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xenodia
Gallente DYNAMIC INTERVENTION ORPHANS OF EVE
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Posted - 2010.10.11 20:32:00 -
[31]
we have more cans than that at our POS, but its not an exploit.
See the guy that anchored all the bubbles around our POS just happened to place them near the 987298374982432 secure cans anchored around the POS for people to store ammo, spirits, and exotic dancers in. Any decloaking of enemy scouts attempting to warp into our POS and scout it out is purely accidental. This signature space for rent |
Labelo Blanco
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Posted - 2010.10.11 22:46:00 -
[32]
I can only speak from experience and observation but cans have a very low chance of de-cloaking you when you warp to that type of pos setup with a bubbled TCU or in any situation involving containers and bubbles of any type. I know this as I have warped to that TCU in that system many times.
From experience an object placed in a "Warp bubble" has it's own variable proximity bubble that will cause a ship to land outside it's de-cloaking range. The range can vary from 1.5-3km and unless you move your ship towards the object you will stay cloaked. Now that sounds like a Viator pilots dream and to many it is, but what if these proximity variables or whatever were used to the aggressors advantage.
There is one item in the game that I have found so far that does not seem to have a proximity bubble, it does not alter or affect in any way a ships warp trajectory and thus still has the ability to de-cloak unsuspecting prey. Using just 1 can and 1 unit of this item placed at certain points in any type of bubble can de-cloak any Covert ops on it's way from point a to point b. This does not mean that the target will land inside the bubble and be de-cloaked, only that the proximity bubble of the container can be used to place your target in a preferred spot. Again I know this through experience and have probably a couple of hundred kills from my time Camping the pipes of Southern Syndicate, I now use the same tactic to drag and catch haulers in W-Space.
I'm sure peeps will realise what the item in question is but hey it's fun finding out and it's trial an error, but I will say that small mobile bubbles are your friends and distances of 2.5km and 5.5-6km from the centre of one are key to this tactical deployment. And bahh humbug to TPTB for slight changes to mobile bubble deployment, though there is still a way to get perfect alignment . I know it all sounds highly farcical and complete bunkum, and the more Transport pilots that believe that the better.
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Buck Marui
Caldari State War Academy
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Posted - 2010.10.12 14:53:00 -
[33]
+1 for taking the screenshot at:
1337 EVE time
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SFX Bladerunner
Minmatar Black Serpent Technologies R.A.G.E
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Posted - 2010.10.12 17:43:00 -
[34]
Originally by: Buck Marui +1 for taking the screenshot at:
1337 EVE time
-1 to everyone that has posted already in this thread failing to actually notice this very important detail. __________________________________________________
History is much like an endless waltz, the three beats of war, peace and revolution continue on forever.. |
Ran Khanon
Amarr Swords Horses and Heavy Metal
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Posted - 2010.10.12 20:49:00 -
[35]
Originally by: Buck Marui +1 for taking the screenshot at:
1337 EVE time
Lol! Now there's a perceptive fellow :)
Recruiting! |
Eagle Artjay
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Posted - 2010.10.24 13:21:00 -
[36]
Edited by: Eagle Artjay on 24/10/2010 13:24:39 Edited by: Eagle Artjay on 24/10/2010 13:23:47
Originally by: Ran KhanonSo how many Sisters Probe Launchers have you already farmed with that set up? :)
Well I don't think we caught any sisters yet. Usually its the meta 1 variety :( Still funny though when people warp to it. Anyone who has their brain switched on can move away and cloak up before the pos guns target & jam.
As for exploit, meh we didn't know it was. If a GM wants to delete them all it would save us the trouble to feel free to petition^^
TCU's are so damn cheap now everyone should get one.
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Ran Khanon
Amarr Swords Horses and Heavy Metal
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Posted - 2010.10.24 17:31:00 -
[37]
Originally by: Eagle Artjay Edited by: Eagle Artjay on 24/10/2010 13:24:39 Edited by: Eagle Artjay on 24/10/2010 13:23:47
Originally by: Ran KhanonSo how many Sisters Probe Launchers have you already farmed with that set up? :)
Well I don't think we caught any sisters yet. Usually its the meta 1 variety :( Still funny though when people warp to it. Anyone who has their brain switched on can move away and cloak up before the pos guns target & jam.
