home currently" on a POS.
Quote:Trebor mentioned that not having a force field would be a big change to the way fleets often operate, and Greyscale mentioned that he would be looking into that.
We actually brought that up. CCP is well aware of what people use POSes for in nullsec fights these days, and wants to figure out a way to continue to have that sort of functionality. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Seleene
Body Count Inc. Pandemic Legion
1845
|
Posted - 2012.08.02 22:36:00 -
[92] - Quote
Malcom Vincent wrote:I understand that you guys want more accountability and transparency.
However, this report is 165 pages of jibberjabber.
Is there a bulletpoint version for those of us that don't care about your needs to be accountable and proper and transparent and all that is "good"?
If not, I guess I'll take a over the next few weeks but right now there is a lot of stuff I don't need to know/care for and it will take time to filter out all that stuff.
Thanks!
Check this out. CSM 7 Chairman My Blog - Where I say stuff Follow Seleene on Twitter! |

Two step
Aperture Harmonics K162
2119
|
Posted - 2012.08.02 22:38:00 -
[93] - Quote
Malcom Vincent wrote:I understand that you guys want more accountability and transparency.
However, this report is 165 pages of jibberjabber.
Is there a bulletpoint version for those of us that don't care about your needs to be accountable and proper and transparent and all that is "good"?
If not, I guess I'll take a over the next few weeks but right now there is a lot of stuff I don't need to know/care for and it will take time to filter out all that stuff.
Thanks!
Seleene's link is good, but you are the "Managing Editor" of an EVE fan site. Don't you want to read all the details to report on them to your site visitors? CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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CCP Greyscale
C C P C C P Alliance
1463

