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Flipout
Gallente
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Posted - 2010.09.04 09:35:00 -
[1]
Right now the self destruct mechanics are majorly flawed, motherships facing a handful of titans accompanied by motherships, carriers and a small support fleet can self destruct in a minute.
Supercap caught by a BS fleet? No problem, self destruct. Supercap caught by a sc fleet? No problem, self destruct.
What I propose is that the standard 60 second timer will still apply but only when unagressed. When agressed the timer goes from 60 seconds, to something a bit higher, like 15 minutes.
Something similar for logging where if you get shot while logged out in space, you get the regular agression timer which gives fleets with low dps the chance to give logoffski's.
//I am terrible at writing, be nice.
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Gorgoth Amadeus
Helljumpers
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Posted - 2010.09.04 10:14:00 -
[2]
Originally by: Flipout Something similar for logging where if you get shot while logged out in space, you get the regular agression timer which gives fleets with low dps the chance to give logoffski's.
This
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Dwitt
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Posted - 2010.09.04 12:50:00 -
[3]
Edited by: Dwitt on 04/09/2010 12:51:16 I like the difference between agressed and non agressed s-d timer tbh.
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ImmaSplodeYou
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Posted - 2010.09.04 18:09:00 -
[4]
Yarrrr
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AtheistOfFail
Caldari
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Posted - 2010.09.04 20:20:00 -
[5]
Originally by: Flipout Edited by: Flipout on 04/09/2010 12:47:44
Right now the self destruct mechanics are majorly flawed, motherships facing a handful of titans accompanied by motherships, carriers and a small support fleet can self destruct in 2 minutes.
Supercap caught by a BS fleet? No problem, self destruct. Supercap caught by a sc fleet? No problem, self destruct.
What I propose is that the standard 2 minute timer will still apply but only when unagressed. When agressed the timer goes from 2 minutes, to something a bit higher, like 15 minutes.
Something similar for logging where if you get shot while logged out in space, you get the regular agression timer which gives fleets with low dps the chance to give logoffski's.
tl;dr - if agressed self destruct timer is 15 minutes, if shot while logged out in space you get 15 minute aggression timer.
//I am terrible at writing, be nice.
How about no? If you suck so bad, you can't kill them in 2 minutes you don't deserve that kill. Simple as that.
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Melkie
The Executives IT Alliance
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Posted - 2010.09.04 22:28:00 -
[6]
Originally by: AtheistOfFail
Originally by: Flipout Edited by: Flipout on 04/09/2010 12:47:44
Right now the self destruct mechanics are majorly flawed, motherships facing a handful of titans accompanied by motherships, carriers and a small support fleet can self destruct in 2 minutes.
Supercap caught by a BS fleet? No problem, self destruct. Supercap caught by a sc fleet? No problem, self destruct.
What I propose is that the standard 2 minute timer will still apply but only when unagressed. When agressed the timer goes from 2 minutes, to something a bit higher, like 15 minutes.
Something similar for logging where if you get shot while logged out in space, you get the regular agression timer which gives fleets with low dps the chance to give logoffski's.
tl;dr - if agressed self destruct timer is 15 minutes, if shot while logged out in space you get 15 minute aggression timer.
//I am terrible at writing, be nice.
How about no? If you suck so bad, you can't kill them in 2 minutes you don't deserve that kill. Simple as that.
^^ agree completely
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Slimy Worm
Cyan Wolf
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Posted - 2010.09.05 00:22:00 -
[7]
Edited by: Slimy Worm on 05/09/2010 00:22:56
Originally by: AtheistOfFail How about no? If you suck so bad, you can't blob them in 2 minutes you don't deserve that kill. Simple as that.
Fixed for you.
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De'Veldrin
Minmatar CareBears on Fire The Obsidian Legion
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Posted - 2010.09.05 02:17:00 -
[8]
The legitimacy of this argument depends entirely on your goal.
If your goal is to destroy the ship in question, congratulations, you succeeded. Quit yer *****ing.
