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Tarryn Nightstorm
Hellstar Towing and Recovery
4
 |
Posted - 2011.09.21 07:31:00 -
[1] - Quote
I'm neither advocating nor dissing this idea, it's just something I've heard bruite'd about more and more frequently in my travels through Internet-spaceship-land.
So.
Discuss, please:
Super-Capital-class ships should be banned from all 0.1+ rated systems.
The ones presently in empire low-sec systems would be "grandfathered in," IE allowed to stay in that system only so long as they don't jump out, and if they jump out, they'd only be allowed to jump to to zerosec. Once they jump, that's it, that ship lives the rest of its' life in zerosec.
FLAME ON!
(I figure, that if the 1337-PvP crowd wants to have it's blob-vs-blob fights and parade about the field in their iwinbuttons--"My SRS BZNS space-peenzor >>>> ur SRS BZNS space-peenzor!!"--then they should certainly be allowed to do so, just not in empire, where that amorphous mass known as "the rest of us"--that is, those who really can't be arsed to deal with the zerosec alliances' unending, grating bullshit--needn't have to worry about a mum-fleet being dropped on a 10-man BC gang. It's really not lol-worthy, it's just tedious.) |

March rabbit
Ganse Shadow of xXDEATHXx
1
 |
Posted - 2011.09.21 07:45:00 -
[2] - Quote
why anybody should care about 10-man BC gang being dropped by super-puper-cap-fleet? You organized gang, you went for fights, you got it. I would care about ganking solo pilot (miner, ratter, mission runner, traveler) by this 10-man BC gang instead. Which happens a lot more often..... |

Tarryn Nightstorm
Hellstar Towing and Recovery
4
 |
Posted - 2011.09.21 07:56:00 -
[3] - Quote
March rabbit wrote:why anybody should care about 10-man BC gang being dropped by super-puper-cap-fleet? You organized gang, you went for fights, you got it. I would care about ganking solo pilot (miner, ratter, mission runner, traveler) by this 10-man BC gang instead. Which happens a lot more often.....
A halfway-competent/halfway-awake solo pilot can easily avoid/escape the 10-man BC gang, and if he's in the right ship, and the gang gets stupid, and maybe with a little bit of luck, then he might take one or two of them out, and get a great fight out of it, win or lose.
The 10-man BC gang can likewise escape the mom-drop with a bit of luck and/or insufficient support for the mom-gang--IE, not enough fast tackle--but the latter are essentially impossible to kill in empire.
See the difference, Comrade?
One is the possibility of good PvP. The other is just ego-fluffing that just sucks the fun out of everything, kinda like what being in a nullsec alliance is like  |

whaynethepain
7
 |
Posted - 2011.09.21 08:17:00 -
[4] - Quote
I think CCP is on the way to nerf the supa.
While we are on the subject, surely a Dread is small enough to use gates to get into 0.7 systems to POS bash, it is only the size of a Freighter after all. |

Princess Nexxala
Quantum Cats Syndicate
3
 |
Posted - 2011.09.21 16:47:00 -
[5] - Quote
LMAO good one
March rabbit wrote:You organized gang, you went for fights, you got it.
Is sexy time? |

Satav
Latinum Exports
11
 |
Posted - 2011.09.21 18:09:00 -
[6] - Quote
whaynethepain wrote:I think CCP is on the way to nerf the supa.
While we are on the subject, surely a Dread is small enough to use gates to get into 0.7 systems to POS bash, it is only the size of a Freighter after all.
haha, good one.
Also, as to the topic of thread. I get this feeling that you feel abuse and the poor oh little pirates of lowsec can't have anymore fun cause the big bad supers come in with an "i win" button.
Hmm interesting philosophy but false. No one said you had to fight the super, and as for a pos fight situation. poses aren't that expensive. and neither are triage carriers.
Eve isn't easy. Let's keep it that way.
There is always a counter to any fight.
"250 Hellcats inbound sir! They have us outmanned and outgunned. What are we going to do?" "catnip of course......." |

