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Sulg
Norcal Coalition
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Posted - 2010.03.05 17:24:00 -
[1]
I got tired of doing level 4's in a Domi, so I thought I'd give the interesting looking Hyperion a try.
[Hyperion, Mission Runner Redux] Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Armor Kinetic Hardener II Armor Thermic Hardener II Damage Control II Large Armor Repairer II
Cap Recharger II Cap Recharger II Cap Recharger II Phased Weapon Navigation Array Generation Extron 100MN Afterburner II
350mm Compressed Coil Gun I, Caldari Navy Plutonium Charge L 350mm Compressed Coil Gun I, Caldari Navy Plutonium Charge L 350mm Compressed Coil Gun I, Caldari Navy Plutonium Charge L 350mm Compressed Coil Gun I, Caldari Navy Plutonium Charge L 350mm Compressed Coil Gun I, Caldari Navy Plutonium Charge L 350mm Compressed Coil Gun I, Caldari Navy Plutonium Charge L 350mm Compressed Coil Gun I, Caldari Navy Plutonium Charge L 350mm Compressed Coil Gun I, Caldari Navy Plutonium Charge L
Large Auxiliary Nano Pump I Large Capacitor Control Circuit I Large Capacitor Control Circuit I
Hammerhead II x7 Hobgoblin II x6
So, how does this fit compare to what you would do/have done with it? I'm also curious as to what charges people generally use for Gallente mission boats. I've been going between plutonium and antimatter and have favoured plutonium due to my cap sometimes getting uncomfortably low with the repper+TP on.
Cheers
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Warp speed is not fast enough. We must go straight to...ludicrous speed! |
Furb Killer
Gallente
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Posted - 2010.03.05 17:30:00 -
[2]
I would have fitted all rat specific hardeners and magstabs.
Actually i would have used a megathron if you want something else than domi.
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Sulg
Norcal Coalition
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Posted - 2010.03.05 17:32:00 -
[3]
Originally by: Furb Killer I would have fitted all rat specific hardeners and magstabs.
Actually i would have used a megathron if you want something else than domi.
So the Hyperion really is that meh then?
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Warp speed is not fast enough. We must go straight to...ludicrous speed! |
Doccia Ellicis
Caldari Red Federation
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Posted - 2010.03.05 17:34:00 -
[4]
No Mag Stabs = Zero-DPS slow death by boredom.
Don't try it!
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Zommari Jiruga
Security Status Negative Cookie Nation
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Posted - 2010.03.05 17:47:00 -
[5]
Quote: No Mag Stabs = Zero-DPS slow death by boredom.
Don't try it!
This
Stick with your Dom or try a Mega.
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ACE81
Caldari
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Posted - 2010.03.05 18:13:00 -
[6]
Could try this :)
[Hyperion, Mission Runner Redux copy 1] Large Armor Repairer II Large Armor Repairer II N-Type Reactive Membrane I Adaptive Nano Plating II Adaptive Nano Plating II Damage Control II
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
350mm Compressed Coil Gun I, Caldari Navy Plutonium Charge L 350mm Compressed Coil Gun I, Caldari Navy Plutonium Charge L 350mm Compressed Coil Gun I, Caldari Navy Plutonium Charge L 350mm Compressed Coil Gun I, Caldari Navy Plutonium Charge L 350mm Compressed Coil Gun I, Caldari Navy Plutonium Charge L 350mm Compressed Coil Gun I, Caldari Navy Plutonium Charge L 350mm Compressed Coil Gun I, Caldari Navy Plutonium Charge L 350mm Compressed Coil Gun I, Caldari Navy Plutonium Charge L
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Capacitor Control Circuit I
Hammerhead II x5 Hobgoblin II x6 Hammerhead II x2
"I want a Secure can thats as big as my Jet can for solo mining :P 27k m3"
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Bronson Hughes
ADVANCED Combat and Engineering
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Posted - 2010.03.05 18:48:00 -
[7]
The Hype is generally the worst choice of Gallente BSes to run missions in; you can get a very solid tank on it or you can do decent DPS with it, but you have a harder time balancing the two than you do with a Mega or a Domi. The lack of drone capability really hurts you too. Most fits end up overtanked and short on DPS.