If, on the other hand, your goal is to collect kill mails and stroke your epeen with them, bring more guns next time - or shoot something smaller. --Vel
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Falung
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Posted - 2010.09.05 06:53:00 -
[9]
Originally by: De'Veldrin The legitimacy of this argument depends entirely on your goal.
If your goal is to destroy the ship in question, congratulations, you succeeded. Quit yer *****ing.
If, on the other hand, your goal is to collect kill mails and stroke your epeen with them, bring more guns next time - or shoot something smaller.
EVE is its own world, part of that is being able to track accomplishments. For that reason, supported.
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Xhondo Dhoru
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Posted - 2010.09.05 07:56:00 -
[10]
Agree completely. Discourage the blob, change the timer.
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Melankurion
ANZAC ALLIANCE IT Alliance
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Posted - 2010.09.05 08:12:00 -
[11]
I dunno.
Leave the timer at 2 minutes. But produce a killmail, have the self-destructor as a damage-dealer on the killmail, but ensure that someone other than the self-destructor (and npc dealers like gateguns etc) gets the killmail. |
Rear Infiltration
The Scope
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Posted - 2010.09.06 05:45:00 -
[12]
Any change is a good change
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Flipout
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Posted - 2010.09.06 06:35:00 -
[13]
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steejans nix
Amarr 0beron Construct Black Core Alliance
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Posted - 2010.09.06 11:44:00 -
[14]
Also make it so you can't cancel the self destruct
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Gneeznow
Ship spinners inc
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Posted - 2010.09.06 13:23:00 -
[15]
hell yea
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Goose99
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Posted - 2010.09.08 16:21:00 -
[16]
Originally by: De'Veldrin The legitimacy of this argument depends entirely on your goal.
If your goal is to destroy the ship in question, congratulations, you succeeded. Quit yer *****ing.
If, on the other hand, your goal is to collect kill mails and stroke your epeen with them, bring more guns next time - or shoot something smaller.
This. I'll support it if km is abolished.
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William Archer
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Posted - 2010.09.10 02:06:00 -
[17]
yes kill mails for doing damage to self destructers would be good to
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Cyrus Doul
Infinite Covenant
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Posted - 2010.09.10 11:27:00 -
[18]
Originally by: steejans nix
Also make it so you can't cancel the self destruct
This!
Also. You guys make it sound like you are trying to go out and hunt sc and titans. Apparently no one in the game ever attacks you with it when they dun suspect you can hold them or something? Jowan from CO2 would be a good example. He picked the 15 minute. I'll just disappear and laugh timer over the 2 minute I'll lose my ship timer
My math is prolly way off but corpmates say that after resists SCs and titans can sit at around 40 million health. 40m/12k per nyx = 3333 seconds 3333/119 seconds = 28.008
So if im right on that it takes 28.008 nyxes to dish 40 million damage in 2min - 1 second. Self destruct only requires 4 nyxes to beat 3.7 to be exact.
I watched pl dump five or so supercarriers ontop of six dreads and they could only kill five of them before the 2 minutes ran out. So for those of you saying bring more firepower I think you need to reconsider what you are up against.
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klyeme
Soft War Intrepid Crossing
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Posted - 2010.09.10 16:48:00 -
[19]
Sounds good, what hows about if you self destruct while someone is shooting you the timer is still 2 minutes, but the highest damager gets the kill mail and the mail lists that he was killed by self destructing.
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Santiago Fahahrri
Galactic Geographic
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Posted - 2010.09.10 17:10:00 -
[20]
Originally by: Goose99
Originally by: De'Veldrin The legitimacy of this argument depends entirely on your goal.
If your goal is to destroy the ship in question, congratulations, you succeeded. Quit yer *****ing.
If, on the other hand, your goal is to collect kill mails and stroke your epeen with them, bring more guns next time - or shoot something smaller.
This. I'll support it if km is abolished.
Agreed. Remove kill-mails and I'll support this.
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