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Mr IX
Echo Heavy Industries Tribal Band
0
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Posted - 2012.08.02 21:02:00 -
[31] - Quote
Howabout hacking a offline POS that has been unfueled and offline for 2 weeks or longer with High hacking skill and ANCHORING skill.
You need to hack said tower by anchoring a character owned (and therefore corp) device that reprograms the ownership directives of the Tower. The time to hack said tower is 1 week and the can is invulnerable to damage unless the tower is blown up, then the hacking can which is anchored can then be blown up.
The original owner of the tower can come along at any time in that week and refule the tower online it and then the hacking device is then taken over by the tower owner as the POS computer once online is stronger than ther hacking can. The owner of the tower unanchors the hackng can and makes off with the goods and sells for isk.
To make this more risk instead of free isk for anyone coming along, make the cans come in several sizes 75 mil for small, 150 for med and 200 mil for large tower hacking devices. Faction towers will require a more advanced type of tower hacking available only through the pirate faction bases.
Problem solved!! Problem Staying solved!!
CCP you can hire me any time to do work for you on this. |
Malception
Cosmology Deadly Unknown
5
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Posted - 2012.08.02 21:10:00 -
[32] - Quote
^^^ remove POSes from wspace before this. |
Mr IX
Echo Heavy Industries Tribal Band
0
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Posted - 2012.08.02 21:16:00 -
[33] - Quote
the owner would get an email every hour during the time so they KNOW it is happening. The cost of the module is close to that of the original tower to start with so it is recycling in space. Without having to ask a dev via petitions to poof a afk tower, and adds to the total sandbox concept in eve. |
Zyella Stormborn
Alpha Strategy In Umbra Mortis
34
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Posted - 2012.08.02 21:40:00 -
[34] - Quote
Malception wrote:Roime wrote:CCP Soundwave mentioned in an interview few months back that they are aware of this, and are thinking of ways to do something about them.
I'd personally like to see abandoned towers to be hackable after some time of inactivity, month or three? With l337 hacking skills you could then unanchor them. The owner could "touch" the inactive tower to reset the inactivity timer, to prevent purposefully inactive tower to be stolen.
I think touching an offlined tower to prevent its being hacked is a bad idea. Offline towers are, or ought to be if they aren't already, lifeless structures orbiting a moon in a slowly decaying orbit. Preventing their hacking/stealing/looting should be done by keeping the old girl online via the standard method. Physical access to an offlined POS should grant the accessor hacking capability provided hacking modules are being used. Protip: Physical access = popped.
^ This. Offline = no power. No power = no defenses. No defenses = hacked or plant charges on it and walk away, letting it blow.
If you want to keep your POS, keep it powered. If you don't, it gives explorers another fun thing to do with all their hacking toys. Towers should also be easier to destroy by far if they have no powered active defenses going as well. |
FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2098
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Posted - 2012.08.02 21:50:00 -
[35] - Quote
having seen six billion isk worth of unfueled POS and mods floating in w-space more than once, I fully support the idea of *something* that would allow players to take over abandoned structures. My favorite proposal is one that suggested an anchorable device that spent 48-72 hours transferring ownership of the POS. They could defend their POS by fueling it, causing the "hack" to fail, dismantling it, or destroying the attacking device. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |
energypills
Federal Navy Academy Gallente Federation
4
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Posted - 2012.08.02 21:58:00 -
[36] - Quote
Zyella Stormborn wrote:Malception wrote:Roime wrote:CCP Soundwave mentioned in an interview few months back that they are aware of this, and are thinking of ways to do something about them.
I'd personally like to see abandoned towers to be hackable after some time of inactivity, month or three? With l337 hacking skills you could then unanchor them. The owner could "touch" the inactive tower to reset the inactivity timer, to prevent purposefully inactive tower to be stolen.
