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Zewron
Amarr
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Posted - 2010.10.05 07:29:00 -
[1]
Suppose I will be running missions in a 0.6 system. What is the approximate ISK threshold in dropable modules above which my Paladin will be worth ganking?
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Lsohviet
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Posted - 2010.10.05 07:36:00 -
[2]
When it leaves the station,with mods or not.
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Zewron
Amarr
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Posted - 2010.10.05 07:38:00 -
[3]
I didn't ask when will it become gankable, but when it will be worth ganking it.
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Kerdrak
D00M. Northern Coalition.
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Posted - 2010.10.05 07:54:00 -
[4]
when 50% of the fitted mods worth more than 5 tempests. ________________________________________
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Zewron
Amarr
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Posted - 2010.10.05 07:58:00 -
[5]
God damn! That's all it takes to gank 75K EHP in 0.6?
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Sessym
Amarr
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Posted - 2010.10.05 08:23:00 -
[6]
Yes. You can easily do the math. A Tempest with 1400's can pull out what, 12000 raw alpha?
0= - - - - - - - - - - - - - - - - - - - 'So grab your guns.' |
Riho
Gallente i Care.
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Posted - 2010.10.05 08:59:00 -
[7]
Originally by: Sessym Yes. You can easily do the math. A Tempest with 1400's can pull out what, 12000 raw alpha?
12000 is with maxed skills allmost and t2 mods. (PS apoc with 1400s is better than tempest)
so id calculate around 11k alpha in most cases for a pest. (or apoc) ---------------------------------- Fighting for something
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Sessym
Amarr
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Posted - 2010.10.05 09:12:00 -
[8]
Agreed. Also, you'll only need to alpha the tank off of a missioning ship, plus maybe one or two shots. Then there are the rats, too.
0= - - - - - - - - - - - - - - - - - - - 'So grab your guns.' |
Riho
Gallente i Care.
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Posted - 2010.10.05 09:27:00 -
[9]
Originally by: Sessym Agreed. Also, you'll only need to alpha the tank off of a missioning ship, plus maybe one or two shots. Then there are the rats, too.
it all depends where you plan to get the marauder.
some do it at a missions and hope the rats have taken off some of the tank.
some do it at a gate/station so that the hardeners and tank is not running. ---------------------------------- Fighting for something
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Seishi Maru
Organization for Nuclear Research
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Posted - 2010.10.05 10:50:00 -
[10]
Originally by: Riho
Originally by: Sessym Yes. You can easily do the math. A Tempest with 1400's can pull out what, 12000 raw alpha?
12000 is with maxed skills allmost and t2 mods. (PS apoc with 1400s is better than tempest)
so id calculate around 11k alpha in most cases for a pest. (or apoc)
do not forget the siege launcherson the tempest. Tempest still a bit ahead of apoc.
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Dark Pony
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Posted - 2010.10.05 11:34:00 -
[11]
This will alleviate the involved risks to a very high degree:
1. Pimp your 'rauder but don't go over the top with x-type / Estamel ****zle when you are doing lvl 4's. You don't really need a 5 bil + marauder to do those effectively. A 0,5 ~ 1,5 bill fit is more than enough for normal lvl 4's and will attract much less unwanted attention. (Not with a T3 cruiser though as those are much easier to gank and even a 1 bill fit will be worth it for gankers).
2. Use docking and undocking bookmarks; this will only leave you vulnerable when warping off from gates but will prevent being ganked at stations.
3. Don't mission in busy hubs but pick a nice and small npc corp with a good LP store and a reasonable to good agent in a quiet system instead.
4. Obviously, never shoot at ninja looters unless you are damn sure that you are safe for any negative consequences.
5. Activate your hardeners as soon as you undock to keep your EHP maxed at all times. (Won't prevent smart guys to find out about your resistance holes and adapt though, but helps max your EHP against dumb people who didn't).
6. Screw it: you might get ganked someday but chances are that you can afford the loss anyway as you are making around 50-100 mill per hour durr.
^_^
Official Helmet Polisher |
Zewron
Amarr
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Posted - 2010.10.05 11:44:00 -
[12]
Edited by: Zewron on 05/10/2010 11:46:00 But still... 11K alpha Vs. 80K EHP + 75% omni resist... surely it must take more than 5 Tempests to take the Pala down... right?
Edit: silly me, resists are alredy accounted for in the EHP.
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Dark Pony
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Posted - 2010.10.05 11:50:00 -
[13]
Originally by: Zewron But still... 11K alpha Vs. 80K EHP + 75% omni resist... surely it must take more than 5 Tempests to take the Pala down... right?
