Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Inspiration
Focused Radical Energy Engineering
35
|
Posted - 2012.07.22 20:29:00 -
[1] - Quote
Add electronic interference!
Too many ships in a small space, causes electronic systems to loose performance! |
IamBeastx
Sniggerdly Pandemic Legion
35
|
Posted - 2012.07.22 20:40:00 -
[2] - Quote
Already in use in perpetuum online. |
Inspiration
Focused Radical Energy Engineering
35
|
Posted - 2012.07.22 20:45:00 -
[3] - Quote
IamBeastx wrote:Already in use in perpetuum online.
I know, and it works. It would be even better in EVE! |
Destination SkillQueue
Are We There Yet
2517
|
Posted - 2012.07.22 20:52:00 -
[4] - Quote
It's not an issue of them being unable to do it. It's an issue of not wanting to do it. There is nothing inherently better in small scale combat. Some people definitely prefer it, but other like the big fights. Those big fights also differentiate EVE from almost all other MMOs. In my view perpetuum will always remain an inferior product because of the limitations they've chosen. Large scale fights are not a problem looking for a solution and certainly not a solution, that makes them unplayable/impossible in some idiotic attempt to chase some specific type of "perfect" combat. It's always better to just offer options for players. That way if you like small scale combat, you can do activities that offer a lot of it. In the same way you leave the large scale battles for those who prefer them. |
MotherMoon
Blue Republic RvB - BLUE Republic
1000
|
Posted - 2012.07.22 20:55:00 -
[5] - Quote
I think the main counter to blobing is the target breaker. IT's already on TQ. Now we need projected target breakers.
blob, done Why dust 514 is on Console and not PCBattle field 3 sales Xbox 360: 2.2 million PlayStation 3: 1.5 million PC: 500,000http://dl.eve-files.com/media/1206/scimi.jpg |
Inspiration
Focused Radical Energy Engineering
35
|
Posted - 2012.07.22 21:02:00 -
[6] - Quote
Destination SkillQueue wrote:It's not an issue of them being unable to do it. It's an issue of not wanting to do it. There is nothing inherently better in small scale combat. Some people definitely prefer it, but other like the big fights. Those big fights also differentiate EVE from almost all other MMOs. In my view perpetuum will always remain an inferior product because of the limitations they've chosen. Large scale fights are not a problem looking for a solution and certainly not a solution, that makes them unplayable/impossible in some idiotic attempt to chase some specific type of "perfect" combat. It's always better to just offer options for players. That way if you like small scale combat, you can do activities that offer a lot of it. In the same way you leave the large scale battles for those who prefer them.
I know what you mean, but breaking large groups in multiple smaller groups is probably tactically more interesting, even in big fights. EVE has much more flexibility in moving from place A to B then perpetuate has, just by means of warping.
And current introduced of features to promote breaking up blobs are:
* Stealth bombers / bombs * Remote ECM Burst (super carriers only) * Target lock breaker (sort of, not really breaks up blobs)
So while your opinion counts as much as mine, CCP really is looking into stopping the evolution from large blob to even larger blob...but so far not with too much success. Stealth bombers have been the most successful so far on a limited scale however. |
Inspiration
Focused Radical Energy Engineering
35
|
Posted - 2012.07.22 21:04:00 -
[7] - Quote
MotherMoon wrote:I think the main counter to blobing is the target breaker. IT's already on TQ. Now we need projected target breakers.
blob, done
also when you die you should deal AOE damage around yourself.
Target lock breakers are not what you seem to think. They are very distinct from ECM, let alone the remote ECCM burst module only super carriers can fit. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |