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Danilo Latas
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Posted - 2010.08.04 22:50:00 -
[1]
Hi,
I'm running a lot of missions lately to increase my standing towards a corp so I can get some nice juicy Datacores from higher level R&D agents.
But recently I get more (and even more) often missions in Low Sec space. I thought I read something about it before (probaply here).
However since a few days I have had almost ONLY offers to Low Sec which I of course declined. Has anyone the same problem???
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King Rothgar
Amarrian Retribution
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Posted - 2010.08.05 04:51:00 -
[2]
CCP altered the way missions are handed out a few months ago. It used to be that missions tended to be handed out in heavily populated systems over less populated systems. They flipped it so they favor less populated systems now. Typically low sec has only 0-2 players per system, so any agent in range of low sec will tend to favor it. On the bright side, those low sec systems got picked cause there are few, if any, players in it. Thus far you shall read, but no further; for this is my sig. |
My Postman
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Posted - 2010.08.05 08:41:00 -
[3]
When CCP changed mission mechanics the agent will always send you to the LOWEST POPULATED system nearby, which of course is your nearest lowsec neighbor.
Do it as everybody else, move DEEP into highsec, where surroundig 4 to 5 systems are highsec as well, and do missions there.
Well done, CCP!
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Sazuka Kirr
Caldari Trans-Solar Works Rooks and Kings
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Posted - 2010.08.05 08:53:00 -
[4]
Find a way to run missions in low-sec? Say an unprobable AF / T3? The latter can fit a Covert Ops Cloak, if you want to be really, really safe.
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Frozean
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Posted - 2010.08.05 09:39:00 -
[5]
This means, CCP doesnt only want low sec empty,
They also want one-two jumps out of low sec to be empty too, to avoid low sec pirates to easily get logistics in one jump (need to move deeper).
It also means mission runners are more centralised, logistics easier to be sold, every (high sec) eve player will prosper
Thank you, CCP. at last you did something right.
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Richard Christy
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Posted - 2010.08.05 10:47:00 -
[6]
Originally by: Danilo Latas Hi,
I'm running a lot of missions lately to increase my standing towards a corp so I can get some nice juicy Datacores from higher level R&D agents.
But recently I get more (and even more) often missions in Low Sec space. I thought I read something about it before (probaply here).
However since a few days I have had almost ONLY offers to Low Sec which I of course declined. Has anyone the same problem???
Further to the latest "bright idea" on CCP's part, please move to a busy high sec hub. One where there is far less chance of being sent to low sec, and thus PVP'd.
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Danilo Latas
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Posted - 2010.08.05 11:44:00 -
[7]
Hi again,
thanks for your insights.
Maybe I wasn't exact enough. Of course I was aware about this issue that less populated systems are favoured. Until lately I had to decline about 30% of all offered missions because of that.
However since 2 or 3 days I had to decline almost 75-95% of all offered missions. When I look into my local it says there are never more than 5-8 players at the same time.
So I was wondering maybe theres something wrong about it and someone has had the same difficulties.
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Goose99
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Posted - 2010.08.05 12:30:00 -
[8]
Originally by: Danilo Latas Hi again,
thanks for your insights.
Maybe I wasn't exact enough. Of course I was aware about this issue that less populated systems are favoured. Until lately I had to decline about 30% of all offered missions because of that.
However since 2 or 3 days I had to decline almost 75-95% of all offered missions. When I look into my local it says there are never more than 5-8 players at the same time.
So I was wondering maybe theres something wrong about it and someone has had the same difficulties.
You've been unlucky recently, lucky until recently, aided by the fact that exodus to deep highsec hub is still an ongoing event even now, as many carebears try to hold out to their familiar homes.
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Lady Aja
Caldari
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Posted - 2010.08.05 13:59:00 -
[9]
Edited by: Lady Aja on 05/08/2010 13:59:53 nvm
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My Postman
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Posted - 2010.08.06 08:38:00 -
[10]
Originally by: Frozean This means, CCP doesnt only want low sec empty,
They also want one-two jumps out of low sec to be empty too, to avoid low sec pirates to easily get logistics in one jump (need to move deeper).