As for exploit, meh we didn't know it was. If a GM wants to delete them all it would save us the trouble to feel free to petition^^
TCU's are so damn cheap now everyone should get one.
I won't petition it. Would be a little nasty. Serves those pesky covops pilots right actually and I doubt that it will induce much extra lag when warping to that grid anyway. It amused me though and I thought it deserved some exposure ^_^
Like this Saturn style double tower pos.
Recruiting! |
Raid'En
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Posted - 2010.10.24 19:22:00 -
[38]
from experience the lag is more on deathstar pos than on bubble + can pos. but well depend on the number of objets. but the grid i remember being really laggy were some with tons of guns, not with tons of cans. would be funny to petition someone for having too many guns xD ---------------- ** Wormhole Trading ** |
VanHalen5150
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Posted - 2010.10.25 08:27:00 -
[39]
I beg to differ with those who are crying exploit. Anchoring cans with the intention of causing lag to give a tactical advantage IS an exploit, and I agree with that position totally. Anchoring cans with the intention of using them to decloak a ship, is not an exploit, and is totally "Legal".
The whole deal about cans is this. If you were to set up a gate camp and anchor 50-100 cans at that gate, anybody warping to or jumping through said gate will have lag waiting on their overview to load, and you will have an unfair advantage to be able to web, scram, shoot them. the point of the cans in our wormhole is not, and never has been to induce lag. its pointless for this setup. All those cans are for is to decloak some poor unsuspecting N00b who warps to the TCU so the POS can kill.
Also... Picture at 13:37... Thats full of win. I love it.
Van
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Zekuloth
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Posted - 2010.10.25 10:06:00 -
[40]
Originally by: VanHalen5150 I beg to differ with those who are crying exploit. Anchoring cans with the intention of causing lag to give a tactical advantage IS an exploit, and I agree with that position totally. Anchoring cans with the intention of using them to decloak a ship, is not an exploit, and is totally "Legal".
The whole deal about cans is this. If you were to set up a gate camp and anchor 50-100 cans at that gate, anybody warping to or jumping through said gate will have lag waiting on their overview to load, and you will have an unfair advantage to be able to web, scram, shoot them. the point of the cans in our wormhole is not, and never has been to induce lag. its pointless for this setup. All those cans are for is to decloak some poor unsuspecting N00b who warps to the TCU so the POS can kill.
Also... Picture at 13:37... Thats full of win. I love it.
Van
you trying to get people banned from this game or something, it has been repeatedly advised by GM's that anchoring cans to decloak is an exploit, i have petitioned this before and both times received my ships back and exploiters had there bubbles and cans removed by GM, so there.
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xenodia
Gallente DYNAMIC INTERVENTION ORPHANS OF EVE
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Posted - 2010.10.26 16:03:00 -
[41]
Originally by: Zekuloth
Originally by: VanHalen5150 I beg to differ with those who are crying exploit. Anchoring cans with the intention of causing lag to give a tactical advantage IS an exploit, and I agree with that position totally. Anchoring cans with the intention of using them to decloak a ship, is not an exploit, and is totally "Legal".
The whole deal about cans is this. If you were to set up a gate camp and anchor 50-100 cans at that gate, anybody warping to or jumping through said gate will have lag waiting on their overview to load, and you will have an unfair advantage to be able to web, scram, shoot them. the point of the cans in our wormhole is not, and never has been to induce lag. its pointless for this setup. All those cans are for is to decloak some poor unsuspecting N00b who warps to the TCU so the POS can kill.
Also... Picture at 13:37... Thats full of win. I love it.
Van
you trying to get people banned from this game or something, it has been repeatedly advised by GM's that anchoring cans to decloak is an exploit, i have petitioned this before and both times received my ships back and exploiters had there bubbles and cans removed by GM, so there.
So they will just use POS mods instead. A small artillery battery will decloak every bit as well as a can. This signature space for rent |
VanHalen5150
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Posted - 2010.10.26 23:12:00 -
[42]
Count yourself lucky, the GM who returned your ship wasn't aware of why or how cans are an exploit, its not about the cans, its about the use of lag. which doesnt apply in this situation. And yeah, you can use alot of things besides cans.
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