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Posted - 2012.08.02 22:39:00 -
[94] - Quote
Karl Planck wrote:woa woa woa, what the F*CK is this Quote:CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out. I AM PLEADING with you, don't do this. This will absolutely murder lowsec. Not liking LOWSEC gate camps is one thing (nullsec is apparently fine to camp) , but enabling fast tackle on any gate in lowsec is going to put a absolute stop to the traffic that exists there now. And this wont even stop camps (as i assume this is the intention of the change). All it will promote is the time honored tradition of bouncing. How does this work with cycling between targets?
Tsubutai wrote: I'd like to strongly echo these concerns, albeit for slightly different reasons. To drop a triage carrier in under 5 minutes, you're looking at 3-4k+ dps. If that's applied in the same way that current sentry damage is (i.e. perfect tracking, full damage anywhere within 150 km of the gate), it basically makes it impossible to have any kind of extended small-scale gang engagement on a lowsec gate outside of FW since such fights generally require one side or the other to take GCC, and that's far too much extra dps to cope with on that scale when you can't mitigate it through range/tracking. As Karl notes, it would have basically no effect on gatecampers since they'll just chill at off-grid safes between ganks, but it'd cripple small-scale roaming pvp.
I don't want to derail this thread into CW discussion, but we're planning on talking about all this stuff in the nearish future. Nothing's final yet, hold onto your hats :)
Klarion Sythis wrote:On POS changes, I wish that were a much higher priority for CCP, but the transcript allowed me to see that the CSM agreed and voiced that opinion. The POS changes sound very exciting overall, but still several concerns to sort such as small POSes being used to create fortess systems with 2 week timers in W-Space. That would make invasions excruciatingly boring and time consuming. Docking in POSes would represent a significant loss in intel for W-Space if there weren't still some way to count pilots or ships. Cloaking POSes would be...interesting.
If the minutes are somehow giving you the impression that starbases aren't a high priority, then there's some miscommunication going on. They're a big damn job to do and they need a lot of runway to get them right, but we're working on it as fast as we can.
Vera Algaert wrote:At the same time I find it impossible to believe the "no more Jesus features" commitment when I read discussion such as the one on the revamped POSes - I can tell you today that 2/3 of the "awesome" ideas discussed in that session will never make it into actual planning while the remaining third will be postponed for future iterations and then forgotten because some more pressing issue comes along.
The thing is, starbases are a crufty old system that lots of people use and lots of people dislike using, and we've got to tackle them at some point. If you're classifying "jesus features" purely on size, then ruling them out means we'll never redo the corp management interface, or lowsec, or s&i, or sov warfare, or any of the other "big" projects that everyone wants dealt with.
As to stuff from the minutes being cut - yes, definitely. Whatever ships will probably look *nothing like* what's described in the minutes. That's what the big-ass disclaimer at the top of that session is trying to communicate :)
Dierdra Vaal wrote:Question 2 while I wait on the answer to my question 1 (page 3 of this thread):
Pages 93-95 Crimewatch
Was there no discussion about the change in sec status hits that was discussed at fanfest (essentially meaning lowsec piracy would no longer lock a pirate out of high sec)? I would love to know if that idea (a great idea!) was scrapped or if it's still going to happen - and if so, when?
See previous point, but with the additional rider that mainly we discussed things the CSM had issues with and things that had changed since fanfest. If it wasn't mentioned it's probably still planned to work as described originally.
Tanaka Aiko wrote:concerning the POS ideas : I do like a lot what was said, but as also said, removing forcefield will be a big issue for fleet on 0.0.
You'll hopefully be happy to hear that we were discussing this exact issue this afternoon, with the goal of ensuring that we're still giving players the tools to safely stage their fleets.
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Malcom Vincent
14
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Posted - 2012.08.02 22:45:00 -
[95] - Quote
Two step wrote:Malcom Vincent wrote:I understand that you guys want more accountability and transparency.
However, this report is 165 pages of jibberjabber.
Is there a bulletpoint version for those of us that don't care about your needs to be accountable and proper and transparent and all that is "good"?
If not, I guess I'll take a over the next few weeks but right now there is a lot of stuff I don't need to know/care for and it will take time to filter out all that stuff.
Thanks! Seleene's link is good, but you are the "Managing Editor" of an EVE fan site. Don't you want to read all the details to report on them to your site visitors?
I take it thats a no on the bullet point version, which is fine.
It means I can make one that will get read 
Yes I did read Seleenes link. Not what I was looking for.
I hope you don't take it as me being ungratefull for your work, because thats not at all what this is about. Just relevant and easy to find info. Right now its burried. EVE Stratics! Managing Editor Interviews, News, Guides, Reviews, free forums and more! @EVEStratics |

Orakkus
The Fancy Hats Corporation
68
|
Posted - 2012.08.02 22:52:00 -
[96] - Quote
I know doing this extensive and exhausive effort was certainly a burden. So, I just want to thank everyone involved for the hard work that was done in bringing this about.
I will have to admit, my viewpoint has changed about some people because of what they said during the minutes and the discussions and I am glad for that knowledge. |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2712
|
Posted - 2012.08.02 22:54:00 -
[97] - Quote
Dierdra Vaal wrote:Question 2 while I wait on the answer to my question 1 (page 3 of this thread):
Pages 93-95 Crimewatch
Was there no discussion about the change in sec status hits that was discussed at fanfest (essentially meaning lowsec piracy would no longer lock a pirate out of high sec)? I would love to know if that idea (a great idea!) was scrapped or if it's still going to happen - and if so, when?
I love this idea as well, and will definitely be talking more about it to CCP as we head into Winter Expansion planning. I wasn't crazy about the gate gun proposal either in its specific form, but it all sounded like mechanics that were still being conceptualized and we've definitely been following up on lot of the stuff touched upon at the summit in our internal forum posts.
Vice Secretary of the 7th Council of Stellar Management.
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Heimdallofasgard
Apex Overplayed Coalition
231
|
Posted - 2012.08.02 22:56:00 -
[98] - Quote
Just posting to show my support for the current CSM and CCP.
GREAT job on the minutes, It's one hell of a read and so far I'm pretty happy about the number of viewpoints being considered on any given topic.
Keep up the good work Kick Heim... MATE |

