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Silas Vitalia
Khanid Provincial Vanguard
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Posted - 2010.07.08 17:07:00 -
[1]
Amongst what I assume is already a laundry list of FW fixes, the player community would be quite enriched were we able to fight for the smaller/pirate factions, over perhaps smaller contested regions. Rather than lumping everyone into 4 groups, players would be able to pledge allegiance to any number of the smaller factions, with conflicts spread out and hopefully a little more fun, along multiple fronts.
Examples of 'factions' players could join: Blood Raiders Guristas Angel Cartel Khanid Kingdom Sansha's Nation
The popularity of the recent ccp Sansha events has shown plenty of people willing to assist a smaller faction (Sansha) against the main empires.
Obviously I understand there are plenty of FW fixes that need to be made, but I don't imagine it terribly difficult to select some border systems sprinkled throughout the empires and implement the FW mechanics for some of the smaller factions in a future patch.
Thoughts?
Silas Vitalia CEO Khanid Provincial Vanguard Open for Recruitment!
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Shaalira D'arc
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Posted - 2010.07.08 18:31:00 -
[2]
Sounds like a good idea to me. More FW fronts and more dynamic politics might also breathe some life into the less-traveled low-sec areas.
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Antihrist Pripravnik
4S Corporation Morsus Mihi
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Posted - 2010.07.09 05:13:00 -
[3]
I'm not sure if this is a good idea. This would require that you have pirate stations in lowsec with pirate FW agents and LP stores. Lowsec is far safer than NPC 0.0 when it comes to PvP and doing regular missions for pirate factions in NPC 0.0 would become not rewarding (and unique) enough and thus obsolete.
It would be interesting from an RP point of view. |
Furb Killer
Gallente
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Posted - 2010.07.09 06:07:00 -
[4]
It would be pretty pointless to do this if they dont fix FW first. Add to that they told CSM they wont fix FW...
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Xorv
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Posted - 2010.07.09 07:34:00 -
[5]
Yes I'd like something like this a lot.
If as some of the replies are correct and CCP won't work on FW, I think an alternative would be to simply make standings mean something beyond access to PvE agents. (ok main faction (Amar, Caldari etc negative standing has some impact)
-5.0 or worse standing you can't dock at that Faction/corps station and their stations defences will shoot at you.
+5.0 or better standings ships of that faction will not attack unless you attack first (at least belt and Event RATs, other types would be open to exploits without further changes)
These changes would make it so your forced to choose between allying with the Pirate Faction and using their stations or exploiting the regions resources. Making it easier for PvP Pirate players to operate in NPC nullsec vs most big player alliances that currently lay claim to these areas. Which is really what these factions are about anyway, It doesn't make a lot of sense for them to be competing for control of Empire space, as they're outlaws there and lore wise too small to really compete with the big Empires directly. Just need to make NPC Pirate space good bases of operation for pirate players, irrespective of ties to existing player alliances.
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HeliosGal
Caldari
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Posted - 2010.07.09 09:14:00 -
[6]
This was actually wehn FW went in something CCP promised but has failed to deliver i say yes expand 00 npc space and encourage it it would fill those markets and so forth. But ccp arent focused
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Venkul Mul
Gallente
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Posted - 2010.07.09 10:02:00 -
[7]
Originally by: Furb Killer It would be pretty pointless to do this if they dont fix FW first. Add to that they told CSM they wont fix FW...
!) what Furb wrote;
2)if you align to one of the pirate factions you will be KOS to NPC in all of empire and in the NPC regions unaligned with your chosen faction.
Sure, low sec and 0.0 aren't patrolled by NPC, so the effect there will be 0, but it will ban you from all of high sec. How many players that aren't currently at -5 or less are willing to accept that?
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Vaneshi SnowCrash
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Posted - 2010.07.14 19:31:00 -
[8]
Originally by: Venkul Mul
Sure, low sec and 0.0 aren't patrolled by NPC, so the effect there will be 0, but it will ban you from all of high sec. How many players that aren't currently at -5 or less are willing to accept that?
There is (or was) a hook in the tutorial where you had to kill someone who offered a pirate's life to you. A fair few people asked how they clicked 'yes' to the proposition, they still wanted to click 'yes' after we'd explained (for the nth time) if it did let them do it then it'd mean they'd be -10 and KOS to all the empires.
So people are more than willing to join Sansha's Nation and co if given the opportunity with all the risks entailed with doing so.
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Xorv
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Posted - 2010.07.14 23:36:00 -
[9]
Originally by: Venkul Mul
Sure, low sec and 0.0 aren't patrolled by NPC, so the effect there will be 0, but it will ban you from all of high sec. How many players that aren't currently at -5 or less are willing to accept that?
If members of these factions aren't able to enter Empire space without being Jumped on by CONCORD or local Navy how do you explain all the Pirate NPCs that live at asteroids and are fought in countless high sec missions? Following your train of thought All Pirate RATS should be removed from high sec as well as all combat missions.
