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Syds Sinclair
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Posted - 2010.03.09 02:40:00 -
[1]
..Hey folks. If you could be so nice as to critique my character sheet, and skill plan to fly a PVE Drake that will be used for level 3 missions (standings grind) and WHng. Thanks in advanced!
Sheet
Plan- I changed a few skills around just to get an idea of how long it would be until I could fly a semi decent Drake. There are quite a few support skills in the plan set to three, and then set to four at the end of the plan.
If you guys could let me know what skills I am missing, short term/long term, anything, it would be great. I'm pretty sure I'm missing a ton of cap skills.
Warhead Upgrades I Warhead Upgrades II Warhead Upgrades III Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Target Navigation Prediction I Target Navigation Prediction II Target Navigation Prediction III Standard Missiles I Standard Missiles II Standard Missiles III Heavy Missiles I Heavy Missiles II Heavy Missiles III Heavy Missiles IV Heavy Missiles V Heavy Missile Specialization I Heavy Missile Specialization II Heavy Missile Specialization III Shield Management I Shield Management II Shield Management III Rapid Launch I Rapid Launch II Rapid Launch III Navigation III Missile Projection I Missile Projection II Missile Projection III Missile Launcher Operation V Guided Missile Precision I Guided Missile Precision II Guided Missile Precision III Missile Bombardment I Missile Bombardment II Missile Bombardment III Drone Sharpshooting I Drone Sharpshooting II Drone Sharpshooting III Drone Interfacing II Drone Interfacing III Drone Durability I Drone Durability II Drone Durability III Scout Drone Operation IV Scout Drone Operation V Combat Drone Operation I Combat Drone Operation II Combat Drone Operation III Caldari Drone Specialization I Caldari Drone Specialization II Caldari Drone Specialization III Warhead Upgrades IV Target Navigation Prediction IV Heavy Missile Specialization IV Shield Management IV Rapid Launch IV Missile Projection IV Guided Missile Precision IV Missile Bombardment IV Drone Sharpshooting IV Drone Navigation IV Drone Interfacing IV Drone Durability IV Caldari Drone Specialization IV Combat Drone Operation IV
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Vildrin
Entwi De Maila
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Posted - 2010.03.09 16:55:00 -
[2]
I'd suggest the following be added in a fairly high proirity
CAP Energy systems operations - 5 Energy management - 4, and then 5 when you can
Support Battlecruiser - 4
Change your drone spec to Gallente for the Hobgoblin II's far better frigate popping drones.
My suggestion is get heavy missiles to 4 then work the support skills. get them to 3-4 and then go back to heavy missile specialization as lvl 3's are no prob with a passive or an active drake.
Any furthor help you need could always send me an evemail and I can try and help you furthor
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LordKalarim
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Posted - 2010.03.09 18:38:00 -
[3]
I would not bother with training cap skills past level 4 for the drake because it will be passive tank hence no cap usage. It is a good idea generally to have them at 5 anyway.
One important thing you forgot to add is the shield resistance skills. They will add quite a bit of resist% to your shields, so you should have lvl 3 for all the shields and maybe level 4 em. Also if you sticking to shield based ships like caldari and minnies I would train lvl 5 shield operation and management. Great thing is that you can easily modify this for some good pvp fun later on.
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Syds Sinclair
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Posted - 2010.03.09 20:21:00 -
[4]
..Thanks a ton for the replies guys. So cap skills, change to Gallente drones, and shield resistance skills. Anything besides those three I am missing? And also, besides the skills to scan down sites, being able to use the specific modules, and a cloak, is there anything I'm missing for exploration and WH'ing for this Drake? Thanks a ton guys.
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Diefer
Minmatar
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Posted - 2010.03.09 21:55:00 -
[5]
Shield resistance (EM/Exp/Kin/The Shield Compensation) skills are not needed for L3 missions. They have their niche, but L3 is not it.
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Syds Sinclair
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Posted - 2010.03.09 22:02:00 -
[6]
Edited by: Syds Sinclair on 09/03/2010 22:03:04 ..Would it be a waste to get them to level 3? I mean they couldn't hurt right? This is for a passive tank Drake.
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Diefer
Minmatar
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Posted - 2010.03.09 22:17:00 -
[7]
They don't hurt , but assuming you fit active hardeners (fields), they don't help either.
