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Vera Algaert
Republic University Minmatar Republic
217
|
Posted - 2012.07.03 08:12:00 -
[31] - Quote
Drake Dahma wrote:If blink is a scam, then this new chimera sitting on my hanger is a lie....but I'm looking right at it so it must be legit.
I think it is useful to think of blink not so much as a lottery than as a slot machine.
I think what spawns these suspicions is that many people intuitively understand that "true" randomness with a constant price/(probability of winning) is a bad way to keep players hooked.
If the player depletes his bankroll due to a losing streak after the first few games he will be dissatisfied and unhappy - remember that at the end of the day he pays for entertainment and that entertainment has to be provided to him.
In real-life regulations force slot machine designers to keep each roll independent from the previous ones (unless it is explicitly stated by the game otherwise) and they try to make up for this by giving some mid-sized pay-outs a relatively high probability (some excitement to keep the player interested but not enough to make him take his winnings and go home) and by allowing the player only to bet a small part of his bankroll on each roll (so he won't deplete it too fast).
In EVE no such regulations exist and it would be easy to deign a system where wins approach a uniform distribution over a long time but the randomness gets "massaged" a little in the short-term. Why not give a new player a hidden bonus so he gets a favorable first impression of the site? Is it really a great idea to allow unlimited losing streaks to any player?
Blink has two issues compared to RL slot machines (due to its lottery-style format): - it allows players to lose a lot of money in a really short time (which is not fun). - there is no way to keep the player happy with some small payouts, he either wins or loses without any middle ground and the size of win/loss is chosen by himself (achievements try to make up for this a little)
Blink has one massive advantage over conventional slot machines: - there is no way for the house to go into the red even temporarily (the only possibly loss is due to opportunity cost when market prices change) - players don't occupy one of a limited number of seats, keeping them around playing is cheap.
The first advantage makes playing with the probabilities riskless for the lottery provider.
I don't know what Somer Blink is doing - I only use them occasionally to cash out the 100m credit I get from buying a GTC through their site.
But if I were to design a gambling site like Blink I would try to massage probabilities to take some control over the pacing of each players play session to "optimize" his entertainment (and maybe cut off the extreme tails of his payout distribution over a typical play session).
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Andrev Nox
SOMER Blink Cognitive Development
95
|
Posted - 2012.07.03 08:20:00 -
[32] - Quote
Vera - we've seen a few of the copycat sites over the years try that strategy. It was interesting to watch, but not really feasible in an Eve environment where alts are easy and unidentifiable.
We try to use achievements, promos, bonus blinks, minibonks, bonks, and the other associated giveaways as a way to help cut off bad losing streaks. Anytime someone gets "too far in" for their comfort, my first suggestion is always to just lay off the normal blinks and surf the promos till they're back "in the black" :)
For the more technically minded - our draws are all independent of each other. This is the code we use - just an open call to random.org :)
For the non-technical folks (like me) - we poke random.org saying "Hai! Number between 1 and X please!" and random.org replies with "SHORE! Here's number Y. That is winnar now!" Somer Blink - The original microlottery site. |
Ms Kat
Republic Military School Minmatar Republic
0
|
Posted - 2012.07.03 09:17:00 -
[33] - Quote
Blink is 100% legit.
Only word of warning I may offer is make sure to read the details on the website clearly, and make sure you youtrself dont make an error. Im specificaly refering to the deposit of ISK, alot of scammers have setup corps with names almost identical to the official sommer blink corp, so just doublecheck any deposits :)
blink blink... blink blink |
Jake Warbird
Republic Military School Minmatar Republic
1592
|
Posted - 2012.07.03 09:29:00 -
[34] - Quote
Thorn Galen wrote:Ariel Armani wrote:Hello, I heard about this 250 celebration or whatever that Somer Blink is having, so I was interested. I have some extra ISK for "fun". Anyway, I was asking around, and somebody sent me this link - [ freshly created blog which no-one gave me the link to but I posted here to draw attention] That got me worried, so I asked about it in the Blink thread. Some dude Andrew Nox (with Blink I guess) told me to just "ask other Blink players about their experiences". So that's what I am doing. Anybody want to share their experiences, good or bad? Thanks! I call you out on total BS You created that blog. It's brand-new and "someone sent me this link" ?? Total crap. What did you lose ? 1 Billion, 2 Billion ? Or did they turn down your recruitment application ? It's gambling and totally legit whether you like it or not. Your posting of that link here is proof that you invented it.