Tarryn Nightstorm
Hellstar Towing and Recovery
5
 |
Posted - 2011.09.21 21:02:00 -
[7] - Quote
Satav wrote:
[...]
Also, as to the topic of thread. I get this feeling that you feel abuse and the poor oh little pirates of lowsec can't have anymore fun cause the big bad supers come in with an "i win" button.
Eve isn't easy. Let's keep it that way.
There is always a counter to any fight.
"250 Hellcats inbound sir! They have us outmanned and outgunned. What are we going to do?" "catnip of course......."
Precisely.
Guess what: For the super-blob, EVE is easy-mode. About as easy as it gets.
How to make it hard for them, then?
Until/unless CCP develops a "heavy stealth-bomber"--IE, Tech II/Teir II BC chassis that can field Capital torpedo-launchers, optimised to fight/take down SC's, then that's how it will stay.
If even an unescorted SC gets jumped in lowsec, then all he really has to do is pull a logoffski, and 99.9% of the time, that 15 minutes won't be anywhere near long enough to kill him (ca. 36mn EHP for a pimped-out Nyx according to EFT, I misremember the exact number.).
Sounds like easy-mode to me. |

whaynethepain
8
 |
Posted - 2011.09.21 23:02:00 -
[8] - Quote
The tec II drake, with citadel torps looks cool, but I'm thinking tec II raven, with more citadel torps, cov ops cloak and a huge bomb launcher, with bombs eight times a destructive area and power.
A small squad of these should be enough to cause mass log-off, within the ranks of the supa pilots, and arty hurricanes would have to be deployed to insta-pop them |

Roosterton
Eternal Frontier
0
 |
Posted - 2011.09.22 01:06:00 -
[9] - Quote
whaynethepain wrote:The tec II drake, with citadel torps looks cool, but I'm thinking tec II raven, with more citadel torps, cov ops cloak and a huge bomb launcher, with bombs eight times a destructive area and power.
A small squad of these should be enough to cause mass log-off, within the ranks of the supa pilots, and arty hurricanes would have to be deployed to insta-pop them.
But then, what would be the point in getting a supa
Agree with this. Supers would still have a point to take down big ships quickly, except that now they'd actually be counter-able through conventional means.
Basically, imagine a triangle like this:
Lots of Heavy Bombers > Moderately sized super fleet > Subcap/cap fleet > Heavy Bombers
Another decent change in addition to that would be to buff dreadnaught DPS so that there's a reason to use them over SCs, or improve the siege module so that they aren't dead as soon as they start shooting.
Hopefully, this will result in a more even spread of ships showing up to fleets (Supers to kill subcaps, H-Bombers to kill supers, Subcaps to kill H-Bombers) instead of just NYX, AEON, AVATAR, NYX, AEON, NYX, NYX, EREBUS, NYX. |

Roosterton
Eternal Frontier
0
 |
Posted - 2011.09.22 01:07:00 -
[10] - Quote
FML, a double post. Not used to having "Quote" on the left and "edit" on the right.  |
|

Goose99
Republic Military School Minmatar Republic
2
 |
Posted - 2011.09.22 01:25:00 -
[11] - Quote
Tarryn Nightstorm wrote:March rabbit wrote:why anybody should care about 10-man BC gang being dropped by super-puper-cap-fleet? You organized gang, you went for fights, you got it. I would care about ganking solo pilot (miner, ratter, mission runner, traveler) by this 10-man BC gang instead. Which happens a lot more often..... A halfway-competent/halfway-awake solo pilot can easily avoid/escape the 10-man BC gang, and if he's in the right ship, and the gang gets stupid, and maybe with a little bit of luck, then he might take one or two of them out, and get a great fight out of it, win or lose. The 10-man BC gang can likewise escape the mom-drop with a bit of luck and/or insufficient support for the mom-gang--IE, not enough fast tackle--but the latter are essentially impossible to kill in empire, even if the pilots are stupid about it. See the difference, Comrade? One is the possibility of good PvP. The other is just ego-fluffing that just sucks the fun out of everything, kinda like what being in a nullsec alliance is like 
Your 10 man bc gang ganking a solo miner/ratter/missioner/traveler is "good pvp." Your 10 man bc gang getting ganked via hotdrop is "just ego-fluffing."
If you win by blobing, "it's good pvp." If you're on the wrong side of the blob, it's "just ego-fluffing."
Grow some balls. Your throwaway bc is cheaper than both those miners and mission runners you gank, and the hotdrop that ganks you. Go back to single player game if you want to win all the time. |

