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O'Kim Wooavim
Gallente Empire Independent Corporation
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Posted - 2010.08.07 04:35:00 -
[1]
Hi everyone! I've done some searching, but found no definite answer to the question: What would be the best Battleship for Level 4 (lvl 4) PvE? = Objective is to complete missions as fast as possible for reputation and ISK = Note: Best means running missions very very fast (includng killing frigates, cruisers and of course battleships). If an example of enemy faction is required: - lets say - Serpentis.
I am flying Vindicator x 8 Blasters and still not satisfied with how fast missions go, I assume there is a better ship/fit that can run missions faster.
Sincerely, O'Kim
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Goose99
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Posted - 2010.08.07 04:37:00 -
[2]
Nightmare for Amar rats, Mach for everything else.
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TacticalNuclear Penguin
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Posted - 2010.08.07 05:05:00 -
[3]
^ This.
nuff said.
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Frozean
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Posted - 2010.08.07 07:17:00 -
[4]
If you want in terms of isk/hour, the following is my list.
1) Caldari navy raven , cald space. 70m+ isk/hr 2) Nightmare , amarr space. 65m+ isk/hr 3) Mach/raven/geddon navy issue/apo navy issue
These are the only ships i can fly for PVE. (i have an amarr-caldari , and a min-gallente spec) Caldari navy raven trumps all the rest for being good in caldari space (very nice science stores), also being able to snipe. 9 minute assault, 7 minutes damsel, 8 minutes blockade, 5 minute blood spies, Any sniping missions, CNR does it the best. Nitpick these missions and you can easily go close to 75-80m isk/hour.
Nightmare is like a CNR, however it suffers the disadvantage of gunships (irreliability, inconsistency, tracking, randomness). Nightmare is better then the CNR in Amarr space specifically. Sadly, Amarr space's good LP store has bad placement, and insane tag costs for so little profit.
Machariel is a decent ship if you have a NM/CNR to pair with it. It suffers the disadvantage of gunships (irreliability, inconsistency, tracking, randomness) , being forced to used AB is also really bad compared the top 2 Battleships (because it has horrible consistency on anything above 30km, even at 70km falloff). Even minmatar space 5-6 good sniping missions which machs are bad at, with only 75km targeting range. Overall, i cant push my isk/hour beyond 60-65 with the ship.
Also, golems will 100% obsolete this boat.(but then again, golem+NM/cnr obsoletes everything)
Choose your space properly. As long as its not gallente, good agents always exist.
Minmatar's space is the most balanced space. few sniping missions(but still a number of them),decent LP store, but relatively bad system sec making LP farming a lil tedious (but still OK..)
Amarr's space is relatively bad (although nightmare is good here). The good LP stores are in high sec islands, also requires insane ammounts of tags. If you earn 200k-250k LP a day like me, you will VERY quickly inflate the tag market.
Caldari's space has insane agent Q and system sec. However it only gives less then 3/4 encounters. That means you NEED faction standing +7.00 to make it work. Overall the best place with very good LP store. Also near to jita.
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Elijah Mohammed
Minmatar Republic Military School
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Posted - 2010.08.07 07:41:00 -
[5]
Edited by: Elijah Mohammed on 07/08/2010 07:43:59 again?
can't ccp just sticky something about best ships. 
how fukin hard is it to turn the page a few times and read the best lvl 4 ships?
and don't listen to this frozen guy. he doens't even know you can run missions for caldari corps in amarr space if you want to use their (caldari corp.) lp stores.

"THE DUTY OF THE CIVILIZED MAN IS TO TEACH AND TRAIN THE UNCIVILIZED"
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knentil
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Posted - 2010.08.07 07:58:00 -
[6]
Edited by: knentil on 07/08/2010 07:59:34 Edited by: knentil on 07/08/2010 07:58:49 I will eventually train for a golem, if injecting playing this game in 2 years. (as it is awesome)
But for now tengu is fun.
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Frozean
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Posted - 2010.08.07 10:06:00 -
[7]
Firstly, my review is on science LP stores which gives significantly more isk per LP then normal LP stores.
Sure. there are some agents in the other space. But ultimately, only their ultimate Agent Q/system sec is important in evaluating which agent you are going to work with.
