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Chaos Incarnate
Faceless Logistics
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Posted - 2010.03.08 19:28:00 -
[31]
Originally by: Net'sirk I hope Incarna gets delayed so much it never launches.
it will come eventually, the Incarna engine stuff is needed for the emovampire MMO that'll collapse from trying to directly compete with Blizzard (like every other MMO nowadays) _____________________ Horrors! Demons in the deep! |
Kva Plexcha
Gallente Doing You Right
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Posted - 2010.03.08 20:24:00 -
[32]
Other than seeing my female main walk around in her clear plastic spacesuit I have no interest in WiS.
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Krennel Darius
Caldari Nova Security Systems
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Posted - 2010.03.08 20:44:00 -
[33]
Originally by: Twylla Welcome to the past three years.
Winter 2008 - Ambulance (ambulation?) Winter 2009 - Walking in Stations Winter 2010 - Incarna
Judging from this: Winter 2011 - Vaporware
This
_________________________________________________ If at first you don't succeed, you're not Chuck Norris |
Kyra Felann
Gallente
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Posted - 2010.03.08 23:06:00 -
[34]
Originally by: Chaos Incarnate it will come eventually, the Incarna engine stuff is needed for the emovampire MMO that'll collapse from trying to directly compete with Blizzard (like every other MMO nowadays)
I can virtually guarantee that they won't try to directly compete with Blizzard any more than they do with EVE. I think they realize that if they did, they'd fail, since WoW is the 300-pound gorilla when it comes to traditional MMOs, plus a game similar to WoW would be nothing like the setting of the World of Darkness. If it's about vampires farming werewolves for phat lewtz, it'll fail anyway.
It needs to be a non-traditional MMO (like EVE) to really appeal to fans of the setting. I could see it as a political sandboxy game similar to EVE in some ways with different factions vying for control, etc.
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Hakaru Ishiwara
Minmatar Republic Military School
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Posted - 2010.03.08 23:35:00 -
[35]
*yawn*
I believe in CCP's project scope and feature promises when they have published patch notes and the software is downloading to my computer.
CCP's last fanfest was so full of hollow promises / ideas (from their top personnel even) and their delivery on Dominion so poor, that they have zero credibility.
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Chaos Incarnate
Faceless Logistics
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Posted - 2010.03.09 00:03:00 -
[36]
Edited by: Chaos Incarnate on 09/03/2010 00:03:06
Originally by: Kyra Felann
Originally by: Chaos Incarnate it will come eventually, the Incarna engine stuff is needed for the emovampire MMO that'll collapse from trying to directly compete with Blizzard (like every other MMO nowadays)
I can virtually guarantee that they won't try to directly compete with Blizzard any more than they do with EVE. I think they realize that if they did, they'd fail, since WoW is the 300-pound gorilla when it comes to traditional MMOs, plus a game similar to WoW would be nothing like the setting of the World of Darkness. If it's about vampires farming werewolves for phat lewtz, it'll fail anyway.
It needs to be a non-traditional MMO (like EVE) to really appeal to fans of the setting. I could see it as a political sandboxy game similar to EVE in some ways with different factions vying for control, etc.
I'm not sure. One of CCP's reports from 08 (pdf) says:
Quote: Given the World of Darkness legacy, its large fan base,and proven appeal to both genders, we estimate the subscriber potential of this product to be two to three times that of EvE Online, without competing head on with CCPÆs existing products thus enabling wider total appeal.
That they don't intend it to compete with EVE, in my mind, excludes sandboxy PvP stuff - which really leaves story-driven RvR/PvE (like most MMOs) or pure PvE (which is doomed to boredom) _____________________ Horrors! Demons in the deep! |
Guillame Herschel
Gallente NME1
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Posted - 2010.03.09 00:10:00 -
[37]
Originally by: Twylla Welcome to the past three years.
Winter 2008 - Ambulance (ambulation?) Winter 2009 - Walking in Stations Winter 2010 - Incarna
Judging from this: Winter 2011 - Vaporware
2012 - Quintessence - ****ing In Stations 2013 - Prosopopoeia - Lounging In Stations 2014 - Epitome - Hand-wringing In Stations
-- Nah, that's just my Asperger's kickin' in.
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Tsjupp
Charlie Dont Surf
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Posted - 2010.03.09 00:16:00 -
[38]
Originally by: Guillame Herschel
Originally by: Twylla Welcome to the past three years.
