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Bunyip
Gallente Center for Advanced Studies
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Posted - 2010.04.26 17:12:00 -
[1]
Edited by: Bunyip on 26/04/2010 17:14:15 Hello prospective CSM delegates,
There are a good number of candidates running in this election, and some people have composed massive platforms of stuff they'll promote while serving, while others have been vague in the hopes that they'll get the ambivalent vote. I have a simple question for the candidates, and I'd appreciate it if you'd answer honestly. My question is this:
Which issue do you believe is the most important for CCP to examine and fix in the next patch? * Faction warfare * POS mechanics * War Declarations/Security Status * Corporation mechanics * General UI overhaul * Mining/manufacturing mechanics * Low Security Space balancing * Other not listed above (describe please)
Best of luck to you all, and may we have a clean election where the best candidate wins.
 "May all your hits be crits." - Knights of the Dinner Table. |

Corbeau Lenoir
ZER0. IT Alliance
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Posted - 2010.04.26 17:45:00 -
[2]
I can't chose only one point. But two most important ones for me, from your list above, would be "general UI overhaul" and "low security space balancing". UI overhaul doesn't need any comments at all. Everyone, who played the game, should know that user interface needs an improvement. Low security space balancing is particularly highlighted in my campaign topic. There is lots of stuff that can be done there.
 Vote me for CSM5! |

Elise Randolph
Habitual Euthanasia Dystopia Alliance
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Posted - 2010.04.26 17:54:00 -
[3]
For me it would be looking into tweaking low-sec space. You can see my thoughts on reworking the risk vs reward in low-sec in my CSM thread here: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1308223&page=1#3
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Ashina Sito
Gallente Center for Advanced Studies
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Posted - 2010.04.26 17:58:00 -
[4]
Well,
Probably my biggest issue with Eve on a personal level is the Font. Something needs to be done about it. Ether drop it for something more legible or allow the player to select from several options. This wold fall under "General UI Overhaul". While CSM4 did push this a bit I would like to see it brought more to the forefront.
That being said, the most critical issue within the game is the Post-Dominion lag issues with Fleet fights in 0.0. I have never, nor do I expect to ever, participate in 0.0 Fleet ops. Still getting this issue resolved is of the utmost priority.
On the gripping hand, the font issue is something that falls with-in the CSM purview and the post-Dominion Fleet lag does not. My CSM Election Announcement
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TeaDaze
Agony Unleashed Agony Empire
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Posted - 2010.04.26 17:58:00 -
[5]
Originally by: Bunyip Which issue do you believe is the most important for CCP to examine and fix in the next patch? * Faction warfare * POS mechanics * War Declarations/Security Status * Corporation mechanics * General UI overhaul * Mining/manufacturing mechanics * Low Security Space balancing * Other not listed above (describe please)
Going to hit other on this one. Technically the next patch is Tyrannis, which at this point is feature locked and will be the primary focus of dev time at this point. It will be the initial fallout from this expansion that will dominate the next few months starting with CSM4 at release on the 18th May till CSM5 take office in June.
Going forward there are still many little fixes and some not so little fixes like the eve font, broken sound and general UI issues that have already been raised by CSM4. Also in this list is black ops buffs, changes to active tanking bonuses and other ship balance items.
However if I had to pick one single feature post Tyrannis above all others (other than bug fixes which should come out of CCP's dev budget) it would be the Treaty system promised for Dominion, which would open the sandbox further and allow far more flexibility when interacting with other corps and alliances.
What is more important in my opinion is that whoever makes up CSM5 is willing to put in the effort to continue pushing issues taken from the assembly hall throughout their candidacy. History has shown that people with "pet" projects tend to get them raised in the first few meetings and then they stop raising issues. Remember that the CSM5 session is 10 months long and so campaigning on a few issues which will be raised and passed in the first couple of weeks isn't thinking very long term.
Attitude and experience are the most important things for the long term of the CSM. People who are dedicated, approachable and active. See how many people running for CSM5 have actively participated in the CSM process by raising issues in the Assembly hall or spent time commenting or just supporting them.
Originally by: Bunyip Best of luck to you all, and may we have a clean election where the best candidate wins.
I hope this is the case, but with the kind of unrealistic promises some candidates are making to gain votes I do wonder if that will happen 
 Vote TeaDaze for CSM5!
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Fatmarrow
Minmatar Galactic-Empire
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Posted - 2010.04.26 20:28:00 -
[6]
As with others, it's not quite that simple but if you want me to stick my neck out I'd say
* Low Security Space balancing
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Trebor Daehdoow
Gallente Sane Industries Inc. Initiative Mercenaries
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Posted - 2010.04.27 04:15:00 -
[7]
Joining the chorus of "but but but, it's complicated", I'd say that of the items you list, the general UI overhaul is the most important one, because it lays the foundations for a lot of other improvements. |