Secondly, TEngu is the most boring abomination ever made. With some scourge DPS, with no drones, perma run'd AB and booster, ultimately its like playing a passive tanked drake. with no drones. no tractor. no split missile weapons. no links. Awesome.
Tengu will NEVER be able to replace CNR as a general snipe missions. Just like the dominix, most people use it because its "fun and easy", ya know. makes ur heart nice warm and fuzzy and stuff. Cept cheaper options are available.
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Irae Ragwan
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Posted - 2010.08.07 15:29:00 -
[8]
Originally by: Frozean Cept cheaper options are available.
My Tengu cost about 1/2 as much as my CNR. But I agree if makes missions 'easier,' in theres less to manage and far fewer "OMG," moments where you realize you just shot the wrong rat and are now im danger of loosing billions in faction fit ship bits.
BS hulls like the CNR and Golem will invariably pull ahead, but those are specialized for the job of mission running where the tengu is a better all-around pve (and pvp) ship.
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Frozean
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Posted - 2010.08.07 15:34:00 -
[9]
Liangs fit for CNR is max dps and is much cheaper then any tengu i fit.
Of course, you can fit Tengu's with T2. But without 4x faction BCU, without faction boosters, well, as i always say. Good luck !!
T2 cnr is cheaper and insanely better then a t2 tengu Faction cnr is cheaper and better then a faction tengu.
Thats what im trying to say.
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Sandra Rodriguez
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Posted - 2010.08.07 16:09:00 -
[10]
Edited by: Sandra Rodriguez on 07/08/2010 16:11:36 If you can't afford a faction BS then I would suggest a 1400mm artie Maelstrom.
Highs: 1400mm Artillery II Mids: Large booster II, 2 resists, 2 cap rechargers, AB (or whatever you need, Sanchas will need an extra EM resist) Lows: 2 gyros, 2 tracking, and a power diag II Rigs: 3 CCC but I'm thinking of experimenting with capacitor safeguard rigs.
It's not the best dps but it gets the job done quite nicely.
Edit: Just noticed you said you fly a Vindicator atm so I assume you can afford other faction ships. Get a Mach.
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vaseel
Caldari Ministers Of Destruction. Green Alliance
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Posted - 2010.08.07 17:17:00 -
[11]
Originally by: O'Kim Wooavim Hi everyone! I've done some searching, but found no definite answer to the question: What would be the best Battleship for Level 4 (lvl 4) PvE?
By some searching you mean you were too lazy to go past the first page.
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Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
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Posted - 2010.08.07 17:53:00 -
[12]
Edited by: Rip Minner on 07/08/2010 17:54:54 This are the one's I like using for speed killing. Now dont laugh to much at some of the ships I use becouse there not popular but with good skills and right setups they rip though level 4's.
I'm going to seprate by weapon system and some pirate ships will get lumped into empire.
Caldire ships I like.
Golem/Navy Raven
Gallente ships I like.
Kronos/Navy Mega and Sentry Domi/Navy Domi This are the ships I'm saying not to laugh at. The Kronos is much better then most people think it is.
Amar Ships
Apoc/Navy apoc pulse set ups. Nightmare Tachs. This are the fastest ships I have used. Nightmare is my first pick for speed runing level 4's with the Kronos my second pick depending on the npc's. Though the Nightmare is good on all missions even ones were Lazers dont normaly kick ars.
I hear good things about Min based ships but I have not used anymyself so Thats why I dont have any listed here.
Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |

degini
Perkone
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Posted - 2010.10.03 19:34:00 -
[13]
Can anyone recommend some Caldari corps and/or general regions in Caldari space for this? I've been away a few years and have lost a lot of that info. I can find agents but having trouble finding areas of space with multiple agents in them. Right now I can do lvl 4's for Suku and Kaala, and level 3's for Caldari Navy. Hoping not to have to grind up the navy faction as I want to get into the datacore research game at the same time.
Thanks a bunch.
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Xanos Blackpaw
Amarr Inadeptus Mechanicus
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Posted - 2010.10.03 19:46:00 -
[14]
Best?
Navy dominix.
Why? 500+ afk dps and a 1600dps tank.
Pull full aggro in every single lvl 4 mission and then go afk and surf the web or watch Tv, return in 20 min when its done. ________________________________________________ Tau - Yeah we suck in close combat. To bad you will never get there. For the greater good!!