Casiella Truza
Void.Tech Fatal Ascension
25
|
Posted - 2012.08.02 23:04:00 -
[99] - Quote
Quote:CCP decided that industry should be goal based making it more fun and quicker to do.
Mixed bag here, because while "more fun" is clearly an unalloyed good, "quicker to do" requires a bit of balance. When I read that "less time spent manufacturing gave more time for players to do other activities," then I worry because for some of us, we want to spend our game time doing this. Currently, once I get 10 or 11 manufacturing jobs running, there's not much more to do. I'd like more gameplay available here in some fashion (though hopefully not just click-click-click). |

Casiella Truza
Void.Tech Fatal Ascension
25
|
Posted - 2012.08.02 23:06:00 -
[100] - Quote
Malcom Vincent wrote:However, this report is 165 pages of jibberjabber.
Is there a bulletpoint version for those of us that don't care about your needs to be accountable and proper and transparent and all that is "good"?
If not, I guess I'll take a over the next few weeks but right now there is a lot of stuff I don't need to know/care for and it will take time to filter out all that stuff.
And here I thought being the managing editor of EVE Stratics meant that was your job. Perhaps you should look into another line of work that doesn't involve so much reading and writing. |
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Lyla Drunozov
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.08.02 23:07:00 -
[101] - Quote
TECH is OP.....NERF lowsec
HISEC OP.........NERF LOWSEC
Incursions need changes......NERF LOWSEC
I see, it all makes sense now. |

Jim Luc
Blue Republic RvB - BLUE Republic
30
|
Posted - 2012.08.02 23:10:00 -
[102] - Quote
I LOL'd
"Due to IcelandGÇÖs weather being very hot that day (above freezing), ice cream was offered to people present at the session." - page 48 of 165 |

Capitol One
Wolfsbrigade Lost Obsession
56
|
Posted - 2012.08.02 23:13:00 -
[103] - Quote
Quote:CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out.
Stressing that this is a BAD IDEA. Like another poster mentioned, all this will do is make for even less fights in lowsec. A major part of lowsec dwellers are pirates/outlaws and engage under sentry fire a lot.
You're looking at 10-20 man gangs with maybe 1 Triage for reps as a very common theme in lowsec. With these changes these groups (a major part of lowsec pvp) would simply not engage on a gate, hotdrop/trap a neutral roaming gang because the incoming dps for even a 5-10 minute engagement would be too much.
I mean, what are the chances of 20 man bc gang agreeing to fight the Shadow Cartel Faction BS gang with Triage on a planet because SC can't engage them on a gate?
This would DESTROY lowsec.
Seriously, what the ****. |

Alekseyev Karrde
Noir. Noir. Mercenary Group
607
|
Posted - 2012.08.02 23:14:00 -
[104] - Quote
Hans Jagerblitzen wrote:Dierdra Vaal wrote:Question 2 while I wait on the answer to my question 1 (page 3 of this thread):
Pages 93-95 Crimewatch
Was there no discussion about the change in sec status hits that was discussed at fanfest (essentially meaning lowsec piracy would no longer lock a pirate out of high sec)? I would love to know if that idea (a great idea!) was scrapped or if it's still going to happen - and if so, when? I love this idea as well, and will definitely be talking more about it to CCP as we head into Winter Expansion planning. I wasn't crazy about the gate gun proposal either in its specific form, but it all sounded like mechanics that were still being conceptualized and we've definitely been following up on lot of the stuff touched upon at the summit in our internal forum posts. That's pretty much what I got out of it too. "scaling damage" concept that would allow frigs to aggress without being instapopped. The rate at which it scales and how high it goes till it stops seemed like a details conversation best had later or on a forum where you can take the time to crunch numbers and stuff.
EDIT: For the record I don't think sentry guns killing a triage before it could come out of cycle is a good idea, but i do like the idea of the sentry guns getting progressively meaner as GCC keeps happening on one partic gate, even to the point where cap ships are threatened. I'm confident the opportunity to provide feedback on where that balance point should be more precisely will come. Arydanika:-á"Alekseyev Karrde: mercenary of my heart."-á
CSM7 rep, CSM 4 vet www.noirmercs.com Noir. Academy now recruiting |