Can you make it work? Absolutely, but the Mega and Domi will do it better with a cheaper hull. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |
Elsa Nietzsche
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Posted - 2010.03.05 18:50:00 -
[8]
I ran missions in a kronos. this is the worst of the marauders. i now rat in 0.0 in a mega fitted with 7 425mm IIs and 2x mag field stabs IIs. killing kin/therm weak rats is painfully slow. the point i'm making is that the kronos is a nice step up from the mega/navythron - but it's still a crap ship.
this above statment is for comparitive purposes.
so you post a hype fit with 350mms and no mag field stabs. my only assumptiion is that if you were in a domi, you probably were using t2 senteries. so i'm going to venture to say that the hype fit you posted not only will be slower than your domi, it will be considerably slower. not only will you have the pain of slow kills, but you also get the joy of buying ammo.
the domi is lauded as a great ship because IT IS a great ship. it's cool if you want to try something new (even if it's ships in the same race) but realize that you will be taking a step back, not forwards.
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Von Kapiche
Minmatar
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Posted - 2010.03.05 19:27:00 -
[9]
Use at least two magstabs, plenty of tank left over. I used a sensor booster in the util mid to counter it's horrible lock range and Serpentis damping. Use another ship once you get over the novelty, even though it looks awesome :(
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Snyderm
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Posted - 2010.03.05 19:45:00 -
[10]
The Hyperion's only strong point is that it is a safe ship. Fit it with Dual reps and an AB and it is real tough to kill.
Tracking issues make it less than a joy to fly with. One Tracking computer isn't quite enough, and two rob you of either tank or gank, taking away any advantages of the ship.
CCP hates Gallante.
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Liang Nuren
The Aduro Protocol Talon Alliance
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Posted - 2010.03.05 20:37:00 -
[11]
I think a lot of people are unnecessarily down on the Hype. I like it, but I'd never willingly fly one over one of my Marauders.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |
Abrazzar
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Posted - 2010.03.05 20:45:00 -
[12]
This is a setup I use that worked well for me:
[Hyperion, PvE] Large Armor Repairer II Armor Explosive Hardener II Armor Explosive Hardener II Armor Kinetic Hardener II Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II Federation Navy Tracking Computer
350mm Prototype I Gauss Gun, Antimatter Charge L 350mm Prototype I Gauss Gun, Antimatter Charge L 350mm Prototype I Gauss Gun, Antimatter Charge L 350mm Prototype I Gauss Gun, Antimatter Charge L 350mm Prototype I Gauss Gun, Antimatter Charge L 350mm Prototype I Gauss Gun, Antimatter Charge L 350mm Prototype I Gauss Gun, Antimatter Charge L 350mm Prototype I Gauss Gun, Antimatter Charge L
Large Auxiliary Nano Pump I Large Auxiliary Nano Pump I Large Capacitor Control Circuit I
Hammerhead II x5 Hammerhead II x2 Hobgoblin II x5 Hobgoblin II x1
--------
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Mike712
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Posted - 2010.03.05 21:52:00 -
[13]
Originally by: Abrazzar This is a setup I use that worked well for me:
[Hyperion, PvE] Large Armor Repairer II Armor Explosive Hardener II Armor Explosive Hardener II Armor Kinetic Hardener II Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II Federation Navy Tracking Computer
350mm Prototype I Gauss Gun, Antimatter Charge L 350mm Prototype I Gauss Gun, Antimatter Charge L 350mm Prototype I Gauss Gun, Antimatter Charge L 350mm Prototype I Gauss Gun, Antimatter Charge L 350mm Prototype I Gauss Gun, Antimatter Charge L 350mm Prototype I Gauss Gun, Antimatter Charge L 350mm Prototype I Gauss Gun, Antimatter Charge L 350mm Prototype I Gauss Gun, Antimatter Charge L
Large Auxiliary Nano Pump I Large Auxiliary Nano Pump I Large Capacitor Control Circuit I
Hammerhead II x5 Hammerhead II x2 Hobgoblin II x5 Hobgoblin II x1
This is the fit I would have posted, it's pretty damn decent, I'd possibly be temped to go with a faction rep but it will work perfectly well with just t2.