Those resists are already calculated in your EHP and mainly take omni damage in effect. Actual EHP will vary depending on the damage type and whether you have your hardeners activated or not. Trust smart gankers to use a type of damage you are most vulnerable for to minimize your EHP. Also a lot of active tanked marauders have around 55k EHP as far as I know, or at least way below the 80k omni your refer to. Official Helmet Polisher |
Zewron
Amarr
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Posted - 2010.10.05 11:53:00 -
[14]
Meh, looks like I will go for the low budget Pala after all. I won't be able to solo the bonus room in AE, but hey...
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Zaldoza
Caldari
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Posted - 2010.10.05 12:02:00 -
[15]
I say go for it...Maybe you get ganked at some point, and maybe you donŠt...You will however be more effective until then...Stop worry to much about it and enjoy your Eve life...
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Dark Pony
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Posted - 2010.10.05 12:34:00 -
[16]
Originally by: Zewron Meh, looks like I will go for the low budget Pala after all. I won't be able to solo the bonus room in AE, but hey...
Exactly. Screw that one. AE4 takes long enough as it is. Just don't forget to loot the implant from the silo in room 4 ^_^ Official Helmet Polisher |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.10.05 12:47:00 -
[17]
people used to throw around "300m in fittings," but I'd feel pretty comfortable going up to 500m. I mean expected drop of 250m divided 6+ ways is a pretty low take, hardly worth leaving 0.0 and sanctums/havens to do.
the pithum a-type + 2 cn invluns + rf painters + DG bcu CNRs is where the money is at
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Quantum Antomata
Gallente Federal Navy Academy
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Posted - 2010.10.05 14:30:00 -
[18]
If you're too nervous about getting ganked, then you shouldn't be flying a Marauder. Do missions in a less populated area and you will avoid the vast majority gank gangs and ninja salvagers.
And whoever says AE4 tanks way to long is talkin out their ass. Minus the bonus room, my record time is 16 minutes in a Golem. Granted, with a Paladin, you wont even come close to that because of the damage type...(I have flown a Paladin before, I know)
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Kane Defensor
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Posted - 2010.10.05 15:22:00 -
[19]
Originally by: Riho
Originally by: Sessym (PS apoc with 1400s is better than tempest)
Except, it's not.
The 'Pest is the ship of choice for Alpha. Apoc comes close, but it is not superior.
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Solomar Espersei
Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2010.10.05 15:31:00 -
[20]
I'm w/ Chainsaw, I think you're OK at the 500-750mil mark, and avoid Officer mods if you're paranoid. At 750 mil, that's an expected drop of 375 divided by the 6-10 shooters. Meh, most of us would just as soon take shots at AFK haulers for better profits.
Once you're over a Bil though, someone is going to notice you. Nothing may come of it, but the guys flying around in multi-billion ISK fits are really just asking for it.
Ninja Extravaganza, Strategies for Ninja Salvagers
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Haniblecter Teg
F.R.E.E. Explorer The Initiative.
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Posted - 2010.10.05 15:51:00 -
[21]
Originally by: Dark Pony This will alleviate the involved risks to a very high degree:
1. Pimp your 'rauder but don't go over the top with x-type / Estamel ****zle when you are doing lvl 4's. You don't really need a 5 bil + marauder to do those effectively. A 0,5 ~ 1,5 bill fit is more than enough for normal lvl 4's and will attract much less unwanted attention. (Not with a T3 cruiser though as those are much easier to gank and even a 1 bill fit will be worth it for gankers).
2. Use docking and undocking bookmarks; this will only leave you vulnerable when warping off from gates but will prevent being ganked at stations.
3. Don't mission in busy hubs but pick a nice and small npc corp with a good LP store and a reasonable to good agent in a quiet system instead.
4. Obviously, never shoot at ninja looters unless you are damn sure that you are safe for any negative consequences.
5. Activate your hardeners as soon as you undock to keep your EHP maxed at all times. (Won't prevent smart guys to find out about your resistance holes and adapt though, but helps max your EHP against dumb people who didn't).
6. Screw it: you might get ganked someday but chances are that you can afford the loss anyway as you are making around 50-100 mill per hour durr.
^_^
7. Start doing sanctums in carriers like the adults. ----------------- Friends Forever |
Culmen
Caldari Blood Phage Syndicate Dead Terrorists
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Posted - 2010.10.05 19:26:00 -
[22]
Alpha of a full rack of artillery ~11000.
Cost of replacing a fully insured battleship ~ 30 million.
So I would say ~60 million per 11000 effective HP is the sum to look for.
This goes for t3s and haulers as well. and further more why do i even need a sig? |
Alt Tabbed
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Posted - 2010.10.06 00:49:00 -
[23]
Originally by: Culmen Alpha of a full rack of artillery ~11000.