Malcom Vincent
14
|
Posted - 2012.08.02 23:20:00 -
[105] - Quote
Casiella Truza wrote:
And here I thought being the managing editor of EVE Stratics meant that was your job.
No, not really.
I've not been approached by the CSM to make such a format, but if you like me to I can do that when resources permits.
We don't as such cross post information that is already available from official sources though (outside of the auto-populating RSS on our forums) unless someone ask us specifically to.
It takes time to rebuild the rolling and static content we have available, but if its a community request, I can certainly up-prioritize it and postpone some of the planned content for a while.
Would you prefer a condensed version? EVE Stratics! Managing Editor Interviews, News, Guides, Reviews, free forums and more! @EVEStratics |

Typherian
Tri-gun Lost Obsession
9
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Posted - 2012.08.02 23:22:00 -
[106] - Quote
Capitol One wrote:Quote:CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out. Stressing that this is a BAD IDEA. Like another poster mentioned, all this will do is make for even less fights in lowsec. A major part of lowsec dwellers are pirates/outlaws and engage under sentry fire a lot. You're looking at 10-20 man gangs with maybe 1 Triage for reps as a very common theme in lowsec. With these changes these groups (a major part of lowsec pvp) would simply not engage on a gate, hotdrop/trap a neutral roaming gang because the incoming dps for even a 5-10 minute engagement would be too much. I mean, what are the chances of 20 man bc gang agreeing to fight the Shadow Cartel Faction BS gang with Triage on a planet because SC can't engage them on a gate? This would DESTROY lowsec. Seriously, what the ****.
Completely agree with this. Thank you CCP for buffing the blob again. As it stands a triage carry is one of the only ways for a small group to fight a far larger group. Making gate guns a threat to the triage is simply ********. If this goes through its going to turn lowsec into the stupid blob fest that is 0.0 (or just make it even more empty) |

Terranid Meester
Tactical Assault and Recon Unit
43
|
Posted - 2012.08.02 23:26:00 -
[107] - Quote
New minutes are good with transparency and detail. Continue with that format for next minutes?
Like to see the idea of pos's implementated. I say PI should be used for moon mining but other alternatives are not objectionale. Jumpdrive starbases = ultracaps? Did I mention I liked the pos part? No forcefield protecting your fleet? Personally I think if you can't defend a fleet, then its not a very good one, Im not opposed to a forcefield module however.
Generally a good read though I think factional warfare misses the mark in that it doesn't really go into how people can be encouraged to continue with it [in a deeper more rp way]. The war has to end sometime too. Sure I RP in it but I still cannot conquer caldari high sec systems!
More mindclash for Incarna! Can my avatar use the toilet [ala mass effects secret toilet on the normandy?] or does he still have to go in his pod? Id like to see an animation of my character getting out of his pod, sometime in the future too. Planetary interaction [PI] needs more iteration too though it was touched briefly in those minutes regarding dust though the rest of it can probably wait for now. Need some more noise on some of the planned new modules too [microjumpdrive anyone?]. |

Kaildoth
Viziam Amarr Empire
2
|
Posted - 2012.08.02 23:29:00 -
[108] - Quote
Arenas - Instanced PVP in EvE? I hope you are joking. |

Lady Zarrina
Republic Military School Minmatar Republic
38
|
Posted - 2012.08.02 23:33:00 -
[109] - Quote
Great to see the new minutes.
And yes please continue to include all the extra details. That extra info is great. Plus it gives you a good feeling of who you may want to vote for in the future. Now in a perfect world, there would be a summary (in addition to the details) for each major section, but over all excellent work. Allocate resources to FiS |