Use 3 t2 sentry drones and a flight of hobs.
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Footoo Rama
Gallente Caldari Illuminati
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Posted - 2010.03.05 22:03:00 -
[14]
Originally by: Liang Nuren I think a lot of people are unnecessarily down on the Hype. I like it, but I'd never willingly fly one over one of my Marauders.
-Liang
Well lets see why people are down on it.
In PvP the range and real dmg output is basically the same given the 8th turret available on the Mega In PvP the AR rep bonus is unused giving the same basic buffer the Mega has. The use of Dual AR rep in PvP is situational and does not bring much to the table. Slowest targeting speed of all Gall BS's Basically in real use the Mega is cheaper and performs better 99% of the time. The Domi is more versatile and can be fit in a multitude of ways, not just a BB or Sniper
In PvE the AR rep bonus is overkill and in mission running the Domi is cheaper and faster in missions.
Simply put for the money it does not do anything better then the Mega or Domi. ------- "Because the Dominix is the Chuck Norris of Eve!" |
Baneken
Gallente Aseveljet
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Posted - 2010.03.05 22:50:00 -
[15]
I use this for sansha lvl 4's and anomalies:
[Hyperion, New Setup 1] Damage Control II Energized Adaptive Nano Membrane II Large Armor Repairer II True Sansha Armor EM Hardener True Sansha Armor Thermic Hardener Capacitor Power Relay II
Tracking Computer II, Optimal Range Sensor Booster II, Targeting Range Cap Recharger II Cap Recharger II Cap Recharger II
425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L
Large Ancillary Current Router I Large Capacitor Control Circuit I Large Capacitor Control Circuit I
Note: you need faction because of CPU issues and yes navy antimatter is worth it compared to regular ammo.
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Liang Nuren
The Aduro Protocol Talon Alliance
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Posted - 2010.03.05 23:09:00 -
[16]
Originally by: Footoo Rama In PvP the range and real dmg output is basically the same given the 8th turret available on the Mega
Last I checked the Mega has 7 turrets. I realize I've been whoring Amarr and Caldari BS's lately.
Quote: In PvP the AR rep bonus is unused giving the same basic buffer the Mega has.
Not really. The Hype is much better under sentry fire than a Mega.
Quote: The use of Dual AR rep in PvP is situational and does not bring much to the table.
Depends - but I normally don't dual rep my Hypes. I have, and if you're careful it works marvelously. But, it takes a lot more work than not.
Quote: Slowest targeting speed of all Gall BS's
Whee. It also has room for a sensor booster if that bothers you.
Quote: Basically in real use the Mega is cheaper and performs better 99% of the time.
I don't know that I buy this. I think you're putting a lot of stock in that tracking bonus and 5th heavy drone :)
Quote: The Domi is more versatile and can be fit in a multitude of ways, not just a BB or Sniper
I do in fact love the Domi, but that doesn't mean that the Hype is as bad as it as regularly made out to be.
Quote: In PvE the AR rep bonus is overkill and in mission running the Domi is cheaper and faster in missions.
It's only overkill if you let it be overkill. I can see how you fit your hypes though.
Quote: Simply put for the money it does not do anything better then the Mega or Domi.
