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gamarabi
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Posted - 2010.07.11 22:49:00 -
[1]
I just wanted to know is it possilbe to neutralize an interceptor consistantly and to the point where it can't warp scramble long enough for say a battlewhip to warp out? (Assuming battleship was aligned)
Would it be better to attempt to jam it with ECM drones?
Answers greatly appreciated.
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Annubi
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Posted - 2010.07.11 23:05:00 -
[2]
Edited by: Annubi on 11/07/2010 23:05:18 Except in very specific situations (Curse, maybe,) the interceptor will very likely stay out of neut range while keeping you disrupted and possibly making rude noises at you.
You could try jamming it, hitting it with sensor dampers, or just blowing it up, however.
Edit: I'm sure there are a lot of other more inventive ways of dealing with the situation as well...
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Cattegirn
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Posted - 2010.07.12 00:41:00 -
[3]
These aren't the drones you're looking for. :)
ECM drones will have a hard time keeping up.
Use combined arms. You need a wingman. Don't look for a solution to this based on fitting modules. Rampant |
Zyck
Void-Wolf Crazy Rainbow Attack Ponies
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Posted - 2010.07.12 01:29:00 -
[4]
One large neut on a BS will likely be able to catch an inty even using a warp disruptor, and will drain his cap insanely fast and break his point.
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wizard87
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Posted - 2010.07.12 01:42:00 -
[5]
Align, L neut the inty, spam warp for when he loses point.
That should warp you out, however he can normally warp right onto you assuming you warped to a celestial at 0km starting the merry dance again. He will normally have support inbound if he's tackled you too since it is unlikely he'd fancy killing a neuting BS alone.
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Cattegirn
Rampant SR
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Posted - 2010.07.12 03:29:00 -
[6]
Edited by: Cattegirn on 12/07/2010 03:32:48
Originally by: wizard87 Align, L neut the inty, spam warp for when he loses point.
That should warp you out, however he can normally warp right onto you assuming you warped to a celestial at 0km
A good reason to setup safes before bringing a battleship into a system.
Rampant |
Ghaylenty
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Posted - 2010.07.12 07:42:00 -
[7]
Edited by: Ghaylenty on 12/07/2010 07:42:49
Originally by: wizard87 Align, L neut the inty, spam warp for when he loses point.
That should warp you out, however he can normally warp right onto you assuming you warped to a celestial at 0km starting the merry dance again. He will normally have support inbound if he's tackled you too since it is unlikely he'd fancy killing a neuting BS alone.
as a mainly taranis pilot, i can back this statement up. a couple things wrong with this thread...
a large neut might bring my cap down a lot, but any interceptor basically doesnt require cap because with decent skills you'll be recovering all you need before you can use it. the large neut might drop the point VERY briefly, but unless you are already aligned, it won't matter... which brings me to my next discrepancy.
a battleship warps very slow. an interceptor warps very fast. the interceptor will simply follow you into warp and arrive at your destination before you. you warped to 100 but i warped to 0? well no problem, you take 20 seconds to align and i travel 4500 m/s. we can do this dance all day.
infact, this very situation happened tonight, between myself and a nano tempest.
i actually fly amarr |
Marko Riva
Adamant Inc.
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Posted - 2010.07.12 11:02:00 -
[8]
Warp to one of the belts around a planet, problem solved.
----------- Want to learn combat/PVP? Alliance creation service |
King Rothgar
Amarrian Retribution
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Posted - 2010.07.12 11:16:00 -
[9]
1 neut probably won't deactivate the point. You really want two and to stagger them by 2 seconds. The reason is warp disruptors have a 5 second cycle time and a typical inty will recover enough cap to keep the point running every 3-4 seconds. Once it's shut down, you have maybe 1 second to warp out as previously said, so you must be aligned at full speed in advance. Also, don't warp to the planet at 0, that's where he's going. I recommend belt 9 out of 14 .
Thus far you shall read, but no further; for this is my sig. |
Dodgy Past
Amarr Trans-Solar Works Rooks and Kings
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Posted - 2010.07.12 11:46:00 -
[10]
Taranis will have a problem with neuts, but the tackling inties won't since they have a bonus to disruptor range.
Combination of neuts and damps would work, they also have relatively low sensor strength so even unbonused multi specs would have a chance. ---------------------------------------------------------------------------- you seem determined to turn it into ******* Hollyoaks for neckbeards. |
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Abbot Laarkin
Order Of Mystical Mountain Monks
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Posted - 2010.07.12 12:43:00 -
[11]
Originally by: Ghaylenty Edited by: Ghaylenty on 12/07/2010 07:42:49
Originally by: wizard87 Align, L neut the inty, spam warp for when he loses point.
That should warp you out, however he can normally warp right onto you assuming you warped to a celestial at 0km starting the merry dance again. He will normally have support inbound if he's tackled you too since it is unlikely he'd fancy killing a neuting BS alone.
as a mainly taranis pilot, i can back this statement up. a couple things wrong with this thread...
a large neut might bring my cap down a lot, but any interceptor basically doesnt require cap because with decent skills you'll be recovering all you need before you can use it. the large neut might drop the point VERY briefly, but unless you are already aligned, it won't matter... which brings me to my next discrepancy.
a battleship warps very slow. an interceptor warps very fast. the interceptor will simply follow you into warp and arrive at your destination before you. you warped to 100 but i warped to 0? well no problem, you take 20 seconds to align and i travel 4500 m/s. we can do this dance all day.
infact, this very situation happened tonight, between myself and a nano tempest.
A couple of important points here. Tempest pilot made a few glaring errors though.
