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Bilko Bobski
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Posted - 2010.07.11 06:41:00 -
[1]
Right now, putting a bounty on somebody is worse than useless - not just being ineffective, but in the small minority of cases where a bounty is given; the money almost always ends up in the bounty's own wallet. Why? Clone-jumping. Because of the ease of clone-jumping; originally designed to make PvP more appealing - it takes no genius to work out how somebody could quite easily claim their own bounty using an alt - losing absolutely nothing (no implants lost) but gaining millions of ISK.
So to solve this, I propose the solution: -Remove Clone Jumping for people who have Bounties
It might sound harsh, and I know it sounds like a good way to end up slowing down PvP; but as far as I'm concerned, the benefits heavily outweight any petty problems of the person with the bounty - who, as you'd expect already needs a negative sec. status and therefore must have been pirating at some point or another.
Benefits of No Bounty Clone Jumping: -The pirate would be stuck in their expensive clone in the majority of cases; making it more appealing to fight to survive with the bounty, than to pod-themselves and lose their implants - only to gain a small bounty.
-The bounty-money would not be delivered into the pirate's own wallet as they would no longer have incentive to collect themselves
-There would be more bounties put out as people could begin to trust the system again
-It would once again be possible to make money from bounty hunting
-With more incentive to go after bounties, more people would be drawn into PvP; especially in the Low and Null sec systems
-More PvP results in more ship loses; higher mineral demand and a less stagnant economy - good for everybody
-More indirect benefits that I won't list
Thanks for reading, please leave comments.
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Di Mulle
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Posted - 2010.07.11 11:09:00 -
[2]
In order to kill a mosquito you stomp it with elephant and kill elephant on the way.
Maybe you are concerned about mosquitos only. Hm, indeed you are - "as far as I'm concerned"...
Flash news, lots of people are more concerned about elephants.
TL/DR - stupid idea.
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1600 RT
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Posted - 2010.07.11 11:22:00 -
[3]
so when you want to remove the ability to jumpclone to someone you just put a bounty on him ?
exploit much?
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Bilko Bobski
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Posted - 2010.07.11 11:25:00 -
[4]
Edited by: Bilko Bobski on 11/07/2010 11:26:29 I think I understand what you're saying, but if I understood you correctly, then I have to disagree (although it would be easier if you explained it in terms of the mechanics you think wouldn't work, and not with vague statements about how this would be a problem to more people than it would please).
The current system of bounties is clearly flawed; with the ability to collect bounties that have been placed on you using alts, and suffering no loss from it due to jump-cloning to empty clones - I'm sure you agree.
The reason I stick with my reasoning for removal of jump-clones is that although for a small minority of players who get bounties put on them it will be a new problem - for the majority of players, who do not have bounties; there will be large advantages. More importantly, the players who have bounties are supposed to have them as a form of player justice - a punishment in many way. Right now, there is no punishing factor to having a bounty as you can easily collect it yourself (and therefore actually get a benefit from being bountied); whereas with a no jump cloning system, the players with bounties would actually see a negative consequence of having the bounty.
However, your post has made me think of a revision to the original idea; to make it more fair for the pirates who have bounties against them. The pirates with bounties should be able to pay to have their bounties removed - paying the bounty office whatever the value of the bounty is against them (therefore still punishing them, but allowing them to get back to everyday piracy without any other problems). Added to this could be a new "bribery" skill, which reduces the amount you have to pay to get your bounty removed (so at Level 5 you may only have to pay 95% of the total bounty, or similar).
In terms of the exploit of putting a bounty on somebody - you have to remember that they have already got a negative sec. status. That said, the system itself could be altered so you can only add a bounty to somebody who has recently killed you, not just any old pirate.
Please leave comments, I think this is a part of the game that really needs fixed, and I honestly believe something along these lines could benefit all of us.
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Tosi
NPC Corporation
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Posted - 2010.07.11 13:02:00 -
[5]
Originally by: Bilko Bobski -The pirate would be stuck in their expensive clone in the majority of cases; making it more appealing to fight to survive with the bounty, than to pod-themselves and lose their implants - only to gain a small bounty.
It's 100% just pirates that get minus security status.
I really love the idea of the grief value here!
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Bilko Bobski
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Posted - 2010.07.14 00:14:00 -
[6]
I was just using the word pirate to mean anybody with a bounty as it was the easiest way to write it - I wasn't meaning to say that this should be something that only affects pirate gangs.
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Caldari 5
Amarr The Element Syndicate Hand That Feeds
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Posted - 2010.07.14 02:40:00 -
[7]
Ok Let me just clarify a couple of things? You are only disabling the ability to jumpclone whilst you have a bounty on you. Everyone else can jumpclone normally.
Now given that you need to be -2 sec status or below to have a bounty placed on your head this is likely to reduce the amount of people willing to go further than -2, thus reducing the number of active pirates in LowSec? Thus more people are likely to travel into lowsec as their are less pirates shooting them?
Fixing bounties and LowSec with one idea, awesome.
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Black Dranzer
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Posted - 2010.07.14 05:00:00 -
[8]
"Okay Janson, we need to massively hinder the enemy alliance, go stick a 1 isk bounty on every guy with a low security status." -------------------------------------------------- Learning skills are an ultimatum, not a choice. |
democrities
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Posted - 2010.07.14 10:42:00 -
[9]
Originally by: Caldari 5 Ok Let me just clarify a couple of things? You are only disabling the ability to jumpclone whilst you have a bounty on you. Everyone else can jumpclone normally.
Now given that you need to be -2 sec status or below to have a bounty placed on your head this is likely to reduce the amount of people willing to go further than -2, thus reducing the number of active pirates in LowSec? Thus more people are likely to travel into lowsec as their are less pirates shooting them?
Fixing bounties and LowSec with one idea, awesome.
No, someone only has to have below negative 1 to put a bounty on them. I dont need to be JC restircted everytime someone lays 5k on me.
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Caldari 5
Amarr The Element Syndicate Hand That Feeds
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Posted - 2010.07.15 07:21:00 -
[10]
Originally by: democrities
Originally by: Caldari 5 Ok Let me just clarify a couple of things? You are only disabling the ability to jumpclone whilst you have a bounty on you. Everyone else can jumpclone normally.
Now given that you need to be -2 sec status or below to have a bounty placed on your head this is likely to reduce the amount of people willing to go further than -2, thus reducing the number of active pirates in LowSec? Thus more people are likely to travel into lowsec as their are less pirates shooting them?
Fixing bounties and LowSec with one idea, awesome.
No, someone only has to have below negative 1 to put a bounty on them. I dont need to be JC restircted everytime someone lays 5k on me.
Perhaps instead of just killing the ability to jump clone to put a multiplier on the time that is needed to wait, cause I doubt that any reputable medical institution wants anything to do with unsavoury types :P But you might eventually find a Doctor that needs the money, and will to do it :)
Perhaps something like
If Security Status is Negitive and player has a bounty on them: Jumpclone time = 24hr * -(Security Status)
So jump Clone times would be Sec Status = Time -1 = 24Hr -2 = 48Hr -3 = 72Hr -4 = 96Hr etc
Maybe add a payoff the bounty option too, Again something along the lines of : Payoff = Bounty * 0.5 * -(Security Status)
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