You're flat wrong - but I won't divulge sekrits.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |
Thrak
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Posted - 2010.03.06 00:24:00 -
[17]
Originally by: Baneken I use this for sansha lvl 4's and anomalies:
[Hyperion, New Setup 1] Damage Control II Energized Adaptive Nano Membrane II Large Armor Repairer II True Sansha Armor EM Hardener True Sansha Armor Thermic Hardener Capacitor Power Relay II
Tracking Computer II, Optimal Range Sensor Booster II, Targeting Range Cap Recharger II Cap Recharger II Cap Recharger II
425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L
Large Ancillary Current Router I Large Capacitor Control Circuit I Large Capacitor Control Circuit I
Note: you need faction because of CPU issues and yes navy antimatter is worth it compared to regular ammo.
^^This, but I like an afterburner instead of tracking comp. Can do all level 4's in it pretty speedily if you switch out the hardeners appropriately.
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Footoo Rama
Gallente Caldari Illuminati
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Posted - 2010.03.06 01:26:00 -
[18]
whoops type meant 8th turret on the Hype.
Yes the Hype can be fit to be slightly better in some situations, but not really cost effectively. If the Hype had the rep bonus to remote reps or recieving remote reps also then the ship makes sense. If Caldari can have their t3 be ECM, why does Gallante get a questionably marginally better t3 ship.
The hype does not suck far from it, but under the far majority of circumstances the Mega is better and cheaper alternative in PvP. The Hype also tends to get primaried more often due to rarity. In PvE there is not really a question as to which ship is better... The DOmi. Now under a rail gun only ship in PvE the Hype will do better then the Mega, which has PvE fitting issues with rails due to its cpu/grid. ------- "Because the Dominix is the Chuck Norris of Eve!" |
Sulg
Norcal Coalition
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Posted - 2010.03.06 03:09:00 -
[19]
Thanks for all the feedback guys. Back to the Domi it is then.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Warp speed is not fast enough. We must go straight to...ludicrous speed! |
Akuma Tsukai
Amarr
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Posted - 2010.03.06 04:59:00 -
[20]
Oh no the fire burned too fast for my tastes. Let it burn a little more. Hype, missions: [Hyperion, New Setup 1] Large Armor Repairer II Armor Explosive Hardener II Armor Kinetic Hardener II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II 100MN Afterburner II
350mm Railgun II, Antimatter Charge L 350mm Railgun II, Antimatter Charge L 350mm Railgun II, Antimatter Charge L 350mm Railgun II, Antimatter Charge L 350mm Railgun II, Antimatter Charge L 350mm Railgun II, Antimatter Charge L 350mm Railgun II, Antimatter Charge L 350mm Railgun II, Antimatter Charge L
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Capacitor Control Circuit I
Ogre II x4
I dare you mega beat this in damage while keeping tank and speed capability. P.S. My drone skills are all 5 so i dont need light drones to kill my dps. Switch to hammers if so inclined. ---- Drones eat everything. Trust me. |
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Ping Bong
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Posted - 2010.03.06 13:34:00 -
[21]
undersized rails with no damage mods
you would be better off in a frigate tbh
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Kaian Voskhod
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Posted - 2010.03.06 13:38:00 -
[22]
Edited by: Kaian Voskhod on 06/03/2010 13:38:35 Can't speed Can't dps Can't tank Can't Ewar
WTF is that SHEEP. What the purpose of it? I get it!
It's a n00b trap!
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Wieting Foyu
Gallente Foyu Trading World
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Posted - 2010.03.06 14:03:00 -
[23]
Edited by: Wieting Foyu on 06/03/2010 14:06:03 Been using the hyperion for 2 years now as my mission boat. The rep bonus makes it a nice tank for lil ole me to solo any mission.
