| Pages: [1] 2 3 :: one page |
|
|
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Jedi Stallion
 |
Posted - 2010.04.19 03:27:00 -
[1]
Eve is supposed to be the MMO with the most risk, and thus the adrenaline of coming close to losing and the glory/satisfaction of killing your enemies. As such I fully agree that implants should be destroyed when you're podded etc., but is anyone actually in favor of losing sp if forgetting to update your clone?
Any other loss can be compensated for by a bit of boring carebearing, but if you happen to forget to update your clone you lose several weeks of progress. So what is the function of this? If ship loss and implant loss is to add risk to fights, is sp loss just to punish the absent-minded? As long as people update their clone it adds no extra risk to the fight.
TLDR: What do you think of losing SP? What function does it actually serve? |

Omarvelous
Destry's Lounge Important Internet Spaceship League
 |
Posted - 2010.04.19 03:43:00 -
[2]
So....
What skill are you re-training?
JOIN US
My ****ty Stats
|

Taxesarebad
 |
Posted - 2010.04.19 03:49:00 -
[3]
i wish there was an option to repurchase clone automatically
|

Marlona Sky
D00M. RED.OverLord
 |
Posted - 2010.04.19 04:20:00 -
[4]
In all honesty, the losing skill points is such a stupid feature of this game. It should be removed along with having to update your clone.
 |

Albetta
 |
Posted - 2010.04.19 04:24:00 -
[5]
I have only lost skillpoints once, and it was when i was a noob, so it was only a few hours of training. Regardless, it is a pointless punishment. CCP has got to find a better way of punishing you, or simply remove this way completely.
|

Vaal Erit
Science and Trade Institute
 |
Posted - 2010.04.19 04:27:00 -
[6]
Originally by: Jedi Stallion but is anyone actually in favor of losing sp if forgetting to update your clone?
Sure am. It makes having access to a medical bay important.
Originally by: Jim Raynor EVE needs danger, EVE needs risks, EVE needs combat, even piracy, without these things, the game stagnates to a trivial game centering around bloating your wallet with no purpose.
|

MacGyver SG1
 |
Posted - 2010.04.19 04:27:00 -
[7]
It's fine the way it is.
It punishes the unprepared.
|

Tippia
Reikoku IT Alliance
 |
Posted - 2010.04.19 05:48:00 -
[8]
Originally by: Vaal Erit
Originally by: Jedi Stallion but is anyone actually in favor of losing sp if forgetting to update your clone?
Sure am. It makes having access to a medical bay important.
^^ This. It has a definite impact on the people-logistics of longer campaigns. Moving stuff about is easy; moving people and keeping them fed with updated clones is (admittedly only slightly) trickier. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

You'wot
 |
Posted - 2010.04.19 06:20:00 -
[9]
Edited by: You''wot on 19/04/2010 06:21:59 It's funny EVE is probably one of the most risk adverse PvP games out there ironically lol ...and I don't mean the carebears . Would be good to lose SP upon every death to make it at least semi hardcore and a lot more interesting but yeah that would only encourage more risk adverse PvP tactics. Well I guess CCP could make pods a little harder to kill to compensate.
|

Gorefacer
Caldari Resurrection Gentlemen's Club
 |
Posted - 2010.04.19 08:16:00 -
[10]
I've lost a few weeks training to this and I deserved it. In the end squeezing every last SP out isn't a big deal unless it's for some OCD desire.
Like many other things in EVE if your careless about it you'll be punished. Don't really see a good reason to change it.
"You can't reason someone out of a belief they haven't reasoned themselves into" - Prometheus
 |
|

Haramir Haleths
Caldari Nutella Bande
 |
Posted - 2010.04.19 08:39:00 -
[11]
Make it harder. I vote for perma death in that case.
|

Pheusia
Gallente The Initiative.
 |
Posted - 2010.04.19 10:05:00 -
[12]
Originally by: Jedi Stallion Eve is supposed to be the MMO with the most risk, and thus the adrenaline of coming close to losing and the glory/satisfaction of killing your enemies. As such I fully agree that implants should be destroyed when you're podded etc., but is anyone actually in favor of losing sp if forgetting to update your clone?
Any other loss can be compensated for by a bit of boring carebearing, but if you happen to forget to update your clone you lose several weeks of progress. So what is the function of this? If ship loss and implant loss is to add risk to fights, is sp loss just to punish the absent-minded? As long as people update their clone it adds no extra risk to the fight.
TLDR: What do you think of losing SP? What function does it actually serve?
There's a reason medical facilities get shot at you know. Signed, Pheusia |

Sub Trader
 |
Posted - 2010.04.19 10:14:00 -
[13]
he must be training padawan 1 again after loosing to darth vader
|

Jasdemi
Caldari Caldari Frontiers
 |
Posted - 2010.04.19 10:29:00 -
[14]
It's a good feature. It keeps dumb players away from getting too much SP.
Seriously, is it really so hard keeping your clone updated? Maybe the complainers should try some themepark MMO out, where you don't have to use your brain at all. ---------------------------------------------
|