Jude Lloyd
Heretic Army
109
 |
Posted - 2011.09.22 04:27:00 -
[12] - Quote
I kind of like this.
I mean... many of us in lowsec chose lowsec to avoid the blobs, overshipping, and massive capital fleets that infest 0.0.
|

Jude Lloyd
Heretic Army
109
 |
Posted - 2011.09.22 04:30:00 -
[13] - Quote
Goose99 wrote:Tarryn Nightstorm wrote:March rabbit wrote:why anybody should care about 10-man BC gang being dropped by super-puper-cap-fleet? You organized gang, you went for fights, you got it. I would care about ganking solo pilot (miner, ratter, mission runner, traveler) by this 10-man BC gang instead. Which happens a lot more often..... A halfway-competent/halfway-awake solo pilot can easily avoid/escape the 10-man BC gang, and if he's in the right ship, and the gang gets stupid, and maybe with a little bit of luck, then he might take one or two of them out, and get a great fight out of it, win or lose. The 10-man BC gang can likewise escape the mom-drop with a bit of luck and/or insufficient support for the mom-gang--IE, not enough fast tackle--but the latter are essentially impossible to kill in empire, even if the pilots are stupid about it. See the difference, Comrade? One is the possibility of good PvP. The other is just ego-fluffing that just sucks the fun out of everything, kinda like what being in a nullsec alliance is like  Your 10 man bc gang ganking a solo miner/ratter/missioner/traveler is "good pvp." Your 10 man bc gang getting ganked via hotdrop is "just ego-fluffing." If you win by blobing, "it's good pvp." If you're on the wrong side of the blob, it's "just ego-fluffing." Grow some balls. Your throwaway bc is cheaper than both those miners and mission runners you gank, and the hotdrop that ganks you. Go back to single player game if you want to win all the time. 
Post with your main.... then we may take you seriously. But... probably not. |

Tarryn Nightstorm
Hellstar Towing and Recovery
5
 |
Posted - 2011.09.22 07:17:00 -
[14] - Quote
Goose99 wrote:Tarryn Nightstorm wrote:March rabbit wrote:why anybody should care about 10-man BC gang being dropped by super-puper-cap-fleet? You organized gang, you went for fights, you got it. I would care about ganking solo pilot (miner, ratter, mission runner, traveler) by this 10-man BC gang instead. Which happens a lot more often..... A halfway-competent/halfway-awake solo pilot can easily avoid/escape the 10-man BC gang, and if he's in the right ship, and the gang gets stupid, and maybe with a little bit of luck, then he might take one or two of them out, and get a great fight out of it, win or lose. The 10-man BC gang can likewise escape the mom-drop with a bit of luck and/or insufficient support for the mom-gang--IE, not enough fast tackle--but the latter are essentially impossible to kill in empire, even if the pilots are stupid about it. See the difference, Comrade? One is the possibility of good PvP. The other is just ego-fluffing that just sucks the fun out of everything, kinda like what being in a nullsec alliance is like  Your 10 man bc gang ganking a solo miner/ratter/missioner/traveler is "good pvp." Your 10 man bc gang getting ganked via hotdrop is "just ego-fluffing." If you win by blobing, "it's good pvp." If you're on the wrong side of the blob, it's "just ego-fluffing." Grow some balls. Your throwaway bc is cheaper than both those miners and mission runners you gank, and the hotdrop that ganks you. Go back to single player game if you want to win all the time. 
Imbecile:
When did I ever say I thought ganking/blobbing is "good PvP?" The idea is to find a fight, not murder some lonely carebear.
Methinks the projection is strong in your ****-post
Post with your main, you coward, and then you can criticise others for a perceived (wrongly, I might add) lack of balls.
What's the matter, mate? The possibility--or bu now, maybe/hopefully I should say, near-certainity--of an SC nerf going to make all your grand botting efforts moot?
Whinging little punk, **** off. |

Othran
Brutor Tribe Minmatar Republic
26
 |
Posted - 2011.09.22 07:34:00 -
[15] - Quote
It is quite hard to understand the rationale here.
Supercarriers cannot be built anywhere but sov null so why on earth are they allowed in Empire?
If they are allowed in Empire then the facilities to build them in Empire should exist.
If not then they should stay in null - same with titans too, a titan bridge into Empire is ridiculously overpowered.
NB - low-sec IS Empire for the terminally confused. |

