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Bagehi
Association of Commonwealth Enterprises Gentlemen's Club
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Posted - 2010.04.01 18:44:00 -
[1]
Edited by: Bagehi on 01/04/2010 18:45:09 Because you cannot look out a window to see outside stations, someone is forced to undock (despite all the sparkly windows on the station models).
If there was a button beside/above/below the "undock" button to the effect of "look outside" that would load the station grid with the overview centered on the station, no modules, no scanner... this would probably be easier on the server than ships undocking/docking constantly to see if anyone is outside (as well as being a more logical way to check what is outside the station).
With that change should come a significantly longer redock timer. Something on the order of 2-5 minutes (depending on ship size).
The Combination of these two changes should fix the cause and problems associated with station hugging games.
To answer those who say "no will undock anymore" before they ask:
People know the station is camped already with the current mechanics. Station camps would have meaning and options with these changes. One option is to stick a cloaky/ceptor on station and ships aligned to it but offgrid (or in a different system) if you are trying to catch someone. Now there is the possibility of a break out and people will be more likely to try and when they try, they are committed to fighting if they fail. Both would have a fighting chance, so there would be more fights. |
lookatzebirdie
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Posted - 2010.04.01 18:51:00 -
[2]
i prefer station windows and scramblers preventing docking if only because it will br a PITA to wait a minute or more docking timer when i just forget something
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Bagehi
Association of Commonwealth Enterprises Gentlemen's Club
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Posted - 2010.04.01 19:01:00 -
[3]
Edited by: Bagehi on 01/04/2010 19:04:54
Originally by: lookatzebirdie i prefer station windows and scramblers preventing docking if only because it will br a PITA to wait a minute or more docking timer when i just forget something
Good point. What if the docking timer functioned like the logoffski timer, in that if you are aggressed, your timer increases?
CSM has brought some fixes to CCP on the issue of docking games. This is a suggestion for further changes that can help to reduce this. |
Alexis Rakun
Gallente
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Posted - 2010.04.01 19:16:00 -
[4]
Kinda cool but as above stated, not awesome enough. Soz no props, maybe the Walking in Stations update will include this indirectly :) d^.^b
"Live the life that you got without regret, coz unlike the capsuleers you only got one" FA Page |
Amberlamps
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Posted - 2010.04.01 20:44:00 -
[5]
How about if your target has so many target painters on them it make them too big to fit in the docking chute.
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dungabee
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Posted - 2010.04.14 22:33:00 -
[6]
Station windows would be great. It's realistic, simple and (slightly) rebalances lowsec away from the pirates.
Supported.
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