First, as mentioned by previous posters he warped to the planet, not a great idea.
Second. Any nano-'pest that takes 20 seconds to align is not a nano-pest. Given a 100km separation, and your speed of 4500m/s he should of bounced to a safe long before you got into point range.
Two L-neuts should give you a (small)window of opportunity to get out. If you allow the 'ceptor to get on top of you again then you have made a bad mistake somewhere.
Whether or not you can get the timing right before the 'ceptors back-up lands on you is a different matter.
Peace. ----
Originally by: Sir Carnage
Originally by: Marko Riva Why does that read like they're all 12 and have an IQ of 37?
I was under the impression they were 37 and had an IQ of 12
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Tyrin Amari
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Posted - 2010.07.12 20:23:00 -
[12]
Originally by: Zyck One large neut on a BS will likely be able to catch an inty even using a warp disruptor, and will drain his cap insanely fast and break his point.
Heavy neut has a range of 25km, my ceptor's disruptor has a range of 30km(36 w/ heat) so it's a safe bet that anyone worth a **** will be outside neut range. Drones wil not do you much good either, the only ones with half a chance of catching a well fit/flown ceptor are warrior 2's.
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Aralieus
Amarr The Inf1dels En Garde
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Posted - 2010.07.12 21:07:00 -
[13]
Try a Large Nuet and Warrior II's
Fortune favors the bold!!!
Sticking feathers up your butt does not make you a chicken-Tyler Durden |
Cyprus Black
Caldari 4 wing Dara Cothrom
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Posted - 2010.07.14 00:01:00 -
[14]
I once faced two enemy interceptors in a blackbird. Jammed them both and opened fire. The two interceptor pilots saw the writing on the wall and knew they couldn't win this fight so they left. ___________________________________ "In the land of predators, the lion does not fear the jackal." -Dexter |
YarinY
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Posted - 2010.07.14 05:05:00 -
[15]
Originally by: Cyprus Black I once faced two enemy interceptors in a blackbird. Jammed them both and opened fire. The two interceptor pilots saw the writing on the wall and knew they couldn't win this fight so they left.
...cool story bro !
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Joe Starbreaker
M. Corp
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Posted - 2010.07.14 05:34:00 -
[16]
Seems like the problem would be cycle time on the neut compared to cycle time on the warp jammer. The inty pilot should be able to re-jam you with some consistency. Your neutralizer has a better chance of killing his MWD than his disruptor. Still, it's a great defense.
... Join M. Corp, see the Galaxy |
steave435
Caldari Final Agony B A N E
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Posted - 2010.07.14 19:35:00 -
[17]
Quote: a battleship warps very slow. an interceptor warps very fast. the interceptor will simply follow you into warp and arrive at your destination before you. you warped to 100 but i warped to 0? well no problem, you take 20 seconds to align and i travel 4500 m/s. we can do this dance all day.
Warp to a cluster/station/gate. Cluster = Inty has no idea which of the 10 objects you warped to Station = Wait a few seconds and dock Gate = Wait until your aggro is gone, then start aligning out. If inty points, jump out, if it doesn't, warp out.
Additionally, any MWD BS can align in 10 seconds flat.
The problem wasn't the neut being ineffective, it was a fail BS pilot.
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Zyress
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Posted - 2010.07.14 20:41:00 -
[18]
If the Inty is a Crow, they don't have any increase in disrupter range other than overheating, they're fast.... but thats really all I can say for them. They're 3 little standard missiles have increased velocity but range isn't that important when you have to be at least within 24K to do your job, they get an 80% decrease in activation cost for propulsion inhibitors but meh.... I'd take a range bonus anyday
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Pascal Almaric
Perkone
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Posted - 2010.07.15 22:09:00 -
[19]
Light ECM drones can't catch an Inty to jam it, but medium have more range and work very well despite being slower.
A competent tackle inty pilot won't get in heavy neut range. Your only hope is that if you're at a belt you might get him to bounce off a rock and either lose point or fall into neut range.
A decent tackle inty pilot will also kill off Warrior IIs quite happily as they trail behind him. Unless you happen to be have a pair of Drone Navigation Computers and good drone skills, then he'll die in 2-3 orbits.
A punchy set of light missiles, or precision heavy missiles, will get an untanked inty eventually. But if he's got a gang one system over he'll probably last long enough; especially if he has defender missiles (yes, really) or a medium shield extender.
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Smk56
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Posted - 2010.07.16 12:30:00 -
[20]
Originally by: Pascal Almaric Light ECM drones can't catch an Inty to jam it, but medium have more range and work very well despite being slower.
A competent tackle inty pilot won't get in heavy neut range. Your only hope is that if you're at a belt you might get him to bounce off a rock and either lose point or fall into neut range.
A decent tackle inty pilot will also kill off Warrior IIs quite happily as they trail behind him. Unless you happen to be have a pair of Drone Navigation Computers and good drone skills, then he'll die in 2-3 orbits.
A punchy set of light missiles, or precision heavy missiles, will get an untanked inty eventually. But if he's got a gang one system over he'll probably last long enough; especially if he has defender missiles (yes, really) or a medium shield extender.
It's very difficult to keep an inty between 25.2k away from the ship(neut range) and 28.8k away from the ship(point range with inty 4). It's easier for a pilot with inty 5 but still not easy. If you have to burn to the target you can expect the orbit to be elliptical enough to either cause you to enter heavy neut range or if you didn't set it tight enough to carry you out of point range.
3-5 kilometers isn't a lot of room to maneuver in when you travel that in less than a second. Although if you're willing to leave the MWD off for a bit after being neuted the inty can have the point back on in a second.
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