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Suddenly Forums ForumKings
Republic University Minmatar Republic
98
 |
Posted - 2012.07.31 21:26:00 -
[151] - Quote
Dave stark wrote:Tippia wrote:Dave stark wrote:i'm not arguing with you because you're wrong. Not really, no. It's basic economics. The higher you push your yield, the less valuable it becomes. Your only hope is that miners in general are opting for something else. So more likely, you're not arguing with him because you can't find any faults with the reasoning. costs go down, mining does down, still takes as long to buy some thing. from a miners pov the value of minerals means nothing.
In my experience it's cost goes down, miner profits drop, miners whine for another yield buff on the forums.
I find it kind of funny. |

Dave stark
Bombardier Inc
335
 |
Posted - 2012.07.31 21:26:00 -
[152] - Quote
Suddenly Forums ForumKings wrote:Dave stark wrote:Suddenly Forums ForumKings wrote:Dave stark wrote: it's irrelevant, if you're not maxing your yield gimping your raw isk/hour regardless of what minerals cost on the market.
Until you realize every single miner thinks exactly this way. Your individual greed is collectively screwing over your entire profession. i'm not arguing with you because you're wrong. excellent debate skills, considering running for the US Senate?
that would mean moving to 'murikka. so, no. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
262
 |
Posted - 2012.07.31 21:26:00 -
[153] - Quote
Dave stark wrote:Tippia wrote:Dave stark wrote:mining isn't fun to begin with Then why are you doing it with even one account? (Oh, and no, you don't need a second one.) Quote:how does this change make mining more fun, interesting, better, or anything positive? It gives you more options and offers more decisions GGv that is more fun, interesting, and better in and of itself. It also adds an element of planning and task-managing. It also increases the rewards of socialising and running disciplined fleets. It gives you stuff to do while the lasers cycle, reducing that supposed tedium. All of it fun, interesting, and better. there's a difference between fun and enjoyable. i find mining enjoyable but not fun. it doesn't add an element of planning at all, like i said earlier it just makes me warp in and out 1 more time. that's just a waste of my time. it doesn't reward fleets for being disciplined and organised, it just pisses off haulers because they have more crap to do. you don't gain a single goddamn thing with this new system. if we got a bigger bonus on crystal multipliers etc i'd put up with it and say "well the crystal situation is **** but at least we're getting a bonus for putting up with this bollocks" none of it is fun, interesting or better. you're pissing off the haulers by giving them extra and pointless work, and having to warp in and out of a belt because i can't carry enough crystals just wastes my time. Then use a mack which only needs 2/3 of the crystals, or better yet, a skiff |

Dave stark
Bombardier Inc
335
 |
Posted - 2012.07.31 21:27:00 -
[154] - Quote
Suddenly Forums ForumKings wrote:Dave stark wrote:Tippia wrote:Dave stark wrote:i'm not arguing with you because you're wrong. Not really, no. It's basic economics. The higher you push your yield, the less valuable it becomes. Your only hope is that miners in general are opting for something else. So more likely, you're not arguing with him because you can't find any faults with the reasoning. costs go down, mining does down, still takes as long to buy some thing. from a miners pov the value of minerals means nothing. In my experience it's cost goes down, miner profits drop, miners whine for another yield buff on the forums. I find it kind of funny.
guess i haven't been lurking the forums long enough to see that. when minerals were lower prices of things i were buying were proportionally lower so i haven't benefited from the price of minerals rising, to be honest. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
335
 |
Posted - 2012.07.31 21:28:00 -
[155] - Quote
Tyberius Franklin wrote:Dave stark wrote:Tippia wrote:Dave stark wrote:mining isn't fun to begin with Then why are you doing it with even one account? (Oh, and no, you don't need a second one.) Quote:how does this change make mining more fun, interesting, better, or anything positive? It gives you more options and offers more decisions GGv that is more fun, interesting, and better in and of itself. It also adds an element of planning and task-managing. It also increases the rewards of socialising and running disciplined fleets. It gives you stuff to do while the lasers cycle, reducing that supposed tedium. All of it fun, interesting, and better. there's a difference between fun and enjoyable. i find mining enjoyable but not fun. it doesn't add an element of planning at all, like i said earlier it just makes me warp in and out 1 more time. that's just a waste of my time. it doesn't reward fleets for being disciplined and organised, it just pisses off haulers because they have more crap to do. you don't gain a single goddamn thing with this new system. if we got a bigger bonus on crystal multipliers etc i'd put up with it and say "well the crystal situation is **** but at least we're getting a bonus for putting up with this bollocks" none of it is fun, interesting or better. you're pissing off the haulers by giving them extra and pointless work, and having to warp in and out of a belt because i can't carry enough crystals just wastes my time. Then use a mack which only needs 2/3 of the crystals, or better yet, a skiff
and when the skiff or mack gets the yield of a hulk, i will. not that your comment is in any way related to the conversation. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Suddenly Forums ForumKings
Republic University Minmatar Republic
98
 |
Posted - 2012.07.31 21:28:00 -
[156] - Quote
Dave stark wrote:Suddenly Forums ForumKings wrote:Dave stark wrote:Tippia wrote:Dave stark wrote:i'm not arguing with you because you're wrong. Not really, no. It's basic economics. The higher you push your yield, the less valuable it becomes. Your only hope is that miners in general are opting for something else. So more likely, you're not arguing with him because you can't find any faults with the reasoning. costs go down, mining does down, still takes as long to buy some thing. from a miners pov the value of minerals means nothing. In my experience it's cost goes down, miner profits drop, miners whine for another yield buff on the forums. I find it kind of funny. guess i haven't been lurking the forums long enough to see that. when minerals were lower prices of things i were buying were proportionally lower so i haven't benefited from the price of minerals rising, to be honest.
Try going to "features and ideas".
At least twice a week someone is posting an idea for either a yield buff or a "superhulk" that will make miners rich.
Here's today's one: https://forums.eveonline.com/default.aspx?g=posts&t=138865&find=unread |

