Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Chezwick
|
Posted - 2010.06.21 07:30:00 -
[1]
New to the game (only a month and 1.2 sp in) and really enjoying the aspects of both races. The dps/tank ability of amarr and the speed and versatility of min.
My question is, in the majority of pvp and pve situations, how big a deal are the cap and damage type restrictions for amarr? This seems to be the only aspect that is holding me back from picking a race line of ships.
|
Chi Quan
Bibkor Enterprises
|
Posted - 2010.06.21 07:49:00 -
[2]
amarr get better with bigger ships, although the punisher can score some nice kills. in terms of beginner friendliness, nothing beats the rifter, rupture and, to a lesser degree, the thrasher. in the end, it comes down to personal taste and combat style. ---- Ceterum censeo blasters need some tracking love |
zwesypfahl
|
Posted - 2010.06.21 09:04:00 -
[3]
I fly amarr and and min. I love the melting power of amarr and the in your face nature of the Cyclone when its got a rack of 220's on it. but like ^^ he said its all preference. just dont fly a drake.
|
Slade Hoo
Amarr Ministry of War
|
Posted - 2010.06.21 11:43:00 -
[4]
Originally by: zwesypfahl ...and the in your face nature of the Cyclone when its got a rack of 220's on it.
Why 220's on a cyclone when you can fit 425's? ------ Make Lowsec useful! Vote in the CSM-Forum! |
Malatha
|
Posted - 2010.06.21 12:37:00 -
[5]
Originally by: Slade Hoo
Why 220's on a cyclone when you can fit 425's?
Tracking.
What are you wanting to do in Eve Chezwick?
|
Zilberfrid
|
Posted - 2010.06.21 12:52:00 -
[6]
Originally by: Malatha
Originally by: Slade Hoo
Why 220's on a cyclone when you can fit 425's?
Tracking.
What are you wanting to do in Eve Chezwick?
Why a Cyclone when there is the hurricane?
|
Hirana Yoshida
Behavioral Affront
|
Posted - 2010.06.21 12:54:00 -
[7]
Edited by: Hirana Yoshida on 21/06/2010 12:55:47
Originally by: Chezwick New to the game (only a month and 1.2 sp in) and really enjoying the aspects of both races. The dps/tank ability of amarr and the speed and versatility of min.
My question is, in the majority of pvp and pve situations, how big a deal are the cap and damage type restrictions for amarr? This seems to be the only aspect that is holding me back from picking a race line of ships.
Damage type is only an obstacle against Minmatar T2 ships or enemies that has scouted you and fitted EM/Th hardeners. Capacitor is a much bigger threat as most of the worthwhile gunship cap themselves out by just firing guns .. if neuts are around it just happens faster
The recent projectile boost made most bonused ships top of their respective classes. The "speed freak" approach is no longer the only or best way to fly Matari as they do the 'brick with guns' as well as Amarr/Gallente.
Previous poster asked the most important question: What do you want to do?
For BS romps in larger gangs Amarr is hard to beat. For almost everything else you are better served with Matari, big caveat is the very strong Amarr T2 cruiser line-up.
|
1600 RT
|
Posted - 2010.06.21 13:09:00 -
[8]
Originally by: Zilberfrid
Originally by: Malatha
Originally by: Slade Hoo
Why 220's on a cyclone when you can fit 425's?
Tracking.
What are you wanting to do in Eve Chezwick?
Why a Cyclone when there is the hurricane?
because when ppl see a hurricane they run away but they consider a cyclone a pretty easy prey
|
Mona X
Caldari C0VEN
|
Posted - 2010.06.21 14:12:00 -
[9]
Originally by: zwesypfahl I fly amarr and and min. I love the melting power of amarr and the in your face nature of the Cyclone when its got a rack of 220's on it.
You don't know "in ur face" untill you fly megathron.
|
Miilla
|
Posted - 2010.06.21 14:49:00 -
[10]
Edited by: Miilla on 21/06/2010 14:49:20 Pitty Amarr only have 2 DMG types, EVER.
EM and Thermal.
Minmitar are probalby the most versitile.
|
|
The Djego
Minmatar Hellequin Inc. Mean Coalition
|
Posted - 2010.06.21 15:04:00 -
[11]
Lasers are quite cool for PVE(good tracking, lots of optimal), the only thing that is really annoying is fighting Guristas.