I think touching an offlined tower to prevent its being hacked is a bad idea. Offline towers are, or ought to be if they aren't already, lifeless structures orbiting a moon in a slowly decaying orbit. Preventing their hacking/stealing/looting should be done by keeping the old girl online via the standard method. Physical access to an offlined POS should grant the accessor hacking capability provided hacking modules are being used. Protip: Physical access = popped. ^ This. Offline = no power. No power = no defenses. No defenses = hacked or plant charges on it and walk away, letting it blow. If you want to keep your POS, keep it powered. If you don't, it gives explorers another fun thing to do with all their hacking toys. Towers should also be easier to destroy by far if they have no powered active defenses going as well.
Perhaps. This hacking job leave it go and see it they never come to unanchor the hack box idea isn't bad but could be a bit too complicated. Than say just being able to unanchor a unpowered pos and re-anchor it in your own name.
If the hacking idea came into play and the owner gets an email every hour - so what. usually they aren't even in the WH and have just left it there. Ods of them finding that worm hole again - nada (if it is empty). But the wait for the hack can/box to finish would be too long for one to wait around for in a worm hole. This needs to be an immediate option so WH lurkers that just want to see whats going on don't have to see an undefended POS and say 'crap too bad i can't do anything to that unpowered, undefended contraption that could make me some quick ISK!).
I would hope that the main concern from CCP would be is that it is taking up a moon that someone else may want to use and it should be fair game. Period.
And on the flip side. Think of it this way. If that tower belongs to you/corp/alliance - it could also be used as a baiting tactic. I wouldn't doubt some corps already use POS for that reason anyway - but when all you can do is shoot it - who has time? it is hardware that can/should be taken and sold/used.
Hell a simple time limit to where it just woud disappear would be at least something. |
Svodola Darkfury
Heaven's End League of Infamy
43
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Posted - 2012.08.03 00:29:00 -
[37] - Quote
Jack Miton wrote:There is no issue with offline POSs as they are now. They don't cause any problem and there are legit reasons for having an offline tower in a system.
Read as: "This works in my favor, so I have no complaints about it."
The legit reasons for having an offline tower in system:
1. Moon blocking; keep people from dropping surprises towers on you. 2. Having a backup base in system. 3. Left behind because you didn't feel like hauling it out.
#3 is the problem; you're talking about abandoned large towers that take hours for small-medium corps to burn. POS bashing isn't supposed to be quick, but when it's a derelict tower that's been offline for 6 months I'm surprised the integrity of the shield and structure is so good...
I use moon blocking now because I'm in a small enough system to do it, but it really is sort of a stupid solution.
Svo. |
Zyella Stormborn
Alpha Strategy In Umbra Mortis
34
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Posted - 2012.08.03 01:51:00 -
[38] - Quote
Svodola Darkfury wrote:Jack Miton wrote:There is no issue with offline POSs as they are now. They don't cause any problem and there are legit reasons for having an offline tower in a system. Read as: "This works in my favor, so I have no complaints about it." The legit reasons for having an offline tower in system: 1. Moon blocking; keep people from dropping surprises towers on you. 2. Having a backup base in system. 3. Left behind because you didn't feel like hauling it out. #3 is the problem; you're talking about abandoned large towers that take hours for small-medium corps to burn. POS bashing isn't supposed to be quick, but when it's a derelict tower that's been offline for 6 months I'm surprised the integrity of the shield and structure is so good... I use moon blocking now because I'm in a small enough system to do it, but it really is sort of a stupid solution. Svo.
Very strong points. I also think most of the self proclaimed 'pirates' in game would love the option to be able to disable / remove POS's that were not powered up. In WH, low sec, 0.0, etc. I think you could or should get a notice when your tower is removed or hacked, but it really should be an available option. Some great ideas. |
Klymer
Hedion University Amarr Empire
21
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Posted - 2012.08.03 05:31:00 -
[39] - Quote
Upgrade the sleeper ai so they randomly attack towers. If they encounter resistance they back off for a time, if they don't then the attacks escalate in intensity until they destroy the tower. Another option is they take over the tower and it becomes a site that can be run like any other in a given class of wormhole.