Tippia
Sunshine and Lollipops
8843
 |
Posted - 2012.07.31 21:29:00 -
[157] - Quote
Dave stark wrote:i find mining enjoyable but not fun. I find you weird if those two don't overlap for you.
Quote:it doesn't add an element of planning at all Well, good. Then there's no problem. You don't have to think about what to bring, so the lack of cargo doesn't particularly affect you. Meanwhile, for those who do plan, they reap the benefits of a more efficient op.
Quote:it doesn't reward fleets for being disciplined and organised GG*aside from letting those fleets that are disciplined and organised minimise the amount of work required and maximise the amount of ore pulled from the belt. If they're organised enough, the crystals become a complete non-issue.
Quote:none of it is fun, interesting or better. you're pissing off the haulers by giving them extra and pointless work Like I said, it benefits the disciplined fleet. They'll feel that it's neither extra nor pointless work GGv it's just yet another thing they can do to benefit the op.
Quote:and having to warp in and out of a belt because i can't carry enough crystals just wastes my time. Seeing as how you have to warp in and out of the belt anyway, no time is wasted.
GG#If you're not willing to fight for what you have in GkmvGkm you don't deserve it, and you will lose it.GG%
CONCORD spawns: quick enough to save you?
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
262
 |
Posted - 2012.07.31 21:32:00 -
[158] - Quote
Dave stark wrote: and when the skiff or mack gets the yield of a hulk, i will. not that your comment is in any way related to the conversation.
Considering you are trying to force the hulk to overlap into another ships role by lamenting its cargo limitations instead of using the other ship makes it perfectly relevant. |

Vaerah Vahrokha
Vahrokh Consulting
1773
 |
Posted - 2012.07.31 21:33:00 -
[159] - Quote
Tippia wrote:Quote:how does this change make mining more fun, interesting, better, or anything positive? It gives you more options and offers more decisions GGv that is more fun, interesting, and better in and of itself. It also adds an element of planning and task-managing. It also increases the rewards of socialising and running disciplined fleets. It gives you stuff to do while the lasers cycle, reducing that supposed tedium. All of it fun, interesting, and better.
I wonder why you were crying so hard about the new inventory UI.
It brings the same elements of task managing. It imposes you the same stupid ass menial tasks. It forced you to be disciplined. It gives you stuff to do while you are docked, reducing the supposed tedium. All of it fun interesting and better. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Dave stark
Bombardier Inc
335
 |
Posted - 2012.07.31 21:33:00 -
[160] - Quote
Tippia wrote:I find you weird if those two don't overlap for you. Quote:it doesn't add an element of planning at all Well, good. Then there's no problem. You don't have to think about what to bring, so the lack of cargo doesn't particularly affect you. Meanwhile, for those who do plan, they reap the benefits of a more efficient op. Quote:it doesn't reward fleets for being disciplined and organised GG*aside from letting those fleets that are disciplined and organised minimise the amount of work required and maximise the amount of ore pulled from the belt. If they're organised enough, the crystals become a complete non-issue. Quote:none of it is fun, interesting or better. you're pissing off the haulers by giving them extra and pointless work  Like I said, it benefits the disciplined fleet. They'll feel that it's neither extra nor pointless work GGv it's just yet another thing they can do to benefit the op. Quote:and having to warp in and out of a belt because i can't carry enough crystals just wastes my time. Seeing as how you have to warp in and out of the belt anyway, no time is wasted.
perhaps, i have fun doing more active things like going out with my friends. however i enjoy mining because i can just sit and put some music on, and chill out. y'know?
mining crystals shouldn't be an issue to begin with; ammo isn't an issue for mission runners so why should it be for miners?
they will feel it's extra and pointless work when they aren't gaining anything from it. how would you feel if your boss said you also have to work weekends for no extra pay? that's effectively what the crystal situation is, that's why nobody likes it. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |
|

