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SabotNoob
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Posted - 2010.03.14 23:10:00 -
[1]
I lined up a skill in my queue and I got this message:
Training Astrogeology to level 5 will take you 422,423 skillpoints above the 1,600,000 skillpoint bonus limit so it will not be trained at bonus speeds, nor will any skills after that.
What is the skillpoint bonus limit? I've never heard of this thing...
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Avo Daith
Mentors Administration
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Posted - 2010.03.14 23:20:00 -
[2]
Your first 1.6 million SP train at double speed. The first queued skill that will put you over that limit trains at the lesser speed. Train shorter skillss until you reach it. I would suggest the learning skills, if you haven't trained them already. _________________________ Join Channel 'Mentors' for PVP and PVE help and advice ingame without changing corps. Click Channels and Mailing lists > Channels > Join > Mentors |
Merouk Baas
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Posted - 2010.03.15 00:30:00 -
[3]
Your first 1.6 million SP's as a new character are trained at double speed. It's a gift for newbies, cause they have a hard time starting up in the game. After that, skill training will cut itself down to normal speed like us old folk get.
What you want to do is train some smaller skills so you can still make use of that 422,423 speed bonus. Train a bunch of skills from 3 to 4 for 45,000 each, then train a bunch of skills from 2 to 3 for 8,000 each, etc. until you fill up that remaining bonus.
Then go back to training the skills that you want, cause your speed won't be affected anymore.
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SabotNoob
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Posted - 2010.03.16 12:29:00 -
[4]
Bummer. How is the bonus speed conducted? Does the timer move faster or is the overall skill time just cut in half?
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Serpents smile
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Posted - 2010.03.16 12:38:00 -
[5]
Originally by: SabotNoob Bummer. How is the bonus speed conducted? Does the timer move faster or is the overall skill time just cut in half?
The training time is cut in half.
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Horchan
Gallente
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Posted - 2010.03.16 15:01:00 -
[6]
Originally by: Serpents smile The training time is cut in half.
Technically, your attributes are considered double what they actually are, so your SP/minute calculation ( Primary + Secondary/2 SP/min ) is doubled. This is what causes the training time to be cut in half while you're still under 1.6 mil SP. ---
DesuSigs |
Cate Fenring
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Posted - 2010.03.16 16:19:00 -
[7]
Edited by: Cate Fenring on 16/03/2010 16:23:38
Originally by: Merouk Baas What you want to do is train some smaller skills so you can still make use of that 422,423 speed bonus. Train a bunch of skills from 3 to 4 for 45,000 each, then train a bunch of skills from 2 to 3 for 8,000 each, etc. until you fill up that remaining bonus. Then go back to training the skills that you want, cause your speed won't be affected anymore.
I don't really agree. I think the BEST thing to do is train all your learning skills up to 4 or 5 asap. Perhaps except the charisma one because you hardly need it unless you're a trader or manager. Use your money to get good implants, at least +3 ones and don't bother about T2 stuff until later.
For in the end, your progression won't be so much determined by your wallet as it is by your skills. If I want to fly a T2 cruiser money isn't really the issue. But getting the skills is. I'm training learning skills now (at 1 mio sp atm) and while it takes me 1D 21H to train Engineering V it takes a fellow corp member without a lot of learning skills or +3 implants 5D 3H !!
It's a bit as taking time to get a very fast car while everyone already drives away, you'll increase your SP/hour by more than 100%. Once you're underway you'll overtake everyone who is slower and get to your targets first. After all: after years of playing an investment of a few weeks won't be that much and you won't regret it!
If there's one thing I've learned in my 1st 3 weeks it is: Progression = SP/hour
Things may seem fast and easy now but once you're traning your cruiser V to get that pretty T2 ship it makes a lot of difference if it takes you 7D 2H or 33D 17H!!
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SabotNoob
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Posted - 2010.03.16 17:11:00 -
[8]
Originally by: Cate Fenring Edited by: Cate Fenring on 16/03/2010 16:23:38
I don't really agree. I think the BEST thing to do is train all your learning skills up to 4 or 5 asap. Perhaps except the charisma one because you hardly need it unless you're a trader or manager. Use your money to get good implants, at least +3 ones and don't bother about T2 stuff until later.
