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Kurt Weimaraner
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Posted - 2010.04.27 11:28:00 -
[1]
I have hit a wall with my Paladin. I don't know what else I could possibly fit on it to improve it from where it sits at the moment. I want to ensure that there's nothing else I can fit to it before I bite the bullet and fit a 1b Deadspace repper.
Quote: [Paladin, L4] Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Centii A-Type Adaptive Nano Plating Corpus A-Type Armor Thermic Hardener Corpus A-Type Armor EM Hardener Khanid Navy Large Armor Repairer
Imperial Navy Cap Recharger Imperial Navy Cap Recharger Shadow Serpentis Sensor Booster, Scan Resolution Shadow Serpentis Tracking Computer, Tracking Speed
Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I
Large Capacitor Control Circuit II Large Capacitor Control Circuit II
Hobgoblin II x5 Hammerhead II x5
Things I've considered:
Centum A-Type EANM - would give 33% resistances with my skills, but is it worth spending the 500m over the A-Type Adaptive Nano plating for the 5% improvement?
Centus X-Type Hardeners - Briefly considered this, but offering just a 2.25% resist increase from the A-Types (from 61.75% to 64%) makes me struggle to justify spending double the ISK the A-Types cost on a full set.
Officer Sebo/Tracking Computer - cheapest ones I've seen on contracts start at roughly 400m;
T2 Aux Nano Pump/Ancillary Current Router - Could ditch the T2 CCCs and refit with these, a faction heavy capacitor booster and a Gist X-Type 100MN AB for the extra tank, but it seems wasteful to throw out 300m worth of rigs to suit this whim.
Officer Heatsinks - Looked into these but for any real gain in DPS I'd need 3x Chelm's, and I ain't forking out that much cash for a 50DPS increase.
So what do I do? How do I improve my Paladin further? Halp!
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Veliria
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Posted - 2010.04.27 11:44:00 -
[2]
You could look into faction guns. Although they can't use T2 ammo, they have significantly less capacitor use and may provide a decent DPS boost depending on the gun.
An Afterburner may be an option, it helps you keep range and determine the engagement, both in range and transversal.
You could also go for just one X-Type hardener, Thermal would be best as that is generally the T2 Amarr resistance gap.
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Maisonian
Amarr The Green Machine Aeternus.
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Posted - 2010.04.27 12:04:00 -
[3]
Dont forget that the Paladin truly benefits from using Pulses over Tachs. You'll find yourself with a lot more grid to play with, allowing you to switch your fits around slightly (officer BS web anyone?)
Failing that, the Deadspace EANM isnt a bad route to follow but remember to check for an officer equivalent; they can sometimes be cheaper than the DS version (and visa versa ofc) Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Navigator |
RasaelWolf
Caldari Easy Co. Important Internet Spaceship League
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Posted - 2010.04.27 12:06:00 -
[4]
What to do from here?
Give me that paladin for free, then you dont have to decide what to fit it with Then you can buy yourself some other ship and fit it with whatever you wish
---------------------------------------- "The more we learn, the less we care" ---------------------------------------- |
MWDrive
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Posted - 2010.04.27 12:10:00 -
[5]
a-type eanm is worth its price... before buying a 1bil lar make sure you can fit it since paladin has very limited pg... but if you can it will increase your tank significantly...
other than that you can go for officer cap rechargers... that would allow you to swap CCC for ANP, and that would free a lowslot for another heat sink or TE...
than you can go for faction web.. you do get bonus for web after all...
thats about it... t2 guns are better than faction.. if you specialization is at lvl2 dmg is the same... i guess its 4 or 5 so you get around 50 dps more with t2 guns and faction guns dont save that much cap... |
Kipina
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Posted - 2010.04.27 12:20:00 -
[6]
immunity+heartstone, works every time.
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Trebor Whettam
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Posted - 2010.04.27 12:38:00 -
[7]
If it were my ship, I'd swap the sensor booster for another tracking computer, unless the mission was going to directly take advantage of extra locking range. With ten active targets, you can build up a workable queue of targets and wreaks if you try to. That second tracking computer provides a lot.
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arbiter reformed
Minmatar Sebiestor tribe
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Posted - 2010.04.27 13:13:00 -
[8]
Originally by: Veliria You could look into faction guns. Although they can't use T2 ammo, they have significantly less capacitor use and may provide a decent DPS boost depending on the gun.