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Ringo Jeicha
Caldari State War Academy
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Posted - 2010.03.09 23:09:00 -
[8]
Well on the rare occasion he is nossed to death, those compensationskills might save his ship. Read the skill description. --- Braaaiiinnnsssssssssss |
Cecilia Syal
Minmatar Republic Military School
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Posted - 2010.03.09 23:24:00 -
[9]
Edited by: Cecilia Syal on 09/03/2010 23:29:50 Edited by: Cecilia Syal on 09/03/2010 23:27:34
I have a alt doing lvl3 missions in drake with level III shield skills.. and even doing some lvl4's missions with level III heavy missiles... and level III missile support skills, I really would stagger those skills so character is usable fast then specialize them up to V . he is under 30 day old and already 9.10 to caldari navy ^^ you won't need good skills to grind effectivly, also he have no drone skills, its a bother to manage them when 7 launchers makes easy work of missions
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Hack Harrison
Caldari
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Posted - 2010.03.10 03:13:00 -
[10]
Move heavy missile 5 and heavy missile spec to later - I have been using a drake for 3-4 months and only recently was able to use them (still have fit issues which I am working on atm). Suggest you get t2 drones before you get t2 missiles. Drone interfacing needs to be much earlier For missioning, it is better to have less DPS and more tank so you can last it out and wear them down without having to warp out. Note: To use T2 ammo, you need Missile Launcher Operation 5. So being able to use t2 launchers is only giving you a slight ROF improvement of arbalest launchers. Suggest you setup plan such that 1) Heavy missile is to 4 2) BC is to 4 3) You can use t2 invuls and large shield extender IIs 4) t2 hob drones including drone interfacing to 4 5) Fitting/cap skills as required - you will need electronics 5, engineering 5, weapons upgrade 5 and advance weapon upgrade to about 3 to fit t2 and keep your setup fairly similar
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Hack Harrison
Caldari
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Posted - 2010.03.10 03:21:00 -
[11]
Originally by: Cecilia Syal Edited by: Cecilia Syal on 09/03/2010 23:29:50 Edited by: Cecilia Syal on 09/03/2010 23:27:34
I have a alt doing lvl3 missions in drake with level III shield skills.. and even doing some lvl4's missions with level III heavy missiles... and level III missile support skills, I really would stagger those skills so character is usable fast then specialize them up to V . he is under 30 day old and already 9.10 to caldari navy ^^ you won't need good skills to grind effectivly, also he have no drone skills, its a bother to manage them when 7 launchers makes easy work of missions
Then you haven't done any decent level 4 mission - when you are scrammed, drones kill the frig. Missiles don't... Or put another way - drones allow u to kill the scram frig and warp out if required. Missiles won't due to frig size and speed
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Dacryphile
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Posted - 2010.03.10 06:00:00 -
[12]
Edited by: Dacryphile on 10/03/2010 06:01:09 my 0.02 isk
For L3s you don't really need anything more than III skill wise with the drake.
My priority would be 1) Getting into a drake and setting up its basic dps and tank with lvl III skills. 2) With that base start focusing on DPS skills, as the better those get, the less you will need your tank. 3) Once you have solid missile dps, hunker down on drone skills. These will carry with you throughout eve, so putting in the time to get solid drone skills now will enable you to forget about drones skills for a long time. 4) Once missile and drone skills are up, go back to tank skills and start training that up. You may find with good skills, you can use less modules for tank, and put more modules for dps (BCSs and target painters)
Basic drake dps: Heavy missiles III Rapid Launch III warhead upgrades III Missile projection/bombardment III
For tanking a passive drake, remember that passive shield tanks rely on fast recharge of large amounts of shield, so these are vital: *Shield Operation (rank 1 skill for increase recharge rate, getting it to V takes about the same amount of time as getting other skills to IV) *Shield management (gives more shield) *Shield upgrades IV (LSEs take up a lot of PG, this helps fitting a lot. Also give you access to T2 LSE)
Drones: For L3s you can get away with 4 drones, but you really want to get T2 drones as fast as possible. It will be a skill set you will always use no matter what lvl mission you are running. Setting up a skill plan with this will give you drone skills you won't need to touch until you want fighters or sentries.
Drones V Scout drones V Gallente Drone spec IV. Drone interfacing IV (V is well worth the time) Combat drone Op IV-V. Drone sharpshooting IV (really helps applied dps) Drone navigation and durability IV or V will keep your drones alive when they get aggro. Electronic Warfare drone interfacing IV or V- adds more range (3km pre lvl) extending natural range from 45 up to 60km.
Lastly, I would hold off on T2 heavy launchers for a bit. They are a lot harder to fit and you may train for a few weeks to get them only to find you don't have the fitting skills to use them. Training heavy missiles V should be one of the priority skills once you get the basics down, but you don't need to jump to T2 launchers.
Originally by: Doc Robertson ...take a good look at this pic and tell us which one is you.
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Diefer
Minmatar
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Posted - 2010.03.10 07:40:00 -
[13]
Originally by: Ringo Jeicha Well on the rare occasion he is nossed to death, those compensationskills might save his ship. Read the skill description.
L3, remember? One should not get neuted to death. L5? Yes, definitely. But L3?
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