Usurpine
GDC Holding Shadow of xXDEATHXx
4
 |
Posted - 2011.09.22 14:02:00 -
[16] - Quote
My answer to this is simply buff Dreadnoughts. Already mentioned by several others on several other threads. Just repeating. |

ValentinaDLM
Ubi Concordia Ibi Victoria
404
 |
Posted - 2011.09.22 15:19:00 -
[17] - Quote
I guess there is some rational that if they can't be built in anything but sov space, but then do you allow them in Stain, or Curse? I think a more reasonable solution is to provide a way to counter them, but I worry that CCP will instead nerf them into being giant expensive paperweights before they would come up with something new to counter them, so some sort of dread boost seems reasonable, after all they are quite a bit more expensive then carriers these days but quite a bit less useful in most situations, so I am all for giving them more uses. |

Tarryn Nightstorm
Hellstar Towing and Recovery
5
 |
Posted - 2011.09.22 20:31:00 -
[18] - Quote
Usurpine wrote:My answer to this is simply buff Dreadnoughts. Already mentioned by several others on several other threads. Just repeating.
The seige-cycle/mechanic would have to be totally re-invented, for starters--10min is way too long!
(Oh, and just by the bye, where are the capital-size neuts/NOS', smart-bombs, shield extenders, armour-plates, and prop-mods?)
That aside, though, the dreadnought class is baaaaaadly in need of some love, we all can agree there, I think. |

Leeroy McJenkins
GoonWaffe Goonswarm Federation
8
 |
Posted - 2011.09.22 21:07:00 -
[19] - Quote
Othran wrote:It is quite hard to understand the rationale here.
Supercarriers cannot be built anywhere but sov null so why on earth are they allowed in Empire?
If they are allowed in Empire then the facilities to build them in Empire should exist.
If not then they should stay in null - same with titans too, a titan bridge into Empire is ridiculously overpowered.
NB - low-sec IS Empire for the terminally confused.
Next lets have Concord in ALL of Empire, because it is empire right? The NPC should be able to police it the same way they police highsec, amirite?  |

Tarryn Nightstorm
Hellstar Towing and Recovery
5
 |
Posted - 2011.09.22 21:20:00 -
[20] - Quote
whaynethepain wrote:The tec II drake, with citadel torps looks cool, but I'm thinking tec II raven, with more citadel torps, cov ops cloak and a huge bomb launcher, with bombs eight times a destructive area and power.
A small squad of these should be enough to cause mass log-off, within the ranks of the supa pilots, and arty hurricanes would have to be deployed to insta-pop them.
But then, what would be the point in getting a supa
Hmmmm....maybe it's just because I don't like BS' much, except as mission- and/or suicide-gank ships--I have terrible luck with them in PvP, always freakin' lose 'em, plus, the biggest thing for me, they're just no fun to fly--but I think the BC's mobility and lower signature radius would make that chassis better for this, whilst its' lower EHP would ensure it's not O/P, and also ensure that it would have to work as one part of a team (no solo pwn-mobiles here!).
In any case, the tier 2 BS chassis' tech II variant already has an explicit role, the Marauder, whereas the Tier 3 chassis--Rohk in the Caldari race's case--doesn't.
Also, either:
A) The new hull would need the ability to field an infini-point (scripted only in Empire, 'natch) to tackle the SC
or,
B) The existing HICTORs would need to get the ability to transit the covert jump-bridge to tackle the SCs
or yet,
C) With no other changes, the SC would have to be made "tackle-able" by standard warp-jamming modules.
I'd lean towards (B) or (C), as this would--theoretically, at least--keep the size of the gang needed lower (ca. 15 men, maximum). |
|