They are very good for gang based PVP since they got a very good mix out of range, dps and tank.
Originally by: Mona X
Originally by: zwesypfahl I fly amarr and and min. I love the melting power of amarr and the in your face nature of the Cyclone when its got a rack of 220's on it.
You don't know "in ur face" untill you fly megathron.
WTB time machine, next stop 2006.
---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
|
ghosttr
Amarr Ashen Lion Mining and Production Consortium Aeternus.
|
Posted - 2010.06.21 15:29:00 -
[12]
Originally by: Miilla Edited by: Miilla on 21/06/2010 14:49:20 Pitty Amarr only have 2 DMG types, EVER.
EM and Thermal.
Minmitar are probalby the most versitile.
But amarr guns fire constantly, so you don't have any pauses in your dps. Also you can change ammo very quickly, no 10 second wait Prospecting! |
Torpir Lee
Caldari School of Applied Knowledge
|
Posted - 2010.06.21 15:55:00 -
[13]
Amarr are the best at some things and bad in others.
Minmatar are good at everything.
|
Chezwick
|
Posted - 2010.06.21 17:44:00 -
[14]
Thanks for the replies. Been hard to find current information on this topic, most of the stuff i find from from a couple of years ago.
For now, im strictly doing missions, but eventually want to focus on small/med gang and fleet pvp and am going to stick with T2 cruisers, BC's, and BS's.
|
Liang Nuren
Parsec Flux War.Pigs.
|
Posted - 2010.06.21 18:09:00 -
[15]
Edited by: Liang Nuren on 21/06/2010 18:10:03
Originally by: Chezwick Thanks for the replies. Been hard to find current information on this topic, most of the stuff i find from from a couple of years ago.
For now, im strictly doing missions, but eventually want to focus on small/med gang and fleet pvp and am going to stick with T2 cruisers, BC's, and BS's.
Taking it down the line: - Small/med gang: I prefer Minmatar BCs and Amarr T2 cruisers. Also, faction cruisers. <3 - Fleet PVP: Amarr FTW... it's not even close. - T2 cruisers: I personally prefer Amarr T2 cruisers to Minmatar T2 cruisers. - BCs: I <3 Cyclone and Hurricane. - BSs: I <3 Armageddons and Abaddons. Ok, Phoons are OK too but take a bajillion SP and the Pest is fine if you think of it like an oversized BC instead of a BS.
I usually recommend people fly Amarr - especially if they live in Amarr space and can PVE there. If you live in Minmatar space, you WANT to fly Minmatar or Caldari.
-Liang
Ed: And I LIRL'ed at Torpir's comment that Amarr have ups/downs and Minmatar are just good at everything. -- Liang Nuren - Eve Forum ***** Extraordinaire |
Chezwick
|
Posted - 2010.06.22 03:26:00 -
[16]
Edited by: Chezwick on 22/06/2010 03:28:24 Im missioning for Caldari Navy at the moment.
At the BC level, is hurricane and cyclone that much better than the harbinger, for both pve and pvp? If so, explain why please?
|
Tyrone Bighams
Gallente The Silent Expeditionary Force
|
Posted - 2010.06.22 03:54:00 -
[17]
well, to answer the questiuon, cap can be an issue for amarr. firing lasers devours cap like nobody's business. that said, amarr is pretty solid in larger ship sizes.
minmatar are much much better below the tier 1 BC line (ie cyclone > prophecy) and everything below is usually better with a few exceptions. for pve id go minmatar for selectable damage types hands down. they can get good tanks now too
amarr is best when you get into BS and above for pvp. CCP. Hear my prayer from atop your bone strewn tower! Boost Gallente, for they have become free kills in todays fleet warfare due to poor range, ineffective webs, and terrible speed! |
Torpir Lee
Caldari School of Applied Knowledge
|
Posted - 2010.06.22 04:16:00 -
[18]
Originally by: Liang Nuren
Ed: And I LIRL'ed at Torpir's comment that Amarr have ups/downs and Minmatar are just good at everything.