Quote: "I love Australia! Our spiders have health bars. |

TheMahdi
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Posted - 2010.10.03 22:05:00 -
[15]
Originally by: Xanos Blackpaw Best?
Navy dominix.
Why? 500+ afk dps and a 1600dps tank.
Pull full aggro in every single lvl 4 mission and then go afk and surf the web or watch Tv, return in 20 min when its done.
wat is this I dont even..
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Xanos Blackpaw
Amarr Inadeptus Mechanicus
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Posted - 2010.10.03 22:22:00 -
[16]
Originally by: TheMahdi
Originally by: Xanos Blackpaw Best?
Navy dominix.
Why? 500+ afk dps and a 1600dps tank.
Pull full aggro in every single lvl 4 mission and then go afk and surf the web or watch Tv, return in 20 min when its done.
wat is this I dont even..
King of the afk mission running. I dont care what lvl 4 mission it is, this ship can do it afk.
[Dominix Navy Issue, pve] Armor Thermic Hardener II Armor Thermic Hardener II Armor Kinetic Hardener II Armor Kinetic Hardener II Damage Control II Imperial Navy Large Armor Repairer Imperial Navy Large Armor Repairer
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
Small Tractor Beam I Civilian Gatling Railgun, Civilian Railgun Charge Drone Link Augmentor I Drone Link Augmentor I Drone Link Augmentor I Drone Link Augmentor I
Large Capacitor Control Circuit I Large Auxiliary Nano Pump I Large Auxiliary Nano Pump I
Ogre II x5
________________________________________________ Tau - Yeah we suck in close combat. To bad you will never get there. For the greater good!!
Quote: "I love Australia! Our spiders have health bars. |

Plutonian
Intransigent
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Posted - 2010.10.04 04:14:00 -
[17]
I really like the Navy Domi, but dislike the damage output of rails. I've found this setup (with a few modifications dependent upon mission) does the job quite well. Pretty damn cheap too.
[Dominix Navy Issue, L4 Active] 1x Large Armor Repairer II 4x (mission-specific Armor Hardener II) 2x Gyrostabilizer II
1x Republic Fleet 100MN Afterburner 1x Phased Weapon Navigation Array Generation Extron 1x Omnidirectional Tracking Link I 3x Cap Recharger II
5x 720mm Howitzer Artillery II 1x Drone Link Augmentor I
1x Large Auxiliary Nano Pump I 2x Large Capacitor Control Circuit I
5x (mission-specific light drones) 5x (mission-specific heavy drones) 5x (long-range sentry drones; Warden II) 5x (short-range sentry drones; Guarde II)
With moderate implants and good skills, cap stable and runs at 330m/s.
Before people start yelling at me for ignoring the Domi's hybrid bonus; I've found that the artillery cannons are simply more flexible... able to pop smaller targets while still greatly assisting destroying larger ones, no matter what the range. Only frigs in a <10k orbit will evade the arty (I usually kill them at distance so I won't have to deploy small drones).
For more snipish-missions, drop a cannon for another Drone Link Agumentor. For more tank, add a second repper (you can make two reps cap stable by dropping a Gyro for Cap Power Relay II or by dropping the Omni Tracking link for a cap recharger. The ship is damn flexible and able to handle any mission thrown at it.
But it's an Angel mission, I take the Vargur. It's more fun.  |

vorneus
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Posted - 2010.10.04 13:12:00 -
[18]
I personally think the Domi or Navy Domi are some of the best mission runners in existence. I would always put them easily ahead of a CNR for time spent in-mission, simply because of difficulty killing smaller targets that are far away. Flight time, explosion velocity. It adds up in missions with a lot of cruiser/below targets.
Regular Domi fit with T2 sentries + damage rig, 350mm T2 rails + mag stabs and te's gets over 900 dps with my skills. Minimal shield buffer tank (around 120-150k rat specific EHP). It tears through missions in no time. Absolutely love locking up 10 hostiles at around 40km and activating 2 rails on 3 different frigs, sentries on a cruiser.. brap brap brap. Almost everything falls apart before it gets too close to track. The only trouble I actually find is being able to lock frigs/cruisers quickly enough due to low sensor strength.
All that for something ridiculous like 80mil fully fit (a Domi hull is only like 37mil now - awesome).
