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Rouge Drone
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Posted - 2010.04.21 11:53:00 -
[1]
http://www.perpetuum-online.com/ Looks like someone is finally using eve as the base template for an mmo instead of everquest/wow. Check out the game guide for the details.
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Dan O'Connor
Cerberus Network Dignitas.
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Posted - 2010.04.21 11:55:00 -
[2]
Originally by: Rouge Drone http://www.perpetuum-online.com/ Looks like someone is finally using eve as the base template for an mmo instead of everquest/wow. Check out the game guide for the details.
CCP knows since January :) ________________________
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Blane Xero
Amarr The Firestorm Cartel
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Posted - 2010.04.21 12:52:00 -
[3]
Here we go again. _____________________________________ Haruhiist since December 2008 WIP
Originally by: CCP Fallout :facepalm:
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Kirra Liu
Echelon Holdings Echelon.
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Posted - 2010.04.21 13:47:00 -
[4]
1. Ignore the game for a while 2. Let it rake in lots of money 3. Sue them 4. ???? 5. Profit
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Lance Fighter
Amarr
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Posted - 2010.04.21 15:31:00 -
[5]
I like the way they differentiate between bpo and bpc. eve needs that.
Originally by: CCP Shadow Have you ever wished you could have prevented a train wreck before it actually happened? I need to stop this one before the craziness begins.
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2010.04.21 16:42:00 -
[6]
Star Sonata has many similarities to EVE, including some which seem like parodies of elements of EVE. I don't think there's any real connection though. -
Did this sig become irrelevant while I was gone? Let me know! |
Jin Nib
Resplendent Knives
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Posted - 2010.04.21 16:53:00 -
[7]
What I don't understand is why everyone assumes that they ripped it off instead of the more likely scenario of having licensed the game engine from CCP? -Jin Nib Trading on behalf of Opera Noir since: 2009.03.02 03:53:00
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Menkaure
Amarr LEM0N
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Posted - 2010.04.21 16:59:00 -
[8]
Originally by: Jin Nib What I don't understand is why everyone assumes that they ripped it off instead of the more likely scenario of having licensed the game engine from CCP?
Because the more likely scenario IS that they ripped it off.
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Blane Xero
Amarr The Firestorm Cartel
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Posted - 2010.04.21 17:11:00 -
[9]
Edited by: Blane Xero on 21/04/2010 17:12:12
Originally by: Menkaure
Originally by: Jin Nib What I don't understand is why everyone assumes that they ripped it off instead of the more likely scenario of having licensed the game engine from CCP?
Because the more likely scenario IS that they ripped it off.
Well, having spoken with the Devs on Perpetuum, none of them play Eve, however alot of the Beta testers are Eve players and they get reminded of the similarities daily. They're changing stuff up (Hangar view is completely gone and swapped out for something else)
Simply claiming they are ripping off eve is more than a little presumptuous, sure it's similar in many ways but for the type of game they are creating it makes sense to design things the way they have... _____________________________________ Haruhiist since December 2008 WIP
Originally by: CCP Fallout :facepalm:
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Jin Nib
Resplendent Knives
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Posted - 2010.04.21 17:14:00 -
[10]
Originally by: Menkaure
Originally by: Jin Nib What I don't understand is why everyone assumes that they ripped it off instead of the more likely scenario of having licensed the game engine from CCP?
Because the more likely scenario IS that they ripped it off.
You make a very convincing argument. Thanks for sharing. -Jin Nib Trading on behalf of Opera Noir since: 2009.03.02 03:53:00
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Menkaure
Amarr LEM0N
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Posted - 2010.04.21 18:57:00 -
[11]
Originally by: Jin Nib
Originally by: Menkaure
Originally by: Jin Nib What I don't understand is why everyone assumes that they ripped it off instead of the more likely scenario of having licensed the game engine from CCP?
Because the more likely scenario IS that they ripped it off.
You make a very convincing argument. Thanks for sharing.
Oh come on. Licensed the game engine from CCP? Engines are *totally* different. Their's has physics, is a land based/3rd person controlled game and probably doesn't have solar systems to seperate server shards. Also doesn't have any of the effects that are showcased perfectly in E-O. Maybe CCP might of licensed the incarna/wod/dust engines - which would of fitted better. But they didn't.
Perpetuum would of said so (if only to dispel rumors that they copied E-O), and CCP would of probably announced it. It'd also look a HELLUVA lot better.
What they copied? The Hud. Everything about the E-O hud. Watch that video in the first response linked via eve-search above.
It is so absolutely identical its unreal.
And Blane Xero...
Originally by: Dev Zoom Do we love EVE? Yes. Even if most of us haven't even played it ever.