Winter 2008 - Ambulance (ambulation?) Winter 2009 - Walking in Stations Winter 2010 - Incarna
Judging from this: Winter 2011 - Vaporware
2012 - Quintessence - ****ing In Stations 2013 - Prosopopoeia - Lounging In Stations 2014 - Epitome - Hand-wringing In Stations
i thought there was no 2013
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McRoll
Minmatar Heatseekers
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Posted - 2010.03.09 00:18:00 -
[39]
Edited by: McRoll on 09/03/2010 00:18:19 2015 Hyperactivia: Jumping and spamming emotes in stations
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Professor Tarantula
Hedion University
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Posted - 2010.03.09 00:19:00 -
[40]
Originally by: Chaos Incarnate That they don't intend it to compete with EVE, in my mind, excludes sandboxy PvP stuff - which really leaves story-driven RvR/PvE (like most MMOs) or pure PvE (which is doomed to boredom)
Let me guess, 'sandboxy PvP stuff' is killing people and taking their things?
I'm not even big on the whole vampire idea, but i really enjoyed Vampire the Masqerade: Bloodlines. You should check that out before you say too much more about White Wolf or the upcoming game.
My deepest sympathies. Prof. Tarantula, Esq. |
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Catheryn Martobi
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Posted - 2010.03.09 00:22:00 -
[41]
Originally by: Chaos Incarnate Edited by: Chaos Incarnate on 09/03/2010 00:03:06
Originally by: Kyra Felann
Originally by: Chaos Incarnate it will come eventually, the Incarna engine stuff is needed for the emovampire MMO that'll collapse from trying to directly compete with Blizzard (like every other MMO nowadays)
I can virtually guarantee that they won't try to directly compete with Blizzard any more than they do with EVE. I think they realize that if they did, they'd fail, since WoW is the 300-pound gorilla when it comes to traditional MMOs, plus a game similar to WoW would be nothing like the setting of the World of Darkness. If it's about vampires farming werewolves for phat lewtz, it'll fail anyway.
It needs to be a non-traditional MMO (like EVE) to really appeal to fans of the setting. I could see it as a political sandboxy game similar to EVE in some ways with different factions vying for control, etc.
I'm not sure. One of CCP's reports from 08 (pdf) says:
Quote: Given the World of Darkness legacy, its large fan base,and proven appeal to both genders, we estimate the subscriber potential of this product to be two to three times that of EvE Online, without competing head on with CCPÆs existing products thus enabling wider total appeal.
That they don't intend it to compete with EVE, in my mind, excludes sandboxy PvP stuff - which really leaves story-driven RvR/PvE (like most MMOs) or pure PvE (which is doomed to boredom)
Oooooh. This might sound bad, but I hope WoD tanks. If it DOES get 3x EVE's subscribers, you can bet Eve will take the back burner on CCP's list.
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Kyra Felann
Gallente
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Posted - 2010.03.09 01:17:00 -
[42]
Originally by: Chaos Incarnate
Quote: Given the World of Darkness legacy, its large fan base,and proven appeal to both genders, we estimate the subscriber potential of this product to be two to three times that of EvE Online, without competing head on with CCPÆs existing products thus enabling wider total appeal.
That they don't intend it to compete with EVE, in my mind, excludes sandboxy PvP stuff - which really leaves story-driven RvR/PvE (like most MMOs) or pure PvE (which is doomed to boredom)
It's going to be a very different setting, which to me is what is probably meant by not competing head-on.
I don't know how familiar you are with the World of Darkness games and the setting, but it's all about politics and roleplaying. It's pretty light on combat, stats, and things like that. Since White Wolf is now part of CCP, they'll obviously have a large say in the development of the game.
BTW, the World of Darkness setting isn't just vampires--there are (or were--I haven't kept up with the games in years) also games based around werewolves, human mages, changelings, ghosts, mummies, and normal humans that hunt all of the above. All of these creatures tend to hate each other and each of these types of being have multiple factions of their own, many of which don't get along.
To me, the only way to make a WoD game that doesn't royally suck is to center it on roleplaying, politics, and a deep and immersive setting. If it's all about combat, grinding, getting gear, etc, it's going to fail for two reasons: 1) there are already approximately 209,594 MMOs like that, and 2) that isn't what the World of Darkness games are about, thus it probably won't appeal to the fans. Put another way, if it's basically WoW where everyone is a vampire or other monster, it's probably going to suck. If it's focused heavily on roleplaying and story (player-made and pre-written) politics and social interaction, it has a chance of being cool.