Then maybe the same thing could be applied to rats in nullsec to make keeping sov a bit more interesting. Have to keep the local npc pirates beat down otherwise they get drunk and start looting and pillaging pos's, ihubs and tcu's. |
Gage Tsero
Nisroc Angels The Obsidian Front
1
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Posted - 2012.08.03 10:02:00 -
[40] - Quote
Terrorfrodo wrote: Better yet, make offline POSes hackable. Successful hacking converts them to your corp and you can use them or unanchor and sell.
+1
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March rabbit
R.I.P. Legion Red Alliance
238
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Posted - 2012.08.03 10:34:00 -
[41] - Quote
Darth Bri wrote:I love anything that makes things seem "real" (as real as space life could be)
And disappearing items for no reason does not seem "real" to me.
Like in other MMOs where items placed on the ground disappear after minutes hm.... iron is getting rusty. sand is hiding everything he can....
have you seen Egypt pyramides? Do you really think they was built in such state? everything is getting old and broken without enough care. even in space you have lots of small meteorites you have to defend your ship/tower/stuff. Without active shield (and offline tower can't maintain shield anyway) your POS will get constant damage from surroundings of nearest moon.
And one more "real" thing: nothing keeps your POS in 1 place in space NEXT TO MOON. You need to constantly correct your position to keep staying. Without power your POS will get caught by gravitation and fall into moon.
So it is real to have items getting broken and finally disappear. |
unimatrix0030
Viperfleet Inc. Transmission Lost
5
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Posted - 2012.08.03 10:49:00 -
[42] - Quote
Quote:1. Moon blocking; keep people from dropping surprises towers on you. 2. Having a backup base in system. 3. Left behind because you didn't feel like hauling it out.
Maybe make that the shield and/ or armor of an offline pos slowly disappear in a few months. And putting it online would make them full again. That would keep 1 and 2 (just activate it after few months, by putting in 1 hour of fuel). And it would make it easier to destroy them in case they are abandonned. Easy killmails might attract players, who can be attacked while doing that :p. |
corbexx
Aperture Harmonics K162
19
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Posted - 2012.08.03 13:11:00 -
[43] - Quote
Terrorfrodo wrote:Offline towers should be easier to destroy. No shields when it's offline.
Better yet, make offline POSes hackable. Successful hacking converts them to your corp and you can use them or unanchor and sell.
or have sleepers attack both online and offline pos's after all its there home too, let them clear up the mess |
Ravan Hekki
Blue-Fire
29
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Posted - 2012.08.03 23:46:00 -
[44] - Quote
It rather salvage them as they are space junk after all. |
Mal Nina
The Red Circle Inc.
16
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Posted - 2012.08.04 13:54:00 -
[45] - Quote
This would ruin our evil POS farm plan. We are growing our little pos into large pos, please do not institute any new rules until our small pos's are all grown up. |
Newbie Ned
Real Nice And Laidback Corporation
20
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Posted - 2012.08.05 09:24:00 -
[46] - Quote
Quick question - I know an abandoned POS needs to be blown up, but what about modules around it - assuming they are anchored but also offline? Can you do anything with them or is it a case of just blow them up (waste ammo/time)?
Thanks |
Callduron
134
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Posted - 2012.08.05 13:48:00 -
[47] - Quote
Newbie Ned wrote:Quick question - I know an abandoned POS needs to be blown up, but what about modules around it - assuming they are anchored but also offline? Can you do anything with them or is it a case of just blow them up (waste ammo/time)?
Thanks
I think once you kill the tower you can unanchor (ie steal) the modules.
I don't like the Hacking idea. Stuff in Eve should be destroyed not re-used. Let's not tank the PI economy even more. |
Coolsmoke
State War Academy Caldari State
17
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Posted - 2012.08.05 22:32:00 -
[48] - Quote
As it stands:
1) Find offline tower 2) Identify owning corp 3) Contact corp and offer route in to take POS & guns away for a price.
Done this, several times, easy isk.