Armoured C
Gallente Amarrian Retribution
 |
Posted - 2010.04.19 10:32:00 -
[15]
i have a sticky note of my pc screen which i use for eve which is a check list before i undock. kinda like a launch sequence before undocking.
check clone check ammo check fitting check cargo check local check intel
-undock
 |

Mr Kidd
 |
Posted - 2010.04.19 11:06:00 -
[16]
Edited by: Mr Kidd on 19/04/2010 11:07:19
Originally by: Jedi Stallion Eve is supposed to be the MMO with the most risk, and thus the adrenaline of coming close to losing and the glory/satisfaction of killing your enemies. As such I fully agree that implants should be destroyed when you're podded etc., but is anyone actually in favor of losing sp if forgetting to update your clone?
Any other loss can be compensated for by a bit of boring carebearing, but if you happen to forget to update your clone you lose several weeks of progress. So what is the function of this? If ship loss and implant loss is to add risk to fights, is sp loss just to punish the absent-minded? As long as people update their clone it adds no extra risk to the fight.
TLDR: What do you think of losing SP? What function does it actually serve?
First some advice: Get Evemon and actually use it. The latest incarnation has become nagware with notifications you can't turn off. I've gone through preferences and deselected everything and yet every 5 minutes it will popup a balloon if there is something I haven't done and keep my start bar from hiding until I close the balloon or deal with the problem. I particularly like the notification that tranquility is online while I've been playing for the last 2 hours.....anyway, it will nag you to death when your clone isn't updated. It's like my ex.
Second, some grief: Are you stoopid? Not updating your clone is like not changing your underwear. There's no reason for it. You know you have to do it. You just choose to ignore it. HTFU. Update your clone. You want to let it slide while you're missioning in hisec, fine. But, as soon as you know you're going to do something podworthy, hey it's time to update. Every other station in hisec has clone facilities, do it on your way to nullsec or lowsec. I'm pretty sure you can't get to one or the other without going through hisec at some point. If you live in nullsec, get a jump clone. Not that hard. Jump into hisec and update. Here's a tip: update your clone in that station like 100,000km away from Jita 4-4. That way, when you die, you get a new clone and can buy a new ship and such.
|

Nabiah
 |
Posted - 2010.06.29 13:00:00 -
[17]
In Game, you can build ships but you can loose them. You can farm ISK but you can loose it. Everything you can build in game you can loose.
The issue is that you cannot build SP in game as a character. You can even buy learning implants but you can loose them. then you can buy it again. you can buy your ships back. you can buy your Player owned station back. But you cannot buy your lost Skillpoint back because it is a OOC value. its something you get from the out of game fact that you are a costomer of a company that providis game time wich you buy with your RL cash. And this is the core of the issue. No other loss guess out of the EVE universe but this does. It actualy destroys your time investment without giving you an In-game chance to recover it as you are given in ships, ISk, implants, etc. The Skillpoint loss from being poded affects you as a CCP costomer more then EVE pilots. And this is bad policy, bad game design, bad marketing strategy, bad idea. IF there is to be a penalty for IN-Game action, they should concern IN-game consequence.
|

Nisanthro
 |
Posted - 2010.06.29 13:07:00 -
[18]
Originally by: Jedi Stallion is anyone actually in favor of losing sp if forgetting to update your clone?
Yes.
|

Penjual Sayur
 |
Posted - 2010.06.29 13:08:00 -
[19]
Originally by: Nisanthro
Originally by: Jedi Stallion is anyone actually in favor of losing sp if forgetting to update your clone?
Yes.
Yes
|

Aesheera
Amarr Chaotic Twist
 |
Posted - 2010.06.29 13:16:00 -
[20]
Originally by: You'wot Edited by: You''wot on 19/04/2010 06:21:59 Well I guess CCP could make pods a little harder to kill to compensate.
If you lose your pod to anyone UNLESS YOUR POD IS BUBBLED, you suck.
|
|

Gavjack Bunk
 |
Posted - 2010.06.29 13:17:00 -
[21]
I'd rather podkilling biomassed your character and sent all your possessions to your "next of kin". But there's no room for hardcore in Eve. -- On planets... nobody can see you macro mining... |

Aesheera
Amarr Chaotic Twist
 |
Posted - 2010.06.29 13:22:00 -
[22]
Originally by: Nabiah Edited by: Nabiah on 29/06/2010 13:17:02 Having a game mechanism that takes SP from you without giving you the game mechanism to recover it (like you can with ISK and stuff) is like making a RL deal where you get robed a share of what you have agreed.
The Skillpoint loss from being poded affects you as a CCP costomer more then EVE pilots. And this is bad policy, bad game design, bad marketing strategy, bad idea, bad commercial ethic And a GREAT SCAM.
STOP SCAMMING, FIX IT NOW !
Again, learn to clone properly. Losing SP is entirely your own fault when it happens. Own it. Shape up or ship out.
|