Heimdallofasgard
Apex Overplayed Coalition
232
|
Posted - 2012.08.02 23:35:00 -
[110] - Quote
Kaildoth wrote:Arenas - Instanced PVP in EvE? I hope you are joking.
I've got no problem with arranged pvp arenas, but please... not instanced, it'll break the sandbox... put it in control of the players please, and in K-Space. Kick Heim... MATE |
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Gilbaron
Free-Space-Ranger Ev0ke
307
|
Posted - 2012.08.02 23:39:00 -
[111] - Quote
whats the timeframe on the mining and industry changes ? |

Taawuz
Enterprise Estonia Northern Coalition.
7
|
Posted - 2012.08.02 23:43:00 -
[112] - Quote
I find these minutes amusing and acceptable.
I support the full transcript. |

Kaycerra
Black Lotus Heavy Industries Ethereal Dawn
21
|
Posted - 2012.08.02 23:44:00 -
[113] - Quote
Capitol One wrote:Quote:CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out. Stressing that this is a BAD IDEA. Like another poster mentioned, all this will do is make for even less fights in lowsec. A major part of lowsec dwellers are pirates/outlaws and engage under sentry fire a lot. You're looking at 10-20 man gangs with maybe 1 Triage for reps as a very common theme in lowsec. With these changes these groups (a major part of lowsec pvp) would simply not engage on a gate, hotdrop/trap a neutral roaming gang because the incoming dps for even a 5-10 minute engagement would be too much. I mean, what are the chances of 20 man bc gang agreeing to fight the Shadow Cartel Faction BS gang with Triage on a planet because SC can't engage them on a gate? This would DESTROY lowsec. Seriously, what the ****.
This. This. This. This. This. Did anyone actually give any thought to how gate gun damage scaling up past what it is now, will prettymuch invalidate one of the last bastions for triage carrier based pvp gangs, and will collectively hurt lowsec pvp for any duration of extended fights? This is basically saying, "Welcome to the sandbox, heres the rules; carriers in triage, if you rep right away, you die. If you enter triage with guns already aggroed, you die, you have gate guns, but get tackled by an inty you cant hit and you have gate guns, you die, your fight lasts more than, what, a minute or two, people start popping almost instantly to gate? |

Fon Revedhort
Monks of War DarkSide.
730
|
Posted - 2012.08.02 23:44:00 -
[114] - Quote
Typherian wrote:Completely agree with this. Thank you CCP for buffing the blob again. As it stands a triage carry is one of the only ways for a small group to fight a far larger group. Making gate guns a threat to the triage is simply ********. If this goes through its going to turn lowsec into the stupid blob fest that is 0.0 (or just make it even more empty) What prevents a far larger group from using a triage carrier as well? I can't even be sure whether the latter one wasn't more common.
It's lame, you can replace a carrier with whatever else and it still would make as much sense - that is, none. Falcons allow to fight outnumbered, Anciliary shield boosters allow to fight outnumbered, nano allows to fight outnumbered etc.
What really promotes small groups is some sort of articulation on skill-demandant things, like current positioning/MWDing. 14 |

Selak Zorander
Mord-Sith
0
|
Posted - 2012.08.02 23:46:00 -
[115] - Quote
Loved the amount of information that is presented in the minutes.
I like the later sessions that are more qoutes and not full discussion transcript the best because it was a little easier to follow than the very first session.
Like others I would like to say that I like the sounds of the POS ideas and the potential industry changes. I need to finish read the others more in depth but wanted to read those first and I believe that both sound good so far. I know they will be different before they hit TQ but atleast the start is in the right place in my mind. |

