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Zen Dijun
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Posted - 2010.10.04 03:37:00 -
[1]
It's odd that you can't target and scram a cap ship... but somehow, you can scram a Jump Freighter and since when is a jump drive the same as a warp drive?
That being the case, how about an emergency jump feature on a jump freighter? The one-time use would blind jump the JF either in the same system or somewhere in a nearby system. I mean... why does one of the most expensive ships in the game have absolutely no defense or means of preservation?
-- My Two Cents
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King Rothgar
Amarrian Retribution
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Posted - 2010.10.04 04:53:00 -
[2]
Edited by: King Rothgar on 04/10/2010 04:55:04 You are aware that carriers and dreads can be tackled by a rookie ship with a warp disruptor right? Also, JF's are the single safest ship class in eve to fly. The only way to lose one is to be mind bogglingly stupid. They are effectively invincible as they should at no point leave dock range or a POS bubble while in low/null sec. That leaves maybe 30 seconds to kill one if it cyno's to a station. Doing so would require a large fleet of BS's sitting at the station next to your cyno ship before you even pop the cyno. And why would you jump to such a cyno?
I'm just going to assume you managed to lose one somehow. I've caught a grand total of one JF in all my time playing eve and the pilot jumped it unscouted through a stargate into low sec. So as said, he had to be mind bogglingly stupid. That particular player also warped a carrier to the gate in an attempt to save the JF, we killed that too.
Thus far you shall read, but no further; for this is my sig. |
Nuts Nougat
Perkone
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Posted - 2010.10.04 07:39:00 -
[3]
Actually, after jumping your ship is invulnerable, same as when undocking. Therefore there is no way you could ever lose a JF. ---
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Robert Caldera
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Posted - 2010.10.04 09:15:00 -
[4]
Edited by: Robert Caldera on 04/10/2010 09:16:29
there are permanently noobs in eve who manage to do impossible things, like loosing a JF. Which does not mean we require any boost of already safe to move ships.
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Helen Hunts
Gallente Red Dragon Mining inc Red Dragon Industries
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Posted - 2010.10.04 20:24:00 -
[5]
Mechanics for safe jumping of Jump Freighters already exists.
Communicate with the cyno-pilot. If there's ANYTHING in system that can possibly hurt the JF, don't jump.
Don't undock with hazards in system.
Oh wait, you wanted an easy button. Sorry, fresh out. _______________________________
Mine da rocks, make more ships. Pop da rats, make more rigs. Sell da gear, make more money.
Any Questions? |
Valarre
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Posted - 2010.10.04 21:35:00 -
[6]
Originally by: Zen Dijun [Duh]It's odd that you [duh]can't target and [der]scram a cap ship... [der duh]but somehow, you can scram a Jump [duh]Freighter and since when is a jump drive the same as a warp drivederdyduhduh?
Me being ******ed [duh], how about an emergency jump feature on a jump freighter[loobla loobla timmay]? The one-time use would blind jump the JF either in my pants or somewhere in my mother's pants[garck]. I mean... How did I even get one of the most expensive ships in the game without having a lick of common sense? [duh] I'm baffledeedard. -- My Two Cents
Fixed, now shut up artard.
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Zen Dijun
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Posted - 2010.10.04 22:20:00 -
[7]
Edited by: Zen Dijun on 04/10/2010 22:24:12 Edited by: Zen Dijun on 04/10/2010 22:21:53 To the pilot who believes it's mind bogglingly stupid to loose a JF... you forgot to factor back stabbing by your own alliance or folks infiltrating your alliance. So, I agree with you all.... it's pretty safe most of the time... unless your own trusted members are out to destroy your JF.
That's why I posted this thread.
Since you can't determine where your "cyno" pilot is lighting the cyno.
As for Valaree, you probably typed that response 5 minutes before your mommy put you to bed. Take your infant material elsewhere. Thanks.
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Tuttomenui II
Gallente Buddha Pigs
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Posted - 2010.10.04 22:36:00 -
[8]
Capital ships can not jump when they are tackled. Not eve a Titan or a suer carrier can use their jump drives when tackled. Oh you thought a SC was invulnerable to scrams... Actually a interdiction generator with a focus script does quite nicely, I think the bubble will dot he trick as well. So you break the interdictors if you give capital ships a way to get away with a silly emergency jump.
I for one do not want my Phobos ruined by this silliness.
!ALL YOUR ROOKIES ARE BELONG TO ME! |
XDSKIRBYKIA
Two Easy
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Posted - 2010.10.04 22:37:00 -
[9]
Originally by: Zen Dijun Edited by: Zen Dijun on 04/10/2010 22:24:12 Edited by: Zen Dijun on 04/10/2010 22:21:53 To the pilot who believes it's mind bogglingly stupid to loose a JF... you forgot to factor back stabbing by your own alliance or folks infiltrating your alliance. So, I agree with you all.... it's pretty safe most of the time... unless your own trusted members are out to destroy your JF.
Since you can't determine where your "cyno" pilot is lighting the cyno.
First rule of EVE... Trust no-one... Get a cyno alt.
If you have a capital but don't have a cyno alt. I think the comment stands.... YOUR MINDBOGGLINGLY STUPID!
Oh well you wont be makig that 4.5 billion mistake again will you ?? Signed up a cyno alt yet ????
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Valarre
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Posted - 2010.10.04 22:38:00 -
[10]
Originally by: Tuttomenui II Capital ships can not jump when they are tackled. Not eve a Titan or a suer carrier can use their jump drives when tackled. Oh you thought a SC was invulnerable to scrams... Actually a interdiction generator with a focus script does quite nicely, I think the bubble will dot he trick as well. So you break the interdictors if you give capital ships a way to get away with a silly emergency jump.
I for one do not want my Phobos ruined by this silliness.
Whatever, it's not even about that, it's about how freaking stupid this post is to begin with. Just ignore it.
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Sully Tude
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Posted - 2010.10.04 23:07:00 -
[11]
I own a jump freighter but I actually have to agree with the nay-sayers here. Jump freighters cost between 3.5 and 4 billion isk, they're the third most expensive ship in the game, and I think they're appropriately balanced by the fact it's nearly impossible to kill them.
As has been said you'd pretty much have to be back-stabbed to lose one. That then becomes your problem, and has nothing to do with the mechanics behind jump drives. Get more trustworthy friends, a cheap-as-hell cyno alt (1 week gets you a decent one, probably less with learning skills thrown in), or simply stop using a ship that relies on a second pilot to move around.
I almost lost mine once and it was due to my own stupidity and absentmindedness (jumped and proceeded to warp to a low-sec gate because it was yellow, instead of warping to the high-sec gate...derp). Other then that I've cynoed it into pirate infested systems and warped or docked it before they even knew what was happening. Even undocked it next to a carrier once and jumped it before the poor guy knew what was going on.
So long story short, STFU, there's nothing wrong with JF's, learn to use them properly or stop using them.
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Zen Dijun
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Posted - 2010.10.05 01:04:00 -
[12]
Edited by: Zen Dijun on 05/10/2010 01:12:08
Well, I appreciate all those who responded constructively. It's a sad testiment that trust cannot be extended in this game. In talking to a pilot who had ganked a freighter through infiltration, he said JF pilots should just get over it when they loose their JF's... it's just pixels.
I am not willing, for one, to pay CCP more than once per year for this game so an ALT is simply something I refuse to do.
Thanks for the comments !
-- Zen
P.S. XDSKIRBYKIA ... speaking of stupid... you're using YOUR incorrectly.. you mean to use the contraction of "you are". So, use your own "stupid" checker before posting.
Thanks !
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