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Chaos Dreams
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Posted - 2010.04.26 05:50:00 -
[1]
What's the best all-purpose attribute distribution? I don't have a 1-year skillplan in evemon, currently I've got about a month planned and after that I don't really have any idea what I'm going to be training. And, I kinda prefer it that way. I don't really want to be locked into a plan, so I'm looking for a remap that's going to be more or less good with whatever my current whim tells me to train. So, suggestions?
Should I got for an eve distribution? Something like: Int/Per: 9 Will/Mem: 8
Or would I be better off splitting all my points between Int/Per, since most skills seem to use on or the other? Or something else entirely?
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Darthewok
Caldari Naval Reserve
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Posted - 2010.04.26 08:06:00 -
[2]
Originally by: Chaos Dreams Or would I be better off splitting all my points between Int/Per, since most skills seem to use on or the other
this. most skills are either per or int primary. and even if they use neither as primary, they use per or int as secondary!
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RaTTuS
BIG Majesta Empire
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Posted - 2010.04.26 08:59:00 -
[3]
int/per 9 will/mem 8 is as good as a general remap wil lget you [if you want to remap thta is] -- | Capital |
Baneken
Gallente Aseveljet Sev3rance
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Posted - 2010.04.26 09:43:00 -
[4]
int 5 per 15 cha 5 wp 5 mem 9 Has done it surprisingly well so far with learning V, +4 implants and +8 from learning skills but the again I haven't read anything but combat related skills and their supports (gunnery , drones, e-war, tanking, ss command and the like).
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Estel Arador
Minmatar Estel Arador Corp Services
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Posted - 2010.04.26 11:01:00 -
[5]
Originally by: Baneken int 5 per 15 cha 5 wp 5 mem 9 Has done it surprisingly well so far with learning V, +4 implants and +8 from learning skills but the again I haven't read anything but combat related skills and their supports (gunnery , drones, e-war, tanking, ss command and the like).
Mem is used very little as a primary attribute, it would be better to have those points in Int.
Personally I like 12 Int/Per and 5 for the rest - had that for a year myself - as Per and Int are often primary attributes.
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RaTTuS
BIG Majesta Empire
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Posted - 2010.04.26 11:32:00 -
[6]
mem is used for a lot of Science | Drones skills -- | Capital |
Estel Arador
Minmatar Estel Arador Corp Services
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Posted - 2010.04.26 11:57:00 -
[7]
Originally by: RaTTuS mem is used for a lot of Science | Drones skills
There's only one Science skill with Mem as primary attribute (and Cha secondary): Research Project Management. Then there's Doomsday Operation (WP/Int) and Infomorph Psychology (Cha/WP). The 50 other Science skills all have Int as their primary attribute.
Drones is the only category where Mem is significantly used. That doesn't justify putting points in Mem though. Any points put in Mem would be better of being put in Int, which is primary for most Electronics, Engineering and Science skills (and some subsystems). Putting points in attributes which are mostly secondary attributes is a waste, since they only count for half.
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.04.26 13:52:00 -
[8]
If by "general purpose" you mean either "any specific PvP type" or "jack of all trades" skillplans, and by long term you mean not to be re-remapped in a year, but left like that indefinitely, with a skillplan encompassing at least 2, preferably even more than 3 years of training... then 15 per, 9 int, 5 rest is, no contest, easily proven the best general purpose long-term remap. You know, after you're done with int/mem learnings and maybe some basic drone skills, that is, for which you should have remapped 15 mem 9 int.