Tarryn Nightstorm
Hellstar Towing and Recovery
10
 |
Posted - 2011.09.22 21:31:00 -
[21] - Quote
Leeroy McJenkins wrote:Othran wrote:It is quite hard to understand the rationale here.
Supercarriers cannot be built anywhere but sov null so why on earth are they allowed in Empire?
If they are allowed in Empire then the facilities to build them in Empire should exist.
If not then they should stay in null - same with titans too, a titan bridge into Empire is ridiculously overpowered.
NB - low-sec IS Empire for the terminally confused. Next lets have Concord in ALL of Empire, because it is empire right? The NPC should be able to police it the same way they police highsec, amirite? 
Oh, for... !
All these slippery slope-riding straw-men in this thread: They burn, they buuuuurrrrn...!
A single, grossly-overpowered hull being brought into some kind of balance vis-a-vis non-super-blob PvP--read, everywhere else in the game that isn't sov zerosec--is not even remotely the same as pussifying lowsec in general, the two have nothing intrinsic to do with each other, and one does not in any way, shape, or form, imply the other!
FFS, man....
Learn how to argue, then come talk to me. |

Leeroy McJenkins
GoonWaffe Goonswarm Federation
9
 |
Posted - 2011.09.23 15:11:00 -
[22] - Quote
Tarryn Nightstorm wrote:Leeroy McJenkins wrote:Othran wrote:It is quite hard to understand the rationale here.
Supercarriers cannot be built anywhere but sov null so why on earth are they allowed in Empire?
If they are allowed in Empire then the facilities to build them in Empire should exist.
If not then they should stay in null - same with titans too, a titan bridge into Empire is ridiculously overpowered.
NB - low-sec IS Empire for the terminally confused. Next lets have Concord in ALL of Empire, because it is empire right? The NPC should be able to police it the same way they police highsec, amirite?   Oh, for...  ! All these slippery slope-riding straw-men in this thread: They burn, they buuuuurrrrn...! A single, grossly-overpowered hull being brought into some kind of balance vis-a-vis non-super-blob PvP--read, everywhere else in the game that isn't sov zerosec--is not even remotely the same as pussifying lowsec in general, the two have nothing intrinsic to do with each other, and one does not in any way, shape, or form, imply the other! FFS, man....  Learn how to argue, then come talk to me.
Would it make a difference if it was 100 hurricanes dropped on the 15 man gang instead of a few token supercarriers? This is EVE, R A P E happens, just like 1 or 2 guys being caught by the 15 man gang. There are going to be groups that are more organized and possess superior firepower. The only reason people are pissy about SCs now is because certain groups are turning them out like hotcakes and dropping em on everything. There isn't anything wrong with the ships themselves, its a 20 bil ship so it shouldnt be utter shat like it used to be. But they have become much easier to acquire than they used to be. TBH they should just try to increase the costs of making an SC to equal that of say a titan and make a titan even more ridonkculously expensive, then there would be less individuals with personal solopwnmobiles. |

Othran
Brutor Tribe Minmatar Republic
28
 |
Posted - 2011.09.23 16:19:00 -
[23] - Quote
Leeroy McJenkins wrote:Othran wrote:It is quite hard to understand the rationale here.
Supercarriers cannot be built anywhere but sov null so why on earth are they allowed in Empire?
If they are allowed in Empire then the facilities to build them in Empire should exist.
If not then they should stay in null - same with titans too, a titan bridge into Empire is ridiculously overpowered.
NB - low-sec IS Empire for the terminally confused. Next lets have Concord in ALL of Empire, because it is empire right? The NPC should be able to police it the same way they police highsec, amirite? 
All I'm saying is that if supercaps/titans can't be built in Empire then they got no place in Empire.
That seems fair - remember its going to be a hell of a lot harder to keep a POS building supercaps alive in low-sec than it is 20 hops into sov space.
Alternatively you can leave it as is - makes no odds to me, a supercap in low-sec is just something to avoid. Unless you got multiple supercaps yourself then there's zero point in engaging as he can logoffski easy enough. Makes for boredom all around as PL found in Amamake (again). |

March rabbit
Ganse Shadow of xXDEATHXx
1
 |
Posted - 2011.09.23 16:40:00 -
[24] - Quote
Tarryn Nightstorm wrote: If even an unescorted SC gets jumped in lowsec, then all he really has to do is pull a logoffski, and 99.9% of the time, that 15 minutes won't be anywhere near long enough to kill him (ca. 36mn EHP for a pimped-out Nyx according to EFT, I misremember the exact number.).
Sounds like easy-mode to me.
other side: small frigate with cloak. you enter system, get off a gates or station. put on cloak. then you can force thousands of Eve players to fight this small frigate. but you can't do anything about it.
And you can't do anything about pilot docked in station (yet, hehe).
So why you focus on SCs? I would care more about cloakers.
|