This... It's alright... GD is the best place to get hugs I heard.
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Chase The Dragon
Republic Military School Minmatar Republic
5
|
Posted - 2012.07.03 09:30:00 -
[35] - Quote
It's a scam. It's possible to predict the winning number (80+% chance). The majority of wins are to 'normal' players to keep the ruse up, but a substantial percentage are to players 'in the know' and authorised by Somer Blink.
So basically, yes you can win but the odds are stacked against you. |
Andrev Nox
SOMER Blink Cognitive Development
100
|
Posted - 2012.07.03 09:40:00 -
[36] - Quote
Chase - if we wanted to have "House Bets," we could just add a "House Bet" ticket to each Blink. No subterfuge required. Several of the copycats over the years have tried this idea, too. Some of them with some moderate success. :) We prefer a system where an actual player wins each item. And yes, where we make our money from the percentage of that transaction :)
The long and short is - we make plenty running it as a legit service. The one surefire way we could possibly screw it up would be to rig it. And killing your own golden goose requires a degree of mental handicap few people would ever be willing to engage in :p
Long before Blink, Somer ran a trusted 3rd party service, a lottery hosting service, and her own forum-based lottos. Blink didn't spring into existence from some faceless alt. It was STARTED from a position of trust, and has been building on that for almost two years now :) Somer Blink - The original microlottery site. |
malaire
451
|
Posted - 2012.07.03 10:01:00 -
[37] - Quote
Chase The Dragon wrote:It's a scam. It's possible to predict the winning number (80+% chance). The majority of wins are to 'normal' players to keep the ruse up, but a substantial percentage are to players 'in the know' and authorised by Somer Blink.
So basically, yes you can win but the odds are stacked against you. It's even better - just get control of random.org and you can predict 100% of winning tickets.
I've played a bit there and so far my odds are near what they should be (13.33% currently, I allways take just one ticket and mostly in 8 ticket games.)
New to EVE? Don't forget to read: The Manual * The Wiki * The Career Options * and everything else |
JC Anderson
Noir. Noir. Mercenary Group
666
|
Posted - 2012.07.03 10:12:00 -
[38] - Quote
Not a scam, and they make an ungodly amount of ISO even running it legit.
People get addicted to it though. A friend of mine won a machariel, a carrier, and a daredevil in a row with only buying one ticket a piece.
We told him he should stop right there but instead he decided to push his luck and keep going. After winning three in a row i believe he figured the odds were much better than they actually are.
Because of this he began buying more than one ticket on each slot. He wasn't having as much luck and continued to increasthe amount of ticets for each blink. In the end i honk he lost more than worth of the ships he won at the start.
Then our CEO Alekseyev decided to try and won a thanatos onbhis first try with otnly 1 ticket.
He was smart and quit after that. ;) |
Rek Seven
Probe Patrol Project Wildfire
340
|
Posted - 2012.07.03 10:17:00 -
[39] - Quote
Only the creators really know i guess. Sure you win here and there but who is to say the winning ticket selection it truly random... |
Skippermonkey
Tactical Knightmare
1116
|
Posted - 2012.07.03 10:19:00 -
[40] - Quote
The blog writer got a little bit carried away and mistook ISK for $
http://blinkexposed.blogspot.co.uk/p/huge-profits.html wrote:Now... It's easy to see how Somer Blink has taken over 150 trillion dollars! My homeboys tried to warn me But that butt you got makes me so horny |
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Andrev Nox
SOMER Blink Cognitive Development
102
|
Posted - 2012.07.03 10:21:00 -
[41] - Quote
Rek:
If you like, you're free to evaluate our method for choosing winners. The code we use to get the number is here. As you can see, we draw it from random.org. You can find their real-time statistics here and several peer-reviewed papers on the quality of their random-generator here.
