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Jin Nib
Resplendent Knives
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Posted - 2010.06.16 16:10:00 -
[31]
Originally by: Delta Bacat Hi Jin, nice post!
I've been updating the thread you link to and ran out of space. I made a new one (used ideas found here too!) with the a new address: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1336362
I emptied the old thread of the contents, thought you might want the new link.
Cheerio and nice work!
Thanks for the heads up.
Updated to reflect changes. -Jin Nib Trading on behalf of Opera Noir since: 2009.03.02 03:53:00
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Suveitar
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Posted - 2010.06.17 14:56:00 -
[32]
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darth Skipper
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Posted - 2010.06.18 17:44:00 -
[33]
Pretty happy with PI overall. But would really like to see a "group start" option for starting extractors allowing you to start all extractors of the same type on one planet. doing all that clicking everyday got tedious fast.
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Eve Antonovich
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Posted - 2010.06.19 09:22:00 -
[34]
My PI Wishlist
1. Inter-player trading on a planet
Probably by allowing materials in a customs office to be contracted to another player.
An alternative would be to permit inter-player links on planets, with a new contract type to define a type of product, quantity, and price. This would then permit the player accepting the contract to route materials along that link till the contract was fulfilled, at which point the isk would be released to him.
2. PI API
Let us monitor our PI setups externally to the game.
3. Offlining structures
Let us construct more PIN's than a CC can support providing that no more than the CC's support limit are operational at once - similar to POS module onlining.
4. Abort operations
Let us stop extractors and rescan.
5. Action Queue
Let us queue up 1 action on an extractor, up to 12 hours in advance. Eg. set a 23 hour cycle going at 6am one morning, then rescan anytime from 6pm the previous day to have it start at 5am the following morning.
6. Upgrade CC's without destroying the whole network
7. Improve the scanning system
Rather than just letting us see the coloured bands, let us also sample a site to see what the extraction there will be - within skill moderated accuracy limits.
8. Quadruple storage silo storage and halve powergrid.
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Miss Xerox
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Posted - 2010.06.19 12:36:00 -
[35]
PI is abysmal... yeah, it can produce the stuff you need, but it's a mindless chore suitable only for macros.
Quoted from my other thread on the same issue here:
Originally by: Miss Xerox
First off, make it easier on us... RSI are not fun, and ever more often Eve goes further and further toward the clickfest of a browser game.
A) - Have a Survey All button!!! This would survey all current non-harvesting extractors. The results are not shown, only the option to set 30m, 5/24/96 hour options for every extractor that's not extracting at the moment. Optionally allow surveying only selected extractors. Any extractors without routed product would start to flash (or do something unmistakably visible) so we know where to look to fix the problem.
This will save our poor hands!!!
B) Extractors auto-survey For the love of everything... they have no other function!!!. At least have them automatically survey when selected!!! One less click is a win for everyone!
C) - Cancel Job. Pretty simple, allows you to shut down the current operation (loosing whatever it was doing, just like POS), and let you start a new operation. This would be big win when you accidentally select an extraction duration you didn't want.
D) - Logistic Handling Facility. Manages storage arrays that are routed through it, becoming the 'master storage' capacity. Linked storage arrays (you still need them) are then simply used as a single bulk raw capacity with the Handling Facility showing total capacity in use. You can then link from the Handling Facility to your assemblers. Individual storage arrays can still be used along the routes from extractors, but will not benefit from the Handling Facility. Powergrid usage of linked storage arrays are halved through the Handling Array. Costs are the same to build & link.
E) - Upgrade Control Center. You pay the market price for a new control center, but upgrade it on-site without having to rip out the entire network. Due to paying full price for the upgrade it's not going to be cost effective to install lesser centers and build them up, but if your skills only allowed Standard and you can now use Advanced you should be able to upgrade on-site.
F) - Corporate Links. Special links that go from your Control Center or Launch Pad to the Control/Pad of a fellow corporation member. ISK costs are four times as much as a standard link to install or upgrade and are paid by the corporation creating them. Link PG/CPU load is shared equally between the command centers. Alternatively introduce a Corporate Logistics Handling Facility through which product can be routed. Identical storage quantity to a Launch Pad, but half the cost and fitting load (as it lacks the ability to launch product).
G) - Alliance Links. These require a special facility: Alliance Planetary Logistics Center. This facility can only install Alliance Resource Storage Arrays that hold 20k m/3 per (they cannot install launch pads, nor launch product themselves or support assembly or extractor arrays). These links cost 10x the ISK of standard links to install/upgrade and are paid by the corporation making the link. They draw 3x as much PG/CPU. Routing materials through Alliance Links incurs the standard material transfer cost (as if you launched product from a launch pad), but 50% of it goes to the controlling alliance. Link PG/CPU load is taken from the Alliance center.
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Tacolina
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Posted - 2010.06.20 03:06:00 -
[36]
Here are my 3 wishes
1. Contract courier to CO
2. Corporation hangar at CO
3. Trade market at CO (separate hangar such as corp hangar) (uses only the local resources placed in this hangar) *apply taxes where needed*
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impromptus
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Posted - 2010.06.20 07:51:00 -
[37]
Couple of this I would look forward too :
1. links allowing interaction with other players to the same planet
2. ability to flow items from spaceport into storage (if you have an import sensitivity set-up the spaceport gets cluttered and expedited transfer is too limited in volume (storage is only 5K) and in time.