As someone mentioned, look at VtM: Bloodlines for an example of a well-done Vampire roleplaying game (very social and storyline-based), but look at VtM:Redemption for a mediocre one (it's basically a traditional third-person RPG with combat, blood "potions", etc).
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Chaos Incarnate
Faceless Logistics
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Posted - 2010.03.09 01:24:00 -
[43]
Originally by: Professor Tarantula Let me guess, 'sandboxy PvP stuff' is killing people and taking their things?
Not just that; it involves what you can build and obtain as much as it involves what you can destroy and steal. You build a sandcastle (be it ship, or POS, or even entities like alliances), someone else punches you in the face and smashes it into dust. Differs from RvR, where the conflicts and stuff to fight over is conveniently provided for you, and you fight each other because he rolled Horde and you rolled Alliance.
Quote:
I'm not even big on the whole vampire idea, but i really enjoyed Vampire the Masqerade: Bloodlines. You should check that out before you say too much more about White Wolf or the upcoming game.
I will freely admit that I possess only a cursory understanding of World of Darkness, so adjust your flames accordingly; I'm merely considering what I've read. Designing the WoD game to be similar to EVE but in a modern fantasy setting will lead the games to competition with each other, hence my suggestion that they won't make it similar to EVE and take it along a more mainstream route.
Originally by: Catheryn Martobi Oooooh. This might sound bad, but I hope WoD tanks. If it DOES get 3x EVE's subscribers, you can bet Eve will take the back burner on CCP's list.
They'd presumably hire more and more people to keep content going for everything; I generally think that success for CCP means more development for EVE. Maybe we can get some real expansions again, instead of big patches _____________________ Horrors! Demons in the deep! |
Chaos Incarnate
Faceless Logistics
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Posted - 2010.03.09 01:49:00 -
[44]
Originally by: Kyra Felann It's going to be a very different setting, which to me is what is probably meant by not competing head-on.
Yeah, i considered that too. It's certainly plausible that they just meant that the game setting will be different instead of significant gameplay differences, although I suppose my personal viewpoint is that gameplay defines a game far more than setting. Quote:
I don't know how familiar you are with the World of Darkness games and the setting, but it's all about politics and roleplaying. It's pretty light on combat, stats, and things like that. Since White Wolf is now part of CCP, they'll obviously have a large say in the development of the game.
BTW, the World of Darkness setting isn't just vampires--there are (or were--I haven't kept up with the games in years) also games based around werewolves, human mages, changelings, ghosts, mummies, and normal humans that hunt all of the above. All of these creatures tend to hate each other and each of these types of being have multiple factions of their own, many of which don't get along.
Yeah, this is the rough understanding I've gleaned from ye olde wikipedia and otherwise, but my experience is fairly limited (as mentioned)
Quote:
To me, the only way to make a WoD game that doesn't royally suck is to center it on roleplaying, politics, and a deep and immersive setting. If it's all about combat, grinding, getting gear, etc, it's going to fail for two reasons: 1) there are already approximately 209,594 MMOs like that, and 2) that isn't what the World of Darkness games are about, thus it probably won't appeal to the fans. Put another way, if it's basically WoW where everyone is a vampire or other monster, it's probably going to suck. If it's focused heavily on roleplaying and story (player-made and pre-written) politics and social interaction, it has a chance of being cool.
As someone mentioned, look at VtM: Bloodlines for an example of a well-done Vampire roleplaying game (very social and storyline-based), but look at VtM:Redemption for a mediocre one (it's basically a traditional third-person RPG with combat, blood "potions", etc).
Well, I assume combat, grinding, and gear will be a heavy part of any MMO, as that's what they generally build themselves around. It may not involve 25-man raids to kill important-plot-character-guy, but there presumably will be phat lewtz and levels and killing stuff (and potential political stuff and otherwise) _____________________ Horrors! Demons in the deep! |
PyroTech03
Caldari Nomad LLP Wayfarer Stellar Initiative
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Posted - 2010.03.09 01:59:00 -
[45]
yeah the new World of Darkness is pretty interesting....actually is what brought me to EVE a few months ago. I heard that CCP was the one making the WODMMO and thought I would try their other work....now I'm hooked here.