As it should be:
1) Find offline tower 2) Hack it with new skill & mod:
'Heuristic Software Technician' Proficiency at circumnavigating the remaining software defences of offlined structures. Required for the use of the Firewall Penetration Processor module. 5% increase in chance of successful bypass per level. Primary Intelligence, Secondary Perception Rank 6 Prerequisites - Science V, Hacking V
'Firewall Penetration Processor' A specialised subsidiary computer system and communications package, loaded with interactive aggressive invasion software routines which are specifically designed to bypass the various latent defensive systems employed by anchored but unpowered structures. Access Difficulty Bonus 5% Fitting Slot Medium CPU 50 tf Powergrid Usage 20 MW Activation Time / Duration 30.00 secs
By my reckoning this would make hacking towers & POS mods anything but easy. Reason being, I for one don't want to see all offlined towers disappearing inside of a week.
I'm assuming CCP could add a hacking attribute to the various targettable structures, much like they have to wrecks for salvaging. Hence, small arty batteries would take 60 secs while a large faction tower would take maybe 30 minutes. It's not completely thought through, but you get the idea. And you can probably improve on it, so do.
That's my take on this, anyway :) |
Musophil
Harm Co.
2
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Posted - 2012.08.06 11:22:00 -
[49] - Quote
OK, here's an idea...
I propose 2 new modules (Demolition Charge Planter module / Charge Detonator module) and 1 new ammo type: (Demolition Charge) and a new ship type to fit them on.
Make the Charge Planter module highly powergrid-excessive and the Charge Detonator highly-CPU excessive in the way covops cloaks are highly cpu-excessive, but then have a specific ship that gets a bonus for fitting them but has no / few other spare slots for tank etc.
Make it take a little time to work so that ship has to sit defenceless in space for 5 minutes (or whatever) while the charge is planted, after which the demolition can be triggered using the 2nd module, the Charge Detonator.
With the CPU / Powergrid needs, people will be forced to use a Demolitions Ship for this task, leaving them vulnerable to ganking in the same way you would be if you were anchoring POS modules, or mining in a Barge or an Exhumer.
We only have one Tech 2 destroyer at the moment, so if those were chosen for the Demolitions Ships it would give people another reason to bother training up Destroyers to level V.
This way, people will be able to remove unwanted leftover POS towers from their systems quickly and realistically. |
Darth Bri
Tri Corp Solutions
12
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Posted - 2012.08.07 15:16:00 -
[50] - Quote
energypills wrote:Not sure I get what you mean. By real? And..what would disappear? The tower? I'm not suggesting it disappear. I AM suggesting it be removable by anyone. Perhaps after a certain time. The fact that it can't be unanchored by anyone else isn't real to me at all - how does that make sense? Darth Bri wrote:I love anything that makes things seem "real" (as real as space life could be)
And disappearing items for no reason does not seem "real" to me.
Like in other MMOs where items placed on the ground disappear after minutes
My apologies! I misread. I thought you wanted the towers to just disappear, or time out. |
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Hestia Mar
Calmaretto
30
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Posted - 2012.08.08 12:49:00 -
[51] - Quote
Terrorfrodo wrote:Offline towers should be easier to destroy. No shields when it's offline.
Better yet, make offline POSes hackable. Successful hacking converts them to your corp and you can use them or unanchor and sell.
This - an additional hacking skill should be introduced - based on the hacking done by Case in William Gibson's novel Neuromancer |
Alexzandvar Douglass
NUTS AND BOLTS MANUFACTURING En Garde
75
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Posted - 2012.08.09 03:09:00 -
[52] - Quote
I think that it would be more eerie to find an abandoned POS with thing anchored and floating debris. Makes you get the feel for danger that is Wormhole space. |
Xen Solarus
Inner 5phere
133
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Posted - 2012.08.09 07:17:00 -
[53] - Quote
I've left the random POS i found in my WH in the hopes that one day i'll be able to hack it and use it.
But i'm pretty sure its going to sit there for another year before we hear even a hit of such a change.