An Afterburner may be an option, it helps you keep range and determine the engagement, both in range and transversal.
You could also go for just one X-Type hardener, Thermal would be best as that is generally the T2 Amarr resistance gap.
ALL faction guns do less dps than t2 the dont recive the bonus from the spec skills. the only guns that really do better dps are officer ones but the lack of t2 ammo is kinda meh
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Kurt Weimaraner
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Posted - 2010.04.27 13:25:00 -
[9]
Thanks for the replies, all.
I have Large Beam Specialization to 5, so faction guns aren't of any benefit to me
I have looked at Officer tachyons, but at about 2.5b for a set of 4 it's way too much to spend. But it would get me over the 30x damage modifier...
I will look into an Officer EANM - thanks for the tip! Also, a Centus X-Type Thermic Hardener might not be such a bad idea, as 4/5ths of my missions are EM/Therm or Kin/Therm.
Also, I have a 5% PG implant fitted, so a Deadspace repper will squeeze in with a few hundred PG remaining (thanks to the concerned questioner!).
And I already have a second Shadow Serpentis Tracking Computer; I fit it when I'm in close-range missions but leave it off for most of them.
Keep them ideas coming!
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Keitaro Baka
Babylon Scientific and Industrial Enterprises Babylon Project
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Posted - 2010.04.27 13:41:00 -
[10]
Do you actually need to improve your tank? Or dps? Do you find doing missions is taking too long? 'Cos to be honest by fitting deadspace/officer you're just turning that pala into a pinata.
Take the iskies, run a second account and dual box I'd say, no matter how many uber mods you fit to a paladin a second ship will do more.. All the above is prolly crap Drone Guide
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Trebor Whettam
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Posted - 2010.04.27 13:43:00 -
[11]
The second tracking computer is just as handy in longer range missions, because you can use an optimal range script to push out the optimal of your multis. More damage.
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Dalts
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Posted - 2010.04.27 14:01:00 -
[12]
Edited by: Dalts on 27/04/2010 14:04:18 Hello,
firstly I'll say that I used to use a Setele's LAR on my Abaddon before I moved up to a Nightmare, and the officer reps make a massive difference.
Personally first thing I have to get out the way is the whole 'get a Nightmare' thing, as they are just so much better for pimping and increasing mission completion times.
However, I'm guessing you're happy with using a Paladin. In that regard the only possible changes I can see that make sense apart from moving to an Officer LAR is to do something like this to get you to 29.5 Dam Mod and a volley of 6500+, whilst still having plenty of tank for missions. You could of course upgrade to maybe X-type thermal and kinetic as they would be the resists you'd be a little lower on (assuming you reject Exp missions)
[Paladin, Forum Fit copy 1] Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Corpus A-Type Armor EM Hardener Corpus A-Type Armor Thermic Hardener Khanid Navy Large Armor Repairer
Imperial Navy Medium Capacitor Booster, Cap Booster 800 Shadow Serpentis Tracking Computer Shadow Serpentis Sensor Booster Shadow Serpentis Tracking Computer
Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I
Large Capacitor Control Circuit II Large Anti-Thermic Pump II
977 dps without counting drones, 600 dps tank to Blood/Sansha, 500 dps to Serp if you swap the EM to Kin Hardner, should be plenty. Adding an officer rep pushes those up to approx 700/600. There is little point in pimping your tank any more unless its so you can increase your gank.
Oh and of coruse you prob have the two +5% dam implants, which would get you to 32.5 dam mod, 7100+ voley and 1077 dps without counting drones, exactly what you want out of officer heatsinks without shelling out for them.
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General Trajan
Caldari State War Academy
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Posted - 2010.04.27 14:22:00 -
[13]
if you must then marauder-5 if ya don't have it already.
but seriously though. at this point tank and dps is plenty at this point. so if you must max for the sake of maxing out then start taking a good look at marauder-5 and those officer tachs at 2 bil a pop.
but i say just be happy with what ya got and start looking forward to pimpin out another ship ;)
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Mike712
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Posted - 2010.04.27 18:43:00 -
[14]
You don't need any more tank.
Officer heat sinks are about 500 mil a pop and are something you could considder if you want to seriously pimp your paladin.
