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Doug Martin
Caldari
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Posted - 2010.05.02 17:15:00 -
[1]
Hello Everyone.
I am looking for a caldari piloting a drake, what are the skills that i can train only to level 3 and get a lot of benefit?
The idea is that some skills we can just train in a day and be better than waiting all the skill queue of months to get some to level 4 and 5.
Thanks
The ore must flow |

Mashie Saldana
Red Federation
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Posted - 2010.05.02 17:58:00 -
[2]
To be fair, level 4 is the sweetspot for skills.
As for skills you need, fit the drake you want in EFT, impost your character info and then right clik on each and every module and see what skills are affecting what.
Also look up the various helpful certificates fo rhints what to train.

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Vins Chicago
Gallente Regent Laboratories
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Posted - 2010.05.02 18:56:00 -
[3]
Originally by: Mashie Saldana To be fair, level 4 is the sweetspot for skills.
This.
Any skill worth training is likely worth training to 4. There are some exceptions, especially in the Sciences, but any weapons, engineering, navigation, or like skill should be trained to 4 at least.
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Whitehound
The Whitehound Corporation
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Posted - 2010.05.02 19:21:00 -
[4]
Edited by: Whitehound on 02/05/2010 19:21:40 The OP wants to do "speed skilling", and in order to do this the goal is indeed level 3 skills and not level 4.
I am not a Caldari pilot, but I believe the shield resistance skills do not need to be at level 4 for this. If it is for mission running then you will want to fit pirate-specific hardeners, which are not much influenced by these.
Many skills when trained to level 4 will enable T2 gear. If you train these only to 3 will you still be able to fit faction gear or the named T1s, but it will cost you somewhat more ISKs as T2 gear is rather cost effective (=> sweet spot).
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Tau Cabalander
Caldari
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Posted - 2010.05.03 06:01:00 -
[5]
Edited by: Tau Cabalander on 03/05/2010 06:06:20
Defensive skills at 4, offensive skills at 2.
Worked for me, right up to a Raven in level 4 missions. I've since gotten defensive skills to 5, and offensive skills up to 3 and 4. I'm in a Navy Raven now. No T2 weapons other than light & medium drones. I plan on getting faction launchers next, as they don't need level 5.
I train nearly all skills I have access to at least level 2 to start.
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Ivas Tiffy
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Posted - 2010.05.04 00:11:00 -
[6]
Originally by: Tau Cabalander Edited by: Tau Cabalander on 03/05/2010 06:06:20
Defensive skills at 4, offensive skills at 2.
Worked for me, right up to a Raven in level 4 missions. I've since gotten defensive skills to 5, and offensive skills up to 3 and 4. I'm in a Navy Raven now. No T2 weapons other than light & medium drones. I plan on getting faction launchers next, as they don't need level 5.
I train nearly all skills I have access to at least level 2 to start.
a lesson in beign mediocre.
I've got a big phat thorax in my pants for you baby!! |

Tau Cabalander
Caldari
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Posted - 2010.05.04 06:48:00 -
[7]
Originally by: Ivas Tiffy a lesson in beign mediocre.
I suppose that's an elitist insult/troll.
*shrug* I'm having fun.
It is more a lesson on being a jack-of-all-trades, and a lesson that skill points are not a limiting factor to having fun, earning billions, or winning victories.
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Whitehound
The Whitehound Corporation
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Posted - 2010.05.04 08:19:00 -
[8]
Originally by: Tau Cabalander
Originally by: Ivas Tiffy a lesson in beign mediocre.
I suppose that's an elitist insult/troll.
He is a protTgTe of benign mediocre. --
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Skippermonkey
Suddenly Ninjas
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Posted - 2010.05.05 09:44:00 -
[9]
Originally by: Whitehound
Originally by: Tau Cabalander
Originally by: Ivas Tiffy a lesson in beign mediocre.
I suppose that's an elitist insult/troll.
He is a protTgTe of benign mediocre.
He right though. The aim of the game in missions is beign able to withstand all the damage, then you just do your damage in your own time.
I like it that mission runners cant hit back as hard 
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Whitehound
The Whitehound Corporation
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Posted - 2010.05.05 10:52:00 -
[10]
Originally by: Skippermonkey He right though. The aim of the game in missions is beign able to withstand all the damage, then you just do your damage in your own time.
No, not really. Some ships, for example the Sansha's nation loyalists, have such high armour repair rates (30p/s) as well as armour resistances (70%-90%) that it becomes almost impossible to break them when one does not bring enough fire power. If you cannot shoot one of them within 10 minutes then you will get more ISK out of mining with a Retriever than from mission running or exploration. --
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foksieloy
Minmatar Universal Army Ushra'Khan
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Posted - 2010.05.05 13:02:00 -
[11]
DPS is the best tank. _______________________ We come for our people! |

