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Xenya Orlov
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Posted - 2010.09.22 17:41:00 -
[1]
In the era of the blob, where 10-30 man gangs in 0.0 seem to be the norm, is there any real viable option for an actual small gang (x < 10 pilots)? I've seen effective gangs fielding these kinds of numbers, but they usually fly HACs or Cloakies (Recons/bombers/etc). If you want to bring out your nubs for training, however, they usually can't fly such ships (nor is it usually recommended that they do....because they are nubs and shouldn't be flying expensive ships until they are experienced enough to do so).
So, I figure I'd ask on the Eve-O forums if anyone would care to share any particular <10-man fleet setups that they have had success with (that don't involve oodles of Recons or HACs). In particular, ship types used, rules of engagement, and overall strategy would be especially helpful if provided. I've already been considering some ideas, but I just want to see what people say here so I can consider those comments as I brainstorm.
I did a forum search on this topic and found some useful stuff, but not anything particularly on point.
Thank you!
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Anti Kondor
Minmatar Enterprise Estonia Session Changes
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Posted - 2010.09.22 17:44:00 -
[2]
Shield buffer canes with 2 neuts + someone in a tacler ----------
Try not to take life too seriously, no one gets out alive anyway.
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Xenya Orlov
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Posted - 2010.09.22 17:55:00 -
[3]
Originally by: Anti Kondor Shield buffer canes with 2 neuts + someone in a tacler
Do you seek specific targets or just go for whatever you find?
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Intigo
Amarr Genos Occidere HYDRA RELOADED
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Posted - 2010.09.22 18:01:00 -
[4]
Canes are good. If you want a cheaper and slightly faster alternative you could go with Shield Ruptures + tackler as well.
Load your tackler up in a Dramiel with Core Probe Launcher, go find some ratters. If the locals get angry then Ruptures do an amazing job of killing tacklers and have quite respectable damage at range. If they bring in a bit too much then simply run away a bit, kill what follows and get back in as they start to spread out. Use your Dramiel for warpins and tackling things that are 200k+ off.
You can engage anything that you can run away from. Shield Ruptures are fast, but they may be slightly daunting / overwhelming to fly for newer players. They are not the easiest ship to fly effectively, but if you have an experienced person leading them then it will work out fine. ___________________
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Anti Kondor
Minmatar Enterprise Estonia Session Changes
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Posted - 2010.09.22 18:07:00 -
[5]
Edited by: Anti Kondor on 22/09/2010 18:17:59
Originally by: Xenya Orlov
Originally by: Anti Kondor Shield buffer canes with 2 neuts + someone in a tacler
Do you seek specific targets or just go for whatever you find?
Kill em as they come up pretty much, any subcap is fair game. If you keep mobile and dont come across a larger force you should'nt even take too many casualties. Canes allso have ennough cargo space to pack a decent ammount of warp bubbles with your gang so you can set up a camp or ten along the way if that is what you prefer, allso might help delay pursuers, but have never tried that in practice, probably isnt workable.
Edit: as for tactics, keep it simple stupid, just neut the hell out of them, apply perforation and profit. Beforehand thouhg get to know the area on dotlan maps, know when you are in a pipe and try not to get bogged down. ----------
Try not to take life too seriously, no one gets out alive anyway.
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Zyress
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Posted - 2010.09.22 18:09:00 -
[6]
Drake gangs are a proven commodity, cheap fully insurable, easy on the skills and very effective. My old corp used speed drakes almost exclussively for roams, cap stable with MWD, HML's, a warp Disrupter, and a big honking tank. Might have trouble catching some ships, If you have a more experienced player that can tackle that would help a lot.
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Dred Control
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Posted - 2010.09.22 20:54:00 -
[7]
Edited by: Dred Control on 22/09/2010 20:55:09 If you are in a 7 man gang and a 30 man gang pops into system, you run away. Those aren't the kind of odds you're looking for.
That said, you might try some ewar, like tracking disruptors, sensor dampeners, jammers, ecm drones, etc. Two or three good ewar ships in a gang helps a lot. Kitsunes, etc. The great thing about ewar is that you can actually take their ships out of the fight entirely, e.g. a tracking disrupted turret ship is effectively useless for DPS. So if you have a gang of 10 and 4 are running ewar, that means you could potentially lock down 4 of their DPS ships (or maybe even more depending on your skills/ships). In an even 10 on 10 fight, assuming that the other side has no ewar, and your ewar ships still field some DPS, this means that you've effectively pushed the odds towards your favor. Energy neutralizers, another type of ewar, are also great for taking out the other guy's tacklers. Most Amarr ships, for instance, are quite vulnerable to cap warfare.