Lows 1600mm rolled tungsten large armor repper 4 hardeners/2 hardener & 2 mag stabs based on enemy
meds med cap booster with 800's x2 stasis webber x2 100mn afterburner
Highs ion blaster cannons with antimatter/iridium 8x
rigs trimark auxilary x2
drones hobgoblins x5 hammerhead x4 ogre x1
I started with t1 then named then t2 then faction then deadspace as skills/isk allowed but kept same setup throughout. I kite all bs in room while drones take out frigs and cruisers. With falloff iridium charges can start hitting at 20k while I am burning towards the enemy bs. Once at 15k I can switch back to antimatter and keep hitting. once at 10k turn off burner and start webbing. While burning, every once and awhile a frig will get close to scram/web so I can dual web and be able to shoot to help out drones.
I don't use faction ammo but might try it when I run out of iridium/antimatter. I don't understand where it is expensive to use this setup. When looting a mission I get more 800's than I actually use. When doing missions you should be able to make 50-100m an hour (reward, bounties, loot, and salvage combined) If you are spending more than that you should go back to mining.
EDIT: Probably should mention I do missions in gallente space so most enemies are serpentis which usually are never too far away to kite.
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Kaian Voskhod
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Posted - 2010.03.06 14:51:00 -
[24]
Originally by: Wieting Foyu EDIT: Probably should mention I do missions in gallente space so most enemies are serpentis which usually are never too far away to kite.
Serp are kin/therm weak. So blasters are a weapon of choice. I'm ok with that.
I disagree with the range: serpentis orbiting at 20km and less?!! There are a few serp going for close combat quarters. A very few number. A large majority of serps are shooting at you from 30km to 50km. It's a real pain in the ass for players who like PVE with short range weapons.
Excuse me, but since i like find the idea of killing at close range, the hyp is simply too slow (IMHO). For example, i have two mission ships: HAM tengu for Kin weak and a AC Machariel for anything else.
My AC Mach speeds at around 650ms, has a falloff of 60km and deals 900dps without drones. Well sometimes I hate speeding after those 50km orbiting morons.
With my tengu it is worse, (speed almost 1000ms, range of 35km and deals almost 1000 pure kin dps). I use my tengu to kill serps. Well I agree, short range BLAST MELT anything that is in your range... But to kill those 50Km orbiting... that sometimes are distant each other twice the distance (100km from one to the other... As i said, my tengu is faster than you hyperion, have a greater range than your blasters... Well conclusion: I can't believe that you use blasters for doing L4. If that's true, you spend more time travelling to a target from another than shooting at them.
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Wieting Foyu
Gallente Foyu Trading World
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Posted - 2010.03.06 15:17:00 -
[25]
I do admit some missions warp in point is ridiculous. However I just target and shoot once just to get agro. When room targets I let the drones start on the small guys. Enemies seem to start coming to me while I come to them. Hippo gets 350 m/s stable while burning in. Not fast, I know, but while they are coming to me at 150 that makes it 500. By the time I am in my 20k range, I have micromanaged my drones enough to clear half of them. And thats just worlds collide (serp vs) Once I am in the second room they are all right on top of me. Most of the missions I get the BS classes (ones I go for while drones take the peons) are within the 20k mark. I do get the occasional mission where they are almost 70k away. I have NEVER had a mission where at least one rat isn't <10k (after getting agro). Even if its just a frig trying to scram, the hippo can still hit it, specially when double webbed. Sometimes I have one bs left and he managed to get 80k from me but this is very rare. I use this time to change my market orders.
I hadn't noticed any difference In travel time from a corpmate who swears by his navy domi (and basically feels the same as half this thread about my hippo). We both can do 2-4 missions an hour (depending on mission) solo.
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Footoo Rama
Gallente Caldari Illuminati
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Posted - 2010.03.06 21:33:00 -
[26]
Originally by: Wieting Foyu Edited by: Wieting Foyu on 06/03/2010 14:06:03 Been using the hyperion for 2 years now as my mission boat. The rep bonus makes it a nice tank for lil ole me to solo any mission.