And, from a more practical standpoint - with over 1,733,423 Blinks completed, it would be a MONSTROUS amount of work to try and rig them/keep that rigging hidden from the public/the dozens of people who've worked for Blink. Saner by far to just run it honestly and enjoy it for what it is :)
Hope that helps :) Somer Blink - The original microlottery site. |
Akirei Scytale
Test Alliance Please Ignore
1730
|
Posted - 2012.07.03 10:25:00 -
[42] - Quote
Ariel Armani wrote:Hello, I heard about this 250 celebration or whatever that Somer Blink is having, so I was interested. I have some extra ISK for "fun". Anyway, I was asking around, and somebody sent me this link - http://blinkexposed.blogspot.com/That got me worried, so I asked about it in the Blink thread. Some dude Andrew Nox (with Blink I guess) told me to just "ask other Blink players about their experiences". So that's what I am doing. Anybody want to share their experiences, good or bad? Thanks!
Playing Somer Blink long term is about as intelligent as playing Blackjack long term, for the exact same reasons. TEST Alliance BEST Alliance |
Lin-Young Borovskova
Science and Trade Institute Caldari State
404
|
Posted - 2012.07.03 10:28:00 -
[43] - Quote
Ariel Armani wrote:Hello, I heard about this 250 celebration or whatever that Somer Blink is having, so I was interested. I have some extra ISK for "fun". Anyway, I was asking around, and somebody sent me this link - http://blinkexposed.blogspot.com/That got me worried, so I asked about it in the Blink thread. Some dude Andrew Nox (with Blink I guess) told me to just "ask other Blink players about their experiences". So that's what I am doing. Anybody want to share their experiences, good or bad? Thanks!
Was a Blink addict for a long time, spent billions and won billions, far more than I've ever put in but just like every game you need to put yourself limits.
And yes, those are serious people, whatever you win it's really yours, they ship your stuff when possible for 0 isk, you'll never miss a single isk you deposit because it's API done or Andrew/Mom will watch logs to give you back what's yours.
There are few serious people you can trust in this game, SommerMom and Andrew are 2 of those. Not only they will always respect their contract with their customers but some times offer them to buy stuff, like LP's stuff, rare ships, faction mods etc.
Really, they're awesome dudes. brb |
Skippermonkey
Tactical Knightmare
1116
|
Posted - 2012.07.03 10:29:00 -
[44] - Quote
Its a casino, of course the house is going to rake it in, thats the whole point of a casino My homeboys tried to warn me But that butt you got makes me so horny |
Vera Algaert
Republic University Minmatar Republic
217
|
Posted - 2012.07.03 10:46:00 -
[45] - Quote
malaire wrote:It's even better - just get control of random.org and you can predict 100% of winning tickets. yep, that would be one way of doing it - but in practice it would rely on blink using a misconfigured nameserver which is pretty unlikely.
Alternatively you could block access to random.org via a ddos (or wait for a time when random.org is not available for some other reason) and try to exploit some weakness in mt_rand.
Any pseudo random number generator which does not fetch entropy from outside sources is periodic, that is the numbers will start repeating themselves after some time. For the mersenne twister used by mt_rand the period is 2^19937 GêÆ 1 which is pretty long. And of course the sequence of random numbers is different for each of the 2^32 seed states. If Blink was trying to create really long random numbers one still might be able to figure out at which position one is in which sequence after observing a couple of outputs. But with the small numbers of tickets this is hopeless. Additionally consider that Blink does probably use multiple php processes to handle requests each of which maintains its own PRNG. I guess that the PRNG of whatever php process gets to handle the request for the final ticket gets to determine the winning number - so you can't even look at the sequence of winning numbers and treat them as a sequence of mt outputs - they are a wild mix of any number of MTs. Your best bet would probably be to try get php to spawn a new process with your request (or maybe you are lucky and cogdev.net uses a CGI configuration but in real-life that doesn't happen) in which case a new PRNG would be initialized and you would "only" have to guess one of the 2^32 seed states.