Tarryn Nightstorm
Hellstar Towing and Recovery
12
 |
Posted - 2011.09.23 23:25:00 -
[25] - Quote
March rabbit wrote:Tarryn Nightstorm wrote: If even an unescorted SC gets jumped in lowsec, then all he really has to do is pull a logoffski, and 99.9% of the time, that 15 minutes won't be anywhere near long enough to kill him (ca. 36mn EHP for a pimped-out Nyx according to EFT, I misremember the exact number.).
Sounds like easy-mode to me.
other side: small frigate with cloak. is enters system, gets off a gates or station. puts on cloak. then you can force thousands of Eve players to fight this small frigate. but you can't do anything about it. And you can't do anything about pilot docked in station (yet, hehe). So why you focus on SCs? I would care more about cloakers.
Why are you harping on cloaks? Don't like having your NPC-botting interfered with?
If that cloaked frigate fucks up even once, then he will almost certainly die, and quickly.
Even if the SC pilot fucks up, he is still essentially un-killable by anything but another SC-blob, which, unless I'm very much mistaken, runs diametrically opposite to what this whole game's core ethos is supposed to be: No rewards/power without risk, greater rewards and power = greater risk.
The cloaky can't be stupid about it, and knows it, or should.
The stupid SC pilot knows being stupid won't hurt him, in any practical terms, and he can immediately cancel out all the risks that every other pilot cannot, just by hitting "CTRL-Q."
TL/DR:
Because SCs are grotesquely over-powered and **** all over what this game's core-concepts are supposed to be on so many levels, it's not even funny.
Cloakers do not.
|

Tarryn Nightstorm
Hellstar Towing and Recovery
12
 |
Posted - 2011.09.23 23:35:00 -
[26] - Quote
Leeroy McJenkins wrote:Tarryn Nightstorm wrote:Leeroy McJenkins wrote:Othran wrote:It is quite hard to understand the rationale here.
Supercarriers cannot be built anywhere but sov null so why on earth are they allowed in Empire?
If they are allowed in Empire then the facilities to build them in Empire should exist.
If not then they should stay in null - same with titans too, a titan bridge into Empire is ridiculously overpowered.
NB - low-sec IS Empire for the terminally confused. Next lets have Concord in ALL of Empire, because it is empire right? The NPC should be able to police it the same way they police highsec, amirite?   Oh, for...  ! All these slippery slope-riding straw-men in this thread: They burn, they buuuuurrrrn...! A single, grossly-overpowered hull being brought into some kind of balance vis-a-vis non-super-blob PvP--read, everywhere else in the game that isn't sov zerosec--is not even remotely the same as pussifying lowsec in general, the two have nothing intrinsic to do with each other, and one does not in any way, shape, or form, imply the other! FFS, man....  Learn how to argue, then come talk to me. Would it make a difference if it was 100 hurricanes dropped on the 15 man gang instead of a few token supercarriers? This is EVE, R A P E happens, just like 1 or 2 guys being caught by the 15 man gang. There are going to be groups that are more organized and possess superior firepower. The only reason people are pissy about SCs now is because certain groups are turning them out like hotcakes and dropping em on everything. There isn't anything wrong with the ships themselves, its a 20 bil ship so it shouldnt be utter shat like it used to be. But they have become much easier to acquire than they used to be. TBH they should just try to increase the costs of making an SC to equal that of say a titan and make a titan even more ridonkculously expensive, then there would be less individuals with personal solopwnmobiles.
Those 100 'Canes typically have to travel conventionally, through gates, and if your small gang has eyes/scouts, will probably see them coming, and can avoid them. Others will also see them coming, and those others may decide to try and get a piece of them, and there will be stragglers to pick off almost certainly.
The mum-drop just needs a single Kestrel, with a point or three in its' mid-slots, land on-grid, light the cyno, and BANG--"It's hot-drop o'CLOOOOOOOCK!"
That mum-drop can go pretty much anywhere in the universe, instantly, and you never see it coming (unless you have spies in their corp/Alliance, but does everyone have spies in these care-bear/RMT empires? I tend to doubt it, a proper spy takes a looooooong time to cultivate.). And they assume no risk to travel such a distance, and very little to none during the actual drop/gank.
The 'Canes, on the other hand, are very much at risk, for the reasons stated, as well as lag and similar issues (they don't have the EHP to sacrifice to a even a few seconds too many of black-screening, a mum in most lowsec situations could black-screen for 20 minutes, and no worries.).
|