Lows 1600mm rolled tungsten large armor repper 4 hardeners/2 hardener & 2 mag stabs based on enemy
meds med cap booster with 800's x2 stasis webber x2 100mn afterburner
Highs ion blaster cannons with antimatter/iridium 8x
rigs trimark auxilary x2
drones hobgoblins x5 hammerhead x4 ogre x1
I started with t1 then named then t2 then faction then deadspace as skills/isk allowed but kept same setup throughout. I kite all bs in room while drones take out frigs and cruisers. With falloff iridium charges can start hitting at 20k while I am burning towards the enemy bs. Once at 15k I can switch back to antimatter and keep hitting. once at 10k turn off burner and start webbing. While burning, every once and awhile a frig will get close to scram/web so I can dual web and be able to shoot to help out drones.
I don't use faction ammo but might try it when I run out of iridium/antimatter. I don't understand where it is expensive to use this setup. When looting a mission I get more 800's than I actually use. When doing missions you should be able to make 50-100m an hour (reward, bounties, loot, and salvage combined) If you are spending more than that you should go back to mining.
EDIT: Probably should mention I do missions in gallente space so most enemies are serpentis which usually are never too far away to kite.
This seems way over tanked, and why plate a PvE ship? ------- "Because the Dominix is the Chuck Norris of Eve!" |
Birdman Ravo
Deep Core Mining Inc.
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Posted - 2010.03.07 03:30:00 -
[27]
Originally by: Footoo Rama This seems way over tanked, and why plate a PvE ship?
From what I can see it's more of a perma-run speed / buffer tank. The LAR is only there to rep the armor after each pocket is dead before moving on the next pocket. I won't remark on how well it works, suffice to say I've seen it done and it can indeed be done.
After a little EFT Warrior'ing... I realized I can't make a decent PVE fit for a Hyperion.
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SlayerOfArgus
Gallente For The Booze
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Posted - 2010.03.07 09:10:00 -
[28]
This is practically the same setup. I don't use an afterburner though because I just sit there and tank it while my alt remote reps me. And I just use one faction nano and 4 mission specific hardeners and a LAR. It's plenty of tank. And with the dps from my guns and drones and my alts drones it's plenty to tear through missions pretty fast. I also use a F-90 with a tracking range. I also do the drones differently on the hyper. I do 5 lights/mediums for damage specific for that mission and then 5 hobs. I also usually carry plutonium/antimatter/lead/iron as well. The lead and iron are great for when ships get way far out.
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Balardo
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Posted - 2010.03.07 10:16:00 -
[29]
Have used this setup alot, much like the ones already posted. I used to change hardeners according to the rats.
If I had to revisit the fit maybe I would skip the TC and put in a cap recharger instead, and then go for a aux nano pump instead of one of the CCC's.
Havn't run missions in a long time, so i can't remember the name. But the one with drones in the first room and then alot mercs in the second with webbing frigs can be a pain in the ass, if you dont get the frigs down very fast, you either need to warp out or overload your tank.
[Hyperion, mission] Shadow Serpentis Magnetic Field Stabilizer Shadow Serpentis Magnetic Field Stabilizer Armor Thermic Hardener II Armor Kinetic Hardener II Armor Kinetic Hardener II Large Armor Repairer II
Shadow Serpentis Tracking Computer Cap Recharger II Cap Recharger II Cap Recharger II 100MN Afterburner II
425mm Prototype I Gauss Gun, Antimatter Charge L 425mm Prototype I Gauss Gun, Antimatter Charge L 425mm Prototype I Gauss Gun, Antimatter Charge L 425mm Prototype I Gauss Gun, Antimatter Charge L 425mm Prototype I Gauss Gun, Antimatter Charge L 425mm Prototype I Gauss Gun, Antimatter Charge L 425mm Prototype I Gauss Gun, Antimatter Charge L 425mm Prototype I Gauss Gun, Antimatter Charge L
Large Ancillary Current Router I Large Capacitor Control Circuit I Large Capacitor Control Circuit I
Hammerhead II x5
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