Dave stark
Bombardier Inc
335
 |
Posted - 2012.07.31 21:34:00 -
[161] - Quote
Tyberius Franklin wrote:Dave stark wrote: and when the skiff or mack gets the yield of a hulk, i will. not that your comment is in any way related to the conversation.
Considering you are trying to force the hulk to overlap into another ships role by lamenting its cargo limitations instead of using the other ship makes it perfectly relevant.
how am i? i simply want my hulk to be able to hold the same amount of crystals as every other ship that uses 3 strip miners. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Suddenly Forums ForumKings
Republic University Minmatar Republic
98
 |
Posted - 2012.07.31 21:35:00 -
[162] - Quote
Dave stark wrote:
perhaps, i have fun doing more active things like going out with my friends. however i enjoy mining because i can just sit and put some music on, and chill out. y'know?
mining crystals shouldn't be an issue to begin with; ammo isn't an issue for mission runners so why should it be for miners?
they will feel it's extra and pointless work when they aren't gaining anything from it. how would you feel if your boss said you also have to work weekends for no extra pay? that's effectively what the crystal situation is, that's why nobody likes it.
Bull. A L4 mission in a tengu can go through upwards of 7k heavy missiles, not to mention that you need different damage types to do "optimal" damage to different rats.
|

Vaerah Vahrokha
Vahrokh Consulting
1773
 |
Posted - 2012.07.31 21:35:00 -
[163] - Quote
Dave stark wrote: mining crystals shouldn't be an issue to begin with; ammo isn't an issue for mission runners so why should it be for miners?
they will feel it's extra and pointless work when they aren't gaining anything from it. how would you feel if your boss said you also have to work weekends for no extra pay? that's effectively what the crystal situation is, that's why nobody likes it.
I suppose they should make Amarr ship cargo holds 25m3. It creates new logistics fun too. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Andoria Thara
Fallen Avatars
91
 |
Posted - 2012.07.31 21:36:00 -
[164] - Quote
Dave stark wrote: mining isn't fun to begin with,
I'm gonna go out on a limb here and say, if you aren't having fun doing something "in a game", then maybe you are doing it wrong. Maybe you should hire people to mine for you, people who actually enjoy it. |

Vaerah Vahrokha
Vahrokh Consulting
1773
 |
Posted - 2012.07.31 21:37:00 -
[165] - Quote
Suddenly Forums ForumKings wrote:Dave stark wrote:
perhaps, i have fun doing more active things like going out with my friends. however i enjoy mining because i can just sit and put some music on, and chill out. y'know?
mining crystals shouldn't be an issue to begin with; ammo isn't an issue for mission runners so why should it be for miners?
they will feel it's extra and pointless work when they aren't gaining anything from it. how would you feel if your boss said you also have to work weekends for no extra pay? that's effectively what the crystal situation is, that's why nobody likes it.
Bull. A L4 mission in a tengu can go through upwards of 7k heavy missiles, not to mention that you need different damage types to do "optimal" damage to different rats.
I don't even need 7k missiles to do a L4 in a Drake. I need about 200 - 300 projectiles in an arty Maelstrom, that is about 2 reloads. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Suddenly Forums ForumKings
Republic University Minmatar Republic
98
 |
Posted - 2012.07.31 21:37:00 -
[166] - Quote
Vaerah Vahrokha wrote:Suddenly Forums ForumKings wrote:Dave stark wrote:
perhaps, i have fun doing more active things like going out with my friends. however i enjoy mining because i can just sit and put some music on, and chill out. y'know?
mining crystals shouldn't be an issue to begin with; ammo isn't an issue for mission runners so why should it be for miners?
they will feel it's extra and pointless work when they aren't gaining anything from it. how would you feel if your boss said you also have to work weekends for no extra pay? that's effectively what the crystal situation is, that's why nobody likes it.
Bull. A L4 mission in a tengu can go through upwards of 7k heavy missiles, not to mention that you need different damage types to do "optimal" damage to different rats. I don't even need 7k missiles to do a L4 in a Drake. I need about 200 - 300 projectiles in an arty Maelstrom, that is about 2 reloads.
Tengus refire so fast that if the rat is >30km away you'll waste some volleys if you don't micro manage your missiles |