Real slot machines keep cycling through random numbers even when there is no user input to prevent an attacker from being able to exploit the PRNG's sequential nature.
On Linux a call to /dev/random (which introduces entropy from hardware devices; but which is blocking and can be slow if not enough entropy is in the pool) or /dev/urandom (less true randomness but fast) would probably be preferable to mt_rand. However, in practice I can't really see anyone being able to exploit this. |
Vera Algaert
Republic University Minmatar Republic
217
|
Posted - 2012.07.03 10:46:00 -
[46] - Quote
Akirei Scytale wrote:Ariel Armani wrote:Hello, I heard about this 250 celebration or whatever that Somer Blink is having, so I was interested. I have some extra ISK for "fun". Anyway, I was asking around, and somebody sent me this link - http://blinkexposed.blogspot.com/That got me worried, so I asked about it in the Blink thread. Some dude Andrew Nox (with Blink I guess) told me to just "ask other Blink players about their experiences". So that's what I am doing. Anybody want to share their experiences, good or bad? Thanks! Playing Somer Blink long term is about as intelligent as playing Blackjack long term, for the exact same reasons. in blackjack you can count cards, so what was your point again? |
Akirei Scytale
Test Alliance Please Ignore
1730
|
Posted - 2012.07.03 10:49:00 -
[47] - Quote
Vera Algaert wrote: in blackjack you can count cards, so what was your point again?
I challenge you to attempt that at any modern casino. That technique is long dead. TEST Alliance BEST Alliance |
Gilbaron
Free-Space-Ranger Ev0ke
275
|
Posted - 2012.07.03 10:54:00 -
[48] - Quote
its a casino
the only person profiting from a casino in the long run is the owner
there is also no law enforcing that could possibly control this special casino for not scamming the players with fake winners
i would not give them a single ISK |
Andrev Nox
SOMER Blink Cognitive Development
102
|
Posted - 2012.07.03 10:58:00 -
[49] - Quote
Gil makes a good point, honestly - end of the day, if you don't enjoy gambling, or think we'd be silly enough to **** it up by rigging it, you're best off not playing.
We're more than happy to answer questions and provide facts, but if you're dubious after that, the safe answer in Eve is always to keep your ISK in your own wallet. We're not trying to coerce anyone into gaming. :) Somer Blink - The original microlottery site. |
Gibbo3771
AQUILA INC Verge of Collapse
131
|
Posted - 2012.07.03 11:05:00 -
[50] - Quote
I dont like it very much.
Dont get me wrong, I have won more than I have lost and enjoy the experience of it.
What gets me is, its the same, constant 2-3 players winning nearly all the time, with the odd random new guy winning.
I do not think its rigged but hell, like a casino and like everyone says, house always wins at the end of the day. They might pay out 30bil to you at one point but they have already taken 60 from someone the minute before. Everytime you dont like my comments/posts the terrorists win and your a disgrace to your country. |
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Danfen Fenix
131
|
Posted - 2012.07.03 11:12:00 -
[51] - Quote
Gilbaron wrote:its a casino
the only person profiting from a casino in the long run is the owner
And if anyone ever thought otherwise while using it, they deserver to lose ISK
Me?
I love Somerblink I've actually made a couple hundred million off it. It 'would' be closer to 1b, but when I started I didn't realise it would be smarter to get paid back the ISK & put it back in to blink, rather than just changing it back in to blink credit |
Lilliana Stelles
Mindstar Technology Executive Outcomes
74
|
Posted - 2012.07.03 11:25:00 -
[52] - Quote
Personally, I've turned a profit off of blink, (albeit not much of one). It is possible though, particularly if you stick around for the promos and trivia questions to get into a few extra lotteries.