Psychotic Maniac
Caldari Head Shrinkers
 |
Posted - 2010.06.29 13:30:00 -
[23]
Maybe, one time clone grade fee would be good. Hard to pvp with stupidly high amount of sp and replace clones that cost 20m+ all the time. --
"You can't live a perfect day without doing something for someone who will never be able to repay you." -John Wooden |

Jint Hikaru
OffWorld Exploration Inc
 |
Posted - 2010.06.29 13:36:00 -
[24]
Originally by: Psychotic Maniac Maybe, one time clone grade fee would be good. Hard to pvp with stupidly high amount of sp and replace clones that cost 20m+ all the time.
Gotta protect that knowledge.
------------------------ Jint Hikaru - Miner / Salvager / Explorer "I've got a couple of Strippers on my ship... and they just love to dance!" ------------------------ |

Lord Xantoh
 |
Posted - 2010.06.29 13:36:00 -
[25]
One word: Evemon...
If you still forget to update your clone then you deserved it.
|

Illwill Bill
House of Tempers
 |
Posted - 2010.06.29 13:37:00 -
[26]
Confirming I deserved to train BC V again.
 |

Ava Luvlidai
Great Odin's Raven
 |
Posted - 2010.06.29 13:37:00 -
[27]
A few years back I happened to update my clone location from Empire to our corp office in Fountain. Unfortunately what I didn't realise was that the closest medical facilities were 2 jumps away, and so after waking up in Fountain (I didn't clone-jump) I realised I needed to fly through a couple of fairly inhospitable systems just to update my clone. Sure enough I should have checked the station facilities first, but back then I was young and naive. So there will be circumstances where it's not always possible to undock in an updated clone, and that makes losing SP a hell of a lot harsher.
As for the mechanic I don't really see the need for it other than to enforce the ISK-sink that is clone updates. As a compromise I could see an ISK penalty being implemented where sure enough you lose a level of your highest skill, but you can get them back on your next clone update at 2-4x the regular price.
 |

cyclobs
Minmatar Honourable Templum of Alcedonia
 |
Posted - 2010.06.29 13:42:00 -
[28]
HTFU.
this is EVE not WoW
|

Achura 001
 |
Posted - 2010.06.29 13:50:00 -
[29]
Losing SP is as much fail as having to train learning skills in order to learn! Both should be removed from the game! >:
|

Eva Darkstar
 |
Posted - 2010.06.29 14:00:00 -
[30]
Edited by: Eva Darkstar on 29/06/2010 14:00:30
Originally by: Nabiah Edited by: Nabiah on 29/06/2010 13:17:02 In Game, you can build ships but you can loose them. You can farm ISK but you can loose it. Everything you can build in game you can loose.
The issue is that you cannot build SP in game as a character. You can even buy learning implants but you can loose them. then you can buy it again. you can buy your ships back. you can buy your Player owned station back. But you cannot buy your lost Skillpoint back because it is a OOC (out of character) value. its something you get from the out-of-game fact that you are a costumer of a company that provides game time which you buy with your RL cash. And this is the core of the issue. No other loss has consequences out of the EVE universe but this does. It actualy affects the player out of game concerning time investment without giving you an In-game chance to recover it as you are given in ships, ISk, implants, etc.
There are other MMOG where players loose SP on death too. And thats probably where CCP got the idea. But in those MMOG games players get SP from their kills and Not from their commercial relation with CCP.
You are paying to be allowed entrance into EVE world and getting SP over time. the SP you get are part of the commercial deal you make with CCP.
Having a game mechanism that takes SP from you without giving you the game mechanism to recover it (like you can with ISK and stuff) is like making a RL deal where you get robed a share of what you have agreed.
The Skillpoint loss from being poded affects you as a CCP costomer more then EVE pilots. And this is bad policy, bad game design, bad marketing strategy, bad idea, bad commercial ethic And a GREAT SCAM. IF there is to be a penalty for IN-Game action, it should concern IN-game consequence.
We cannot kill rats to get SP back like in other MMOG with SP death penalty. In EVE you can only pay for more game time where you will get the same SP you had already payed for.
STOP SCAMMING, FIX IT NOW !
*Yawn*
There's nothing wrong with losing sp for forgetting to upgrade your clones. It takes 2 seconds to check if your clone is up todate from your character sheet.
If you were to get rid of the loss then there is no point having graded clones. In fact might as well do away with clones altogether and have a respawn system if you went that route.
Anyway I find it hard to believe that a person would not have known that their sp was insufficient at some point prior to losing the clone. More likely they put off doing something about it and then forgot.
There's nothing wrong with the system as it is.
|
|
|
|
| |
|
| Pages: [1] 2 3 :: one page |
| First page | Previous page | Next page | Last page |