Amiarat Horatio
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Posted - 2010.05.07 20:19:00 -
[12]
Originally by: foksieloy DPS is the best tank.
yes offense is the best defense. Killing those blasted mission rats i didn't learn that fast enough. I use to overtank took forever to do anything.
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Osric Wolfe
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Posted - 2010.05.10 16:45:00 -
[13]
Originally by: Tau Cabalander Edited by: Tau Cabalander on 03/05/2010 06:06:20
I train nearly all skills I have access to at least level 2 to start.
Training all skills you can is just a waste of isk and time. Did that on my original main with the result of having more than 200 skills and half of them pretty useless.
Rather than blanket learning just incase one day you might need a skill it's far better to identify what you want to do with your character and learn only those skills that are relevant. |

Tau Cabalander
Caldari
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Posted - 2010.05.10 20:54:00 -
[14]
Originally by: Osric Wolfe
Originally by: Tau Cabalander I train nearly all skills I have access to at least level 2 to start.
Training all skills you can is just a waste of isk and time. Did that on my original main with the result of having more than 200 skills and half of them pretty useless.
Useless for you maybe. I actually make use of them all.
Quote: Rather than blanket learning just incase one day you might need a skill it's far better to identify what you want to do with your character and learn only those skills that are relevant.
In my case I want to do everything 
So far I've found it quite advantageous, and haven't encountered any drawbacks. As they say, YMMV.
Total Skillpoints: 23,501,646 Total Number of Skills: 230 Skills at Level 0: 1 Skills at Level 1: 2 Skills at Level 2: 84 Skills at Level 3: 42 Skills at Level 4: 66 Skills at Level 5: 35
Of course we are straying from the purpose of this thread.
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Mitchell Hagen
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Posted - 2010.05.13 13:13:00 -
[15]
Hull Upgrades 1. Without it you can't fit a Damage Control.
The Drank is a shield tanker. So train some shield skills.
Shield Operation 4. This gives access to EM/Kinetic/Explosive/Thermal Shield Compensation that can be trained to level 3.
Battlecruiser 3. Same reason as above; training this gives bonuses to shield resistances for Drakes.
I would also consider the other shield skills: Shield Management (+5% shield capacity), Shield Operation (-5% shield recharge time), Tactical Shield Manipulation (gains access to shield hardeners).
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Goa Vibe
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Posted - 2010.05.15 01:45:00 -
[16]
Edited by: Goa Vibe on 15/05/2010 01:48:18 get EVEHQ, import your char, setup a passive tanked drake with modules you want to use. that little red button by your name/imps box, click it - will give you option to add req skills to your queue. then go to skill training screen and see what is in the queue. you'll have to manually pick skills for + grid/cpu to be able to fit the modules. you can pretty much skip cap regen/capacity skills as you'll not be using cap except to warp. you'll also see you shield resistances on the fitter screen so you'll know where to skill up shield comp skills (esp EM). also listed is your dps ..
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deadbeat ed
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Posted - 2010.05.15 02:52:00 -
[17]
I would train anything relevant to your fit to 3 asap as well as support skills such as targeting, cap skills, navigation, and then start training up skills which enable more skills such as training Missile Launcher Operation to 4 to get Warhead Upgrades which you can then train to 2 or 3. After you have all relevant skills on your sheet then I would start to train for tech 2 modules, finally finishing any skills left to 5. This will end up taking you at least a year though, depending on your existing support and learning skills.
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