Alekseyev Karrde
Noir. Noir. Mercenary Group
607
|
Posted - 2012.08.02 23:48:00 -
[116] - Quote
Kaildoth wrote:Arenas - Instanced PVP in EvE? I hope you are joking. Specifically made clear it wouldnt be instanced. Think less WoW, more Alliance Tournament Lite Arydanika:-á"Alekseyev Karrde: mercenary of my heart."-á
CSM7 rep, CSM 4 vet www.noirmercs.com Noir. Academy now recruiting |

Fon Revedhort
Monks of War DarkSide.
730
|
Posted - 2012.08.02 23:49:00 -
[117] - Quote
CCP Greyscale wrote:*snip*
Cyno.
Where are the discussions?
Remember your words? http://community.eveonline.com/ingameboard.asp?a=topic&threadID=1508537&page=1#29
Quote:>> Hot-drops are too easy - I think we're reaching a place where there's a broad consensus on this being not a cool outcome for everyone except the guy jumping in.
Posted - 2011.05.12 16:01:00
So?.. 14 |

Capitol One
Wolfsbrigade Lost Obsession
57
|
Posted - 2012.08.02 23:53:00 -
[118] - Quote
Fon Revedhort wrote:Typherian wrote:Completely agree with this. Thank you CCP for buffing the blob again. As it stands a triage carry is one of the only ways for a small group to fight a far larger group. Making gate guns a threat to the triage is simply ********. If this goes through its going to turn lowsec into the stupid blob fest that is 0.0 (or just make it even more empty) What prevents a far larger group from using a triage carrier as well? I can't even be sure whether the latter one wasn't more common. It's lame, you can replace a carrier with whatever else and it still would make as much sense - that is, none. Falcons allow to fight outnumbered, Anciliary shield boosters allow to fight outnumbered, nano allows to fight outnumbered etc. We've heard all of this. What really promotes small groups is emphasis on skill-demandant things, like current positioning/MWDing.
Let's say you have a 10 man Pirate BS gang fighting on a gate. They can't in a Triage because "LOL GATEGUNS U DEAD", They bring in 10 pantheon carriers. Actually the battleships would probably die still, so they would just bring 30 pantheon carriers.
As cool as carriers are, that would completely invalidate any other pirate engagement on a gate.
I'm so sad panda  |

Mashie Saldana
Veto. Veto Corp
564
|
Posted - 2012.08.02 23:57:00 -
[119] - Quote
I have now read all 165 pages, good work CSM. Dominique Vasilkovsky Mashie Saldana Monica Foulkes |

Fon Revedhort
Monks of War DarkSide.
730
|
Posted - 2012.08.02 23:59:00 -
[120] - Quote
Capitol One wrote:Fon Revedhort wrote:Typherian wrote:Completely agree with this. Thank you CCP for buffing the blob again. As it stands a triage carry is one of the only ways for a small group to fight a far larger group. Making gate guns a threat to the triage is simply ********. If this goes through its going to turn lowsec into the stupid blob fest that is 0.0 (or just make it even more empty) What prevents a far larger group from using a triage carrier as well? I can't even be sure whether the latter one wasn't more common. It's lame, you can replace a carrier with whatever else and it still would make as much sense - that is, none. Falcons allow to fight outnumbered, Anciliary shield boosters allow to fight outnumbered, nano allows to fight outnumbered etc. We've heard all of this. What really promotes small groups is emphasis on skill-demandant things, like current positioning/MWDing. Let's say you have a 10 man Pirate BS gang fighting on a gate. They can't in a Triage because "LOL GATEGUNS U DEAD", They bring in 10 pantheon carriers. Actually the battleships would probably die still, so they would just bring 30 pantheon carriers. As cool as carriers are, that would completely invalidate any other pirate engagement on a gate. I'm so sad panda  I'm a firm believer that gankers always use maximum of resources they have at their hands.
I'm not saying flexible gate-guns are good or bad, just that mentioning carrier as a small-gang tool fighting a larger one is moot. It has nothing to do with that. Also, CCP has never actually stated they are up to promoting smaller groups over bigger ones. At least I can't recall anything of that sort. 14 |
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