-Ed
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culturemind2
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Posted - 2010.10.04 14:51:00 -
[19]
People always mention the Mach and not the Vargur, why is that? Even taking the "salvage on the go" out of the equation, what exactly makes the Mach a better mission runner? Vargur has less turrets so less faction ammo spending, is easier to run a better tank, and better tracking on guns. Someone educate me.  |

Trebor Whettam
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Posted - 2010.10.04 16:05:00 -
[20]
Originally by: culturemind2 People always mention the Mach and not the Vargur, why is that? Even taking the "salvage on the go" out of the equation, what exactly makes the Mach a better mission runner? Vargur has less turrets so less faction ammo spending, is easier to run a better tank, and better tracking on guns. Someone educate me. 
The Mach does more base dps, and it's faster, so it can get closer to optimal range quicker. Most importantly, a lot more people have the skills to fly it, so there are more people to talk it up.
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Kreeshna
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Posted - 2010.10.04 16:21:00 -
[21]
Originally by: vorneus I personally think the Domi or Navy Domi are some of the best mission runners in existence. I would always put them easily ahead of a CNR for time spent in-mission, simply because of difficulty killing smaller targets that are far away. Flight time, explosion velocity. It adds up in missions with a lot of cruiser/below targets.
Regular Domi fit with T2 sentries + damage rig, 350mm T2 rails + mag stabs and te's gets over 900 dps with my skills. Minimal shield buffer tank (around 120-150k rat specific EHP). It tears through missions in no time. Absolutely love locking up 10 hostiles at around 40km and activating 2 rails on 3 different frigs, sentries on a cruiser.. brap brap brap. Almost everything falls apart before it gets too close to track. The only trouble I actually find is being able to lock frigs/cruisers quickly enough due to low sensor strength.
All that for something ridiculous like 80mil fully fit (a Domi hull is only like 37mil now - awesome).
-Ed
Would you mind posting an example of one of your shield buffered Domi's or Navy Domi's?
I've been messing about in EFT with various fits but I'd like to see what you're talking about using. |

Trebor Whettam
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Posted - 2010.10.04 16:22:00 -
[22]
Originally by: vorneus I personally think the Domi or Navy Domi are some of the best mission runners in existence. I would always put them easily ahead of a CNR for time spent in-mission, simply because of difficulty killing smaller targets that are far away. Flight time, explosion velocity. It adds up in missions with a lot of cruiser/below targets.
Regular Domi fit with T2 sentries + damage rig, 350mm T2 rails + mag stabs and te's gets over 900 dps with my skills. Minimal shield buffer tank (around 120-150k rat specific EHP). It tears through missions in no time. Absolutely love locking up 10 hostiles at around 40km and activating 2 rails on 3 different frigs, sentries on a cruiser.. brap brap brap. Almost everything falls apart before it gets too close to track. The only trouble I actually find is being able to lock frigs/cruisers quickly enough due to low sensor strength.
All that for something ridiculous like 80mil fully fit (a Domi hull is only like 37mil now - awesome).
-Ed
Why is there a fascination with killing frigates when they're far away? Frigs are drone food for Raven-kind ships. Cruiser sized targets aren't an issue, especially if you carry a TP in addition to the rigors (helpful for a few elite cruisers).
On the flip-side, I hate that my drone alt has no good way of dealing with frigates that spawn or close to close orbit. To kill them, I must switch out my sentries, so I lose a load of dps.
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Cipher Jones
Minmatar
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Posted - 2010.10.04 17:17:00 -
[23]
Originally by: Xanos Blackpaw
Originally by: TheMahdi
Originally by: Xanos Blackpaw Best?
Navy dominix.
Why? 500+ afk dps and a 1600dps tank.
Pull full aggro in every single lvl 4 mission and then go afk and surf the web or watch Tv, return in 20 min when its done.
wat is this I dont even..
King of the afk mission running. I dont care what lvl 4 mission it is, this ship can do it afk.
[Dominix Navy Issue, pve] Armor Thermic Hardener II Armor Thermic Hardener II Armor Kinetic Hardener II Armor Kinetic Hardener II Damage Control II Imperial Navy Large Armor Repairer Imperial Navy Large Armor Repairer
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
Small Tractor Beam I Civilian Gatling Railgun, Civilian Railgun Charge Drone Link Augmentor I Drone Link Augmentor I Drone Link Augmentor I Drone Link Augmentor I
Large Capacitor Control Circuit I Large Auxiliary Nano Pump I Large Auxiliary Nano Pump I
Ogre II x5
It cant do Damsel. You need 2000+ tank to do that one "AFK".