I have to agree though. If they don't offer something different with it, it will tank. I honestly if they bring the EvE Framework (sandbox, open-endedness) to a ground setting, it would be great for the MMO. EVE has TONS of the political cloak-and-dagger crap happening all the time in it. Do a one server Earth and let the different speciese (and subsequent factions within said species) fight over dominance of the different regions (such as chicago, new york, london, tokyo, ect. ect.) and you can make for some interesting gameplay.
One thing to note about that last thought...Vampire's might have domain over a city, but you may still have mages/wearwolves/whatever other stuff living within the city staying low. It's great the depth that the interactions are in the Pen and paper game.
Hitting that depth however is what will make or break that game. And honestly it will be hard I think to intergrate ALL the game lines into one cohesive game. They're all horror games, but each is a different aspect of it. Vampire is Personal horror and center's around losing one's humanity and deals with alot of pomp and circumstance feudal type politics. Werewolf is a different type of horror and has more tribal setup as far as their organization and polotics go. Mages are very loner by nature, but form into Cabals and almost..."cultish" in their setup....for lack of a better way to put it.
Back to the original statement on this, if they take the framework that EVE has created and apply it to the new setting I think it would be a great start. Maybe even later being able to do smaller towns for the smaller coteries of vamps or wolves to claim as their domain, and you can have some pretty interesting things. Prince Vamp of chicago also claims the outlaying area, but a small troupe decides it's theirs and challenges his rule.....change pew pew to bang bite
One thing to remember, combat is still prevalent in the game and sometimes VERY neccessary. It's just the rules try to stay out of the way in tabletop to allow for a better story. But normally when your sitting around and playing at a table with friends and your Storyteller (the person running the game) is there to decide how much or how little the rules are going to be used. And since everyone knows how others play then everyone can come to an aggrement on the matter. The rules for the MMO i'm sure will be more prevalent due to the nature of the game....just as the nature of the tabletop and what they were going for there made it where the rules didn't have to be so strict if the players/ST didn't want them to be.
White-Wolf and CCP are two companies i have a good amount of faith in. White-wolf won't let their Meat and Potatoes get ran into the ground and CCP as a game developer wouldn't want to tarnish it's reputation....I think both companies will be fine and do a great job for the WODMMO and since it's a different team working and being hired in Atlanta GA USA...i doubt EVE will suffer much.
760 characters left and I haven't commented on the original post....
IF.....IF the INCARNA engine is going to be the same used in the WODMMO....then Incarna may still be a way's off....they're still doing team hiring in atlanta from what I understand so that leaves me to wonder how much of the WODMMO is actually done so far....so....*shrug* who knows unless they are "licensing" the tech to their atlanta office once they finish making it for EVE......I say licensing for lack of a better word at the moment.
/wall-o-text -------------- (Insert whatever you want here) |
Kyra Felann
Gallente
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Posted - 2010.03.09 03:51:00 -
[46]
Originally by: PyroTech03 I heard that CCP was the one making the WODMMO and thought I would try their other work....now I'm hooked here.
*snip*
White-Wolf and CCP are two companies...
I'm not sure if you're aware, but White Wolf is CCP now. CCP bought White Wolf and they are now basically CCP's Georgia division. They may have kept the name White Wolf for their pen-n-paper games (not sure), but they are owned by CCP now.
Hopefully this will lead to the MMO being very true to the setting, since the creators of the setting are now working in the same building as the people making the MMO.
I agree with your post though.
It's interesting that you discovered EVE through WoD games--you're the only person I know of that came to EVE that way.
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HeliosGal
Caldari
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Posted - 2010.03.09 04:24:00 -
[47]
gambling and black ops missions from low sec stations for shady characters. Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
Rakshasa Taisab
Caldari Sane Industries Inc. Initiative Mercenaries
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Posted - 2010.03.09 04:29:00 -
[48]
Originally by: PyroTech03 IF.....IF the INCARNA engine is going to be the same used in the WODMMO....then Incarna may still be a way's off....they're still doing team hiring in atlanta from what I understand so that leaves me to wonder how much of the WODMMO is actually done so far....so....*shrug* who knows unless they are "licensing" the tech to their atlanta office once they finish making it for EVE......I say licensing for lack of a better word at the moment.
WoD won't just be using the INCARNA engine. The whole server/client codebase will be / is being modularized in order to be able to share parts of the code.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2010.03.09 07:58:00 -
[49]
Originally by: Tsjupp
Originally by: Guillame Herschel
Originally by: Twylla Welcome to the past three years.
