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Thread Statistics | Show CCP posts - 5 post(s) |
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CCP Fallout
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Posted - 2010.04.12 20:17:00 -
[1]
Changes are afoot. CCP Lemur's newest dev blog details the changes that will be made to bookmarking in deep space with Tyrannis. Please be sure to read the blog carefully and closely, as some capsuleers may find themselves affected once Tyrannis is deployed.
Fallout Associate Community Manager CCP Hf, EVE Online Contact us |
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Firesh
Etoilles Mortant Ltd. Solyaris Chtonium
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Posted - 2010.04.12 20:19:00 -
[2]
Overall a good thing, levels the playing field a bit.
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Exordium8
Minmatar Stealthfield.
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Posted - 2010.04.12 20:27:00 -
[3]
Well, it was good while it lasted. --------------------------------- Pillage, then burn. Everything is air-droppable at least once. There is no 'overkill.' There is only 'open fire' and 'time to reload.
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Atreus Tac
Blood Covenant Pandemic Legion
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Posted - 2010.04.12 20:30:00 -
[4]
I personally think that 10au is a bit to little. If you are set on doing this I would prefer a 20au limit. This means that it is still quite easy to probe down with combat probes, yet avoids directional scanner so smaller clever gangs can hide from stupid large gangs.
[/left] |
jst tstng
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Posted - 2010.04.12 20:35:00 -
[5]
Good stuff, I think.
How about, after Tyrannis is deployed, you guys make public a list of stuff that that got deleted, you know for the funny.
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Agrilad
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Posted - 2010.04.12 20:37:00 -
[6]
I am looking forward to the screams of those who have expensive ships parked at deep safes that aren't paying attention.
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Morscerta
Gallente Living in the Fridge
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Posted - 2010.04.12 20:38:00 -
[7]
I like it although they were quite nice to have
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demonfurbie
Minmatar The Maverick Navy IT Alliance
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Posted - 2010.04.12 20:38:00 -
[8]
how will this effect missions that are more than 10 au away from anything
most often i ball up my wrecks and bookmark the middle to come back to later to salvage
with the changes i will only be able to do that if its with in 10 au
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Tover Chris
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Posted - 2010.04.12 20:39:00 -
[9]
It's one thing to bring them closer, but within directional scanning range?
Get ready for even more fleets of unprobable T3 and BC's, or cloaks on everything.
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TheLordofAllandNothing
Caldari NailorTech Industries RAZOR Alliance
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Posted - 2010.04.12 20:40:00 -
[10]
Edited by: TheLordofAllandNothing on 12/04/2010 20:40:18 When titan bridging to a safespot now the enemy fleet can kill you instantly instead of waiting a few minutes whilst warping as you can not load thanks to dominion lag...
edit: ironic that i am not loading into a system now becasue of it.
_______________________ Fix rockets in '09 =( |
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Last Wolf
Rage For Order
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Posted - 2010.04.12 20:41:00 -
[11]
Edited by: Last Wolf on 12/04/2010 20:42:06 May 19th: "I logged off for the patch and logged back on today and my supercarrier is GONE and I'm in my POD! WTF CCP why didn't you warn us!?!?!?!"
edit: IBTC Oh no you don't! Incoming witty reply, ETA: 300 seconds! |
Jenina Hawke
Minmatar Dromedary Goat Albatross and Fish Big Bang Quantum
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Posted - 2010.04.12 20:47:00 -
[12]
This, quite frankly, ****es me off.
I have done a ****load of missions in 0.0. I have saved every one of those bookmarks, taking a lot of time to mark the distance to the nearest warpable object - and some are over 22AU from any object. Quite a lot of them are over 10AU.
Now you are telling me that if I am in a ****ing MISSION when the server dies before patch, my ship will be dead and I will be podded???
CCP dudes, what are you smoking? Please stop, it is hazardous to your health and my sanity. ***** Jenina Hawke *****
Happy to fly with AAA & ET, the best FC in the game. |
iP0D
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Posted - 2010.04.12 20:51:00 -
[13]
So um .. what about people inactive for a couple of months who log in after these changes Can they petition to get moved or something? Or will they have a nice welcome surprise
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Ix Forres
Caldari Vanguard Frontiers Intrepid Crossing
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Posted - 2010.04.12 20:53:00 -
[14]
Edited by: Ix Forres on 12/04/2010 20:55:38 Why destroy ships and structures? Why not just bookmarks? Makes no sense to me. People will move them eventually. And why 10AU?