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vorneus
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Posted - 2010.10.05 09:04:00 -
[24]
Originally by: Trebor Whettam Why is there a fascination with killing frigates when they're far away? Frigs are drone food for Raven-kind ships. Cruiser sized targets aren't an issue, especially if you carry a TP in addition to the rigors (helpful for a few elite cruisers). Counting volleys is a must for efficiency, and that's probably the biggest catch for Ravens. You get used to it, however, and it becomes automatic.
On the flip-side, I hate that my drone alt has no good way of dealing with frigates that spawn or close to close orbit. To kill them, I must switch out my sentries, so I lose a load of dps.
There's no "fascination" with killing frigates far away, it's just a LOT more efficient to do so rather than wait for non-bonused drones on a Raven to chew through them - particularly with the elite frigs. I agree with the last part regarding the frigs that spawn too close - this can be an annoyance. I generally leave them be and kill the stuff I can track and then take care of them with lights at the end, they rarely make a dent on the buffer anyway.
To whoever asked for my setup, see below:
[Dominix, PvE Shields (buffer)] Power Diagnostic System II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Enhancer II Tracking Enhancer II Damage Control II
Large Shield Extender II Large Shield Extender II Heat Dissipation Field II Ballistic Deflection Field II Invulnerability Field II
350mm Railgun II, Antimatter Charge L 350mm Railgun II, Antimatter Charge L 350mm Railgun II, Antimatter Charge L 350mm Railgun II, Antimatter Charge L 350mm Railgun II, Antimatter Charge L 350mm Railgun II, Antimatter Charge L
Large Sentry Damage Augmentor I Large Core Defence Field Extender I Large Core Defence Field Extender I
Garde II x5
This fit has an EHP buffer of 129.5k against kin/therm, with 136/sec recharge.
Damage is 916dps at around 30k optimal. 35k optimal on the rails with 41k falloff.
This is all with my skills, not max skills.
Cheers,
-Ed
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Trebor Whettam
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Posted - 2010.10.05 13:03:00 -
[25]
Quote:
There's no "fascination" with killing frigates far away, it's just a LOT more efficient to do so rather than wait for non-bonused drones on a Raven to chew through them - particularly with the elite frigs. I agree with the last part regarding the frigs that spawn too close - this can be an annoyance. I generally leave them be and kill the stuff I can track and then take care of them with lights at the end, they rarely make a dent on the buffer anyway.
This would be true if the goal was to kill the frigates as quickly as possible, but that's not the goal. We really want to optimize the total time spent killing all the ships required to complete the mission. That means using each component of our DPS as efficiently as possible.
Close orbiting frigates are a terrific use of the small sliver of dps that a Raven's drones provide, because there's so little travel time. Meanwhile, the vast majority of the ship's DPS is free to engage the targets that it hits most efficiently (ie. everything else). Conveniently, the drones often finish their task just a bit before the missiles. The key here is that the Raven is using all of its dps for pretty much the full duration (with only the measly drones missing while occasionally waiting for targets to make range).
The Dominix, however, is not able to continuously apply its full DPS, except in the case when none of the frigates spawn close (pretty uncommon). Even in that best case, the Domi must target the frig and spend a volley, which will be major over-kill on non-elites. Then, while you're finishing off the frigs you left for the end, you're doing no damage with your big guns, which is very inefficient.
I'm not saying that I really dislike the Sentry Dominix. However, the necessity to shoot frigs while they're at range is one of the two things that irritate me the most about it (the other is the need to worry about drone aggro). I don't understand why people think it's a plus.
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Veritas Luxmea
Casa do Caralho
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Posted - 2010.10.05 18:03:00 -
[26]
Edited by: Veritas Luxmea on 05/10/2010 18:08:40 If you like to play it safe, the Scorpion Navy Issue is a good choice.
Same DPS output as a Raven (non-navy) and a very, very strong tank, proportionally stronger than for example a Drake.
I have a faction fitted Scorpion Navy with 85/85 em/thermal, large shield booster running non-stop with a shield boost amp, cap stable, with 3 BCSs.
It's damn nice for PVE. I did the Amarr epic arc semi-afk.
But then, again, who gives a $hit?
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