How so? The only place where I'd put Minmatar as slightly subpar is with RR BS's(coincidently Amarr's dominant area).
|
Dusica
Amarr
|
Posted - 2010.06.22 07:01:00 -
[19]
Minmatar all in all is stronger and has more viable t1 ships amarr fun starts for the most part with t2. Only great t1 ships are amarr battleships and harbinger and maybe punisher. On the other hand minmatar has all classes of t1 cowered and are viable and fun to fly and on t2 they are even more fun... with minmatar you will open half of the skills required to fly angels as well they are FOTM and atm best pirate faction ships to fly. Amarr is more suited for blob warfare and if you like just to melt things down ... you do not have versatility that minmatar provide in terms of speed and adaptive damage dealing. I am so happy when i melt drakes shields with zealot but i wanna go crazy when i shoot armor tanks.
All in all if you wanna get into pvp as soon as posible and have a lot of fun fast then minmatar is for you. Eternal Will. |
Grim Asse
|
Posted - 2010.06.22 22:50:00 -
[20]
Edited by: Grim Asse on 22/06/2010 22:50:44 I can fly both - minmatar and amarr - most of my amarr shipsare currently uninsured and stuck in the hangar when it comes to pvp (especially the low-cost/low Sp ones).
Currently I'd absolutely encourage Minmatar training as AC's don't need cap, do tremendous dps at any range compared to lasers and most Amarr ships (at least in small-scale pvp) are only viable if you shield tank them (curse) train for autocannons (arbi/pilgrim) get missile skills (sac) or otherwise do anything non-amarr related in order to be of any use...
Concerning mission running they are pretty much the same...
If you're in a big, dumb primary-lottery blob in 0.0, you're fine in an Amarr BS - that's the only trick the pony plays...
|
|
Headerman
|
Posted - 2010.06.22 23:14:00 -
[21]
I think Minmatar would be better, especially shield tanked canes and cyclones with a scimitar around. All those lows for damage mods..
Plus Minmatar have the Sleipnir :)
|
Halceit
|
Posted - 2010.06.23 01:17:00 -
[22]
Everyday Im getting closer and closer to getting all the skills required to pilot a Zealot, but watching a Sleipnir in action is giving my 2nd thoughts.
|
ZiggyXX
Minmatar
|
Posted - 2010.06.23 02:40:00 -
[23]
I fly both on 2 different accounts but if i had to choose i would go with my Minnie here. I think my Amarr is better suited for gang and fleet warfare, while with my minnie, i can solo or gang up.
"In Rust We Trust" |
Chezwick
|
Posted - 2010.06.23 06:24:00 -
[24]
Edited by: Chezwick on 23/06/2010 06:27:06 Thanks for all the replies and support guys.
Basically, im still really torn between which race to go with. Eventually im sure i will crosstrain at some point, but right now im trying to pick a race and stay the course with it.
Really, the only thing that is keeping me from going minmitar, for both pve and pvp, is the fact that amarr BS's are better. I will eventually, for sure, put myself into a BS. Are their any arguments for minnie BS over amarr BS?
Also, to above poster saying that amarr t2 isnt useful in small gang pvp, is the zealot not a coveted t2 cruiser for small pvp?
|
Zoe Eladios
|
Posted - 2010.06.23 06:43:00 -
[25]
Minmatar battleships are very different from Amarr.
Typhoon is a very good ship with good tank and damage output. This is as close as Minmatar get to a great brawler. Downside: So much SP in so many areas are required to master it, that it is almost faster to cross-train into the Amarr battleships that do this role much better.
Tempest is not a battleship: It is a battlecruiser. Good speed, nice damage, low tank. This ship is a lot of fun to fly in battlecruiser fleets, but if you are looking for a traditional heavy-tanking + high damage battleship role, this ship is definately not what you are looking for.
Maelstrom is an oddball to the Minmatar race because it is so slow. It is a slightly better sniper than a Tempest, but other than that it is rare to see it outside of PvE. Reason for that is its active shield tank: Too many people carry neuts these days. That being said: Crystals + blue pill + faction shield booster and you got yourself quite a capable low sec brawler.
In my opinion: If you are looking for traditional battleship combat, Amarr are just plain better in that niche. Also beware training for Minmatar: They are flavor of the month right now, thus nerfbat is coming.
|
Avernikas
|
Posted - 2010.06.23 07:01:00 -
[26]
Edited by: Avernikas on 23/06/2010 07:01:26
Originally by: Zoe Eladios Minmatar battleships are very different from Amarr.