A more reasonable approach would be to leave CONCORD out of it, since they're essentially unbeatable and more about a control of certain player behavior than a good representative of game lore. Faction navies would be another matter, personally I think those should have a much slower response time and be less dangerous, so that they stop enemies lingering but don't prevent brief raids. Such that in lower security areas like say 0.6-0.5 Faction Navy doesn't show up for a few minutes, and then only if you attack someone or linger at a gate or a station.
...or perhaps response time should be based on the signature of enemy faction ships vs the security rating of the system, thereby effectively limiting players to the same size hulls as the NPCs that occupy local asteroids.
Likewise, the Pirate aligned players should get a degree of assistance from their faction, not the same or as much as Empire factions, something like as I suggested above in my first post.
Put in that context yes I think I would give serious consideration to joining a Pirate Faction as would I imagine many others.
... then again moving all NPC combat (asteroids, exploration, and combat missions) out of highsec doesn't actually sound like a terrible idea now that I think about it. Certainly makes much more sense in respect to the game lore in that it would synchronize NPCs with existing mechanics regarding player criminals / faction enemies.
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Venkul Mul
Gallente
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Posted - 2010.07.16 18:17:00 -
[10]
Edited by: Venkul Mul on 16/07/2010 18:23:45
Originally by: Xorv
Originally by: Venkul Mul
Sure, low sec and 0.0 aren't patrolled by NPC, so the effect there will be 0, but it will ban you from all of high sec. How many players that aren't currently at -5 or less are willing to accept that?
If members of these factions aren't able to enter Empire space without being Jumped on by CONCORD or local Navy how do you explain all the Pirate NPCs that live at asteroids and are fought in countless high sec missions? Following your train of thought All Pirate RATS should be removed from high sec as well as all combat missions.
A more reasonable approach would be to leave CONCORD out of it, since they're essentially unbeatable and more about a control of certain player behavior than a good representative of game lore. Faction navies would be another matter, personally I think those should have a much slower response time and be less dangerous, so that they stop enemies lingering but don't prevent brief raids. Such that in lower security areas like say 0.6-0.5 Faction Navy doesn't show up for a few minutes, and then only if you attack someone or linger at a gate or a station.
...or perhaps response time should be based on the signature of enemy faction ships vs the security rating of the system, thereby effectively limiting players to the same size hulls as the NPCs that occupy local asteroids.
Likewise, the Pirate aligned players should get a degree of assistance from their faction, not the same or as much as Empire factions, something like as I suggested above in my first post.
Put in that context yes I think I would give serious consideration to joining a Pirate Faction as would I imagine many others.
... then again moving all NPC combat (asteroids, exploration, and combat missions) out of highsec doesn't actually sound like a terrible idea now that I think about it. Certainly makes much more sense in respect to the game lore in that it would synchronize NPCs with existing mechanics regarding player criminals / faction enemies.
So you want the goodies but don't want to pay them?
"Yes faction navy, but first nerf them"
NO
If this is implemented you get exactly the same deal of FW participant: enter high sec and the faction navy attack you as you have declared war against all the empires.
And you will get exactly the same level of assistance of FW players: special store and special missions in hostile territory.
Originally by: Vaneshi SnowCrash
Originally by: Venkul Mul
Sure, low sec and 0.0 aren't patrolled by NPC, so the effect there will be 0, but it will ban you from all of high sec. How many players that aren't currently at -5 or less are willing to accept that?
There is (or was) a hook in the tutorial where you had to kill someone who offered a pirate's life to you. A fair few people asked how they clicked 'yes' to the proposition, they still wanted to click 'yes' after we'd explained (for the nth time) if it did let them do it then it'd mean they'd be -10 and KOS to all the empires.
So people are more than willing to join Sansha's Nation and co if given the opportunity with all the risks entailed with doing so.
No doubt that some will join, the question still stay "How many?"
I feel that fixing the current iteration of FW is more urgent that adding another feature to it, a feature that will probably stay half finished for years.
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Xorv
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Posted - 2010.07.16 20:34:00 -
[11]
Originally by: Venkul Mul
So you want the goodies but don't want to pay them?
"Yes faction navy, but first nerf them"
NO
If this is implemented you get exactly the same deal of FW participant: enter high sec and the faction navy attack you as you have declared war against all the empires.
And you will get exactly the same level of assistance of FW players: special store and special missions in hostile territory.
Um what exactly are the "goodies" that Pirate Faction players would be getting in your mind? I don't know about others, but "special stores" and FW PvE missions is not what I want out of being involved in a Faction war at all. Other than that what are you offering me for all the penalties you want to impose?
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Galdornae
Locus Industries
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Posted - 2010.07.16 21:52:00 -
[12]
Certainly there's gonna be some issues to work out, but generally, I like the idea.
Supported.
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Alain Kinsella
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Posted - 2010.07.17 01:32:00 -
[13]
Supported with additions:
-> Make the Ammatar an allied Faction to Amaar
-> Allow Minmatar pilots to join Ammatar Faction
Would make Derelik a more interesting area. Perhaps would also allow Jarizza (IIRC) to sprout as a more independent trading hub than Rens or Amaar.
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