Dave stark
Bombardier Inc
335
 |
Posted - 2012.07.31 21:38:00 -
[167] - Quote
Suddenly Forums ForumKings wrote:Dave stark wrote:
perhaps, i have fun doing more active things like going out with my friends. however i enjoy mining because i can just sit and put some music on, and chill out. y'know?
mining crystals shouldn't be an issue to begin with; ammo isn't an issue for mission runners so why should it be for miners?
they will feel it's extra and pointless work when they aren't gaining anything from it. how would you feel if your boss said you also have to work weekends for no extra pay? that's effectively what the crystal situation is, that's why nobody likes it.
Bull. A L4 mission in a tengu can go through upwards of 7k heavy missiles, not to mention that you need different damage types to do "optimal" damage to different rats.
and how many times do you have to warp back to the station to reload mid-mission? because looking at the subsystems a tengu should have np fitting 7k missiles in it's cargo. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
335
 |
Posted - 2012.07.31 21:40:00 -
[168] - Quote
Andoria Thara wrote:Dave stark wrote: mining isn't fun to begin with,
I'm gonna go out on a limb here and say, if you aren't having fun doing something "in a game", then maybe you are doing it wrong. Maybe you should hire people to mine for you, people who actually enjoy it.
somewhat quoted out of context but whatever. it's largely regarded as the most boring activity in eve. i enjoy mining but it still isn't fun. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Tippia
Sunshine and Lollipops
8843
 |
Posted - 2012.07.31 21:43:00 -
[169] - Quote
Vaerah Vahrokha wrote:I wonder why you were crying so hard about the new inventory UI. Because it makes playing the game harder and removes functionality.
Quote:It brings the same elements of task managing. It imposes you the same stupid ass menial tasks. It forced you to be disciplined. It gives you stuff to do while you are docked, reducing the supposed tedium. Not really, no. It doesn't add any task managing GGv it just makes the same tasks slower. It doesn't impose any menial tasks GGv it just makes the same tasks slower. It doesn't force any kind of discipline. It doesn't give you anything to do while dock that you weren't doing already GGv it just makes it slower.
Above all, it's a UI, not gameplay.
Dave stark wrote:perhaps, i have fun doing more active things like going out with my friends. however i enjoy mining because i can just sit and put some music on, and chill out. y'know? You can do that without mining, you know. The basic point remains: if it's not fun, don't do it. Unless you enjoy doing boring things, the enjoyment you're getting is not from what you're doing but from something completely different and separate.
Quote:mining crystals shouldn't be an issue to begin with; ammo isn't an issue for mission runners so why should it be for miners? Ammo most certainly becomes an issue for mission runners if they try to run them for hours on end. Fortunately, they have this built-in requirement to go back to station and refit/rearm every now and then, which means that the additional ammo needs take no additional time. This holds true for miners as well, which is why it shouldn't add any work for them if they just thought about what they're doing a bitGG* which will undoubtedly be a shock and confusing new experience.
Quote:they will feel it's extra and pointless work when they aren't gaining anything from it. how would you feel if your boss said you also have to work weekends for no extra pay? that's effectively what the crystal situation is Not really, no. You just have to plan your work a bit better.
GG#If you're not willing to fight for what you have in GkmvGkm you don't deserve it, and you will lose it.GG%
CONCORD spawns: quick enough to save you?
|