Edit: The whole thing with a character winning that hasn't been created yet winning could be based around them being bio-massed. Somer Blink only tracks names, not APIs, so if a character was deleted and recreated, Blink would think it was the same character.
Second Edit: Considering the absolutely massive number of players pouring money into Somer, it can make a great deal more money as a semi-legitimate (casino) business than as a scam. |
ArmyOfMe
Omniscient Order
92
|
Posted - 2012.07.03 11:30:00 -
[53] - Quote
Well, not really played on somer a lot. But yesterday i won 1 talos, 2x navy caracals, navy geddon and lots of other small stuff. Came out of it with about 300m in profits.
So no, its not cheating on their part, but as with all types of gambling, the house allways wins in one way or another. ArmyOfMe > i swear my drones have become even more stupid after the patch Wanna Kill > as usually im way ahead of you, my drones have been drooling idiots for ages |
Xenuria
The Scope Gallente Federation
564
|
Posted - 2012.07.03 11:56:00 -
[54] - Quote
I am on the fence when it comes to blink.
When I started asking questions I was warned to stop or I would be banned from the ingame channel. I asked somer herself some of my questions and she was evasive to say the very least.
Here are some key questions you should be asking.
"Why are their people in somer blink with win ratios over 95%?" "Why is the majority of the statistical data hidden from the end user?"
When I make an effort to determine if something is bogus or not I ask for the data on wins and losses for everybody and everything with names and personal information partially redacted. Every legitimate organization I have ever requested this from has provided me with this, except somer blink.
Xenuria Rising |
Rakshasa Taisab
Sane Industries Inc.
857
|
Posted - 2012.07.03 12:02:00 -
[55] - Quote
Andrev Nox wrote:Rek: If you like, you're free to evaluate our method for choosing winners. The code we use to get the number is here. As you can see, we draw it from random.org. You can find their real-time statistics here and several peer-reviewed papers on the quality of their random-generator here. As a comp.sci guy, I'll have to say that piece of 'code' fails hard.
While the random number generator (random.org) is trustworthy, the chain of trust is not kept. There is no way to verify 1) that the linked PHP code is actually what is executed 2) that the game that 'rolls the dice' rolled it just once instead of doing it multiple times until the desired result happens and 3) that every entry in a game is a real player who paid for the slot with ISK (rather than RMT).
If you really wanted to be secure and ensure 1) and 2), each game would (when created) have an random ID and the trusted random number generator would take this ID when rolling the dice, it would use it as seed and only allow a single roll. The somer blink site would then link to the result page, where the ID, time and result would be viewable.
Do that and your site would be 'trustworthy' for players, but not necessarily RMT free as per 3).
Frankly the part of you post above about 'statistics' and 'peer-reviewed papers' is a clear example of trying to hide a weak link in a chain by showing off how damn strong all the other links are. Nyan |
Xenuria
The Scope Gallente Federation
564
|
Posted - 2012.07.03 12:05:00 -
[56] - Quote
Rakshasa Taisab wrote:Andrev Nox wrote:Rek: If you like, you're free to evaluate our method for choosing winners. The code we use to get the number is here. As you can see, we draw it from random.org. You can find their real-time statistics here and several peer-reviewed papers on the quality of their random-generator here. As a comp.sci guy, I'll have to say that piece of 'code' fails hard. While the random number generator (random.org) is trustworthy, the chain of trust is not kept. There is no way to verify 1) that the linked PHP code is actually what is executed 2) that the game that 'rolls the dice' rolled it just once instead of doing it multiple times until the desired result happens and 3) that every entry in a game is a real player who paid for the slot with ISK (rather than RMT). If you really wanted to be secure and ensure 1) and 2), each game would (when created) have an random ID and the trusted random number generator would take this ID when rolling the dice, and it would only allow a single roll. The somer blink site would then link to the result page, where the ID, time and result would be viewable. Do that and your site would be 'trustworthy' for players, but not necessarily RMT free as per 3). Frankly the part of you post above about 'statistics' and 'peer-reviewed papers' is a clear example of trying to hide a weak link in a chain by showing off how damn strong all the other links are.
