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Nolan McNamara
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Posted - 2010.10.02 08:01:00 -
[1]
Has a skill remap similar to attribute remaps been considered? I read the commonly suggested ideas thread and saw something similar to skill remaps, but with too many complications about spending isk and training bonuses thrown in. It would be nice to have a way to take all my unused skillpoints and apply them to skills I would actually use. The time invested is still there, since the points you would use in the remap aren't generated from nothing, you're just re-purposing them to be more useful. To break it down:
- Only one remap per character
Allowing only one remap in total would act as a deterrent for people constantly switching their skills to whatever was in style at the time. These remaps would be more for people like me who invested a lot of points into professions that we no longer use. In my case, it's industry. I haven't used a hulk in a long time and have no plans to use one ever again, so those points I have in exhumers and all other mining related skills are going to waste. This could possibly be changed to one per year like attribute remaps, but I would vote for one total.
- Minimum skillpoint requirement
This is a built-in feature to keep new players from spending the remap without realizing what it is. The requirement to do a remap could be somewhere between 10-15 million points. I believe that's enough time to know, more or less, what you enjoy about the game and can invest your remap accordingly.
- Need to be docked, in your pod, with no skills in your training queue
This is a no-brainer that would help prevent conflicts that might emerge due to changes you make to your skills.
- Need to follow the skill's hierarchy
To give an example of what I mean, lets say you want to take the points you have in Caldari Frigate and move them somewhere else, but you have up to Caldari Battleship trained. You first need to remove all points from the Caldari Battleship and Caldari Cruiser skills before you can edit Caldari Frigate. The points you deduct from the Battleship and Cruiser skills would go into your pool for re-distribution (just in case that wasn't clear). This would apply to any skill that has Caldari Frigate as a requirement, all of them would need to be removed before you're able to edit Caldari Frigate. The idea is to reduce any "does not compute" errors the game might come across if you have a skill like Caldari Cruiser trained, but not Caldari Frigate.
- Skills that you deduct all points from are removed from your sheet
The skillbooks could either be destroyed (the isk loss being a consequence of remapping) or you could have them returned to your hangar. I would prefer the latter option, but either works.
I'm not familiar with the programming aspect of how difficult this system would be to implement, but it would most definitely be a welcomed addition in my opinion.
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Valandril
Caldari Ex-Mortis
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Posted - 2010.10.02 09:56:00 -
[2]
gb2wow
Recruit me if you dare |
Nolan McNamara
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Posted - 2010.10.02 15:15:00 -
[3]
Thanks for the constructive and well thought out reply, it's very helpful. I don't see how allowing a single skill remap is any different than an attribute remap.
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shady trader
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Posted - 2010.10.02 15:52:00 -
[4]
Yes, it has been considered multiple times. The consensus of the responses as been no. There are no unless skills in eve just ones that may not be currently useful.
Another problem is related to the the different attributes, since they effect the rate of SP gain for a specific skill when compared to another skill. Macrointel, the place were the nature order of the universe does not hold sway. Pirates and ore thief's are congratulated by carebears for the actions. |
Dammus
Gallente
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Posted - 2010.10.02 16:04:00 -
[5]
Originally by: Nolan McNamara skill remap
I don't think so.
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Nika Dekaia
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Posted - 2010.10.02 20:57:00 -
[6]
Another thing to that is: your choices in Eve have consequences. Even permanent ones. Think befor you do stuff. The skills you learned are part of your history.
Also, we don't need instant FOTM training.
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Emylissan
Gallente Liberal German Wing Liberal Alliance
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Posted - 2010.10.03 00:43:00 -
[7]
Originally by: Nolan McNamara I don't see how allowing a single skill remap is any different than an attribute remap.
Oh what about the difference that you can catch up to the skills you need with skilling them while paying cpp the gametime. You cant do the same with the attributes, after the learning skills are maxed and all implants are +5, the attributes are at max, no matter how much further time you are able to spend for raising them.
When you really think CCP would agree to a suggestion wich would allow player to safe real cash for something else than needed skilltime, you dont understand how gamecompanies work^^
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ShahFluffers
Gallente Ice Fire Warriors
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Posted - 2010.10.03 01:37:00 -
[8]
Skillpoint Remap
More or less the same suggestion in more or less the same packaging.
To quote myself:
Quote: I can only see a homogenization of what ships people fly if this were to be implemented. Live with the skills you train, for better or worse. You never know, they might someday be useful.
Not Supported. _______________________
"Just because I seem like an idiot doesn't mean I am one." ~Unknown |
kerradeph
Gallente Devil's Ascendents
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Posted - 2010.10.03 09:42:00 -
[9]
fro what happens when you do this, I think it should reset all skills to 0 but the skills are still in your trainable list (like when you insert a skill, it is there but with no training). and it just comes up with a thing saying this is how many SP you have to spend. however I see people messing themselves up seriously by accident with this by forgetting to put SP into some specific skills.
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Naomi Wildfire
Amarr Stardust Heavy Industries Majesta Empire
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Posted - 2010.10.03 22:36:00 -
[10]
I can see people buying alts and instantly remap them to perfect titan/supercap pilots.
Char sales would be reduced to the amount of SPs.
In general, No, pretty bad idea
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