(Full disclosure: I have no safespots and barely have time to play, so this doesn't affect me. However, the methodology used here seems suspect.) -- Ix Forres EVE Application Developer EVE Metrics | accVIEW | I Tweet |
Viper ShizzIe
Habitual Euthanasia Dystopia Alliance
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Posted - 2010.04.12 20:55:00 -
[15]
This patch already sounds better than Dominion, good job.
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Murixo
M. Corp Daisho Syndicate
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Posted - 2010.04.12 20:55:00 -
[16]
Crap idea. Crap implementation. CCP sucks.
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Zhentar
Minmatar The 5th Freedom Gentlemen's Club
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Posted - 2010.04.12 20:56:00 -
[17]
More importantly, why are you doing this now, before you fix the fracking loading issues that make deep safe spots necessary for any shred of a fair fight in today's EVE?
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Fire Eriwerif
Insidious Existence En Garde
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Posted - 2010.04.12 20:56:00 -
[18]
Well I guess we'll just give up on post-dominion fleet fights as no one will be able to enter system.
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Dolgu
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Posted - 2010.04.12 20:56:00 -
[19]
10 Au? Not cool
I like my 1000AU spot
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Dacil Arandur
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Posted - 2010.04.12 20:56:00 -
[20]
I don't think it's more than 10AU from any object, it's more than 10AU FARTHER out from the star than the farthest celestial object. So a bookmark in the middle of a huge system with nothing around it will not be removed, only bookmarks that are outside the orbit of the farthest celestial object by more than 10AU.
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XoPhyte
Black Nova Corp IT Alliance
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Posted - 2010.04.12 20:57:00 -
[21]
Edited by: XoPhyte on 12/04/2010 21:00:10 So what happens to the Titan and SC pilots that are away from game and logged off in a deep safe (it's not like players read dev blogs on a daily basis).
Basically they used a perfectly valid method to insure safety while away from game (vacation, job loss etc.). and when they come back they are going to be in a pod due to a change by CCP? Sounds like crap to me...
Also, trying to create safespots now in a interceptor is going to be crap....
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Jenina Hawke
Minmatar Dromedary Goat Albatross and Fish Big Bang Quantum
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Posted - 2010.04.12 20:58:00 -
[22]
TLDR version of blog: "Titans, get into scannable range, so we can kill you since we suck... oh, and if you happen to be inactive you don't deserve to keep your supercapital anyway..."
BUT! It will also make any and all missions, in high sec, lowsec and 0.0, scannable range. ***** Jenina Hawke *****
Happy to fly with AAA & ET, the best FC in the game. |
Paknac Queltel
Standards and Practices
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Posted - 2010.04.12 21:00:00 -
[23]
Okay, to the people who seem to need reading lessons:
Deep safe: Anything that is more than 10 AU farther away from the sun than the farthest celestial is.
A demonstration: Planet Whatever XIV is the farthest planet in System Whatever, and is 145 AU from the sun. Your safespot in Whatever is 154 AU from the sun, and 40 AU from XIV. As your safespot is less than (145 + 10) = 155 AU away from the sun, it is a valid safespot. Your Deep safespot in Whatever is 600 AU deep. As 600 is over (145 + 10) = 155 AU away from the sun, it is no longer a valid safespot, and unreachable.
HTH. HAND. KTHXBYE.
To CCP:
Will the current system loading problems that make deep safespots so popular for large fleets be fixed? Because this seems somewhat unfair otherwise. - Paknac Queltel
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Peter Powers
FinFleet IT Alliance
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Posted - 2010.04.12 21:01:00 -
[24]
Edited by: Peter Powers on 12/04/2010 21:03:24 personally i have some very old very deep spots, but tbh, i can see why those need to be killed.
but i dont see why 10 AU, 10AU is smaller than the range of the directional scanner.
with the modern probing system it is not much of a problem to probe people down at much larger ranges (cover larger area) from a celestial object. And personally i think there should be a bit of a grey zone - meaning some space that you can sit away from for example a gate, without being on the directional scanner, but still being probeable with probes directly dropped there. Personally i have invested alot of time to creat such "16 AU above gate"-spots in lowsec, and even when i dont use 'em much anymore nowadays, i feel that there still is a purpose for those.
Please consider making it more than 10 AU, for example 20 AU - give us some space :)
Edit: offcourse that wont affect all of such bookmarks, but quite often you have one or more of the gates being the object furthest away from the sun.
Northern Crusade - Daily numbers on EVE's largest current conflict |
ihcn
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Posted - 2010.04.12 21:02:00 -
[25]
Edited by: ihcn on 12/04/2010 21:02:11 Edited by: ihcn on 12/04/2010 21:01:43 Three questions:
1: Is the boundary defined as anywhere that is further than 10AU from a celestial object, or is it (furthest celestial object from the sun)AU+10AU from the sun? If it's the second one, does it include the huge areas up/down from anything else?