Typhoon is a very good ship with good tank and damage output. This is as close as Minmatar get to a great brawler. Downside: So much SP in so many areas are required to master it, that it is almost faster to cross-train into the Amarr battleships that do this role much better.
Tempest is not a battleship: It is a battlecruiser. Good speed, nice damage, low tank. This ship is a lot of fun to fly in battlecruiser fleets, but if you are looking for a traditional heavy-tanking + high damage battleship role, this ship is definately not what you are looking for.
Maelstrom is an oddball to the Minmatar race because it is so slow. It is a slightly better sniper than a Tempest, but other than that it is rare to see it outside of PvE. Reason for that is its active shield tank: Too many people carry neuts these days. That being said: Crystals + blue pill + faction shield booster and you got yourself quite a capable low sec brawler.
In my opinion: If you are looking for traditional battleship combat, Amarr are just plain better in that niche. Also beware training for Minmatar: They are flavor of the month right now, thus nerfbat is coming.
Any reasons WHY the tempest has a low tank, and is like a BC?
In space no one can hear you scream. |
Drykor
Minmatar Aperture Harmonics K162
|
Posted - 2010.06.23 21:58:00 -
[27]
A lot of people underestimate Amarr's ability to do max damage at very high ranges. This was even the case before they were buffed a couple of years ago, the entire reason they were buffed was because people that didn't recognize this range benefit whined and whined until something changed. After that Amarr just dominated since CCP's approach to balancing is using a sledgehammer (either to beat a race up or just handing them a sledgehammer in Amarr's case) Minmatar are more versatile though, but in terms of applying dps pretty much anytime, Amarr with Scorch is tough to beat. Though recent Minmatar changes have put them back on the road again after the speed nerf, Amarr still does way more effective dps. That being said, Minmatar is better at just roaming around and not dying as easily as they can usually get away more easily. But if you want to go the battleship route, go Amarr. I got Amarr BS V a few weeks ago and never looked back to my Minmatar battleship skills.
Still personally I'd pick Minmatar because it will take a long time before you become good with battleships and they're not the most fun ships to fly with poor skills.
|
Reyna Neens
|
Posted - 2010.06.23 22:07:00 -
[28]
Originally by: Chezwick Edited by: Chezwick on 23/06/2010 06:27:06 Thanks for all the replies and support guys.
Basically, im still really torn between which race to go with. Eventually im sure i will crosstrain at some point, but right now im trying to pick a race and stay the course with it.
Really, the only thing that is keeping me from going minmitar, for both pve and pvp, is the fact that amarr BS's are better. I will eventually, for sure, put myself into a BS. Are their any arguments for minnie BS over amarr BS?
Also, to above poster saying that amarr t2 isnt useful in small gang pvp, is the zealot not a coveted t2 cruiser for small pvp?
If you're still torn, decide what you want to do early on.
If you're going to PvP relatively soon, the immediate choice is simple. Train Minmatar Frigate 5 and your choice of tech 2 frigates (intercepter, stealth bomber, assault ship, etc.) and all its supporting skills and get flying (although Rifter is fine if you don't have as much disposable income). If you have access to Minmatar Tech 2 frigates, I can't see a good reason to both with Amarr frigates unless you want some diversity (and it doesn't take that much extra to train anyways). Then, you probably want to get a cruiser or battlecruiser ready so pick whatever race you want as both Hurricane and Harbinger are good PvP choices (and both have very good Tech 2 choices available too). It's quite common for fleets to fly around in battlecruiser or below fleets to limit isk losses and maintain mobility so you'll get more mileage out of skilling to fly these ships rather than going straight for battleships. Eventually, you'll want to get battleships but you should have a much better idea of what you want by then.
If you're going to PvE a lot early on, then you might as well rush to battlecruisers and/or battleships to take on level 3 or 4 missions and start making isk. Amarr might be the better choice for that route as it doesn't take as much skill points to do it (although it would be harder to do missions when EM/Thermal damage isn't optimal).
|
Gavin Neltharek
Debitum Naturae BricK sQuAD.
|
Posted - 2010.06.23 22:44:00 -
[29]
Originally by: Miilla Edited by: Miilla on 21/06/2010 14:49:20 Pitty Amarr only have 2 DMG types, EVER.
EM and Thermal.
Minmitar are probalby the most versitile.