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Beginner's ISK making guide | Manufacturer's helper | All about reacting _
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RaTTuS
BIG Majesta Empire
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Posted - 2010.04.26 14:37:00 -
[9]
Originally by: Estel Arador
Originally by: RaTTuS mem is used for a lot of Science | Drones skills
There's only one Science skill with Mem as primary attribute (and Cha secondary):
aha yes my mistake... it's the industry that has a lot of memory stuff... but also remember that all T2 ships and weapons has will as the primaaray
-- | Capital |
Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.04.26 16:14:00 -
[10]
Originally by: RaTTuS but also remember that all T2 ships and weapons has will as the primaaray
No weapon skill I can think of. And for T2 ships, only the cross-racial skill is will primary (and that one you seldom pump up to L5), whereas the prerequisite L5 racial skills are all per primary. For combat-centric "reasonable" skill builds, per>>>int>>mem~=wil>>>>>cha
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Beginner's ISK making guide | Manufacturer's helper | All about reacting _
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Steve Thomas
Minmatar
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Posted - 2010.04.26 16:47:00 -
[11]
Edited by: Steve Thomas on 26/04/2010 16:48:08 the main problem with any skillplan is that the expansion cycle constantly threatens to make a royal hash of any plan by droping in new skills
currently on Sisi is Skillname (primary/sec) Multiplier (min skill needed for skill upgrade) Remote sensing (int/mem) X1 (3) *Exoplanetology (int/mem) X3 (4) **Advanced Exoplanetology (int/mem) X5
currently missing skills to allow access to more than one planet if they plan to make that skill restricted as well
Incarna (the suspected winter expansion if they can pull it off at that time) will be droping in skills like Black market trading (yes Im looking at you CCP developers, you know why im looking at you too)(yes I can hold a grudge this long)
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*aparently increases the yeild of extractors
**aparently allowes access to better facilities
*.* *.* *.* *.* *.* *.* *.* *.*
Stop freaking worrying about why things the developers did 5 years and more ago no longer make sense. |
Goa Vibe
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Posted - 2010.04.27 03:22:00 -
[12]
At character creation, just stay with the level stats you are given. For maybe a year. Enjoy skilling everything at equal speed, for a more balanced character.
With the even attribute mapping, skill learning up (not Rank 3s to V tho!), then since you skill everything equal speed, train support and weapons to 3-ish and get you flying. Stick with 1 race of ships. While you have Cha, get social to III/IV if you need them for missioning/rep building. Skip those "nice to haves." Eve will not crumble if you don't learn how to use sensor dampeners.
Take only select few IVs and Vs (mainly for grid/cpu needs, one t2 tanking module, one t2 weapon system [laser, ac, missile, drone] to t2, or a skill pre-req)
Use first of two free remaps, 14 points, right? spread them (hi to lowest) perc-mem-int-will-cha. Max perc. Min will and cha. I don't care how you spread out the rest between int/mem. Maybe +2 for each?
You will skill up in weapons and ship command fast, but not as fast as a maxed perc/will character. You also won't be horribly slow when you need to skill something with int/mem as primary attrib. Which WILL happen.
A newer combat (pvp, pve) character will get more out of perc than will, in spaceship command, perc is the primary attrib more often than will, will is only primary over perc for t2 & specialty ship types (recon, hac, transport, logistics). Since in this aspect 1 point in primary = 2 points in secondary, just skip will altogether.
2nd free remap when have semi-mastered most of what you use, have a balanced character, and when you are ready to specialize, you can remap for putting points in 2 attribs for year long dedicated boring skill plans in only int/mem, or perc/will, etc. Or will/perc and start training t2/specialty ships.
I wouldn't start putting all points into 2 stats, till maybe year 2 or 3.
I know mathmatically you can calculate optimal precise attrib stats for a given skill plan in any given year. That same formula also leads to just leaving the game out of boredom. Totally bored with the game in the aspect that you started int/mem and have tons of SP in electronics, engineering, industry, and mechanic. But can't shoot yourself out of a wet paper bag since you can't fit any T2 weapons.
And be proud that for a year you skilled up at the highest possible SP/hr rate to max some skills to V which only provides marginal gain at a very high SP cost
New to game, want to avoid quitting the game? Follow my advice. More veteran players who are just skilling an alt acct go right ahead and max 2 stats since you probably have a specific skill plan for that character.
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altyaltyaltyalt
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Posted - 2010.04.27 05:00:00 -
[13]
15 Per 9 Int is the best general use spec for a combat focused character. Even though you might sink a bunch of SP into drones (mem/per) or T2 ships (will/per), the amount of training you will do in these areas cannot compare to the amount of Per and Int parimry skills you'll want. |
Chaos Dreams
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Posted - 2010.04.27 08:00:00 -
[14]
Thanks all for the replies so far...
Just to clear it up, I'm not a new character, and I'm not working on a starting skill plan. It's more I've already got all the things I really wanted trained up to decent levels, so now I'm more or less training whatever catches my fancy.
So basically what I've got is getting a lot of miscellaneous skills from 4 to 5, and every once in awhile training up some random new thing as a side project, with the possibility that something will come along down the road and change my current direction.
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Veebring Greetings
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Posted - 2010.04.28 22:20:00 -
[15]
Maximize Int and Per Minimize Cha, Wi and Mem
Thats the best general purpose plan unless you plan to do all trade/social/leadership skills to 5, but even those don't take a whole year.
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