For in the end, your progression won't be so much determined by your wallet as it is by your skills. If I want to fly a T2 cruiser money isn't really the issue. But getting the skills is. I'm training learning skills now (at 1 mio sp atm) and while it takes me 1D 21H to train Engineering V it takes a fellow corp member without a lot of learning skills or +3 implants 5D 3H !!
It's a bit as taking time to get a very fast car while everyone already drives away, you'll increase your SP/hour by more than 100%. Once you're underway you'll overtake everyone who is slower and get to your targets first. After all: after years of playing an investment of a few weeks won't be that much and you won't regret it!
If there's one thing I've learned in my 1st 3 weeks it is: Progression = SP/hour
Things may seem fast and easy now but once you're traning your cruiser V to get that pretty T2 ship it makes a lot of difference if it takes you 7D 2H or 33D 17H!!
Actually, I'm worried about my Astrogeology Level 5 training time. It's currently at 19 days while I'm in the bonus speed period, and I haven't started it yet! I'm only about 100k points away from the 1.6 million point. So I guess it'll take me about 38 days to train Astrogeology to Level 5?!
I've trained Intelligence and Instant Recall to level 4 each, and the other 3 to level 3 each. I have a mix of +1 and +2 implants, no +3's yet... (Intelligence and Memory implants are +2's, all others +1's).
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Jose Black
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Posted - 2010.03.16 17:23:00 -
[9]
Cate, thats certainly true and good advice for a second character. As someone that just started there's barely a way that you can afford both advanced learning skillbooks and higher grade implants.
In your example about training time difference, are the base attributes (minus learnings and implants) the same for the two characters in question?
And the statement that money is less an issue than skill level is your point of view. Actually I know a fellow that has the skill to fly t2 cruisers, but not even the ISK for the skillbook. Its all about how much time you spend on playing. Keep in mind someone as new as one million skillpoints doesn't run level 4 missions or something.
Also progression is knowledge, even more than skill points. Watching your learning skills grow doesn't tell you much about game mechanics. Skilling and using actual ships and modules does.
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Cate Fenring
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Posted - 2010.03.16 23:03:00 -
[10]
Originally by: Jose Black Edited by: Jose Black on 16/03/2010 17:32:22 Cate, thats certainly true and good advice for a second character. As someone that just started there's barely a way that you can afford both advanced learning skillbooks and higher grade implants.
In your example about training time difference, are the base attributes (minus learnings and implants) the same for the two characters in question?
Also progression is knowledge, even more than skill points. Watching your learning skills grow doesn't tell you much about game mechanics. Skilling and using actual ships and modules does.
Of course you're right. But my 1st character is now only 3-4 weeks old and I don't train her anymore; my "2nd" character is 10 days old (with 1.2m SP) and I wanted to do things better with her because I kind of screwed up my precious double time. And well, I also wanted another look and name ;)
Knowledge: well I read a lot about the game, there's lots of information available to get to know the game mechanics.
And money: I just do L1 missions and mining (with my "old" character) to get some money. It's not a lot (perhaps 1 - 2 million ISK an hour, missions generally are a bit more rewarding as you occasionally loot or salvage some good stuff) but it's steady and I just send it to my new char so she can buy implants and skills and save a little extra. Especially mining isn't really very demanding; I can cook, do the dishes, make a phonecall while the ore keeps streaming in :)
What the time difference is concerned: I trained the expensive skills too and learning, intelligence and perception to V. Every extra skill level you train saves you like say 60 minutes on a lvl-1 "V" skill so in the end it pretty much adds up if you have all those trained and spent your money on +3 implants instead of +1 versions. On lvl-2 "V" skill sthat's 120 minutes, on a lvl-4 "V" skill that's 240 minutes and so on. Multiply with 10 more attributes in the corresponding learning skills and that's a whopping 2,400 minutes - 40 hours, almost 2 days!! - difference. Let alone the lvl-8 (Battleship) and lvl-12 (Dreadnought) skills you get later on.
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Mara Rinn
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Posted - 2010.03.16 23:35:00 -
[11]
I insist on training Cybernetics 4, and getting the +4 implants, before I finish training any of the learning skills which take longer than Cybernetics 4. You'll eventually want to train Cybernetics 5 in order to get the funky implants such as Mining Foreman Mindlink.
Not that I have done any mining in the last 6 months. Mostly exploration (hello Prospector PPx-2 implants, I love you so much) and building up my industrial base.
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