Remote shield/armor reps are good for those getting primaried. If you're flying a BC or above, a shield or armor rep can be fit out for spider tanking. Domis are good for this, though it seems that might be a bit skill intensive for you all.
Cloaks are handy.
Stuff like that.
Ships to fly: battlecruisers, T2 frigs, interceptors, HACs (if you can)
Specific ships: Drake, Harbi, Wolf/Jaguar, Stilleto, Rifter, Arbitrator (disruptors), Kitsune (YMMV)
Heck, T1 frigs like Rifters are not bad for tackling. You expect to lose them, but that's fine because they are dirt cheap.
Flying with a smaller gang of noobs like you describe, you wouldn't want to engage more than about 2 or 3 at a time, anyways. It is likely that even if you got matched against a gang with equal numbers, they'd have better ships and skills due to your gang's noobness. And when you do kill a few people, you then move your operation to another system so all their friends don't come back. Basically, that means either stay away from attacking people from large alliances, or be prepared to GTFU after you do.
Also, null sec is NOT friendly to noob gangs, because there are so many high skill pilots out there flying T2 ships, even carriers and other caps. You need scouts or you'll just get WTF owned time and time again. For instance, if you're camping a gate, you better have a scout on the other side in case you need to run for the hills when that 50 man Pandemic Legion comes calling.
Oh, and you generally need bubbles of some kind to be effective in null sec, too. Otherwise, everyone with any skill at all will be able to get away from you. They'll just burn back towards the gate or they'll be able to warp off unless your tacklers have skills.
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Xenya Orlov
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Posted - 2010.09.22 21:25:00 -
[8]
Thank you all for the tips. Very helpful!
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Tian Nu
global warning ucl
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Posted - 2010.09.22 22:10:00 -
[9]
If you are tranning noobys is not better to dec another corp or fight amongst you guys so they get the basic knowledge of thinks, cos if you bring them in 0.0 first bubble is going to be æomg look this nice blue color what is it?Æ If you fly 5 man gang
3 x canes RR of some kind they all got two extra high slots that you can use once you fited the guns 1 jamming ship 1 dramiel or something for fast lock but that can survive
Dred Control made nice post Harbi, Wolf/Jaguar if you use vespas in harbis drone bays it can be sexy as jags can get realy good shild tank.
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Intigo
Amarr Genos Occidere HYDRA RELOADED
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Posted - 2010.09.23 09:09:00 -
[10]
Originally by: Tian Nu If you are tranning noobys is not better to dec another corp or fight amongst you guys so they get the basic knowledge of thinks, cos if you bring them in 0.0 first bubble is going to be æomg look this nice blue color what is it?Æ If you fly 5 man gang
3 x canes RR of some kind they all got two extra high slots that you can use once you fited the guns 1 jamming ship 1 dramiel or something for fast lock but that can survive
Dred Control made nice post Harbi, Wolf/Jaguar if you use vespas in harbis drone bays it can be sexy as jags can get realy good shild tank.
Stop posting. For good. ___________________
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Kingwood
Amarr
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Posted - 2010.09.23 11:20:00 -
[11]
Originally by: Tian Nu If you are tranning noobys is not better to dec another corp or fight amongst you guys so they get the basic knowledge of thinks, cos if you bring them in 0.0 first bubble is going to be æomg look this nice blue color what is it?Æ If you fly 5 man gang
3 x canes RR of some kind they all got two extra high slots that you can use once you fited the guns 1 jamming ship 1 dramiel or something for fast lock but that can survive
Dred Control made nice post Harbi, Wolf/Jaguar if you use vespas in harbis drone bays it can be sexy as jags can get realy good shild tank.
notsureifserious.jpg
What others before me said, Shield-Cane or Shield-Rupture.
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Lady Spank
Amarr Trillionaire High-Rollers Suicidal Bassoon Orkesta
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Posted - 2010.09.23 11:38:00 -
[12]
Edited by: Lady Spank on 23/09/2010 11:39:21
Originally by: Tian Nu If you are tranning noobys is not better to dec another corp or fight amongst you guys so they get the basic knowledge of thinks, cos if you bring them in 0.0 first bubble is going to be æomg look this nice blue color what is it?Æ If you fly 5 man gang
3 x canes RR of some kind they all got two extra high slots that you can use once you fited the guns 1 jamming ship 1 dramiel or something for fast lock but that can survive
Dred Control made nice post Harbi, Wolf/Jaguar if you use vespas in harbis drone bays it can be sexy as jags can get realy good shild tank.