Vaerah Vahrokha
Vahrokh Consulting
1773
 |
Posted - 2012.07.31 21:49:00 -
[170] - Quote
Suddenly Forums ForumKings wrote:Vaerah Vahrokha wrote:Suddenly Forums ForumKings wrote:Dave stark wrote:
perhaps, i have fun doing more active things like going out with my friends. however i enjoy mining because i can just sit and put some music on, and chill out. y'know?
mining crystals shouldn't be an issue to begin with; ammo isn't an issue for mission runners so why should it be for miners?
they will feel it's extra and pointless work when they aren't gaining anything from it. how would you feel if your boss said you also have to work weekends for no extra pay? that's effectively what the crystal situation is, that's why nobody likes it.
Bull. A L4 mission in a tengu can go through upwards of 7k heavy missiles, not to mention that you need different damage types to do "optimal" damage to different rats. I don't even need 7k missiles to do a L4 in a Drake. I need about 200 - 300 projectiles in an arty Maelstrom, that is about 2 reloads. Tengus refire so fast that if the rat is >30km away you'll waste some volleys if you don't micro manage your missiles 
I do the same micro management on a Drake (and CNR, a guy gave me a CNR so I am not going to use a Tengu on my Caldari alt).
You don't magically slow down the killing by micromanaging missiles though. Actually you don't even have to micro manage transversal and optimal ranges like I have to do with my minmatar mission alts.
I don't need to have a caddy carry me an hauler with missiles either. Nor my Drake runs at 80 m/s inside a pocket (an Exhumer has to), it can actually fit an AB or MWD. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
262
 |
Posted - 2012.07.31 21:50:00 -
[171] - Quote
Dave stark wrote:Tyberius Franklin wrote:Dave stark wrote: and when the skiff or mack gets the yield of a hulk, i will. not that your comment is in any way related to the conversation.
Considering you are trying to force the hulk to overlap into another ships role by lamenting its cargo limitations instead of using the other ship makes it perfectly relevant. how am i? i simply want my hulk to be able to hold the same amount of crystals as every other ship that uses 3 strip miners. Didn't the covetor and the hulk have the same cargo hold size? Or is there some other ship I'm missing here? |

Dave stark
Bombardier Inc
335
 |
Posted - 2012.07.31 21:50:00 -
[172] - Quote
[quote=Tippia]Quote:It brings the same elements of task managing. It imposes you the same stupid ass menial tasks. It forced you to be disciplined. It gives y Quote:they will feel it's extra and pointless work when they aren't gaining anything from it. how would you feel if your boss said you also have to work weekends for no extra pay? that's effectively what the crystal situation is Not really, no. You just have to plan your work a bit better.
plan your work better all you want; your boss is still expecting you in at 9am on saturday. no, you're still not getting paid for it.
either way you look at this, more work no reward. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Suddenly Forums ForumKings
Republic University Minmatar Republic
98
 |
Posted - 2012.07.31 21:51:00 -
[173] - Quote
Tyberius Franklin wrote:Dave stark wrote:Tyberius Franklin wrote:Dave stark wrote: and when the skiff or mack gets the yield of a hulk, i will. not that your comment is in any way related to the conversation.
Considering you are trying to force the hulk to overlap into another ships role by lamenting its cargo limitations instead of using the other ship makes it perfectly relevant. how am i? i simply want my hulk to be able to hold the same amount of crystals as every other ship that uses 3 strip miners. Didn't the covetor and the hulk have the same cargo hold size? Or is there some other ship I'm missing here?
His imaginary superhulk.
Ungankable, infinite cargo hold, and a device that magically gets him high mineral prices despite flooding the market. |