*cough* Sacrilege *cough*
Both races offer a lot of options and it will entirely depend on what you plan on doing. I fly both and find each ship lineup excels where the other falters. <----------------------------------> Carebears aren't people, they're giant flying piniatas.
|
Byzan Zwyth
Firebird Squadron Terra-Incognita
|
Posted - 2010.06.23 22:50:00 -
[30]
I fly both and right now for me minmitar wins hands down for two main reasons
no cap use on weapons damage type choice
and two minor reasons.
I like being able to chose between shield and arm talked ships Falloff bonus ships like the vaga & sleip are awesome. Sig removed. Lacks EVE related content. For more information feel free to contact [email protected]. ~Saint |
|
Mal Kuni
|
Posted - 2010.06.23 23:04:00 -
[31]
What Liang said is true.
When it comes to T1 ships Cruisers and Frigs for Amarr are well ... not that good really. On the other hand Amarr tech2 lineup is excellent, except the assault frigs, which suck. It should be noted that Amarr interceptors are actually very good, and if you enjoy Electronic Attack Ships (even though their combat role is somewhat questionable) - Sentinel is great in that class. So it is not true at all that Amarr small ships suck.
Hurricane and Harbinger are both excellent and for the most part it will depend on your personal choice. If you like to melt faces, go with Harbinger, if you like speed and to dictate engagements go Hurricane.
From Bs and up for the most part it's Amarr supremacy. Heavier ships are slow, so Minmatar speed preference becomes less significant. From that point on Amarr ships have superior range, damage and tank and usually overall superior performance when it comes to capitals.
Both races are somewhat skill intensive compared to Gallente and especially Caldari.
You should also consider playstyle. -Amarr are usually tank and spank. -Minmatar excell at dictating engagements.
There are benefits to flying both, so pick what suits you the most.
|
Jhagiti Tyran
Invicta.
|
Posted - 2010.06.23 23:14:00 -
[32]
One point about Amarr relevant as you are a newer player with lower SP is that Amarr T1 cruisers are pretty bad compared to the Minmatar options, the Rupture trumps the Amarr line up totally apart from the Arbitrator which is a fairly large SP investment for a younger character as you need to train e-war skills and drones as well as the gunnery and support skills needed for the other ships where as the Rupture doesn't need much deviation from a guns and tank skill plan.
When you move onto T2 frigs you will get more use from Minmatar to as you get the Wolf and Jaguar which are great ships but with Amarr you only really get the Crusader. The Malediction is comparable in performance to the Stiletto and the electronic attack frigs are almost neither here nor there but again the Minmatar Hyena doesn't need much deviation skill wise as you need all the skills like webs in general anyway but you need to invest more into drones, e-war and energy emission skills to get the most out of the Sentinel.
|
Seriously Bored
Minmatar
|
Posted - 2010.06.24 16:41:00 -
[33]
Originally by: Avernikas
Any reasons WHY the tempest has a low tank, and is like a BC?
Slot layout, mostly. It takes six mids for an effective BS-sized shield tank, and seven lows for an effective BS-sized armor tank.
Either way you cut it, the Pest is one slot short for that. But it's fairly fast and agile by BS standards, enough that it moves a bit better than your average buffer-armor tanked BC. It can keep up with an agile BC-based gang, which is more than most Battleships can claim.
I'd say the people have learned enough about working with the oddities of the Tempest that we can call it a decent ship again...it just doesn't do the tank + spank thing very well, which is what most people expect from BSs.
|
Sutskop
Minmatar PILSGESCHWADER
|
Posted - 2010.06.24 16:57:00 -
[34]
Minmatar have more fun because small scale PVP is more fun. They have the speed which is necessary for dictating range. And projectile ammo is pretty good now too.
|
Gottii
Minmatar Re-Awakened Technologies Inc
|
Posted - 2010.06.24 20:12:00 -
[35]
I fly both Minmatar and Amarr, and enjoy both quite a bit.
That said, I would go with Minmatar first. Since youre just learning the game , for pvp youre going (or should at least) to be spending a lot of time in T1 cruisers, frigates, and maybe BCs. Minmatar have the better pvp ships in those classes (with only the Harbi and Arbitrator and maybe the Punisher making a respectable showing for the Amarr really).
Also, unless you plan to do missions on behalf of the Amarr, I would go with Minmatar for PVE, simply because of the ability to pick their damage types.