Winter 2008 - Ambulance (ambulation?) Winter 2009 - Walking in Stations Winter 2010 - Incarna
Judging from this: Winter 2011 - Vaporware
2012 - Quintessence - ****ing In Stations 2013 - Prosopopoeia - Lounging In Stations 2014 - Epitome - Hand-wringing In Stations
i thought there was no 2013
You think there's no vapourware in HELL?
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Tsjupp
Charlie Dont Surf
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Posted - 2010.03.09 10:05:00 -
[50]
Originally by: Malcanis
Originally by: Tsjupp
Originally by: Guillame Herschel
Originally by: Twylla Welcome to the past three years.
Winter 2008 - Ambulance (ambulation?) Winter 2009 - Walking in Stations Winter 2010 - Incarna
Judging from this: Winter 2011 - Vaporware
2012 - Quintessence - ****ing In Stations 2013 - Prosopopoeia - Lounging In Stations 2014 - Epitome - Hand-wringing In Stations
i thought there was no 2013
You think there's no vapourware in HELL?
Nope, but i'm pretty sure they'll promise it will be out. soonÖ
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Flynn Fetladral
Caldari BlackSite Prophecy
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Posted - 2010.03.09 11:24:00 -
[51]
Originally by: Bloody Fist Incarna hits this winter! CCP states it very clearly in the fanfest 2009 video, they said the expansions would be dominion, planetary interaction, Incarna, and incarna is supposed to come just before Dust 514. Don't believe me? Watch the fanfest video and listen. Planetary interaction is nearly here and you can bet that Incarna will follow shortly, perhaps Dust will follow shortly after Incarna for a Holiday release, or maybe they'll wait until next March, that way they'll have some time to work out the bugs. But anyways, get stoaked people! The time is nearly at hand!
Btw, you forum trolls and flamers better watch the video before you start posting that my claim is nonsense
You should get a job at SCOPE :P
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Aleiceland
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Posted - 2010.03.09 11:51:00 -
[52]
Quote: INCARNA IS AN HOAX
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Profian
Amarr Blood Bringers
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Posted - 2010.03.09 13:00:00 -
[53]
Originally by: Bloody Fist
Btw, you forum trolls and flamers better watch the video before you start posting that my claim is nonsense
Your claim is nonsense.
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Wacktopia
Dark Side Of The Womb
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Posted - 2010.03.09 13:14:00 -
[54]
Edited by: Wacktopia on 09/03/2010 13:14:44 I can almost see Torfi's wry smile as he announces the new 'potential date' in 2012 "station-walkingness" and then adds "soon" for comic effect - joke's on us though. :)
Like a lot of people, I would hate to see any kind of required meta-gaming going on in stations or dancing but I would like to walk about for a bit more immersion.
Eve has always felt a little bit like a car racing game from a station point of view for me: You flip through your cars (ships) and spin them round in the centre of the screen and then select one to take off and race (fly). It would be nice to have more immersion than this. The bottom line is that I have found these annoying signatures are actually quite funny. |
Kheg Archon
Minmatar Kheg Archon Corp
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Posted - 2010.03.09 16:54:00 -
[55]
I think Incarna will be interesting to see initially, but the reality is that you are just going from Point A to Point B? You can play games of chance at a casino, but I don't see ambulation enhancing that experience. I imagine a casino experience would be just like any other online casino. I think CCP will do a great job creating and implementing Incarna, but I just don't see subscriber interest remaining high after 1 week. |
Destination SkillQueue
Are We There Yet
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Posted - 2010.03.09 17:11:00 -
[56]
Originally by: Kheg Archon I think Incarna will be interesting to see initially, but the reality is that you are just going from Point A to Point B? You can play games of chance at a casino, but I don't see ambulation enhancing that experience. I imagine a casino experience would be just like any other online casino. I think CCP will do a great job creating and implementing Incarna, but I just don't see subscriber interest remaining high after 1 week.
Think of it from this perspective. I have a sexy female avatar that makes me go 'them ****, dat ass' when I see her. I know some will prefer looking at their ships, but generally I prefer a human body over machinery. I can also make money by gambling, playing entertaining little games or owning an establishment at a busy station. This is a very likely possibility to actually come true and might just be a part of other features.