^^^THIS
I am going to do some research and I will find out if SomerBlink is a scam or is actually legitimate. Xenuria Rising |
Andrev Nox
SOMER Blink Cognitive Development
102
|
Posted - 2012.07.03 12:12:00 -
[57] - Quote
Xenuria wrote:I am on the fence when it comes to blink.
When I started asking questions I was warned to stop or I would be banned from the ingame channel. I asked somer herself some of my questions and she was evasive to say the very least.
Here are some key questions you should be asking.
"Why are their people in somer blink with win ratios over 95%?" "Why is the majority of the statistical data hidden from the end user?"
When I make an effort to determine if something is bogus or not I ask for the data on wins and losses for everybody and everything with names and personal information partially redacted. Every legitimate organization I have ever requested this from has provided me with this, except somer blink.
In answer to the first question - It's answered anecdotally in the thread above you. :) Some folks get lucky on their first few blinks, and stop forever. It's the same reason some people have win ratios at 0% - they get a bad first run, and stop forever. I grant, it's something that would be addressed with the "fixed win percentage" idea outlined earlier in the thread, but that's just not something we're willing to do. Every draw is, and will stay, independent to every other draw. :)
In answer to the second question - Large swaths of database queries readily available to the public in a unified location are a server-melting fiasco. Blink receives around 700-2.5k individual users per hour, most of which stay on the site for 27-42 minutes each, and hammer F5 like a rabid monkey while they're there. Some concessions have to be made to technical performance :)
In answer to why YOU specifically aren't given large swaths of statistical data with personal information redacted - if that's what it would take for you to play, we're okay with you not playing. :) Even if we did take the time to hand all that over, a day later you could make the same demand for information again, and again, and again. If someone really distrusts our service that much, we're totally cool with you not using it :)
In answer to Rakshasa Taisab:
Each blink does have a unique identifier, it's Blink ID number. It is visible on even the currently active blinks, in the lower left hand corner of the Blink (highlight the text there to see it). The results from that are viewable to anyone who played on that Blink - though I grant, they're not perpetually visible to anyone who wants to look.
And, again, all that said - I absolutely concede there's zero way we could guarantee that all of that code didn't change right after you looked. The answer to that one will always be: It wouldn't benefit us to do that. It would catastrophically cripple us. But if you disbelieve that, it's totally cool to keep not playing. :)
Edit to add: Re-reading, I misunderstood what you were looking for from a unique identifier. Random.org doesn't have any type of identification API, so that's not possible (to my knowledge) while using them as our RNG source. Somer Blink - The original microlottery site. |
Xenuria
The Scope Gallente Federation
564
|
Posted - 2012.07.03 12:19:00 -
[58] - Quote
Andrev Nox wrote:Xenuria wrote:I am on the fence when it comes to blink.
When I started asking questions I was warned to stop or I would be banned from the ingame channel. I asked somer herself some of my questions and she was evasive to say the very least.
Here are some key questions you should be asking.
"Why are their people in somer blink with win ratios over 95%?" "Why is the majority of the statistical data hidden from the end user?"
When I make an effort to determine if something is bogus or not I ask for the data on wins and losses for everybody and everything with names and personal information partially redacted. Every legitimate organization I have ever requested this from has provided me with this, except somer blink.