~_~
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Tian Nu
Ministry of War
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Posted - 2010.09.23 20:45:00 -
[13]
Edited by: Tian Nu on 23/09/2010 20:59:13 Quoted 3 times am famous. Intigo you proly fit you ships the old scool ways ( means batleclinick copy cat). Grow up get you own fits get somme personality.
what did i say pure copycat : cane the copy cat cane
You died from those two guys cos you use fit that my grandma knows.
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Nykitah
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Posted - 2010.09.23 21:15:00 -
[14]
[ Quote: In the era of the blob, where 10-30 man gangs in 0.0 seem to be the norm, is there any real viable option for an actual small gang (x < 10 pilots)?
10 man blob FTW!
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Kingwood
Amarr
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Posted - 2010.09.23 22:05:00 -
[15]
Originally by: Tian Nu Edited by: Tian Nu on 23/09/2010 21:05:57 Quoted 3 times am famous. Intigo you proly fit you ships the old scool ways ( means batleclinick copy cat). Grow up get you own fits get somme personality.
what did i say pure copycat : cane the copy cat cane
You died from those two guys cos you use fit that my grandma knows.
and you tell me not to post ? pro ace fit wtf Dude you are joke in fitting ships gtfo pls donÆt ever again talk to me.
notsureifserious.jpg
Cane is proven Armor Cane fit, and since it's fit with Large Trimarks probably an old fit he had lying around somewhere.
Ishtar looks to be fit for Armor HAC gang.
Good luck with the trolling tho.
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Intigo
Amarr Genos Occidere HYDRA RELOADED
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Posted - 2010.09.23 23:13:00 -
[16]
it's a troll m8 ___________________
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Honest BUns
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Posted - 2010.09.24 06:32:00 -
[17]
BC's, preferably shield tanked with nanos for high maneuverability and gtfo. (Let's face it, once you stir up a hornets nest its time to go, and fast) 1-2 scouts depending on your fleet size and MAYBE 1-2 logi/ewar depending on your dps. If that's too expensive t1 cruisers work too, just expect to lose lots of em.
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Sa'Shena
Amarr Nomad LLP Wayfarer Stellar Initiative
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Posted - 2010.09.24 11:17:00 -
[18]
Drakes, Blackbirds, Arbitrators, Ruptures, Hurricanes, Myrmidons, Rifters and the like are all great newbie training ships. For the cruisers, 10m won't bankrupt anyone and they do good at what they do (TD'ing/Drone DPS Arbi's, straight DPS Ruppies and ECM spamming Blackbirds). Frankly, even if theres only like 5-10 of you, a fleet with these ships is still considerably dangerous, and should they catch anything T2 its likely that one kill will be worth more than your entire fleet combined.
The Battlecruisers can be reserved for people with a little more experience to help suppliment the newbies ships in areas they are weak, since they won't have the skills to be jack of all trades they'll want to focus their training and practice to get good at their races strengths and bring the most to the table during Ops.
Flying a few simple T1 roams can not only be a great way to get everyone some vital experience but also build up the newbies confidence in their own abilities and show them that just because they can't fly a shiny, expensive T2 ship doesn't mean they can't swarm over said shiny expensive T2 ships and explode them.
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Natasha Hec
Gallente University of Caille
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Posted - 2010.09.24 13:56:00 -
[19]
Originally by: Tian Nu Edited by: Tian Nu on 23/09/2010 21:05:57 Quoted 3 times am famous. Intigo you proly fit you ships the old scool ways ( means batleclinick copy cat). Grow up get you own fits get somme personality.
what did i say pure copycat : cane the copy cat cane
You died from those two guys cos you use fit that my grandma knows.
and you tell me not to post ? pro ace fit wtf Dude you are joke in fitting ships gtfo pls donÆt ever again talk to me.
Wow someones upset
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CRABBY PANTS
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Posted - 2010.09.24 14:13:00 -
[20]
Arbitrators, thorax and blackbird gang we ran recently was fun and effective all pack medium armour rep drones and a mix of td's webs scrams etc . Use ur watch list and keep your gang moving . Perhaps a little hardcore for noobs but excelent training for more advanced
fleets
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