However, I fly Amarr for BS and cap fleets, where the Amarr ships really shine. In that setting, the Amarr are probably superior, and just one POS take down will teach you to love not having to deal with ammo the same way the Minmatar pilots do.
With all of that, my advice would be to do Minmatar first. Learn the game, pvp a lot, die a lot. Get into a Maelstrom for L4s, make some isk. If, as you gain in SPs and really want to try the Amarr, then cross training doesnt really take you terribly long, since you will already have good gunnery skills and likely some armor tanking from your Minmatar training.
|
Taxesarebad
|
Posted - 2010.06.24 21:17:00 -
[36]
failmatar ships require 1 unit of duct tape per hour of flight to be used..
anyways. minmatar are good for smaller gangs, or alphaing the crap outa someone, amar are good for range, larger groups. and generally being awsome looking, biggest issue is cap, and tracking i guess
|
Daypitoum
Amarr Nuclear Infected
|
Posted - 2010.06.24 23:42:00 -
[37]
What kind of pvp are you planning to do ?
If you are interested in fleet fights / medium gangs, I would go Amarr. - awesome armor logi... check - best sniper (Apoc)... check - Very good BS for RR fleets (Geddon or Baddon)... check - Very powerful HAC (Zealot).. check - Best carrier. .. check - Probably the best dread also, with the Gallente one.
But Amarr also has some pretty mean solo ships, Harbinger is pretty powerful, Curse is one of the most feared ships around, Pilgrim and Purifiers are really good too.
Cap isn't that much of a problem imo, most Amarr ships gets a bonus to laser cap usage and you should always fit a cap booster anyway.
For smaller gangs/solo Minnie is pretty great too, the Hurricane is one of the best BCs, the Vaga is also very powerful. Stabber/Rupture are very good ships to begin with, while Amarr cruisers, except the Arbitrator, are terrible. And ofc there is the Rifter which is DA BEST
However since you are new to the game training for Minnie might be painful, you will need shield skills, armor skills, projectile skills, missile skills, navigation skills and also drones. This means it will actually take some time before beeing efficient in a ship, while you could just train Lasers and armor tanking, max all your gunnery/support skills and then cross train once you have decent skills.
Zomg zomg wall of text |
Chezwick
|
Posted - 2010.06.24 23:49:00 -
[38]
Unfortunately, it doesnt look like im gonna be doing any pvp for a while. I joined a "beginners" corp with some guys that have been around for a while, but theyre not exactly doing alot. Right now im just worried about learning the pve side, skilling up to T2 ships and equipment, learning how to make isk, and hopefully when my character is a little more established, look at joining a corp and jumping into pvp.
Thanks again for all the posts, minmitar seems like a great way to start out, especially from the T1 sub BS standpoint. Ive been missioning mostly Amarr and really like it, the only problem i run into is certain npc's that are resistant to EM/Therm in Caldari Space.
If i were to go solo a bit, would Caldari Navy still be a great place to continue rep with, or are there any good Amarr/Minmitar Factions that would be beneficial? |
Orakkus
Minmatar m3 Corp R.A.G.E
|
Posted - 2010.06.25 00:16:00 -
[39]
For Minmatar, I would suggest doing Republic Security Services. They have offices in several locations outside of Minmatar space. |
serenity one
Caldari Southern Cross Coalition Consortium.
|
Posted - 2010.06.25 00:27:00 -
[40]
Originally by: zwesypfahl just dont fly a drake.
lol take a look at my forum sig :P |
|
Omu Negru
Caldari Legiunea ROmana
|
Posted - 2010.06.25 11:58:00 -
[41]
Edited by: Omu Negru on 25/06/2010 12:00:08
Originally by: Daypitoum What kind of pvp are you planning to do ?
If you are interested in fleet fights / medium gangs, I would go Amarr. - awesome armor logi... check - best sniper (Apoc)... check - Very good BS for RR fleets (Geddon or Baddon)... check - Very powerful HAC (Zealot).. check - Best carrier. .. check - Probably the best dread also, with the Gallente one.
But Amarr also has some pretty mean solo ships, Harbinger is pretty powerful, Curse is one of the most feared ships around, Pilgrim and Purifiers are really good too.
Cap isn't that much of a problem imo, most Amarr ships gets a bonus to laser cap usage and you should always fit a cap booster anyway.