In answer to the first question - It's answered anecdotally in the thread above you. :) Some folks get lucky on their first few blinks, and stop forever. It's the same reason some people have win ratios at 0% - they get a bad first run, and stop forever. I grant, it's something that would be addressed with the "fixed win percentage" idea outlined earlier in the thread, but that's just not something we're willing to do. Every draw is, and will stay, independent to every other draw. :) In answer to the second question - Large swaths of database queries readily available to the public in a unified location are a server-melting fiasco. Blink receives around 700-2.5k individual users per hour, most of which stay on the site for 27-42 minutes each, and hammer F5 like a rabid monkey while they're there. Some concessions have to be made to technical performance :) In answer to why YOU specifically aren't given large swaths of statistical data with personal information redacted - if that's what it would take for you to play, we're okay with you not playing. :) Even if we did take the time to hand all that over, a day later you could make the same demand for information again, and again, and again. If someone really distrusts our service that much, we're totally cool with you not using it :) In answer to Rakshasa Taisab: Each blink does have a unique identifier, it's Blink ID number. It is visible on even the currently active blinks, in the lower left hand corner of the Blink (highlight the text there to see it). The results from that are viewable to anyone who played on that Blink - though I grant, they're not perpetually visible to anyone who wants to look. And, again, all that said - I absolutely concede there's zero way we could guarantee that all of that code didn't change right after you looked. The answer to that one will always be: It wouldn't benefit us to do that. It would catastrophically cripple us. But if you disbelieve that, it's totally cool to keep not playing. :) Edit to add: Re-reading, I misunderstood what you were looking for from a unique identifier. Random.org doesn't have any type of identification API, so that's not possible (to my knowledge) while using them as our RNG source.
When I am talking about win ratios I am talking about people that have earned over 1 billion isk and ALSO have a 90+% win ratio. That is what gives me pause.
As far as melting servers, I really find it hard to believe that something as basic as somer blink needs all that much resources. I am not requesting you make a live database available to the public.
Maybe something every month of week during downtime. This would cause an influx of new users because people would actually be able to run the numbers and look for anything suspicious. Xenuria Rising |
dexington
Lysergic.acid.diethylamide
23
|
Posted - 2012.07.03 12:22:00 -
[59] - Quote
Xenuria wrote:I am going to do some research and I will find out if SomerBlink is a scam or is actually legitimate.
I think it's going to be very hard to prove anything, on way or the other. Random is random, and while some results are statistically unlikely they are not impossible, someone can win 100 out of 100 games without cheating. Unless you hack into the webserver and prove their code is designed to fix the rolls, i can't see how you are going to prove anything, and even that would end up being your word against their on weather or not the the prove was genuine.
Personally i that the site is legit, it's just like playing slot machines with a set payout ratio. It's not cheating, just very much in the favor of the house. |
Rakshasa Taisab
Sane Industries Inc.
857
|
Posted - 2012.07.03 12:30:00 -
[60] - Quote
Andrev Nox wrote:In answer to Rakshasa Taisab:
Each blink does have a unique identifier, it's Blink ID number. It is visible on even the currently active blinks, in the lower left hand corner of the Blink (highlight the text there to see it). The results from that are viewable to anyone who played on that Blink - though I grant, they're not perpetually visible to anyone who wants to look. I'll just skip this part for rather obvious reasons...
Andrev Nox wrote:And, again, all that said - I absolutely concede there's zero way we could guarantee that all of that code didn't change right after you looked. The answer to that one will always be: It wouldn't benefit us to do that. It would catastrophically cripple us. But if you disbelieve that, it's totally cool to keep not playing. :) First of all, I have no idea what kind of a lay person would ever think that an URL would in any way be any kind of insight into what PHP script was being run server-side.
Are you intentionally trying to present yourself as so clueless that we'd think you incapable of actually pulling off such an easy scam?
Also I'm not just disbelieving you and decide not to play / get scammed. I'm heavily implying that CCP should look into your operations to see if you're running an RMT laundering site.
Andrev Nox wrote:Edit to add: Re-reading, I misunderstood what you were looking for from a unique identifier. Random.org doesn't have any type of identification API, so that's not possible (to my knowledge) while using them as our RNG source. DERP Nyan |
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