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Andreus Ixiris
Gallente Mixed Metaphor
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Posted - 2010.09.14 19:04:00 -
[1]
I'm intending to run for CSM next term, and I'm gathering a little information for my campaign. If you'd take the time to answer these five questions I'd appreciate it.
1. What is the biggest problem you experience in day-to-day life in EVE? Why? 2. What was your favourite EVE expansion? Why? 3. What should the primary purpose of an expansion be? Why? 4. If CCP released expansions less frequently, would it bother you? Why? 5. Have you or your corporation ever been significantly impacted by an expansion, either positively or negatively? How?
Thank you for your time. ----- Andreus Ixiris CEO, Mixed Metaphor
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Myrhial Arkenath
Ghost Festival Naraka.
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Posted - 2010.09.14 19:27:00 -
[2]
- Finding the time to undock, but that comes with the CEO job it would seem. The amount of clicking that PI needs, as well as EVE's UI just being in need of an overhaul would be a more serious answer.
- Apocrypha, for the skill queue and wormholes, closely followed by Dominion, for its pirate epic arcs, and IGB fixes. I believe Apocrypha was also the one with a ton of bugfixes, so that really takes the lead, we could use another round of those.
- A good mix of new content and / or overhauls of old systems (like sov in Dominion), but also the improvement of existing features and bugfixes.
- Yes. If more time is needed, I'd rather see mini-expansions, like two or three releases where each time one expansion feature is rolled out.
- I can't really recall anything negative. We've always embraced new features and made them work for us, one way or another.
Good luck on running for CSM, I'm curious to see what your campaign will be.
Diary of a Pod Pilot |
Sat'Tal
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Posted - 2010.09.14 19:37:00 -
[3]
1) The capacity to solo/dual roam. (Or lack thereof)
2) Apocrwhatsit, because wormholes were fun.
3) Expansions would be designed to add features to the game, while all patched between the expansions should focus heavily on bug fixes/content fixes.
4) Not too badly.
5) Wormholes! Yeah, that was probably the most significant effect any expac has had on my corp.
Thank you for your time.
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ssuLost
Caldari DAEDALUS X Damu'Khonde
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Posted - 2010.09.14 19:53:00 -
[4]
Edited by: ssuLost on 14/09/2010 19:54:24
1. Living in 0.0 I have to say that people have just began to use Supercaps as win buttons.
2. Dominion
3. An expansion should add new and fun content to the game while improving the existing content. 4. If an expansion a year meant more teams dedicated to overhauling/renovating aging functionality and content. Then I would fully support this.
5. No, I can't thing of one
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Stitcher
Caldari Lai Dai Infinity Systems
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Posted - 2010.09.14 20:52:00 -
[5]
Originally by: Andreus Ixiris 1. What is the biggest problem you experience in day-to-day life in EVE? Why?
other players :D
Quote: 2. What was your favourite EVE expansion? Why?
I'd say Revelations part 1. It gave us probes, replaced the old escrow system with contracts, tier 2 battlecruisers,tech 2 invention as opposed to the lottery, rigs and the current gang/fleet system and skill bonuses.
Quote: 3. What should the primary purpose of an expansion be? Why?
I think they should be an even mix of new stuff and improved old stuff. The latter is important, but without the former, people inevitably get bored.
Quote: 4. If CCP released expansions less frequently, would it bother you? Why?
I don't think "bother" is the right word... I'd be a little disappointed because I think one of the things that keeps the game vibrant and alive is the two expansions per year schedule. big mega-expansions are nice, but a year is a long time to wait.
Quote: 5. Have you or your corporation ever been significantly impacted by an expansion, either positively or negatively? How?.
Going back to Revelations 1 again - it's all about the invention. I've never even SEEN a tech 2 BPO, but I make a very healthy living off selling tech 2 modules because I can build them anyway. As a roleplayer, I also found that Empyrean Age had a big effect too, but not as pronounced. I don't think I've ever been negatively affected by any expansion. -
- Verin "Stitcher" Hakatain.
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captain foivos
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Posted - 2010.09.14 23:35:00 -
[6]
Originally by: Andreus Ixiris I'm intending to run for CSM next term, and I'm gathering a little information for my campaign. If you'd take the time to answer these five questions I'd appreciate it.