2: If a character has implants and remains outside the boundary, will the game simply behave as if they've been podded, or will they wake up with clone/implants intact?
3: What will you do with players who are currently in a position to be hurt by this, but inactive?
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XoPhyte
Black Nova Corp IT Alliance
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Posted - 2010.04.12 21:02:00 -
[26]
Edited by: XoPhyte on 12/04/2010 21:02:46
Originally by: Paknac Queltel Okay, to the people who seem to need reading lessons:
Deep safe: Anything that is more than 10 AU farther away from the sun than the farthest celestial is.
A demonstration: Planet Whatever XIV is the farthest planet in System Whatever, and is 145 AU from the sun. Your safespot in Whatever is 154 AU from the sun, and 40 AU from XIV. As your safespot is less than (145 + 10) = 155 AU away from the sun, it is a valid safespot. Your Deep safespot in Whatever is 600 AU deep. As 600 is over (145 + 10) = 155 AU away from the sun, it is no longer a valid safespot, and unreachable.
HTH. HAND. KTHXBYE.
To CCP:
Will the current system loading problems that make deep safespots so popular for large fleets be fixed? Because this seems somewhat unfair otherwise.
Oh, I forgot about the loads of systems containing planets that are 145au away from the sun. Thanks Einstein.
Guess those mid safes on the way to that planet wont work anymore either.
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Paknac Queltel
Standards and Practices
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Posted - 2010.04.12 21:09:00 -
[27]
Edited by: Paknac Queltel on 12/04/2010 21:12:20 Edited by: Paknac Queltel on 12/04/2010 21:11:23 Edited by: Paknac Queltel on 12/04/2010 21:10:40
Originally by: XoPhyte Oh, I forgot about the loads of systems containing planets that are 145au away from the sun. Thanks Einstein.
Guess those mid safes on the way to that planet wont work anymore either.
145 AU is extreme, yes. It's also hypothetical.
Yes, your mid safes to that hypothetical planet will work. If they're between celestials, they can't possibly be farther from the sun that the celestials they're between. Which is what my post was explaining.
EDIT:
Originally by: XoPhyte Additionally you will still be <=10 au from the closest celestial object. How does that make it a deep safe? (unless you believe people only warp to the Sun to use the scanner/probes?)
It's quite possible to be more than 16 AU away from anything in the system, and be closer to the sun than the farthest celestial.
Edited for spelling - Paknac Queltel
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Jack bubu
Lyonesse. RAZOR Alliance
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Posted - 2010.04.12 21:09:00 -
[28]
Originally by: XoPhyte Edited by: XoPhyte on 12/04/2010 21:00:10 So what happens to the Titan and SC pilots that are away from game and logged off in a deep safe (it's not like players read dev blogs on a daily basis).
Basically they used a perfectly valid method to insure safety while away from game (vacation, job loss etc.). and when they come back they are going to be in a pod due to a change by CCP? Sounds like crap to me...
Also, trying to create safespots now in a interceptor is going to be crap....
I think its not a problem if you are logged out IN the ship. the way i understand it only empty ships/cans etc get removed
I have a question though. when you say [...] Quote: which is more than 10AU further from the local star than the furthest-out celestial object (planets or stargates)
does this mean when e.g planet x is 50 AU from the SUN, i can make safespots everywhere in the system up to 60AU from the sun and NOT just 10AU from Planet x ? .
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Ezekiel Sulastin
Gallente Shiva Morsus Mihi
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Posted - 2010.04.12 21:11:00 -
[29]
Edited by: Ezekiel Sulastin on 12/04/2010 21:11:51
Originally by: Zhentar More importantly, why are you doing this now, before you fix the fracking loading issues that make deep safe spots necessary for any shred of a fair fight in today's EVE?
Originally by: XoPhyte Edited by: XoPhyte on 12/04/2010 21:00:10 So what happens to the Titan and SC pilots that are away from game and logged off in a deep safe (it's not like players read dev blogs on a daily basis).
Basically they used a perfectly valid method to insure safety while away from game (vacation, job loss etc.). and when they come back they are going to be in a pod due to a change by CCP? Sounds like crap to me...
Also, trying to create safespots now in a interceptor is going to be crap....
Way to go CCP; at least it'll help keep the server from melting under huge load since only the stupid or desperate will even try to jump in.
*edit: @Jack bubu: I heard reading comprehension was useful in Eve, especially concerning bolded sentences in a devblog :V
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Marlona Sky
D00M. RED.OverLord
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Posted - 2010.04.12 21:13:00 -
[30]
My deep safe backbone!
Also lol @ all those players who depended on those deep safes to play the game.
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