For smaller gangs/solo Minnie is pretty great too, the Hurricane is one of the best BCs, the Vaga is also very powerful. Stabber/Rupture are very good ships to begin with, while Amarr cruisers, except the Arbitrator, are terrible. And ofc there is the Rifter which is DA BEST
However since you are new to the game training for Minnie might be painful, you will need shield skills, armor skills, projectile skills, missile skills, navigation skills and also drones. This means it will actually take some time before beeing efficient in a ship, while you could just train Lasers and armor tanking, max all your gunnery/support skills and then cross train once you have decent skills.
Zomg zomg wall of text
Yes Curse is one hell of a ship! And no one mentioned the longer time of training needed for minmatar. IF you want to fly all minmatar ships you will need shield+armor and gunnery+missiles. So it is better for a begginer to fly first the amarr and then cross train for minmatar then vice versa. So go for amarr.
good luck.
|
Ap0ll0n
Gallente Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2010.06.25 15:23:00 -
[42]
Flying minmatar without a single skillpoint in missiles is perfectly viable. All the good minnie ships does not use missiles at all. Ships like wolf, cane, stabber, vaga, muninn, sleip, pest etc. does not use missiles. Typhoon can be mean with a mix of AC's and siege launchers, but in most cases your better off with neuts/nos/smarties and AC's.
|
Slyckback
|
Posted - 2010.06.25 20:17:00 -
[43]
Originally by: Ap0ll0n Flying minmatar without a single skillpoint in missiles is perfectly viable. All the good minnie ships does not use missiles at all. Ships like wolf, cane, stabber, vaga, muninn, sleip, pest etc. does not use missiles. Typhoon can be mean with a mix of AC's and siege launchers, but in most cases your better off with neuts/nos/smarties and AC's.
This. My missile skills are pretty much terrible, but Ive hardly noticed it when its come to flying Minmatar. The Hound and the Phoon are the only viable minmatar PVP ship that generally needs missiles.
Even the Minmatar-based pirate faction ships dont even use missiles.
|
Liang Nuren
Parsec Flux War.Pigs.
|
Posted - 2010.06.25 20:29:00 -
[44]
Originally by: Slyckback
Originally by: Ap0ll0n Flying minmatar without a single skillpoint in missiles is perfectly viable. All the good minnie ships does not use missiles at all. Ships like wolf, cane, stabber, vaga, muninn, sleip, pest etc. does not use missiles. Typhoon can be mean with a mix of AC's and siege launchers, but in most cases your better off with neuts/nos/smarties and AC's.
This. My missile skills are pretty much terrible, but Ive hardly noticed it when its come to flying Minmatar. The Hound and the Phoon are the only viable minmatar PVP ship that generally needs missiles.
Even the Minmatar-based pirate faction ships dont even use missiles.
The Cyclone benefits a lot from missiles.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |
Gligan
|
Posted - 2010.06.25 22:26:00 -
[45]
as far as damage dealing goes , you will do more having low SP in minmatar than in amarr ships. Basically for amarr you have to have T2 guns( for scorch), high ship skills (i.e. cruiser 4/5 , bc 4/5 , BS 4/5) to get the cap reduction bonus, high cap skills, high controlled bursts skill.
This all is just so you can shoot and tank at the same time.
On the other hand you have minmatars: you need ... lvl 2 shield skills. Projectile skills,weapon upgrades...hmmm and you need high damage ammo, you fight in faloff so optimal doesn't matter.
yes indeed- so hard to train for minmatar
And I do know a guy who 2 months in the game was doing lvl 4s in a maelstrom. Not sure how successful he was but a 2 month amarr char isn't fit to drive a freaking BC yet.
|
Pvt Stash
|
Posted - 2010.06.28 17:54:00 -
[46]
Originally by: Slyckback
Originally by: Ap0ll0n Flying minmatar without a single skillpoint in missiles is perfectly viable. All the good minnie ships does not use missiles at all. Ships like wolf, cane, stabber, vaga, muninn, sleip, pest etc. does not use missiles. Typhoon can be mean with a mix of AC's and siege launchers, but in most cases your better off with neuts/nos/smarties and AC's.
This. My missile skills are pretty much terrible, but Ive hardly noticed it when its come to flying Minmatar. The Hound and the Phoon are the only viable minmatar PVP ship that generally needs missiles.