Mfume Apocal
Origin. Black Legion.
11
 |
Posted - 2011.09.24 04:22:00 -
[27] - Quote
Tarryn Nightstorm wrote:Even if the SC pilot fucks up, he is still essentially un-killable by anything but another SC-blob, which, unless I'm very much mistaken, runs diametrically opposite to what this whole game's core ethos is supposed to be: No rewards/power without risk, greater rewards and power = greater risk.
The cloaky can't be stupid about it, and knows it, or should.
The stupid SC pilot knows being stupid won't hurt him, in any practical terms, and he can immediately cancel out all the risks that every other pilot cannot, just by hitting "CTRL-Q."
If you haven't figured out the way to kill (in your scenario) a solo supercarrier, you are bad at this game. |

Tarryn Nightstorm
Hellstar Towing and Recovery
12
 |
Posted - 2011.09.24 08:22:00 -
[28] - Quote
Mfume Apocal wrote:Tarryn Nightstorm wrote:Even if the SC pilot fucks up, he is still essentially un-killable by anything but another SC-blob, which, unless I'm very much mistaken, runs diametrically opposite to what this whole game's core ethos is supposed to be: No rewards/power without risk, greater rewards and power = greater risk.
The cloaky can't be stupid about it, and knows it, or should.
The stupid SC pilot knows being stupid won't hurt him, in any practical terms, and he can immediately cancel out all the risks that every other pilot cannot, just by hitting "CTRL-Q." If you haven't figured out the way to kill (in your scenario) a solo supercarrier, you are bad at this game.
And if you don't have access to SCs of your own, then what? Most small-to-midsize losec PvP corps don't, that I can see.
And, you've only got 15 minutes, remember. Can you organize the kind of DPS/alpha needed to break 30+ mn. EHP, get it there, and then batter that down in that time? Doesn't seem too realistic an option for the vast majority of players in losec.
1/10, back under your bridge, troll.
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Mfume Apocal
Origin. Black Legion.
11
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Posted - 2011.09.24 10:38:00 -
[29] - Quote
Tarryn Nightstorm wrote:And if you don't have access to SCs of your own, then what? Most small-to-midsize losec PvP corps don't, that I can see.
2x heavy neut tempests. You can take down a super in under 15 minutes with as few as 20 of them. If he logoffskis, and is truly solo, it gets even easier because you can bring in dreads and he'll drop like a rock. The only reason you should be complaining about supers is when you get 25+ on grid, because the node just ***** itself as soon as FBs pop out and every module activation gets "Maybe" amended to it. |

Tarryn Nightstorm
Hellstar Towing and Recovery
12
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Posted - 2011.09.24 10:56:00 -
[30] - Quote
Mfume Apocal wrote:Tarryn Nightstorm wrote:And if you don't have access to SCs of your own, then what? Most small-to-midsize losec PvP corps don't, that I can see. 2x heavy neut tempests. You can take down a super in under 15 minutes with as few as 20 of them. If he logoffskis, and is truly solo, it gets even easier because you can bring in dreads and he'll drop like a rock. The only reason you should be complaining about supers is when you get 25+ on grid, because the node just ***** itself as soon as FBs pop out and every module activation gets "Maybe" amended to it.
Hmmmm...some quick EFT-warrioring tells me that, depending on how he's fit, and which mods he keeps running, the two neuter's should have him cap-dead in ca. 5-8 minutes.
OK, I'm liking this 
(Chuckles...oooh, I'm really liking this. Time to get on TeamSpeak, and see who else is on, methinks )
Question:
How dangerous are fighter-bombers to BS', assuming the BS keep moving, stays out of web-range (iirc, some officer webs can overheat out to typical meta 4/T II/lower-end faction heavy-neut range?) and keeps MWD use to a minimum, though?
Yeah, the noob-ness is strong and all, but I've never flown an SC--my experiences with them involve either running away/hiding from, or staring at a black screen for half an hour--and don't expect to anytime soon (properly kept, and only flown when properly supported, they just seem like a big pain in the arse for their pilots, tbqfh.).
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