Regards Nodles
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Midlands Hoover
The Drag queen in space fan club
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Posted - 2010.06.20 10:06:00 -
[38]
Good plan batman.
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Tacolina
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Posted - 2010.06.20 14:59:00 -
[39]
Edited by: Tacolina on 20/06/2010 15:00:02
Quote: 1. ability to flow items from spaceport into storage
I think you're right about space port to storage. Since launch pads have the ability to send stuff to orbit why should that make them the only structures able to have returns. You're sending stuff down to a planet so you should be able to send it anywhere, logically speaking, right?
Another thing about PI that doesn't make sense to me is command centers. As it is now, I can plop one down anywhere and set up my whole operation elsewhere. As long as I have it on the ground I can some how 'magically' use its powergrid and cpu to power my industries. Thats kinda weird. I suggest making it mandatory to have it connected by link.
Also get rid of cpu. Theres no reason for it practically or imaginitively. Think about it, why do you need one localized cpu to run numeral facilities stretched over hundreds to thousands of kilometers. That wouldn't happen, every facility would have their own computers.
It doesn't follow logic and its intended limiting factor is non existent. Get rid of cpu altogether please.
I am also a proponent of making command centers movable. You should either be able to move them or place a new one without disturbing your other structures I say.
support
*the 500 m3 storage at CC is useless too, just get rid of it
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Cypher Shaman
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Posted - 2010.06.20 21:07:00 -
[40]
Originally by: Jin Nib
1. Upgradeable Command Centers - we should be able to upgrade these things from a CC in our cargo hold without destroying the whole network.
Totally agree i'm now struggling how to upgrade CC with preserving my current structure... impossible. I think i'll do screenshots and just put pins in same places... lol?
Originally by: Jin Nib
2. Useless storage facilities - they serve no purpose that is not better carried out elsewhere, in addition they seem to me to be resource heavy in terms of CPU and PG as compared to what it offers.
Storage should take half of the PG of Launchpad imo.
Originally by: Jin Nib
6. Allow Storage to route to one another
I agree.
Originally by: Jin Nib
7. Make it possible to downgrade links - because otherwise you have to rip them out and reroute everything
+1 for this
Originally by: Jin Nib
9. Make routed materials behave in a more sensible manner with certain options given precedent over others. - if there is an option to ill a factory buffer or a factory with more room before it can cycle send it to the one that can cycle - if the above isn't and option send materials to the factory with the most stuff in it's buffer. - Per Delcats thread: Make materials route from the storage that is most full first
yup +1
I'd also like to list some stuff but i guess i'll put it into new topic.
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Thorvik
Minmatar Ship Construction Services Ushra'Khan
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Posted - 2010.07.06 21:16:00 -
[41]
+1
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Red Raider
Airbourne Demons DeMoN's N AnGeL's
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Posted - 2010.07.06 22:34:00 -
[42]
Edited by: Red Raider on 06/07/2010 22:34:35 Just curious but people keep saying that scanning sucks but it's the only part that actually works well. People must not understand how to do it properly if they think the colors need to be change because limiting your scans width will always result in very high contrast resolutions even on lightly populated resources.
I support the rest just cant figure out the beef with scanning. |
Svarty II
Minmatar
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Posted - 2010.07.07 01:38:00 -
[43]
Edited by: Svarty II on 07/07/2010 01:38:10 Sorry to hijack, but just to make sure people know how to directly feedback: http://planetaryinteraction.questionpro.com/
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Angie McFish
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Posted - 2010.07.07 09:31:00 -
[44]
Supported. I'd really like to see these changes as I enjoy PI quite a lot. |
Tyleritus
TEMPLAR. Paradigm Alliance
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Posted - 2010.07.07 10:01:00 -
[45]
+1 Internets to you |
Zerakh Gathrael
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Posted - 2010.08.02 21:42:00 -
[46]
this might be a very weird suggestion but: i would like to be able to view the contents of my customs office remotely.
I use my CO as a staging area for building materials for my processor colony, so I need to know what I'm low on to effectively supply my colony. Not being able to view the contents of my CO except for when I'm in that system is not very convenient.
(and what's the word on that "survey all" button? it's like you're getting punished for having high extractor colonies by having to click every pin four effing times)
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BoBoZoBo
Foundation Sodalitas XX
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Posted - 2010.10.13 14:26:00 -
[47]
We REALLY need a way to visually see the difference between the different Basic/Med/Adv material processors.
Right now they all look like a yellow circle + gear.
Maybe add something as simple as dots or chevrons. 1 dot -P1 2 dots -P2 3dots -P3 =========================
Minister of Propaganda - Operator 9 |
Percy Highlander
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Posted - 2010.12.17 04:51:00 -
[48]
Is this blog still open for wishlist ? i just found it since i have been so busy with my planets .
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