Issler Dainze
Minmatar Tadakastu-Obata Corporation The Honda Accord
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Posted - 2010.04.27 04:35:00 -
[8]
- Low sec needs to be totally revamped.
- Ore distribution and value needs to be totally rebalanced.
- Corporation and Alliance management needs a total redsign.
- Eve has had the same level of key resources despite the huge increase in pilots in Eve. Moons are a perfect example of something that remains at the level they were when they were introduced as a key resource. As the player base grows the resources that support that base needs to be adjusted as well.
Those are just a few of the things that come to mind.
Issler
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Ankhesentapemkah
Gallente
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Posted - 2010.04.27 07:34:00 -
[9]
1) Stop CCP pushing out unfinished expansions every 6 months. It is not acceptable that content is pushed out of the door feature-incomplete, and full of imbalances and bugs. They claim to have a team left behind to develop Planetary Interaction further, but we heard the same thing with Factional Warfare, not-so-epic-mission-arcs and wormhole content... And we recently had a rather underwhelming 0.0 expansion which isn't what we expected of it (where are the treaties?).
2) Total UI revamp, as in dumping the current thing and starting fresh. Corp, industry and POS UI need a serious usability upgrade. This is because the UI affects all players, and everyone agrees that the current thing needs improvements. The more features are added to the game, the more work it is to revamp it.
3) Factional Warfare, at least the major bugs and exploits (complex spawning mechanics, and all exploits related to capturing complexes, NPC rebalance - even if just quickfixing it and replacing everything with the same generic stats). Unfortunately, CCP waited too long fixing FW and it has pretty much died out, thus decreasing their interest in doing a full revamp of it. ---
Now running for CSM5. Campaign focus available here |

Axexut
Caldari AWE Corporation Intrepid Crossing
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Posted - 2010.04.27 12:23:00 -
[10]
Bunyip - Of the ones you listed, I would say Corporation Mechanics.
Anyone playing this game knows how much time is spent building up your personal hangers, and contributing to those hangers of your Corporation and Alliance as you grow together. There is something inherently wrong when an individual or small group of individuals can press a button or two and dissolve that group and either lock you and yours out of everything you have built up, or outright destroy all the work you and your mates have done.
After all we have seen over the last year, with great Alliances falling prey to a few individuals, this issue is critical.
Even on simpler matters, there are basic features (Alliance Hangers for example) that would be so useful, which people have been calling for on these forums for some time. While I am encouraged by the talk of new mechanics in this next patch that allows for Alliance-standings to effect POSs and stations, there is so much more that can be done.
So, Corporation Mechanics comes very high on my list of priorities.
I would say other concerns would also include the lag issue (that seems to never die), and a better balancing of space - particularly nullsec. But much more on those later.
If you would like to talk about this in more depth, please convo me in game anytime!
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Lycanthis
StarHunt Systematic-Chaos
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Posted - 2010.04.27 15:51:00 -
[11]
Originally by: Bunyip
* Faction warfare * POS mechanics * War Declarations/Security Status * Corporation mechanics * General UI overhaul * Mining/manufacturing mechanics * Low Security Space balancing * Other not listed above (describe please)
Just as everyone else said picking just one is a bit hard. But that's what you asked for so I will skip the wall of text for each option. Picking just one that is the most important to me off of that list I have to say "General UI overhaul". The old girl is getting a bit long in the tooth and has added few pounds. It's time for a face lift.
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I SoStoned
Caldari
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Posted - 2010.04.27 21:06:00 -
[12]
A change to the expansion delivery schedule needs to be worked out.
Summer 'expansion' - Primarily focuses on major bug overhauls and finishing/fixing expansion content (Such as COSMOS, FW, ect). Any content would be relatively minor and in line with the repair/completion of previous material. It would also deal with major changes to existing mechanics (as we saw with Sov changes with Dominion) such as re-done POS or corporation management tools.
Winter expansion - New Content. --- Dreamer: My dream, Freddy! MY RULES. Freddy Kruger: *groans* Awwwww, f**k. --- Never give up! |

Kyra Felann
Gallente Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2010.04.29 01:21:00 -
[13]
Originally by: I SoStoned A change to the expansion delivery schedule needs to be worked out.
Summer 'expansion' - Primarily focuses on major bug overhauls and finishing/fixing expansion content (Such as COSMOS, FW, ect). Any content would be relatively minor and in line with the repair/completion of previous material. It would also deal with major changes to existing mechanics (as we saw with Sov changes with Dominion) such as re-done POS or corporation management tools.
Winter expansion - New Content.
I support this and have been proposing pretty much the same exact thing--one polish/bug-fix/finish-old-stuff expansion and one traditional gameplay/content expansion per year.
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Avalloc
GoonWaffe SOLODRAKBANSOLODRAKBANSO
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Posted - 2010.04.29 04:03:00 -
[14]
Most crucial?
Improving the New Player Experience and better Documentation.
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