It also means mission runners are more centralised, logistics easier to be sold, every (high sec) eve player will prosper
Thank you, CCP. at last you did something right.
This, respectfully is not true sir!
Nobody clear in mind will take his officer pimped CNR to Lowsec, empty or not, one jump or more which is even worse.
Every high sec mission runner near to lowsec is searching for a new home now, which is logistically a nightmare when you have to move far.
Every ninja is heading for new location as well, finding those "hubs" with 100+ mission runners in. Paradise for him, again nightmare for missionrunner.
Where is the "prosper" for high sec mission runner now?
In my opinion it¦s a fail attempt from CCP to populate lowsec, and when ninjas have numbered up with missionrunner, everybody and his dog will be "blitzing" missions. Looting/salvaging isn¦t really worth anymore anyway.
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Chesty McJubblies
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Posted - 2010.08.06 09:43:00 -
[11]
Originally by: My Postman
Originally by: Frozean This means, CCP doesnt only want low sec empty,
They also want one-two jumps out of low sec to be empty too, to avoid low sec pirates to easily get logistics in one jump (need to move deeper).
It also means mission runners are more centralised, logistics easier to be sold, every (high sec) eve player will prosper
Thank you, CCP. at last you did something right.
This, respectfully is not true sir!
Nobody clear in mind will take his officer pimped CNR to Lowsec, empty or not, one jump or more which is even worse.
Every high sec mission runner near to lowsec is searching for a new home now, which is logistically a nightmare when you have to move far.
Every ninja is heading for new location as well, finding those "hubs" with 100+ mission runners in. Paradise for him, again nightmare for missionrunner.
Where is the "prosper" for high sec mission runner now?
In my opinion it¦s a fail attempt from CCP to populate lowsec, and when ninjas have numbered up with missionrunner, everybody and his dog will be "blitzing" missions. Looting/salvaging isn¦t really worth anymore anyway.
You might find Frozean's reply was drenched in sarcasm.
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Duvida
Gallente The Scope
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Posted - 2010.08.12 16:32:00 -
[12]
Low sec level 4 mission sites are camped out for good reason. A pirate and his buddies can get some very nice loot from a BS geared for such missions. But they'll likely have worked out the requirements for beating the player running that mission as well. If they haven't, then they might have more friends to help.
Either way, the mission runner is likely not going to finish that mission and even if he escapes with his ship, will take a beating in the NPC corp standing he was trying to raise. So there isn't any logic in running a low-sec mission. It's all loss on the part of the mission runner.
"The only way to win is not to play" (Which hopefully isn't the result that CCP wanted, and hopefully will be addressed in a good way.) Learning... |
Duvida
Gallente The Scope
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Posted - 2010.08.12 16:39:00 -
[13]
Edited by: Duvida on 12/08/2010 16:39:45 And to address the probable 'Carebears are whiners' topic additions, think of the paper and pencil games, and think of a GM/DM that routinely kills all the characters with little or no chance of success, ever, on their part. That GM/DM soon doesn't have a group to play with.
The analogy applies to EVE. People get frustrated with the entertainment offered and pick up and leave. In EVE's case, this becomes a disaster. There's a minimum number of players required to keep enough funds coming in to *maintain* existing equipment. There's also a minimum number required to *improve* the game. If the frustration takes out enough players, you won't have EVE to play either, and before the end, you'll likely have gotten bored enough to have said goodbye too.
Bad for all around? Learning... |
Mister Agreeable
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Posted - 2010.08.13 18:29:00 -
[14]
So allegedly this change was done to reduce lag. It actually increased lag, at least in deep highsec hubs that were already overly laggy. Another change done at the same time was to nerf mission loot to allegedly help miners. In the same patch mining was nerfed to fck by insurance changes. To me this seems like the case of "left hand not knowing what right hand is doing" Overall it looks like CCP could have done a better job by replacing all of it's developers by monkeys.
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