1. What is the biggest problem you experience in day-to-day life in EVE? Why? 2. What was your favourite EVE expansion? Why? 3. What should the primary purpose of an expansion be? Why? 4. If CCP released expansions less frequently, would it bother you? Why? 5. Have you or your corporation ever been significantly impacted by an expansion, either positively or negatively? How?
Thank you for your time.
1. A lack of low/nullsec PvP that doesn't involve getting dropped on by at least a Nyx. This should not be super-caps online. 2. Apocrypha. Wormholes rock. 3. Making EVE a better game. That may involve releasing new content or improving old content, but the end result is to make EVE better. 4. It would bother me if the expansions held the same level of content/improvements as before, but if the expansions increased in quality as they increased in rarity, that would be fine by me. 5. Dominion really made EVE go back to Suckville. The sovereignty changes utterly failed, and of course the lag which had been rather nicely reduced by Apocrypha mysteriously found its way back into the game. I used to look forward to being part of a nullsec empire; now the idea just sorta makes me want to cry.
Some thoughts and ideas on sov changes: TCUs should be automatically onlined; no more ninja-sov holding with offlined TCUs. Classic example of a good idea with idiotic implementation by CCP. Definitely ruining things for small alliances rather than helping them. Also: make sov bills scale with the size of the empire being controlled, and make TCUs/IHUBs cheaper so smaller alliances can afford them.
Gravimetric upgrades and anomaly upgrades need rebalancing/adjusting. Things should not be a choice between mining spodumain and running sanctums in the same system 24/7.
Alliances need to have some kind of delay/vote before being disbanded. It's quite possibly the stupidest reasoning ever to allow them to be instantly disbanded while kicking a single corp member can take upwards of 24 hours. It is a sad commentary on CCP's alliance design that 94% of all alliance disintegrations are caused at the click of a single button, rather than through actual combat. It is even sadder when they use this as a marketing ploy.
Alliances need to have reasons to fight each other besides boredom and epeen stroking. Scarcer ABC ores and changes in anomaly spawning come to mind. Capital ships, supercaps, and titans need to have the log-offskying survival tactic fixed.
Outposts should be destroyable. They are the one player-constructed thing in EVE that is not. That is stupid.
That's all that I can think of off the top of my head right now. Kudoes to CCP for changing the titan AOE doomsday to a focused beam; sometimes they're bound to get something right, even if it's by accident.
Will pay cash monies for the confirmed destruction of Beachura and/or her property. |
Abaroth Charmar
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Posted - 2010.09.15 03:24:00 -
[7]
Originally by: Andreus Ixiris
1. What is the biggest problem you experience in day-to-day life in EVE? Why? 2. What was your favourite EVE expansion? Why? 3. What should the primary purpose of an expansion be? Why? 4. If CCP released expansions less frequently, would it bother you? Why? 5. Have you or your corporation ever been significantly impacted by an expansion, either positively or negatively? How?
1. Lag 2. Tyrannis. Lag. 3. Moar lag. For the lulz. 4. Yes. Less lag. 5. Yes. Moar lag.
Glad I could help. Donations appreciated. |
Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.09.17 05:03:00 -
[8]
to 1: The UI is useful for most parts of the game but lacks excellence (the extra mile to remove that PITA-aspect from it). It starts with simple things like 'cancel order' right next to 'modify order' and ends with CorpRoles/POS/whatnot.
to 2: Apocrypha with the T3 stuff. Was a damn good time to chase those sites and gear in them.
to 3: As the name 'Expansion' implies it should expand the playground. Expansions shouldn't be used to push out bugfixes, balancings nor refurbishments of parts of the playground - put those kind of changes into smaller bites like patches and release them every month.
to 4: Wouldn't bother me anymore as expansions after Apoc didn't really live up to their name nor expectations.
to 5: I got hit hard as half-assed and bad communicated/discussed (as far as I remember) changes to drop rates of T3 raw materials had been patched in.. didn't bother with wormholes/T3 anymore afterwards.
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Mynxee
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Posted - 2010.09.17 19:38:00 -
[9]
Andreus, good luck with your CSM bid next election. Hope you noticed the CSM Blog which was published today...it should give you some idea how CSM has evolved and prepare you a bit in terms of expectations. If you don't know any former or current CSMs and want to chat about what the job is like, I'm happy to oblige.
Life In Low Sec |
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