From the Perpetuum forums. So some of them have played it, at the very least... not none.
http://forums.perpetuum-online.com/topic/675/the-obligatory-eve-online-thread/
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Krennel Darius
Caldari Nova Security Systems
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Posted - 2010.04.21 19:00:00 -
[12]
CCP let them develop the game so in a couple of years they can sue the company for all they're worth, take the game and integrate it into EVE with relative ease. Its all in the master plan for MMO domination, don't you worry.
_________________________________________________ If at first you don't succeed, you're not Chuck Norris |
Jin Nib
Resplendent Knives
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Posted - 2010.04.21 20:54:00 -
[13]
Originally by: Menkaure
It is so absolutely identical its unreal.
That's my point. They've (Perpetum or whatever its called) been moving farther away from that point but they got the HUD with the game engine, the mechanics, not just the HUD are practically the same. All they had to do was alter how one of the vectors affected the "ship" ad some new models and skins and viola they have the start of a new game.
Also this. -Jin Nib Trading on behalf of Opera Noir since: 2009.03.02 03:53:00
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Herzog Wolfhammer
Gallente Aliastra
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Posted - 2010.04.22 01:43:00 -
[14]
I would be very pleased if I could find some package or patch for Windows that would make the UI very much like EvE's UI.
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Alexeph Stoekai
Stoekai Corp
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Posted - 2010.04.22 07:57:00 -
[15]
Originally by: Jin Nib
Originally by: Menkaure
It is so absolutely identical its unreal.
but they got the HUD with the game engine
But it's not the same engine! -----
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2010.04.22 11:43:00 -
[16]
Wonder if they will allow plastic surgery coz I'm pretty damn ugly
Secure 3rd party service | my in-game channel 'Holy Veldspar' |
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Musical Fist
Gallente Center for Advanced Studies
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Posted - 2010.04.22 13:53:00 -
[17]
Originally by: Chribba Wonder if they will allow plastic surgery coz I'm pretty damn ugly
You're hot are you single? I like the Elizabethan depressed peasant look ;) This is so not my main |
Jin Nib
Resplendent Knives
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Posted - 2010.04.22 17:42:00 -
[18]
Originally by: Alexeph Stoekai
Originally by: Jin Nib
Originally by: Menkaure
It is so absolutely identical its unreal.
but they got the HUD with the game engine
But it's not the same engine!
You have no evidence suggesting that it's not. It looks the same, behaves the same, seems to have the same inputs and outputs, and has the same effects, in addition to that, before they started altering it too much it has the same UI and the same graphic effects. They didn't copy the HUD (who would? EVE UI is infamous), it's far more likely they got the HUD when they licensed the engine as part of the package.
Oh wait I missed the exclamation point, silly me. You're right you've convinced me... -Jin Nib Trading on behalf of Opera Noir since: 2009.03.02 03:53:00
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Chaotic70
Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2010.04.22 17:51:00 -
[19]
Link
Quote: Q: The graphics are impressive, have you developed this engine on your own? If so what is it called?
A: The graphics engine was homegrown from the ground-up, strictly keeping in mind the possible scale of the game and engineering it in a way that scenery of this proportion would be rendered with an acceptable frame rate. To achieve this, we used procedural techniques extensively, which results in a rather minuscule hard disk footprint and network load in the end. As for the name, well, we don't actually have one for it, only short internal backronyms to make functions in code sound cool.
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Alexeph Stoekai
Stoekai Corp
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Posted - 2010.04.24 10:15:00 -
[20]
Edited by: Alexeph Stoekai on 24/04/2010 10:16:08
Originally by: Jin Nib
Originally by: Alexeph Stoekai
Originally by: Jin Nib
Originally by: Menkaure
It is so absolutely identical its unreal.
but they got the HUD with the game engine
But it's not the same engine!
You have no evidence suggesting that it's not.
I'm sorry, but you have no evidence to suggest it is.
They serve almost completely different purposes. They seem to treat character models completely differently. They have completely different physics simulations. The effects are nothing alike. Even if they had a UI similar to that of EVE, that has nothing to do with the engine. You have no idea how the server-side engine operates, or what the backbone of the client and network does. Beyond your baseless speculation, there is nothing indicating that Perpetuum's developers licensed anything from CCP, and they outright say that the built their engine from the group up.
I'm pretty certain that EVE's engine is far too specialized to handle something like a planet-based mech game. Even if it is theoretically possible to repurpose an engine built specifically for spaceships to serve as an engine for mechs, it would be infinitely more practical to license a more general engine, or to do like the Perpetuum developers say they have - build an engine specifically purposed for mechs. -----
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