Even the Minmatar-based pirate faction ships dont even use missiles.
QFT
I started Minnie and trained all my guns to T2 large and minnie BS 5 before I decided to change to caldari for missioning. Even after all those months training shield tanks and missile skills those minmatar ships are still awesome when I don't use missiles. Hurricane and Cyclone/Sleipnir are great mid class ships that can still put out nice numbers without using missiles. The Maelstrom can be a beast if your shield tank is up to par, and battleclinic the 800ac vargur sometime. With the right fit you can have an effective kill range of 4km to 90km out. (roughly) All that can be done without training a single missile skill.
I'm currently training for Amarr myself. The real difference I'm noticing isn't in the weaponry. It's in the tank types. Minmatar ships basically split the tank types between shield and armor. i.e. typhoon vs maelstrom. Training to fly a tempest will set you up as an armor tanker with a nice set of gunnery skills which will come in handy if and when you decide to cross train to amarr. *see below* If you decide to fly a maelstrom, however, you'll have your gunnery skills set for the cross train, but you'll need to train armor tanking in addition to weapon and ship requirements for amarr.
If you're going to fly minmatar, which i'd recommend for a beginner, then try to find a ship you want to fly, and train specifically for it. Training armor tank to fly a pest and then changing to shield because you want to want to try out a mael could be a huge time sink. Stick to the minmatar strengths and train for the gun boats and stick to one type of tank. Even if you decide to go amarr later you'll have already trained up a good chunk of the gunnery skills and all you'll have to train for their weaponry is the actual set of weapon skills instead of all the support skills.
With amarr, on the other hand, they have very few boats that don't focus on lasers and use armor tank. Training for their ships will basically force you to stay focused. And, hey...T1 ammo that never depletes?! Sign me up lol.
|
Chezwick
|
Posted - 2010.07.01 07:10:00 -
[47]
Edited by: Chezwick on 01/07/2010 07:14:18 One thing thats really starting to turn me towards minnie is the vast array of sub BS that are viable.
Ill be learning pvp in t1 cruisers and frigs, which minnie have covered amazing well. Ive read the punisher a nice frig, but rifter is more versatile and overall better.
The assault frig line for minnie looks devastating while the amarr line, from what i can tell, are broken and not nearly as good.
It isnt til the t2 cruiser and BC that amarr seems to begin to be on par with minnie.
I love the idea of an amarr BS but it will be several months before i am capable of flying one adequately, so minnie seems to be the smarter choice.
|
Random Hellbitch
|
Posted - 2010.07.01 13:59:00 -
[48]
Minmatar, or Amarr?
Both.
I started out as Amarr and crosstrained over to Minmatar later on. The playstyles are different, and flying both races means you need to focus on different skills, such as both armor and shield, both gunnery and missiles, both speed and tanking.
Why fly cyclone when there is hurricane?
Well, why fly hurricane when there is harbinger?
My first excuse to crosstrain to Minmatar was actually because of the Assault ship "situation" for Amarr. I love smaller ships, and was looking forward to flying assault ships. However in my blue-eyed innocence, I didn't realize how much of a fail BOTH the Amarr assault ships are (for Pvp that is). So I turned my attention towards the other empires. Faildari has never interested me... and Gayllente, well... I didn't really have much drone skills at the time. But flying a Rifter while getting skills up for Wolf/Jag was very appealing.
Flying a Rifter compared to Punisher was lots of fun. Fast, agile, able to engage most things and still get out alive while the Punisher was tough enough to beat most of it's ship size adverseries. And that's the main difference between Amarr and Minmatar right there.
Rifter - fast and agile. Punisher - Slow and tough. Hurricane - fast and agile. Harbinger - Slow and tough.
Once you get to T2 ships though, it's sort of different since the ships have different roles. For instance, the Amarr Recons have completely different playstyles than Minmatar recons.
However, both are a blast to fly. Being able to fly both amarr and minmatar gives you so much variation in the game that it should really be a must for anyone.
So which one to pick? Amarr or Minmatar? Doesn't matter... start with one, crosstrain to the other.
As for Amarr having just 2 damage types, and that being some kind of huge disadvantage, why not go face to face with a Harbinger and find out the extent of their disadvantage :p
|
|
|
|
Pages: 1 2 :: [one page] |