Cost of replacing a fully insured battleship ~ 30 million.
So I would say ~60 million per 11000 effective HP is the sum to look for.
This goes for t3s and haulers as well.
These number don't consider the "For the fun of it" profit margins.
While nuking a Reaper in a Pest many not seem economically sound...it may be "fun"...or "funny" depending on who is going to cry louder.
Originally by: Redshift XIII
Something tells me this guy wouldn't approve of my rocketcane :(
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Cipher Jones
Minmatar
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Posted - 2010.10.06 02:21:00 -
[24]
I wouldn't get nervous for a single officer item or 2 but beyond that don't tempt them. If you HAVE to have that CN Invuln AND that GistX I would keep an Eye open. I definitely keep it under a bil myself.
Never fly a ship you aren't afraid will lag out and explode and all that...
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Irae Ragwan
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Posted - 2010.10.06 02:43:00 -
[25]
I never understood the X-type/Officer fit marauders in highsec. Yes, you're squeezing out every last isk from your missions per hour, but you have to know that the very first time you loose it to a gank you've been set back far more than you gained (unless you're extremely low-key and adept at evading ganks).
PS. If you have a tengu you're much safer missioning in lowsec, and i'm not just saying that because I want to gank you instead of highsec tempest pilots. It's actually true. Assuming you're fit to be unprobable and have some kind of scout, there's nothing hard to avoid. You'll get camped into station a few times a month, possibly get jumped at a gate when you're being lazy and not scouting, but considering the current tengu-bashing I hear about in empire (-10 here so i really can't get in on that action ) i'd think the tradoff is pretty fair.
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NilKirMag
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Posted - 2010.10.06 04:03:00 -
[26]
Edited by: NilKirMag on 06/10/2010 04:04:30 How about this setup (gank-target?):
[Rattlesnake] Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II
Republic Fleet Large Shield Extender Pithum A-Type Explosion Dampening Amplifier Pithum A-Type Kinetic Deflection Amplifier Pithum A-Type Heat Dissipation Amplifier Pithum A-Type Heat Dissipation Amplifier Pithum A-Type Magnetic Scattering Amplifier Pithum A-Type Magnetic Scattering Amplifier
Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Improved Cloaking Device II Black Eagle Drone Link Augmentor
Large Core Defence Field Purger II Large Core Defence Field Purger II Large Core Defence Field Purger II PVE is my kinda sugar ^^ |
JASON W0RTHING
Guy Fawkes Trust Fund 31ST Reliables Division
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Posted - 2010.10.06 07:06:00 -
[27]
Under 1 Bil and you'll be fine. Most people won't take the trouble to get together the 'Pest pilots necessary to gank any average pally. Remember you don't need to deadspace out your pally in order to hit max isk/hr. Throw some Imperial Navy Heatsinks and maybe a faction Tracking computer and armor repper and you'll be hitting max efficiency for the Pally as long as you know what your doing in missions.
Originally by: CCP Shadow What is thy bidd -- Wait. This thread, I have an irresistible urge to lock it for "being related to neither crime nor punishment."
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Doctor Alban
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Posted - 2010.10.06 07:11:00 -
[28]
Edited by: Doctor Alban on 06/10/2010 07:14:10 About the Rattler ... this Drone Link is around 200 mil, dont know about the Rep Fleet and Pithum A passives, but your EHP is not THAT great - I dont think you will be completely safe. Especially not when you consider your Shield HP must be down at 33% to make the recharge really kick in with full effect. There will be many better targets for a gank squad though.
Apart from that: why the Cloak? And why no single Omni? And why CN, which do just 17 (!!) DPS more than a rack of Arbalest Cruise which are pretty cheap (17 DPS is all l5, full rack difference!) ?
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andeira
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Posted - 2010.10.06 10:20:00 -
[29]
Edited by: andeira on 06/10/2010 10:21:30 when you are about this expensive it becomes viable to gank you (notice shiny mods in cargohold ^^)
or this expensive -------------
Originally by: Stitcher For frak's sake, it took millions of years of evolution for that brain to get inside your skull, would it kill you to actually USE the damned thing?
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NilKirMag
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Posted - 2010.10.06 11:37:00 -
[30]
Edited by: NilKirMag on 06/10/2010 11:39:18
Originally by: andeira
or this expensive
How is that even possible? I don't see any webs Must have been slow-boating to the gate - right?
EDIT: I mean, if you instant warp/jump, they won't be able to target-lock you before you are gone - right? -------------------------------------------------- ---------PVE is my kinda sugar ^^--------- |
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