Now we need to ask, is that interesting in the long run? I'll answer: compared to what? Compared to exploring and PvP not a replacement, but an occasional distraction. When I want to do some trading I might as well do it while sitting in a bar. Compared to missioning, which is basicly just shooting little red crosses in space, the answer is yes. Compare it to current mining and the answer is a strong yes. So while it certainly won't replace anything, and shouldn't even try to do so, it will offer a real alternative to some of the more repetative ISK making activities and to those that don't require you to actual do any flying.
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PyroTech03
Caldari Nomad LLP Wayfarer Stellar Initiative
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Posted - 2010.03.09 19:38:00 -
[57]
Originally by: Rakshasa Taisab
Originally by: PyroTech03 IF.....IF the INCARNA engine is going to be the same used in the WODMMO....then Incarna may still be a way's off....they're still doing team hiring in atlanta from what I understand so that leaves me to wonder how much of the WODMMO is actually done so far....so....*shrug* who knows unless they are "licensing" the tech to their atlanta office once they finish making it for EVE......I say licensing for lack of a better word at the moment.
WoD won't just be using the INCARNA engine. The whole server/client codebase will be / is being modularized in order to be able to share parts of the code.
I didn't know it was modular.....good to know and good to hear :)
Originally by: Kyra Felann
Originally by: PyroTech03 I heard that CCP was the one making the WODMMO and thought I would try their other work....now I'm hooked here.
*snip*
White-Wolf and CCP are two companies...
I'm not sure if you're aware, but White Wolf is CCP now. CCP bought White Wolf and they are now basically CCP's Georgia division. They may have kept the name White Wolf for their pen-n-paper games (not sure), but they are owned by CCP now.
Hopefully this will lead to the MMO being very true to the setting, since the creators of the setting are now working in the same building as the people making the MMO.
I agree with your post though.
It's interesting that you discovered EVE through WoD games--you're the only person I know of that came to EVE that way.
I know they're one company....but they kept the name.....something wierd and wasn't sure if it was just for effect or if alot of the creative part was being left to White wolf. So....bad wording? Mis-statment? misunderstanding? all viable with my post :)
Interesting to note as being an odity to come to EVE via WoD MMO and their tabletop games...I had interest in EVE sinice '03. But the only thing that kept me from playing was that I couldn't get my head wrapped around the idea that I AM my ship in the game. So i never touched it.
Then I heard about CCP/white-wolf merge, then they were doing the MMO....that CCP did EVE....that EVE was getting Walking in Stations (what it was called at the time) and then decided to try it out.
Now sadly either ill be subbing two MMO when the WoDMMO hits or I may miss out on WoD MMO :( -------------- (Insert whatever you want here) |
Kheg Archon
Minmatar Kheg Archon Corp
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Posted - 2010.03.09 23:43:00 -
[58]
Originally by: Destination SkillQueue
Originally by: Kheg Archon I think Incarna will be interesting to see initially, but the reality is that you are just going from Point A to Point B? You can play games of chance at a casino, but I don't see ambulation enhancing that experience. I imagine a casino experience would be just like any other online casino. I think CCP will do a great job creating and implementing Incarna, but I just don't see subscriber interest remaining high after 1 week.
Think of it from this perspective. I have a sexy female avatar that makes me go 'them ****, dat ass' when I see her. I know some will prefer looking at their ships, but generally I prefer a human body over machinery. I can also make money by gambling, playing entertaining little games or owning an establishment at a busy station. This is a very likely possibility to actually come true and might just be a part of other features.
Now we need to ask, is that interesting in the long run? I'll answer: compared to what? Compared to exploring and PvP not a replacement, but an occasional distraction. When I want to do some trading I might as well do it while sitting in a bar. Compared to missioning, which is basicly just shooting little red crosses in space, the answer is yes. Compare it to current mining and the answer is a strong yes. So while it certainly won't replace anything, and shouldn't even try to do so, it will offer a real alternative to some of the more repetative ISK making activities and to those that don't require you to actual do any flying.
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Kheg Archon
Minmatar Kheg Archon Corp
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Posted - 2010.03.09 23:48:00 -
[59]
Edited by: Kheg Archon on 09/03/2010 23:49:08 double post
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Slapchop Gonnalovemynuts
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Posted - 2010.03.09 23:53:00 -
[60]
IN-A-CARNA-DA-VIDA BAY BAY DONTCHA NOE I LUUUUV YOUUUU --------------------------------------------
Quote: EVE-Online... Too rough for ya? Don't like it? GTFO...
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