Dave stark
Bombardier Inc
335
 |
Posted - 2012.07.31 21:52:00 -
[174] - Quote
Tyberius Franklin wrote:Dave stark wrote:Tyberius Franklin wrote:Dave stark wrote: and when the skiff or mack gets the yield of a hulk, i will. not that your comment is in any way related to the conversation.
Considering you are trying to force the hulk to overlap into another ships role by lamenting its cargo limitations instead of using the other ship makes it perfectly relevant. how am i? i simply want my hulk to be able to hold the same amount of crystals as every other ship that uses 3 strip miners. Didn't the covetor and the hulk have the same cargo hold size? Or is there some other ship I'm missing here?
nope, covetor is 500m3 (perfectly acceptable!) and the hulk is 350m3.
sadly when ccp halved the crystal size they also strangely reduced the hulk's cargo bay. if they'd have left the hulk's cargo bay there wouldn't really be an issue to discuss here.
however due to this inconsistency and one other inconsistency i have a feeling that the hulk will have a 500m3 cargo bay tomorrow and we can all stop arguing about this. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
335
 |
Posted - 2012.07.31 21:53:00 -
[175] - Quote
Suddenly Forums ForumKings wrote:Tyberius Franklin wrote:Dave stark wrote:Tyberius Franklin wrote:Dave stark wrote: and when the skiff or mack gets the yield of a hulk, i will. not that your comment is in any way related to the conversation.
Considering you are trying to force the hulk to overlap into another ships role by lamenting its cargo limitations instead of using the other ship makes it perfectly relevant. how am i? i simply want my hulk to be able to hold the same amount of crystals as every other ship that uses 3 strip miners. Didn't the covetor and the hulk have the same cargo hold size? Or is there some other ship I'm missing here? His imaginary superhulk. Ungankable, infinite cargo hold, and a device that magically gets him high mineral prices despite flooding the market.
lol, you crazy kids these days. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
262
 |
Posted - 2012.07.31 21:54:00 -
[176] - Quote
Dave stark wrote:however due to this inconsistency and one other inconsistency i have a feeling that the hulk will have a 500m3 cargo bay tomorrow and we can all stop arguing about this. Quite possible. |

malcovas Henderson
Smoking Minerals Syndicate Cannabis Legionis
110
 |
Posted - 2012.07.31 21:56:00 -
[177] - Quote
Dave stark wrote:
good news; nobody likes the new system. doesn't matter if it's better or not in your mind. no miner has responded positively.
I must be a nobody, and not a miner
vOv |

Vaerah Vahrokha
Vahrokh Consulting
1773
 |
Posted - 2012.07.31 21:58:00 -
[178] - Quote
Tippia wrote:Not really, no. It doesn't add any task managing GGv it just makes the same tasks slower. It doesn't impose any menial tasks GGv it just makes the same tasks slower. It doesn't force any kind of discipline. It doesn't give you anything to do while dock that you weren't doing already GGv it just makes it slower.
And this despite people telling you that you are wrong and they use their new Inventory UI just fine. Why? Because you feel not good using it, it's your subjective feeling.
So why should I feel less motivated to not feel good using the TERRIBLE inventory UI to swap crystals?
You hate using the UI, but I should love using your same UI.
Tippia wrote:]Ammo most certainly becomes an issue for mission runners if they try to run them for hours on end. Fortunately, they have this built-in requirement to go back to station and refit/rearm every now and then, which means that the additional ammo needs take no additional time. This holds true for miners as well, which is why it shouldn't add any work for them if they just thought about what they're doing a bitGG* which will undoubtedly be a shock and confusing new experience.
I mission all day long in an arty Mael without ever needing to go to a station. An alt in fleet takes missions, I warp to the next pocket. Having to go back to take new missions is really the only thing that needs to dock for. The same can be done with an Amarr ship.
I really have to use AC glass cannon fits to need to use much more ammo. In that case it will last 3-4 missions. And guess what, I had *choices* both at fitting (a close to infinite amount of available fittings) and at deciding the game play.
Wtih canned Exhumers the choices are much less, the need to reload is canned as well. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Tippia
Sunshine and Lollipops
8843
 |
Posted - 2012.07.31 21:58:00 -
[179] - Quote
Dave stark wrote:plan your work better all you want; your boss is still expecting you in at 9am on saturday. no, you're still not getting paid for it. GG*except that no extra work is required if you plan ahead. You still have to warp back to station to deliver the ore. Make use of the time in the belt to plan what you're going after next; make use of the pit-stop to bring what you need. End result: planning GeF no additional work, same reward.
Quote:sadly when ccp halved the crystal size they also strangely reduced the hulk's cargo bay. It's not particularly strange. It's a fleet ship GGv the support ships in the fleet are meant to carry the crystals. If you obstinately refuse to use it for its purpose and try to use it as a solo ship, then that's almost entirely your problem. GG#If you're not willing to fight for what you have in GkmvGkm you don't deserve it, and you will lose it.GG%
CONCORD spawns: quick enough to save you?
|

Vaerah Vahrokha
Vahrokh Consulting
1773
 |
Posted - 2012.07.31 21:59:00 -
[180] - Quote
malcovas Henderson wrote:Dave stark wrote:
good news; nobody likes the new system. doesn't matter if it's better or not in your mind. no miner has responded positively.
I must be a nobody
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