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Terianna Eri
Amarr Senex Legio Get Off My Lawn
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Posted - 2010.04.27 19:52:00 -
[15]
Edited by: Terianna Eri on 27/04/2010 19:53:05
Originally by: Maisonian Dont forget that the Paladin truly benefits from using Pulses over Tachs. You'll find yourself with a lot more grid to play with, allowing you to switch your fits around slightly (officer BS web anyone?)
What would you possibly use that grid for, except for an expensive web of dubious value? A domination web still has 15km range and with the Paladin's bonus, anything you put that web on IS going to get tracked at that distance. This assumes that anything gets into web range anyway which happens pretty rarely.
Pulse are a complete waste on a Paladin IMO; less damage at most ranges (when will you ever use Multifrequency?), wasted tracking, higher cost of ammo (Scorch + faster RoF), and a ton of wasted grid. ________________
Originally by: CCP Incognito PS the "time to P*nis" is the shortest time recorded in human history. :)
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Leanna Jakk
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Posted - 2010.04.27 20:58:00 -
[16]
I'll reiterate what a few people have already said here, first off train marauders 5 - I get a 30.875 mod with that and Beam Spec 4 on T2 tachs & 3x Navy Heatsinks (and I'll certainly be training spec up to 5 as it gives a nice boost to volley which really counts for oh so much with tachs - even so, 1 volleying most things below BS rocks ).
What else do you want to achieve by upgrading? You're already tanked like a beast for majority of missions...
You could consider dropping the 2 CCCII, do you really find yourself capping out? Maybe a Core Armor Rep (or Seteles) as they only use 400 vs 450 cap, again I get by fine with a Core C-Type Rep and 2 passive A-Type hardners for sansha and other straightforward dmg types, backed up by nano pump and accelerator (tbh 90% missions you only need to pulse the repper occasionally just to stay topped up).
yu already know how to fit your ship, there's very little to nothing else which represents a cost effective upgrade so why not just cross-train to something that'll really contribute to your mission running?! (I lub my new vargur!)
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Kurt Weimaraner
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Posted - 2010.04.28 01:55:00 -
[17]
Dalts wins this thread! You, sir, have proposed a kickass fit that I've already bought into and am using. It's great
Thanks for the suggestions too, everyone, I appreciate your input... And I've got Marauders 5 on my skill plan, due to start training on about the 15th of June. I'll have to hold out until then
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altyaltyaltyalt
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Posted - 2010.04.28 04:01:00 -
[18]
I'll trade you 5 or 6 T1 fit Tempests for 50% of that fit. OK? |
Dalts
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Posted - 2010.04.28 10:59:00 -
[19]
Hello Kurt,
glad to hear you like it, as I said only reason to change was to increase the gank. Its lovely the ease with which you can one or two volley stuff with Tachs + 4 HSs on a Paladin or Nightmare. Personally I prefer the Nightmare, its frikkin vertical!!! but of course there is little difference in performance.
Cheers,
Dalts
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Arazel Chainfire
Dissolution Of Eternity
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Posted - 2010.04.28 14:52:00 -
[20]
Have you considered using a t2 large energy burst areator (+15% RoF)
Here is a fit, 500dps EM/Therm tank, though you could drop a heatsink if you wanted for more tank. It is also using the tank you already have. DPS, not counting drones, is 1040 (just short of 1200 with t2 hammerheads), and there is still room for implants, or officer heatsinks.
Highs 4 tach 2's (IN multi) 3 tractor/salvagers of your choice Mids 2-3 IN cap recharger 0-1 medium cap booster 2 (800's) (if you perfer) 1-2 SS/fed navy tracking computer Lows 1 Khanid Navy LAR 1 Corpus A-type thermic 1 Corpus A-Type EM 4 IN heatsinks Rigs 1 Large energy burst areator 2 1 ancillary current router Drones 5 hammerhead 2's 5 hobgoblin 2's
Another advantage of this is that if someone wants to gank you, they can't get anything from your rig, whereas they might with more officer equipment.
-Arazel
Originally by: Tsanse Kinske
Mutual Incomprehension is one of the Four Horsemen of most internet arguments, I guess, along with Unfettered Hostility, Overwhelming Vagueness, and Lack of Evidence.
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Kiva Aharan
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Posted - 2010.04.28 18:24:00 -
[21]
Originally by: Kurt Weimaraner Thanks for the replies, all.
I have Large Beam Specialization to 5, so faction guns aren't of any benefit to me
I can't think of why you would want to frown about having large beam specialization up to 5. :)
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