And i imagine someone will blow it up for giggles like a week before they introduce the change. |
Mandos2k
Tribal Liberation Force Minmatar Republic
3
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Posted - 2012.08.09 08:21:00 -
[54] - Quote
I always was fond of the idea that a POS without fuel should unanchor itself after about a month and explode in a pretty fireball about a further month later. If you want to keep a POS without fuel anchored you should at least shortly fuel it once a month. And if you can't be arsed to do this minimum effort you do not deserve your private moon reservation either. Not to mention that most offline towers probably only exist because of laziness when their previous owner moved away or their subscription simply expired.
For role play fluff you could argue that the stabilizers of the tower need fuel to keep it in place and sound. Without fuel their effect wears off after a month which causes the tower to unanchor and another month later the centrifugal forces, space crap or whatever have damaged the tower so badly that it gets destroyed. End of story. Tower removed.
On a side note something similar already happens to secure containers, which also do not stay in space forever and ever. |
GordonO
Caldari Provisions Caldari State
4
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Posted - 2012.08.09 22:37:00 -
[55] - Quote
I remember some discussion a year or so ago about introducing a mechanism where if the tower was offline anyone, with skills, could un-anchor it. This would then alert the owner corp and a timer would start. If the corp didn't come collect it in this time, the tower would un-anchor and could be picked up by anyone. This is also not solely a problem for wh's. . |
Markarian Aurelius
4U Services Inc. Talocan United
13
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Posted - 2012.08.10 01:09:00 -
[56] - Quote
energypills wrote:This is getting out of hand. I think there should be some kind of time limit as to how long an abandoned Tower can be left and when that time is up anyone else can unanchor and take it. It is trash to someone else but to others a treasure.
It sure would be nice to be able to unanchor one and take it home with you. Anyone else have any thoughts on this?
So, go blow them up. It's really not that hard.
|
Keith Planck
Ashton Technologies Ignore This.
384
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Posted - 2012.08.10 06:36:00 -
[57] - Quote
Instead of hacking and transferring the control...
How about hacking causes it to self destruct?
Hacking it could require good skills and once its hacked it takes 24 hours to blow up. Onlining or unanchoring it stops the self destruction.
There are plenty of ways to improve gameplay without making the game easier or change the way the game is played. Obviously even the best ideas on the forums should go through lotsa testing trials and modifications before implimenting...
EXCEPT INCURSIONS APPARENTLY! |
Pink Marshmellow
Caucasian Culture Club Transmission Lost
39
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Posted - 2012.08.10 06:43:00 -
[58] - Quote
I do agree that offline pos towers should have no shields. It makes no sense why it would have any shields if it has no power running. |
Mr Bigwinky
4U Services Inc. Talocan United
315
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Posted - 2012.08.10 13:00:00 -
[59] - Quote
Roime wrote:CCP Soundwave mentioned in an interview few months back that they are aware of this, and are thinking of ways to do something about them.
I'd personally like to see abandoned towers to be hackable after some time of inactivity, month or three? With l337 hacking skills you could then unanchor them. The owner could "touch" the inactive tower to reset the inactivity timer, to prevent purposefully inactive tower to be stolen.
They are aware of this, it was brought up several times during fanfest where it was discussed and notes taken - this is definitely not the first they're hearing about it. If I remember correctly, Greyscale was talking about them perhaps deteriorating over time and perhaps losing the ability to stay in place which makes them get pulled toward the moon and destroyed.
energypills wrote:Be nice to know if CCP has read this thread and or is bringing any suggestions up. No they probably haven't read it but yes they're definitely aware of it, see above. Welcome to EVE online, here's your rubix cube, go F*** yourself GÖÑ |
Terrorfrodo
Deep Space Darwinian Law Enforcement Agency
145
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Posted - 2012.08.10 13:23:00 -
[60] - Quote
Mr Bigwinky wrote:Greyscale was talking about them perhaps deteriorating over time Yeah, they could lose HP when offline at the same rate they regenerate (shield) HP now when they're online. Would fix the problem without ruining the POS market. The Invulnerability Sphere:Make mining/industrial vessels defendable, better fights for everyone! |
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